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Member
(06-28-2012, 09:15 PM)
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Member
(06-28-2012, 09:23 PM)
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However I do have to agree that a lot of the angst generated by D3's disappointment ends up translating into "I hate this game!" I'm incredibly guilty of this myself. Honestly I do like D3 - I'm just incredibly saddened that Blizz is intent on repeating all the same mistakes from D2 whilst tossing in some new ones. Essentially - but they'll also be marked as someone who has edited their game files so you can choose whether to play with them or not. If someone goes as far as to hack that system - well that seems like a bit of effort for a $20 game. |
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Member
(06-28-2012, 09:26 PM)
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I can't speak for others but personally when I play a game I just want to be able to make my character powerful enough to handle most mobs in the game. I couldn't care less if everybody else have god like gears. This isn't a competition. I want to be entertained, not frustrated or being monitored constantly by a nanny state developer. I am a customer, not a criminal.
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Member
(06-28-2012, 09:27 PM)
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Some of you say TL1 had more endgame than D3 - well. It was longer, there was more to do, sure. So what? What exactly does it change if the whole game got just so terribly boring after the first 2 hours?
Unless it's not a 'TL1 is better than D3', more of an 'Blizzard dropped the ball, they could have done more' argument, then yeah, I guess. |
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Member
(06-28-2012, 09:33 PM)
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With that said, the single player made the game feel stale rather quickly. The multiplayer is the biggest improvement of TL2 imo. |
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Member
(06-28-2012, 09:33 PM)
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They're both single player games anyway, so what does it matter?
I prefer Torchlight's way of giving you small upgrades all the time. Uniques and set items everywhere, even if some aren't any good. Hot fix still hasn't hit Europe, guess it'll be tomorrow.
Last edited by Wickerbasket; 06-28-2012 at 09:36 PM.
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Member
(06-28-2012, 09:38 PM)
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I don't mind reflect damage. It's just a juggle. I actually use a bread crumb trail of health globes to kite. If you don't need them, don't pick them up. That way I run back and pick up globes as needed to mitigate reflect mobs. I also LOVE mortar mobs. They stop to lob. I stay just in range to trigger the mortar, take 3 steps back and lob orbs back at them. I can actually get groups of mobs to stutter step as they lob mortars and I keep moving back. Invul minions is ok on most packs for me. I use piercing orb so I can blow through them to the back of the important mob. Hydra placement changes with these mobs too. Wallers are the creators of their own misfortune. Love em. More often then not, they wall me and I teleport out. Then they are trapped in their own walls. They can't vortex me in either haha. Pop a hydra in the wall and it's like free damage dealing lol. Arcane is never a huge problem, nor is molten, plagued or desecrate where the damage pools are limited to a set spot. Jailers are easy to avoid with teleport. The only time I run into an issue is when an already fast mob, like leapers, have the fast affix. Then it almost doesn't matter what other affixes there are, I am going to die. In those cases, I focus on one mob at a time if it is a champ pack, or getting rid of minions if elite. If it is invulnerable minions with fast...well, I'm screwed and I go around that elite. |
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Member
(06-28-2012, 09:41 PM)
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Also, people are willing to pirate $5 games, so I don't think an issue of effort is the problem. :P |
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Member
(06-28-2012, 09:48 PM)
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How many times can you do the Sin of Heart quest that has the same 10 levels with 2 predefined layouts for each level before you get bored? |
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iddqd
(06-28-2012, 09:49 PM)
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Member
(06-28-2012, 09:50 PM)
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So while you might have never seen a rare 61 or 62, they might have actually dropped one or two - whites. Whether the white lv55 or lv61 gets turned to a rare is an entirely different matter. |
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Member
(06-28-2012, 09:51 PM)
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I was looking for an upgrade for a decent price for my barb who was rolling a ~470 dps axe with 165 Str/95 Vit/400 LoH. Pretty much anything similar was fairly high priced (for me), like 200k+. Then this popped up for 10k buyout.
![]() Can't complain. :P Will test it out tomorrow. |
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Member
(06-28-2012, 09:58 PM)
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I consider it "nanny state" when they've made dozen of changes in less than 2 months, including gimping items that some people might have paid real money for and changing fundamental things like difficulty progression that they should've finalized before release. I didn't expect to pay $60 for a game that is pretty much still in beta stage. If I was offered an option to refund the game within a week of purchase and I didn't, then yes, it's my own damn fault. Too bad I wasn't. |
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Rodent Whores
(06-28-2012, 09:59 PM)
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What he means is, that you have to take into account the amount of ilvl63 whites that drop too, since they are also part of the overall % of ilvl63 items that are eligible to drop.
Those drop % numbers that blizzard gave out are for ilvl63 items of any quality, not just magic/rare/legendary. |
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Member
(06-28-2012, 10:02 PM)
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You weren't. The devs are treating it like a nanny state in an attempt to control an economy that popped up organically last time and they're doing a piss poor job at it. Or at least were. It seems they've taken a hint. Instead of just telling the players what they want - they're listening to what they want.
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Rodent Whores
(06-28-2012, 10:03 PM)
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I just figure that's it's sad that they had a really good starting point with D2 LoD. It takes a certain kind of skill to have that big of a head start, with that much collected user data, with 12 years of development, to actually launch D3 in a state that is inferior in a few key aspects to D2:LoD. |
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iddqd
(06-28-2012, 10:08 PM)
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But I knew damn well the game was online only and that there was an auction house feature and that they were focusing on loot. I'm sorry, but this was fundamental to pretty much everything ever said about Diablo 3 since it was unveiled. And D2 had already started things in that direction. And no, every product is not required to give you a refund if you don't do your own due diligence before buying it. They never kept any of their intentions a secret. |
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Member
(06-28-2012, 10:08 PM)
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When I left the beta I was praising the intuitive crafting system :(
Last edited by Macmanus; 06-28-2012 at 10:12 PM.
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Member
(06-28-2012, 10:09 PM)
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Member
(06-28-2012, 10:11 PM)
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If D3 is a sign of how the future of video game from major studios will become, I guess I'll just have to stick to indie games or find a new hobby.
I do not expect them to give me a refund. I'd just make damn sure the next Blizzard game I purchase is up to my expectation in terms of quality before I purchase it. I just totally disagree that it's "my own damn fault" because I do not have a problem with a loot focus or the RMAH. I have a problem with the quality of the game and the way they treat their customers. And no amount of due diligence can foresee that unless I wait a few months after the game's release, which I will absolutely do for any future Blizzard games.
Last edited by linsivvi; 06-28-2012 at 10:25 PM.
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Junior Member
(06-28-2012, 10:11 PM)
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Since I'm not very good at pricing, I'd really appreciate some estimations about what this armor could go for in AH or RMAH (EU):
![]() Tried to search for different 3-attribute-combinations and came up with some values that seem to justify putting it on the RMAH as I'd rather have lots of dex on my armor. Thanks in advance.
Last edited by Teitan; 06-28-2012 at 10:12 PM.
Reason: image url
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Member
(06-28-2012, 10:11 PM)
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iddqd
(06-28-2012, 10:19 PM)
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But it's an online game for loot and it always has been and blizzard has never ever done anything to deceive anyone into believing otherwise. Buying it in the hopes that it'd be a single player game where they wouldn't exert any control was just a very poor choice, but on your part not theirs. (edit: it may also have been a bad choice on their part to make it that kind of game, to be sure, but there was no bait and switch here.) |
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Member
(06-28-2012, 10:21 PM)
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And, coming from Diablo 2 (and/or WoW if we want to count it too), nerfing builds is kind of a thing :x |
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Member
(06-28-2012, 10:23 PM)
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Member
(06-28-2012, 10:23 PM)
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Anyway, my connection just got dropped (as always) so fuck it for now. Not starting Act 3 over again. So far since the change my drop rates are (small sample size of course)... 62: 0% 61: 0% (3.4) 60: 2.3% (10.3) 59: 7.1% (5.1) 58: 16.6% (16.3) 57: 7.1% (6.0) 56: 11.9% (11.2) 55: 19% (23.2) 54: 4.7% (2.5) 53: 4.7% (3.4) 52: 23.8% (13.7) 51: 0% (2.5) <=50: 2.3% (1.7) Old stats are in parenthesis. It's interested to see that despite the very small sample size (only 42 magic and rare drops) lots of the same things are showing up, like the huge peaks at 58, 55, and 52. Very consistent compared to before the hotfix.
Last edited by Seth C; 06-28-2012 at 10:35 PM.
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Member
(06-28-2012, 10:25 PM)
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Member
(06-28-2012, 10:26 PM)
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Also a lot of the changes at launch were buffs to gear - not nerfs. Upping the roll rate and stats on rares early on - and the buff to polearms was HUGE. |
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Member
(06-28-2012, 10:29 PM)
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I feel like a broken record but they never fixed IAS. They just took the easiest path and use a simple SQL statement to gimp every piece of equipment. IAS is just still as powerful as it was before. If they were really serious about not making IAS the most important stat, they should rework the combat engine to not use it for props and resource generation, but I guess that's too much work post release. |
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Member
(06-28-2012, 10:32 PM)
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*0%. There are no ilvl 63 Legendaries.
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