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Member
(06-27-2012, 04:42 PM)
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Luckily I have a monk and the patch actually made it possible to play a monk without $50M gears.
Last edited by linsivvi; 06-27-2012 at 04:48 PM.
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Member
(06-27-2012, 04:44 PM)
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Me too! Seems like the fever has passed... I was on a nice streak of people buying items that were not even good. Shit, I don't even sell my good items anymore. Having mixed luck in the GAH still, but I'm doing alright in gold at least.
Last edited by inky; 06-27-2012 at 04:47 PM.
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Member
(06-27-2012, 04:48 PM)
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This is definitely part of the reason. That's what happened with Act 1. When I first got to act 1 with my monk I was pulverized. I had to save up and buy really great equipment. Then Act 2 pulverized me and I had to do the same. With my witch doctor when I finally got to Act 1 the same sort of stuff I needed for my monk (well, not the SAME, but you know) was dirt cheap. Eventually gear will be so abundant and cheap that I think even Act 4 will be very doable on a budget.
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Member
(06-27-2012, 04:52 PM)
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Member
(06-27-2012, 04:57 PM)
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The only things I've sold in days are that Manajuma Ritual Cutter for $5, and that ring for $10. The gravy train is over. |
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Member
(06-27-2012, 04:59 PM)
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~1-1.3 million EHP ~900 LoH (at 1.6aps so ~1400 hp/sec) or whatever is equivalent to 1400 hp/sec with LoH/Life Steel/Lifesec - If you can't get up this high, run with Overpower until they nerf it just to survive desecrator/plague pools 16k DPS should be fine but I'd recommend being in the 30 range if you want to farm just because sniping out champions quickly is the most efficient way to farm. Spending 3-4 mins on each pack is a waste of time when you can clear A2 packs in 1min (until they change drop rates) |
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Member
(06-27-2012, 05:07 PM)
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Member
(06-27-2012, 05:12 PM)
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Edit: I'm considering trying my hand at crafting some of the gear I need but most of my plans are the standard 4 stat rolls.
Last edited by DSmalls84; 06-27-2012 at 05:15 PM.
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Member
(06-27-2012, 05:21 PM)
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Hopefully if the player population is dropping as much as it supposedly is, they'll look at some of the suggestion threads or videos being put out, or at least expedite that PVP patch. I personally wish they would put something in along the lines of Uber Tristram from D2, some kind of crazy hard hook for the endgame. |
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Member
(06-27-2012, 05:29 PM)
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To me it's just so dead and dull. The basements are an embarrasment from a dev of blizzs caliber and the "epic battle" feel is not there even though I appreciate what they tried there. The scripted feel of it does work in games where you see it once or twice, not in a lootgrind game.
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Member
(06-27-2012, 05:42 PM)
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At 600 res it's 67% damage reduction while at 800 res it's around 73%. That extra 6% is nice and all but even at 600 res you can tank Diablo easily. It's better to be able to kill mobs faster with as much LOH/regen as you can get. You do need more HP though. |
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Member
(06-27-2012, 05:42 PM)
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They're not forcing you to do anything. You don't have to use vault. However, if you're going to use it you have to use it properly, and that's understanding how it is best used. Using vault to try to escape as a mob is right on top of you and you're milliseconds away from taking damage. The combat is amazing and quite fantastic. Are there some things that need to be tweaked? Sure, but it's still great. What isn't fantastic in your scenario is that it would seem you're not using the skill to maximize it's potential which is frustrating because intuitively it should work a different way. |
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Member
(06-27-2012, 05:47 PM)
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Edit: To example it, another +6% Mitigation (27% Damage Taken -> 21% Damage Taken) means a reduction of around ~22% now. |
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No more sharecropping
On Redmond's plantation I took the Freedom Road (06-27-2012, 05:49 PM)
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They should put an asterisk next to all Inferno Diablo kills post patch in your profile, too |
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Junior Member
(06-27-2012, 05:52 PM)
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Just some random build I put together, didn't put much thought into it. Everything was melting pretty fast though. You can switch out prodigy to critical mass if you'd like, but I wasn't criting much anyway for it to lower archon's cd significantly. |
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Member
(06-27-2012, 06:07 PM)
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My point is though, with the reduction in mobs damage in Inferno, one can get away from a lower resist and armor value than before. It's probably better to be able to kill things faster. Finished Act 4 with 670 resist and 6K armor unbuffed. I do use enchantress and hard target, but you really don't need some godly defense to finish the last two acts. |
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Member
(06-27-2012, 06:08 PM)
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It's surprisingly not that hard to reach. My Barb in like ~2M worth of gear* can buff to 45k or so? That's with a Shield and no +Crit Damage Gems socketed because I'm cheap.
*I think my Amulet is far, far more than this but I got it as a drop on my Wizard ages ago? Still. I do agree with this, yeah. I think a lot of problems people are facing are because they're pushing extremes too hard. Massive tanking requires ridiculous gear to survive long enough for the negligible DPS to kill things; massive DPS requires ridiculous gear to kill fast enough for the negligible survivability to not matter. Balancing the two costs nowhere near as much. |