weird
Member
(06-18-2012, 10:43 PM)

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#51

They like to make sexy butt love to each other? Dunno!
i guess thay all have high level plans that nerver work out; see M:OM.
But they like each other, toung kissing and all.
ElFly
Member
(06-18-2012, 10:45 PM)

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#52

Originally Posted by Takao: View Post
I think you're agreeing with what I said? The dude I quoted said DoA would have no competition on Wii U, to which I sarcastically brought up Tekken which IIRC is actually the best selling fighting franchise. That's just a little competition.



Gust made their name off of being one of the first to make quality RPGs on PS3. Their current audience didn't migrate to PS3 because of their games (though the hardcore who've followed them since the beginning obviously did), but rather their success is a product of there being an audience hungry for games with them being the beneficiaries. The fact that they have already cemented support to PS3 for years, and already are doing the same with Vita makes it very unlikely that a sudden shift in platforms will also create a shift in their audience.

As for Muso, well these numbers speak for themselves:
[WII] Samurai Warriors 3 (Koei) - 121.182 / NEW
[PS3] Samurai Warriors 3 Z (Koei Tecmo) {2011.02.10} - 208.548 / NEW

The PS3 port shows the audience for this (Note: Samurai Warriors is a spinoff of the Dynasty Warriors/Muso franchise) isn't going to lap up whatever wherever.

They certainly will make exclusive games for Nintendo hardware, but their business requires more than just Nintendo hardware to succeed, so being bought out by Nintendo wouldn't be a great decision.
To be fair, Koei had consistently supported the PS3 with Musou titles for years before SW3 landed, while their representation on the Wii platform had been lackluster, with only SW Katana to create an audience on the Nintendo console.

If anything, this shows a strong hunger for SW titles on Nintendo platforms, given how they lapped up the game even when they had nothing to build up that audience.
ShockingAlberto
Member
(06-18-2012, 10:49 PM)

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#53

I am desperately trying to remember what Nintendo called the four third party developers (plus themselves) that would work on the N64 in the first year.

I want to say...Dream Team?
Somnid
Corporate Ballwasher
Ignore everything I say
(06-18-2012, 10:50 PM)

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#54

Originally Posted by ShockingAlberto: View Post
I am desperately trying to remember what Nintendo called the four third party developers (plus themselves) that would work on the N64 in the first year.

I want to say...Dream Team?
IIRC that's it.
KevinCow
Banned
(06-18-2012, 10:52 PM)

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#55

Originally Posted by ShockingAlberto: View Post
I am desperately trying to remember what Nintendo called the four third party developers (plus themselves) that would work on the N64 in the first year.

I want to say...Dream Team?
Third-party developers making games for the N64? You must have been dreaming.
Mpl90
Two copies sold? That's not a bomb guys, stop trolling!!!
(06-18-2012, 10:52 PM)

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#56

I'll say it again. Guys, give us Super Smash Warriors, please.

Ah, and don't forget to bring Samurai Warriors Chronicles 2nd here. The first has been brought here, come on Tecmo!
RaffAO
Junior Member
(06-18-2012, 10:56 PM)

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#57

I think I once read years ago that Koei get away with a lot of shit because they own (or their owners own) a lot of the disc pressing plants used by Japanese publishers, or something. Can't find anything googling.
Error Macro
Member
(06-18-2012, 10:57 PM)

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#58

Originally Posted by ShockingAlberto: View Post
I am desperately trying to remember what Nintendo called the four third party developers (plus themselves) that would work on the N64 in the first year.

I want to say...Dream Team?
Yes, although I think it was closer to ten.

Rare
Williams
Acclaim
Paradigm
Angel Studios
Midway
LucasArts
DMA
???
???
ShockingAlberto
Member
(06-18-2012, 10:58 PM)

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#59

Originally Posted by Error Macro: View Post
Yes, although I think it was closer to ten.

Rare
Williams
Acclaim
Paradigm
Angel Studios
Midway
LucasArts
DMA
???
???
Man.

How an industry can change in 15 years.
KevinCow
Banned
(06-18-2012, 11:01 PM)

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#60

Originally Posted by Error Macro: View Post
Yes, although I think it was closer to ten.

Rare
Williams
Acclaim
Paradigm
Angel Studios
Midway
LucasArts
DMA
???
???
So you know the whole Nintendo curse thing?

Like what happened with Factor 5 and Silicon Knights?

Yeah I don't know why I'm bringing it up either.
vagabondarts
Member
(06-18-2012, 11:03 PM)

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#61

Originally Posted by ShockingAlberto: View Post
Man.

How an industry can change in 15 years.
TT__TT
MisterHero
Super Member
(06-18-2012, 11:07 PM)

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#62

Originally Posted by KevinCow: View Post
Third-party developers making games for the N64? You must have been dreaming.
I think the Dream Team (tm) was Nintendo, Rare, Midway, and one other developer

Midway had some great games come out that generation

Gauntlet Legends, NFL Blitz, MK Trilogy, the Rush series, and yes, Cruisn' USA. Maybe N64 burned some western developers becuase after Unreal Tournament, Quake, Doom 64, etc. Nintendo hasn't seen those kinds of games since.

It was another platform for Activision to bring Tony Hawk and Spider-Man games to. I think the N64 Tony Hawk games went up to 4. 0_o

Well, I liked Midway's games anyways :(

Originally Posted by Error Macro: View Post
Yes, although I think it was closer to ten.

Rare
Williams
Acclaim
Paradigm
Angel Studios
Midway
LucasArts
DMA
???
???
Angel Studios and Left Field made some great N64 sports games ;_;
18-Volt
Member
(06-18-2012, 11:08 PM)

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#63

Originally Posted by qq more: View Post
Didn't Nintendo also published ToS for the Gamecube?


EDIT: Nevermind. I'm mistaken. Not sure how I heard of that.
You're close, Nintendo did publish Tales of Phantasia for GBA in the west.
vagabondarts
Member
(06-18-2012, 11:12 PM)

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#64

I would love to see the return of Koei's historical simulation games but I don't know if they would sell in today's marketplace.

It would be awesome to see a resurgence in their strategy games because pokemon conquest is a huge success and causes people to search their old catalog.
KingJ2002
Member
(06-18-2012, 11:26 PM)

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#65

I think that the new ninja gaiden: razors edge will fix what the original didn't. Which is provide gamers with new ways to fight enemies and return back to what fans loved.

I also foresee a DOA 5 for the Wii U as well... Because... why not?

Honestly.. Since the GameCube days Nintendo whored out their franchise characters to third parties so their would be a boost in their game sales. Third parties typically do not sell well on Nintendo platforms because people use them to play Mario rather than any other title. The Wii U hopes to change that but I dunno... I'm buying one for a new Mario game
@MUWANdo
Member
(06-18-2012, 11:29 PM)
#66

Honestly, it's probably a business arrangement more than anything. I'm guessing they got a reduced rate for Tecmo's services on Other M in exchange for first-party support for a longer set of releases, or something.
Sadist
Member
(06-18-2012, 11:32 PM)

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#67

Project Zero II next week will be awesome
The Giant
Member
(06-18-2012, 11:43 PM)

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#68

Can't wait for Fatal Frame on Wii U, it's gonna be so awesome.
To Far Away Times
Member
(06-18-2012, 11:47 PM)

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#69

Originally Posted by Error Macro: View Post
Yes, although I think it was closer to ten.

Rare
Williams
Acclaim
Paradigm
Angel Studios
Midway
LucasArts
DMA
???
???
I remember when Williams, Rare, Acclaim and Midway were some of the biggest names in the industry. Nearly everyone of these studios listed is irrelevant now. =(
daCuk
Member
(06-19-2012, 12:00 AM)

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#70

Originally Posted by Error Macro: View Post
Yes, although I think it was closer to ten.

Rare
Williams
Acclaim
Paradigm
Angel Studios
Midway
LucasArts
DMA
GameTek
???
They promised me this:



...and failed!!!!

Robotech: Crystal Dreams
bomma_man
Member
(06-19-2012, 12:10 AM)

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#71

Originally Posted by KevinCow: View Post
So you know the whole Nintendo curse thing?

Like what happened with Factor 5 and Silicon Knights?

Yeah I don't know why I'm bringing it up either.
How did DMA manage to avoid it?
And didn't angel studios make RDR?
Takao
Member
(06-19-2012, 12:16 AM)

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#72

Originally Posted by bomma_man: View Post
How did DMA manage to avoid it?
And didn't angel studios make RDR?
They made GTA on PS1.
vagabondarts
Member
(06-19-2012, 12:20 AM)

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#73

Originally Posted by daCuk: View Post
They promised me this:



...and failed!!!!

Robotech: Crystal Dreams
WHOAH! that's a blast from the past right there...
v1oz
Member
(06-19-2012, 12:25 AM)

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#74

Tecmos best game ever was Super NBA Basketball.

They had a good relationship with Microsoft, which led to DOA and Ninja Gaiden becoming exclusives. What happened to that?
Josh7289
Member
(06-19-2012, 12:29 AM)

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#75

Yo Tecmo Koei games are really, really popular in Japan.
KevinCow
Banned
(06-19-2012, 12:31 AM)

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#76

What's the deal with Koei anyway.

Dynasty/Samurai Warriors, Romance of the Three Kingdoms, Kessen, Nobunaga's Ambition.

It's like if an American developer made nothing but westerns.
Shikamaru Ninja
任天堂 の 忍者
(06-19-2012, 12:32 AM)
#77

There really isn't anything extraordinary about it. You can find a very similar synergy with other major Japanese publishers like Square-Enix, SEGA Hudson, Namco and Capcom through different past and present stretches. If you make a game on a Nintendo platform, Nintendo is very flexible on publishing deals. If you want to co-develop a game with Nintendo, Nintendo is also very flexible.
Last edited by Shikamaru Ninja; 06-19-2012 at 12:35 AM.
Hero of Legend
Member
(06-19-2012, 12:33 AM)

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#78

Why hasn't there been a Tokobot for Wii/3DS yet? A Wii port of the PS2 expansion would've been way better than Rygar. :/

That looks great being a cute mascot platformer of sorts. Hope they bring it back.

I'd love to see this relationship yield some new IPs. A new action IP from Team Ninja? :D

What other Nintendo IPs would be actual appropriate for anyone from Tecmo Koei to take on?

And how about another Oppona, or at least a polished up port for 3DS? The Wii game is great, but needs an extra layer in polish (particularly the translation and typos, is Koei normally like that?).

Why Fatal Frame of all 3rd-party IPs to buy if Nintendo did indeed buy it, as Spirit Camera points to?

I could name a fuck-ton of other, better suited IPs for Nintendo to have acquired.

Besides Sonic, and Banjo would be quite a hurdle with MS, Bomberman should be an easy one with Nd Cube under their belts.
v1oz
Member
(06-19-2012, 12:34 AM)

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#79

Originally Posted by KevinCow: View Post
What's the deal with Koei anyway.

Dynasty/Samurai Warriors, Romance of the Three Kingdoms, Kessen, Nobunaga's Ambition.

It's like if an American developer made nothing but westerns.
They've been making those Romance of the Kingdoms games since the snes days. Are they any good?
TreIII
Member
(06-19-2012, 12:35 AM)

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#80

Originally Posted by Josh7289: View Post
Yo Tecmo Koei games are really, really popular in Japan.
This helps.

Plus, I can't imagine Koei Tecmo exactly jumping at the bit to join the PS4 bandwagon right away. At least by rolling with the Wii U, they'll have that much more of an excuse to port things from Wii U to PS3 (and 360) for a couple of more years. And their fans will be just fine with that.
ShockingAlberto
Member
(06-19-2012, 12:37 AM)

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#81

Originally Posted by TreIII: View Post
This helps.

Plus, I can't imagine Koei Tecmo exactly jumping at the bit to join the PS4 bandwagon right away. At least by rolling with the Wii U, they'll have that much more of an excuse to port things from Wii U to PS3 (and 360) for a couple of more years. And their fans will be just fine with that.
And they get development partners for bigger titles, anyway.

Would be surprised if Namco has not commissioned another One Piece Musou by now.
BD1
Member
(06-19-2012, 12:39 AM)

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#82

I think it's probably a combination of Nintendo wanting the type of IP Tecmo Koei develops on their platform, but not wanting to develop (or not very good at developing) those IP themselves. I also imagine it's a cheap partnership.

On a semi-related note, I don't blame them for the catastrophe that was M:OM. The "bones" of the game are very solid, and with a little more time, polish and console horsepower, I think it'd be a good base to build the next Metroid from.
lunchwithyuzo
Nintendo's Takao
(06-19-2012, 12:45 AM)
#83

Originally Posted by Samurai_Heart: View Post
Not according to the sales to Samurai Warriors 3, didn't it bomb badly? The Wii sales anyway.
It did okay, near 300k total in Japan. The problem is the PS3 Musou games sell better, largely because Koei did everything possible to move the fanbase there years earlier. The situation with Wii vs PS3 Musou is emblematic of the way 3rd parties at large treated the platforms more than any inherent "Nintendo vs PlayStation" platform ability to sell 3rd party games. In fact situations are basically reversed for 3DS & Vita, and sales are generally falling in line as you'd expect, even for Musou.

It hasn't been all bad for Tecmo Koei on Wii though. Fatal Frame's sold the best it ever has on Wii, also likely because it got the chief franchise effort.
LiquidSolid
Member
(06-19-2012, 12:59 AM)

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#84

Originally Posted by Somnid: View Post
I thought about this too but your post is more detailed than one I could make. I look at this the other way though.

At this point Nintendo should just buy Tecmo/Koei. I mean once you're publishing their games and have them develop yours I really don't see why you need the cross company overhead.
Even overlooking that you're wrong about Gust and Dynasty Warriors, it'd be an incredibly stupid idea to buy a company that relies on multiplatform releases to be profitable. This is why every time rumours like "Microsoft buying Capcom" pop up, I start laughing.

Originally Posted by v1oz: View Post
They've been making those Romance of the Kingdoms games since the snes days. Are they any good?
Yep, though XI is the only one they've actually released on PC in the west. I really wish they'd localised X on PC as well, as it's probably my favourite.
hatchx
Member
(06-19-2012, 01:00 AM)

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#85

This reminds me, is Nintendo planning a Wii U event in Japan anytime soon?
RurouniZel
Asks questions so Ezalc doesn't have to
(06-19-2012, 01:14 AM)

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#86

Originally Posted by Somnid: View Post
At this point Nintendo should just buy Tecmo/Koei.
No! No no no no no! I would officially hate and disavow Nintendo if they ever did this. I need my GUST games and Nintendo wouldn't continue to let them make the games every year when they don't sell huge numbers. Plus even if they did I doubt Nintendo would ever let NISA localize them.

No. I refuse to let this happen.
Last edited by RurouniZel; 06-19-2012 at 01:16 AM.
TreIII
Member
(06-19-2012, 01:14 AM)

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#87

Originally Posted by ShockingAlberto: View Post
And they get development partners for bigger titles, anyway.

Would be surprised if Namco has not commissioned another One Piece Musou by now.
I say give it another year or so. Hokuto Musou 2 is coming out, and it's likely Sengoku Musou (Samurai Warriors) 4 will becoming sooner or later. Wouldn't surprise me if that was another "launch era" title for Wii U.
Hero of Legend
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(06-19-2012, 01:16 AM)

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#88

Originally Posted by hatchx: View Post
This reminds me, is Nintendo planning a Wii U event in Japan anytime soon?
I'd wait until the fall conference for real info.

BTW, how likely is anything from Gust showing up on Wii U and/or 3DS, they did make two on DS right?, I wouldn't complain if their line-up from the PS3 and Vita (there's one right?) reached Nintendo platforms at least more often than near non-existant. Would Tecmo-Koei be able to influence that decision?

But don't the PS3 games use an engine made by Sony or something that helps small 3rd-parties make games? I remember that somewhere, so that would be a hitch on at least porting those anywhere other than Sony platforms.

I know Sony's their bread and butter, but a bone wouldn't hurt once in a while, how did the DS Atelier games do for them?

Honestly TK buying them was an odd choice, I'd never have seen those two together. NIS would've been appropriate.

And how about a complete version of SW3 for Wii U's launch or something, since it'd be the only platform to not only have all the expansions' extras, but also retain the Murasame Castle mode, and be in 60fps. This HAS to happen... right?
Dusk Golem
Member
(06-19-2012, 01:17 AM)

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#89

As a big fan of the Fatal Frame series, this has puzzled me too. Fatal Frame (Project Zero) isn't in a bad place as much as it is in a... Weird place. Spirit Camera unfortunately wasn't very good, but Fatal Frame IV was fantastic (and strangely written by Suda51; I always though the collaboration between Nintendo, Tecmo, and Suda51 for that title was a weird one), and it looks certain that the upcoming remake of Fatal Frame 2 will be fantastic as well. But it does almost seem like Nintendo owns the IP now.

This question is up there with my related question of why Nintendo of America suddenly hates us. I bought Xenoblade, I'll buy Last Story and Pandora's Tower, but come on! I am really looking forward to this Fatal Frame 2 remake, it comes out in Europe a day after the Japanese version next week, why the frick haven't you even announced it for America!? I mean, you guys give us the European English dub, that's okay... But why release these games half a year to a year after the Europe releases?
Last edited by Dusk Golem; 06-19-2012 at 01:20 AM.
vagabondarts
Member
(06-19-2012, 01:19 AM)

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#90

Originally Posted by v1oz: View Post
They've been making those Romance of the Kingdoms games since the MSX & NES days. Are they any good?
fixed and yes
Last edited by vagabondarts; 06-19-2012 at 01:24 AM.
Boney
Sucking and blowing™
(06-19-2012, 01:29 AM)

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#91

Originally Posted by EmCeeGramr: View Post
It's like... to pull a Kojima, it's like someone realizing that all mostly ate gourmet vegan dishes and wanted to diversify by eating more meat. And thus ran to a gas station to buy frozen hot dogs and chicken tenders. Like, congratulations! You're eating more meat, I guess, and the gas station probably appreciates your continued business, but come on
now this is a thread
Jaded Alyx
(06-19-2012, 01:32 AM)

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#92

Originally Posted by qq more: View Post
Didn't Nintendo also published ToS for the Gamecube?


EDIT: Nevermind. I'm mistaken. Not sure how I heard of that.
In Europe.
TreIII
Member
(06-19-2012, 01:33 AM)

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#93

Originally Posted by Hero of Legend: View Post
And how about a complete version of SW3 for Wii U's launch or something, since it'd be the only platform to not only have all the expansions' extras, but also retain the Murasame Castle mode, and be in 60fps. This HAS to happen... right?
At this point, why go back to SW3? Just move forward with SW4, which should ideally be a bigger and better game, anyway.

I'd like to think part of the appeal of utilizing the SW-versions of the Sengoku personalities in the Nobunaga + PKMN personality, was just to make it so more people would recognize them by the time Koei makes another SW game on the Wii U.
Neiteio
Member
(06-19-2012, 02:32 AM)

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#94

Originally Posted by Combichristoffersen: View Post
Tecmo Koei have pics of Iwata fucking chickens, and Nintendo are buttering up TK to avoid having the pics publicized.
And GAF delivers my laughs of the night. XD
Aselith
Member
(06-19-2012, 02:39 AM)

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#95

Rygar was a great game.

Edit: Oh wait wrong Rygar lol.
Last edited by Aselith; 06-19-2012 at 02:43 AM.
Takao
Member
(06-20-2012, 06:28 AM)

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#96

I'VE FIGURED IT OUT

Clearly Tecmo-Koei have become great chums with Nintendo in hopes of creating Pokemonster Rancher!
ULTROS!
(06-20-2012, 06:38 AM)

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#97

Originally Posted by Takao: View Post
I'VE FIGURED IT OUT

Clearly Tecmo-Koei have become great chums with Nintendo in hopes of creating Pokemonster Rancher!
More like Tecmo-Koei are Nintendo Sony chums. There was NG and DoA for Microsoft but that already went multiplatform.
Mad Pierrot
The Light of El Cantare
(06-20-2012, 07:27 AM)

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#98

I don't really understand the relationship. I haven't observed any significant benefit for Nintendo, and the relationship has even actively harmed Tecmo-Koei's business in some instances. For example, it would seem that NoA and Koei have some sort of agreement that has prevented Koei from releasing any of the improved versions of Samurai Warriors 3 (3Z for PS3, 3 Empires) in NA/EU. I assume that either there's some kind of long-lasting exclusivity agreement or Nintendo owns the rights to the localization and Tecmo-Koei can't afford to re-localize the game from the ground up, as simply not releasing SW3Z after SW3's bomb was out of character for Tecmo-Koei. If nothing else, they're known for their penchant for porting and their willingness to localize any game that they think they can squeeze a single drop of profit from. It's a bad situation with no clear explanation.
Chacranajxy
Member
(06-20-2012, 07:32 AM)

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#99

Obviously, Tecmo is performing sexual favors for Nintendo.


Though you would think Nintendo would want to find a more attractive company. One that actually makes decent games once in a while...
Takao
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(06-20-2012, 07:35 AM)

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#100

Originally Posted by ULTROS!: View Post
More like Tecmo-Koei are Nintendo Sony chums. There was NG and DoA for Microsoft but that already went multiplatform.
Yeah, I said before that KT will dance with anybody. But you gotta believe, the third in the holy trinity of yellow mascot mons will return!



SUEZO WILL BE BACK