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Member
(06-18-2012, 10:45 PM)
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#52
If anything, this shows a strong hunger for SW titles on Nintendo platforms, given how they lapped up the game even when they had nothing to build up that audience. |
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Corporate Ballwasher
Ignore everything I say (06-18-2012, 10:50 PM)
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#54
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Banned
(06-18-2012, 10:52 PM)
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#55
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Member
(06-18-2012, 10:57 PM)
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#58
Rare Williams Acclaim Paradigm Angel Studios Midway LucasArts DMA ??? ??? |
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Banned
(06-18-2012, 11:01 PM)
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#60
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Super Member
(06-18-2012, 11:07 PM)
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#62
Midway had some great games come out that generation Gauntlet Legends, NFL Blitz, MK Trilogy, the Rush series, and yes, Cruisn' USA. Maybe N64 burned some western developers becuase after Unreal Tournament, Quake, Doom 64, etc. Nintendo hasn't seen those kinds of games since. It was another platform for Activision to bring Tony Hawk and Spider-Man games to. I think the N64 Tony Hawk games went up to 4. 0_o Well, I liked Midway's games anyways :( Angel Studios and Left Field made some great N64 sports games ;_; |
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Member
(06-18-2012, 11:12 PM)
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#64
I would love to see the return of Koei's historical simulation games but I don't know if they would sell in today's marketplace.
It would be awesome to see a resurgence in their strategy games because pokemon conquest is a huge success and causes people to search their old catalog. |
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Member
(06-18-2012, 11:26 PM)
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#65
I think that the new ninja gaiden: razors edge will fix what the original didn't. Which is provide gamers with new ways to fight enemies and return back to what fans loved.
I also foresee a DOA 5 for the Wii U as well... Because... why not? Honestly.. Since the GameCube days Nintendo whored out their franchise characters to third parties so their would be a boost in their game sales. Third parties typically do not sell well on Nintendo platforms because people use them to play Mario rather than any other title. The Wii U hopes to change that but I dunno... I'm buying one for a new Mario game |
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Member
(06-18-2012, 11:47 PM)
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#69
I remember when Williams, Rare, Acclaim and Midway were some of the biggest names in the industry. Nearly everyone of these studios listed is irrelevant now. =(
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任天堂 の 忍者
(06-19-2012, 12:32 AM)
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#77
There really isn't anything extraordinary about it. You can find a very similar synergy with other major Japanese publishers like Square-Enix, SEGA Hudson, Namco and Capcom through different past and present stretches. If you make a game on a Nintendo platform, Nintendo is very flexible on publishing deals. If you want to co-develop a game with Nintendo, Nintendo is also very flexible.
Last edited by Shikamaru Ninja; 06-19-2012 at 12:35 AM.
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Member
(06-19-2012, 12:33 AM)
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#78
Why hasn't there been a Tokobot for Wii/3DS yet? A Wii port of the PS2 expansion would've been way better than Rygar. :/
That looks great being a cute mascot platformer of sorts. Hope they bring it back. I'd love to see this relationship yield some new IPs. A new action IP from Team Ninja? :D What other Nintendo IPs would be actual appropriate for anyone from Tecmo Koei to take on? And how about another Oppona, or at least a polished up port for 3DS? The Wii game is great, but needs an extra layer in polish (particularly the translation and typos, is Koei normally like that?). Why Fatal Frame of all 3rd-party IPs to buy if Nintendo did indeed buy it, as Spirit Camera points to? I could name a fuck-ton of other, better suited IPs for Nintendo to have acquired. Besides Sonic, and Banjo would be quite a hurdle with MS, Bomberman should be an easy one with Nd Cube under their belts. |
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Member
(06-19-2012, 12:34 AM)
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#79
They've been making those Romance of the Kingdoms games since the snes days. Are they any good?
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Member
(06-19-2012, 12:35 AM)
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#80
This helps.
Plus, I can't imagine Koei Tecmo exactly jumping at the bit to join the PS4 bandwagon right away. At least by rolling with the Wii U, they'll have that much more of an excuse to port things from Wii U to PS3 (and 360) for a couple of more years. And their fans will be just fine with that. |
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Member
(06-19-2012, 12:37 AM)
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#81
Would be surprised if Namco has not commissioned another One Piece Musou by now. |
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Member
(06-19-2012, 12:39 AM)
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#82
I think it's probably a combination of Nintendo wanting the type of IP Tecmo Koei develops on their platform, but not wanting to develop (or not very good at developing) those IP themselves. I also imagine it's a cheap partnership.
On a semi-related note, I don't blame them for the catastrophe that was M:OM. The "bones" of the game are very solid, and with a little more time, polish and console horsepower, I think it'd be a good base to build the next Metroid from. |
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Nintendo's Takao
(06-19-2012, 12:45 AM)
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#83
It hasn't been all bad for Tecmo Koei on Wii though. Fatal Frame's sold the best it ever has on Wii, also likely because it got the chief franchise effort. |
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Member
(06-19-2012, 12:59 AM)
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#84
Yep, though XI is the only one they've actually released on PC in the west. I really wish they'd localised X on PC as well, as it's probably my favourite. |
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Asks questions so Ezalc doesn't have to
(06-19-2012, 01:14 AM)
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#86
No! No no no no no! I would officially hate and disavow Nintendo if they ever did this. I need my GUST games and Nintendo wouldn't continue to let them make the games every year when they don't sell huge numbers. Plus even if they did I doubt Nintendo would ever let NISA localize them.
No. I refuse to let this happen.
Last edited by RurouniZel; 06-19-2012 at 01:16 AM.
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Member
(06-19-2012, 01:14 AM)
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#87
I say give it another year or so. Hokuto Musou 2 is coming out, and it's likely Sengoku Musou (Samurai Warriors) 4 will becoming sooner or later. Wouldn't surprise me if that was another "launch era" title for Wii U.
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Member
(06-19-2012, 01:16 AM)
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#88
BTW, how likely is anything from Gust showing up on Wii U and/or 3DS, they did make two on DS right?, I wouldn't complain if their line-up from the PS3 and Vita (there's one right?) reached Nintendo platforms at least more often than near non-existant. Would Tecmo-Koei be able to influence that decision? But don't the PS3 games use an engine made by Sony or something that helps small 3rd-parties make games? I remember that somewhere, so that would be a hitch on at least porting those anywhere other than Sony platforms. I know Sony's their bread and butter, but a bone wouldn't hurt once in a while, how did the DS Atelier games do for them? Honestly TK buying them was an odd choice, I'd never have seen those two together. NIS would've been appropriate. And how about a complete version of SW3 for Wii U's launch or something, since it'd be the only platform to not only have all the expansions' extras, but also retain the Murasame Castle mode, and be in 60fps. This HAS to happen... right? |
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Member
(06-19-2012, 01:17 AM)
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#89
As a big fan of the Fatal Frame series, this has puzzled me too. Fatal Frame (Project Zero) isn't in a bad place as much as it is in a... Weird place. Spirit Camera unfortunately wasn't very good, but Fatal Frame IV was fantastic (and strangely written by Suda51; I always though the collaboration between Nintendo, Tecmo, and Suda51 for that title was a weird one), and it looks certain that the upcoming remake of Fatal Frame 2 will be fantastic as well. But it does almost seem like Nintendo owns the IP now.
This question is up there with my related question of why Nintendo of America suddenly hates us. I bought Xenoblade, I'll buy Last Story and Pandora's Tower, but come on! I am really looking forward to this Fatal Frame 2 remake, it comes out in Europe a day after the Japanese version next week, why the frick haven't you even announced it for America!? I mean, you guys give us the European English dub, that's okay... But why release these games half a year to a year after the Europe releases?
Last edited by Dusk Golem; 06-19-2012 at 01:20 AM.
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Sucking and blowing™
(06-19-2012, 01:29 AM)
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#91
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I was a child w/horrible taste
(06-19-2012, 01:32 AM)
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#92
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Member
(06-19-2012, 01:33 AM)
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#93
I'd like to think part of the appeal of utilizing the SW-versions of the Sengoku personalities in the Nobunaga + PKMN personality, was just to make it so more people would recognize them by the time Koei makes another SW game on the Wii U. |
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(06-20-2012, 06:38 AM)
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#97
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The Light of El Cantare
(06-20-2012, 07:27 AM)
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#98
I don't really understand the relationship. I haven't observed any significant benefit for Nintendo, and the relationship has even actively harmed Tecmo-Koei's business in some instances. For example, it would seem that NoA and Koei have some sort of agreement that has prevented Koei from releasing any of the improved versions of Samurai Warriors 3 (3Z for PS3, 3 Empires) in NA/EU. I assume that either there's some kind of long-lasting exclusivity agreement or Nintendo owns the rights to the localization and Tecmo-Koei can't afford to re-localize the game from the ground up, as simply not releasing SW3Z after SW3's bomb was out of character for Tecmo-Koei. If nothing else, they're known for their penchant for porting and their willingness to localize any game that they think they can squeeze a single drop of profit from. It's a bad situation with no clear explanation.
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Member
(06-20-2012, 07:35 AM)
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#100
![]() SUEZO WILL BE BACK |