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Member
(06-19-2012, 12:48 PM)
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Yeah I think its abit fucked when I would login and think well ive seen everything, yeah I can go join a guild and bang my head against a wall to do Normal>Heroic but the gear looks the same, the stat upgrades are minimal and you dont see anything new.
Whats the point in having the badass heroic gear if its useless in PVP and it only makes PVE easier but stuff you have allready done. When you used to have to do MC/ZG to got to BWl to go to Aq40 you had something to aim for "Oh shit im nearly 6/6 giant stalkers but omg look at the dude in 6/6 Dragon stalker!" Now everyone has the same raid gear, running the same raids to see the same content then you just sit in Org doing transmog runs or PVP which your gear is useless for. |
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Member
(06-19-2012, 12:58 PM)
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There are always fringe cases of extreme skill besting bosses even with minimal gear (see: almost all world firsts, but also things like the Yogg-Saron all blues run if you read about that a few years back). Again though, those are fringe cases and well outside the normal curve, even for mid-high tier guilds. They could do interesting things with resistance gear - and have that drop in the raid, with raid rep/currency, or in accompanying dungeons, rather than just boring crafting as it was the couple times it was needed in Wrath through Ulduar. Magic resistances are cut though and are unlikely to make a return. You could do the same sort of thing with another custom mechanic though, so it's not completely out of the question. |
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Member
(06-19-2012, 01:03 PM)
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Whats even more perplexing is that SWTOR decided to copy WoWs progression model of all things... a worse version even. People had their PvE content cleared in weeks.
I'm worried that this is the future of MMOs now, and that makes me sad. The only way we're gonna see what we want is to become millionaires and make our own MMOthen lose it months before release because of a bad govt loan :0. |
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Member
(06-19-2012, 01:09 PM)
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And people want different things, I think the raiding mmo genre is eventually going to die out, as the opportunity cost of doing them is just too much with all the other competition (not in the mmo genre but in online gaming itself), I mean who seriously wants to farm raid instances for months of a times these days, it's not 2004 anymore, it just does not have the mass appeal as it used to.
Last edited by Draxal; 06-19-2012 at 01:14 PM.
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Member
(06-19-2012, 01:14 PM)
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Quote:
Nightbane? Gruul? Magtheridon? Vashj? Kael'Thas? Tank teleporting happy Mother Shahraz? Fucking M'uru? Yeah, no. And yes, I killed those pre-nerf when I was raiding 5 nights a week for 5 hours. |
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Boring Member
(06-19-2012, 01:45 PM)
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needs to fix his kismet
(06-19-2012, 02:57 PM)
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Like if you take WotLK endgame and it's structure, marry it up with LFR, I think you have wins all around to a good extent. |
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Member
(06-19-2012, 03:03 PM)
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There are plenty of people that don't want to commit any time to raiding, and that's fine, that's what LFR is for. I don't think anyone thinks LFR should go away, but it should have minimal impact on people that genuinely want to play the game and have a purpose as well. If you can commit 2-3 nights a week and have A) content in front of you to do at all times and B) a reasonable challenge at various skill levels (Normal mode progression, heroic mode progression) without being shuttled through content, then what's the problem? The only issue with BC compared to now was that it, for all intents and purposes, ONLY had heroic progression. If you threw in normal modes and LFR and balanced the loot correctly there's no reason someone couldn't go through the entire xpac at their appropriate skill level/commitment level and have a good time doing it. Imagine: Normal mode Sunwell, normal mode Kael'thas. roadblocks are out the window with these concepts, that we DO have in modern wow, but they're marginalized by the giant stampeding nerf juggernaut that nips at your heels constantly and invalidates all prior tiers of content in the name of 'fairness' and 'letting everyone see everything' (even though LFR does that plenty fine on its own).
Last edited by TheYanger; 06-19-2012 at 03:07 PM.
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Member
(06-19-2012, 05:16 PM)
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Buy a Stormwind tabard (vendor is near the Stormwind flight path, at the bottom of the ramp) and you can do random dungeons for Stormwind rep. It's a pretty fast way to get rep. |
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Member
(06-19-2012, 06:10 PM)
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Tabard and dungeons is the fastest way, though doing starter zone quests also rewards a ton of rep if you weren't human and haven't done them all already. Other low level zones also reward rep at a good pace, but chain running dungeons will be faster after finishing the starter zone. |
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Member
(06-20-2012, 12:28 AM)
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Ultimately I prefer linear gear progression but it's not perfect. |
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Member
(06-20-2012, 06:58 AM)
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I'm over 10-25-40 man weekly raid progression.
I want to do shit by myself or with 100 people if I want to. I don't want to be at a brick wall cause the other 9-24 people suck, or be benched, or have loot politics, or miss out because people don't log on. The MMO genre needs to innovate. Not interested in what was done in the past.
Last edited by DeathNote; 06-20-2012 at 07:02 AM.
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Member
(06-20-2012, 07:24 AM)
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Member
(06-20-2012, 07:36 AM)
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No, that's not fun currently mainly because of the current loot system and mindless gameplay.
I'm not playing now or using my beta access. My friends have been on hiatus since our Rag kill. There's ways to improve wow, and having a next tier lined up is obviously better than waiting. But as far as the future of the mmo genre go, fuck tier raiding. I want innovation. I don't want something casual. If you play for 2 years longer than someone else, I want you to have built an empire literally or figuratively that matters presently, but I want a new person to be able to join you right away and not necessarily need to go down the path you went. I want dynamic content. I can't accurately describe anything, because the innovation I want isn't clear to me really.
Last edited by DeathNote; 06-20-2012 at 07:38 AM.
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Member
(06-20-2012, 09:12 AM)
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While the passive skill training stuff in EVE is innovative, and is such a relief compared to other MMOs because you don't feel like you absolutely have to log in every day to keep up with the Joneses, it's also a negative in that there is no way at all to catch up to people who have been playing longer. New players will always be behind older ones. There should always be at least some sort of grinding mechanism for progression in an MMO if a player wants to devote the time into it, but it shouldn't be mandatory by any means. The thing that makes EVE work (though not as well as I would like) is that while older players will always be better generalists, newer players can specialize in areas that not all older ones have, and thus make themselves useful. Beyond the base set of skills everyone should have (which don't take that much time to reach competency or perfection), it's just a matter of how many things you've specialized in. To clarify further my point about the EVE skill system - it works asymptotically. Power boosts come quick and make greater leaps the younger a player is, while older players with more developed skills spend increasingly longer periods of time for marginal improvements. The way sovereignty (player controlled space/areas) works in EVE is also something I think could be iterated upon in another MMO. Personally I'd really like to see a sort of cyberpunk world ala Snow Crash with various groups of players building up and controlling parts of a city for economic, political, or other reasons. PvE content could be scattered throughout the swathes of player run sections. I agree that "empire building" can be a very interesting aspect to MMOs, but you also have to create safeguards so that new players aren't shut out completely and alienated to the game by the veterans (or even just the stigma of starting). Yes older players should always have at least a slight edge, but only so long as they remain on top of their game. Even if new players can't ever fully catch up, with enough time the difference should hardly be noticeable if it's in terms of raw power, or if a larger gap, at least be counterable by more basic gear/tech/strategy/etc. (though cosmetics are completely fair game.) Older players are always going to have the edge in experience and resources anyway which will have a (possibly very strong) indirect effect on capability, so for the game's integrity, it's best if the rest of the sandbox is balanced. |
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Member
(06-20-2012, 06:01 PM)
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Luckily, you're a Pally, so you shouldn't have too much trouble having to solo to find something. As per what you'd like...I'd find a transmog site and look at the models available. |
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Member
(06-20-2012, 07:00 PM)
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There isn't any point from Blizzard's perspective to cater to people who don't do anything but play WoW. |
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Member
(06-20-2012, 11:41 PM)
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I could see something like this being cool: People have built a huge space port you would have to spend 2 years doing, but you could steal one of their ships that would take you a long time to get for bounty hunting or something and then go into deep space where they either go looking for you or let you go. Then in a few months when you're stronger or something, you could troll them and steal more ships. They would have like a security alert about you. |
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Member
(06-23-2012, 06:19 AM)
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So I quit Swtor late march/early april. I have been playing diablo 3 and getting bored of that.
I feel like taking a nostalgia trip and also seeing what has changed since a month after cata. Would anyone be able to kindly send me a scroll of resurrection? PM me and I will give my email, many thanks. (I won't be able to accept straight away as I need to call customer service as I formatted my ipod before removing the authenticator from my account ages ago, they are currently closed) Time to begin downloading the client. What server should I join? I previously played on frostmourne because I'm aussie, but with no local servers im open to suggestions. I have no real ties to the old server because I gave everything I had away when I left. |
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Junior Member
(06-23-2012, 07:19 AM)
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Seems like it according to their website's information.
http://us.battle.net/wow/en/services...-resurrection/ I imagine Blizzard will update folks as to when the promotion is wearing thin like they usually do.
Last edited by Istaerion; 09-14-2012 at 08:24 PM.
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Member
(06-23-2012, 07:37 AM)
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Nice, in that case if anyone wants to send a scroll my way can someone PM me so I can give them my email. High chance of subbing for at least a month, haven't played since the first month of Cata, kinda curious to check things out for at least a few months.
Edit - Scroll situation taken care of, cheers.
Last edited by Westlo; 06-23-2012 at 12:48 PM.
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Member
(06-23-2012, 10:41 AM)
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Crap, noticed that my CC expired which made my annual sub lapse and they removed D3. Think they'd let you add a CC, write support, resume the subscription and "lock" you in for the remaining time + the time lost and get it back, with a sob story included or am I screwed?
Last edited by Sethos; 06-23-2012 at 10:49 AM.
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Member
(06-23-2012, 10:48 AM)
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damn damn damn |