|
Member
(06-06-2012, 10:29 PM)
|
#401
Apparently a new HOI expansion was announced:
http://forum.paradoxplaza.com/forum/...-III-Announced! I know I've said this before (maybe even a couple of times in this thread!) but I really need to learn how to play this game. |
|
|
|
Freestyler
(06-07-2012, 05:18 AM)
|
#402
From the screenshots, the changes to espionage look like a major improvement too. Giving priorities rather than having to choose completely between different actions is much, much better. |
|
(06-08-2012, 04:08 PM)
|
#403
Had a nice long game as Savoy. I started out trying to grab the territory around me that wasn't in the HRE, while France was still weak. Moved into Italy rather soon, vassalizing the HRE countries there and annexing Napoli and later the Papal States (which eventually popped up again in the center of Germany).
France itself was broken up and eventually taken over after a couple of big wars. Burgundy was often a pain in the ass too, and I returned the favour by making it give up Flanders. Alliances with Great-Britain and Austria helped me out too. I only played up to 1680, with that century being occupied by waging quick wars against small HRE elector states, vassalizing them, and making peace with the other enemy nations. Got easier once I was elected to Emperor. My bad infamy got me kicked out again, but at that point I only had 1 more elector (plus the capital of the new Emperor, Bavaria), to take over. HRE dismantled and I am boss in Europe. Good point to end the game. Progress shots (about 100 year intervals):
Quote:
|
|
Member
(06-09-2012, 01:14 AM)
|
#404
Maybe some kind of fuck up at GamersGate making Sengoku $4.50?
http://www.gamersgate.com/DD-SENGOKU/sengoku Exploit it if you conscience allows. If I had the money right now I'd get it for my friend who loves strategy and Japan. |
|
Member
(06-09-2012, 10:13 PM)
|
#406
Been enjoying my latest game as Tuscany. Took the surrounding provinces early, and built up an insane Army tradition in a prolonged but successful war against Naples. The whole of the boot is mine, with ally Aragon controlling Sicily, a bit of Castille, and making strong gains into the shell that used to be France. This has left me with two options: unite Italy and take the north, or use my holding of Corfu and vassal Epirus to expand to the east and challenge a resurgent Byzantine empire. I could of course do both, but I have a question on the unification front. Is it possible to unify without the negative effects on your provinces, namely the loss of Land Reform and other decisions? Gaining cores on those rich counties is great and all, especially when dealing with the HRE, but I'd hate to have to use all those magistrates again. It also makes me wonder if there are other effects that unification brings that aren't mentioned in the tooltip.
Playing on HttT if that makes a difference, but now I'm going to have to look at that Steam sale that was mentioned. |
|
Member
(06-10-2012, 05:36 AM)
|
#407
Here's a totally rad deal pointed out by Catshade in the Amazon DD thread, those who bought the Paradox Package from Amazon, and who haven't used their promotional credit for EUIII yet, can get EUIII: Chronicles for free right now, as they dropped the price to $14.99, a price point below the $23 credit. Might as well snatch it up, if you can, before they fix it
http://www.amazon.com/gp/product/B004SCRFZE/ |
|
Freestyler
(06-14-2012, 10:11 AM)
|
#409
|
|
Became a moderator just to tag himself.
(06-14-2012, 03:37 PM)
|
#410
|
|
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(06-14-2012, 03:42 PM)
|
#411
Check out the HRE section of this LP tutorial: http://lparchive.org/Europa-Universa...I-Divine-Wind/ ![]() ![]() ![]()
|
|
Member
(06-14-2012, 10:47 PM)
|
#412
Last edited by Mgoblue201; 06-14-2012 at 10:51 PM.
|
|
Became a moderator just to tag himself.
(06-15-2012, 08:45 AM)
|
#413
Keep high relations with the whole empire if possible, and at minimum with the electors. This is important because everyone in the empire gets a vote on Imperial Reforms, and you need a majority to pass it. High relations, high diplomatic skill and low infamy will make them vote in your favor most of the time. If you can diplo-vassalize the electors, that's obviously awesome. Note that if you're not an elector, and you inherit an elector state, you become an elector yourself. Diplomatic skill is great because it increases the likelyhood of personal unions, people accepting diplo-vassalizations, acceping diplo-annexation, and causes relations to rise faster over time naturally. Oh, and it contributes to the likelyhood of them passing a reform you propose. So, to get it high and keep it high, you'll want to have a large Sphere of Influence. Each new addition raises your diplo by 0.5. If you're Austria, the decision you can make called 'Establish Habsburg Dominance' gives you a free, permanent boost (Austria is basically HRE easy mode). Diplo skill if your ruler directly contributes, and finally, you can get an advisor for diplo skill. Spend all of your IA before the Reformation hits, otherwise you'll just lose it anyway. Try to pass as many reforms as possible before 1500 or so, because each time someone converts to a religion that is not your own, you'll lose 10 IA. Converting someone TO your religion within the empire will gain 10. One possible strategy is to convert yourself as soon as possible, so that everyone converting to Protestantism will give you IA instead of taking it away. Vassalize as many people as possible, because only vassals / PU junior partners are going to want to accept the "enforce religious unity" option on them. If they refuse it, you get a CB on them, but you also lose like 20+ prestige, which is PAINFUL. |
|
Member
(06-16-2012, 04:44 AM)
|
#414
Death & Taxes 6.0 is out (EU3 Mod) for those interested!
Looks like a lot of new features were added to areas outside of Europe (the nickname for this version of the mod is "The Eastern Question").
|
|
Member
(06-16-2012, 11:03 AM)
|
#415
|
|
Became a moderator just to tag himself.
(06-16-2012, 01:11 PM)
|
#416
Try to pass a reform, then pause the game and open up the "log" down the bottom/bottom left of the screen. Scroll up, you'll see the decisions everybody made on the vote. This should tell you who is voting with you and who is voting against you. The checklist is: - Low (ideally 0) infamy - Diplo skill - High relations with countries (>150 is preferred, 200 is ideal) - Maybe high prestige? (not sure) If you've been expanding with PUs, be warned that everybody you've got a mariage with will get pissed off whenever you claim a throne.
Last edited by ThoseDeafMutes; 06-16-2012 at 01:13 PM.
|
|
Member
(06-17-2012, 12:45 AM)
|
#417
Since the last time I posted, all of my reforms have gone through, so I didn't get a chance to see who blocked them.
Anyway, I got a claim throne CB on England and decided to invade, but my war score has topped out at 64%, even though I'm occupying all their territory. Is there a reason for this? |
|
Member
(06-17-2012, 05:54 AM)
|
#418
|
|
Became a moderator just to tag himself.
(06-18-2012, 04:06 AM)
|
#419
If they have control of any forts, you can't have 100% warscore. Click on an English province then switch to Diplomatic map-mode. Scan around the world for provinces in green that you missed. BUT, it could also be that they have control of one of your forts, or perhaps a third party that they are also at war with. You will need to siege these to get back control/turn over control to whomever originally owned it. |
|
Member
(06-18-2012, 04:58 AM)
|
#420
I checked several times without seeing anything. England might have had colonies in the terra incognita, but that wouldn't add up to 36%. They did move their capital, though only to Northumberland. With all of the British provinces firmly in my control, the war score should've at least added up to 80 or 90% (I needed 84 to force a personal union). It hardly matters now, however, since I decided to take their provinces instead.
|
|
Became a moderator just to tag himself.
(06-18-2012, 05:25 AM)
|
#421
England's allies count towards warscore until you capture their last province, which will then ratchet it up to 100. Basically, when you have all but one province, it might only give you 60% because it has several allies whose lands you haven't occupied. Alternatively, you may have lost quite a lot of warscore from battles or from ongoing blockades of your own territory. |
|
Member
(06-19-2012, 06:00 AM)
|
#422
It's worth noting that Magna Mundi was cancelled today , which is a shame as I was really looking forward to that game.
|
|
Member
(06-19-2012, 06:10 AM)
|
#423
It's probably not much of a loss, MMtG seemed like a bloated mess with terrible design and awful UI, which is exactly what the mod suffered from.
Last edited by Basileus777; 06-19-2012 at 06:51 AM.
|
|
Member
(06-19-2012, 07:34 AM)
|
#424
Wasn't there a development diary not too long ago (I feel like there was a Let's Play as well.) |
|
Freestyler
(06-19-2012, 08:01 AM)
|
#425
|
|
Member
(06-20-2012, 01:13 PM)
|
#426
I just finished my HRE game, starting out as Austria on normal difficulty. I realized quickly that I should've went for a harder setting, but I was under the mistaken impression that the HRE mechanics would be more difficult to grasp than they were in reality.
Quote:
Denmark Norway Sweden Poland Aragon Mexico Venezuela Ethiopia Personal Unions: Hungary Portugal Brittany It only occurred to me after I finished that I should've tried for full world conquest, infamy limit be damned. I was in such a rush to finish that I never questioned my bias about letting infamy rise above 12. As it was, I got bogged down in Britain and Iberia for about 50 years, slowing eating away at their territory through successive wars. I could've finished it quickly had I just taken most of their territory at once.
Last edited by Mgoblue201; 06-20-2012 at 01:16 PM.
|
|
Member
(06-20-2012, 01:53 PM)
|
#428
I think that my borders are pretty neat, with lots of contiguous, unbroken mattes of grey (especially if you consider all my vassals and PUs as mere extensions of my own country). The main problem is that once I get to the final 20 or 30 years, there is no "plan". It's a mad dash for as much territory as possible with revolution and counter-revolution, imperialism, and whatever CBs I can get. That means that the hope of creating a completely unified Europe was more subservient to the necessity of destroying Novgorod, the horde nations, and whatever remained of the once major European powers, who had mostly retreated to South America and Africa. If I had more time, I would've united both my eastern and western fronts from both directions, but it is the inevitable nature of the game for your country to look unfinished at the end. If you think that's bad, you should've seen what Austria looked like on the eve of HRE unification. I had unconnected provinces everywhere in Europe. Most of my games look much nicer than this.
Edit: Some of this is explainable. For example, there are holes in my Asian territory because Persia somehow got right in the middle of Novgorod as I was taking their provinces. Creek still exists in southeast America because they were in Brittany's sphere of influence, so I couldn't touch them. I have so much random territory in Africa because I either annexed or vassalized European countries that had holdings there. There are holes elsewhere because reconquest CBs (which go for 0 infamy) dictated the provinces I took, which sometimes meant cutting the countries in half. But yeah, I try to go for neat borders as much as possible.
Last edited by Mgoblue201; 06-20-2012 at 02:01 PM.
|
|
Member
(06-22-2012, 01:38 AM)
|
#429
RPS has an interview about Sword of Islam.
Quote:
Quote:
|
|
Member
(06-22-2012, 07:32 PM)
|
#430
So after finishing the previous game I decided to fire up the Naples file I had started a month ago, and within a few years I saw this happen at my border.
![]() What the hell? Right now the military might of Austria is the only thing preventing me from declaring war on Milan and Siena to finally unify the Italian state. Fortunately, I did manage to maneuver Burgundy, which encompasses most of modern day France, into a personal union, but I had to remain at perpetual war for something like 15 years so that they wouldn't insult me. On a completely unrelated note, the AI's handling of spies is completely abysmal. What is the point of starting a harmless riot in my territory if the resulting CB that I get for discovering a spy gives me pretext for an invasion? I'm surprised that Paradox hasn't done something about this yet. The ability to send out spies should also be limited to the country's naval range. It's absurd that Songhai can start rebellions in Missouri. |
|
Became a moderator just to tag himself.
(06-23-2012, 01:05 AM)
|
#431
Lol megablobs.
I say leave them there a few more months then declare war on your remaining states simultaneously. Prepare for a scorched-earth defense in the northern states of yours, but Austria may not intervene on account of the war exhaustion they're building up from having 244men sitting in one territory. |
|
Member
(06-24-2012, 12:44 AM)
|
#432
I actually incorporated Milan into my territory through a more convoluted way. Soon after I last posted, Genoa had managed to vassalize Milan, but without a CB I couldn't outright declare war on them. Fortunately, Genoa was allied with Foix, whom I could fabricate documents on. So I drew Genoa into a war and forced them to cancel their vassalition of Milan. I couldn't just take Lombardia, because it was Milan's capital, so I vassalized them instead. I didn't even have to bother with the HRE emperor, though later on I did manage to take parts of Austria's territory when they were busy with some pointless war in Scandinavia.
The war with Austria also had some strange effects within the empire. ![]() Edit: Damn, I knew that I should've tried to prop Austria up as some sort of paper emperor rather than destroy them. Now Bohemia is emperor, and they stretch halfway across Asia. There is a real danger that they'll eventually form the HRE. The one consolation is that I conquered Siena before then, so I'll be able to form Italy in 50 years. Fortunately, eastern European countries that expand outward into Asia almost always end up falling apart before the game is over.
Last edited by Mgoblue201; 06-24-2012 at 03:09 AM.
|
|
(06-26-2012, 04:53 PM)
|
#434
|
|
Member
(06-30-2012, 08:40 AM)
|
#435
Apparently, being an imbecile doesn't hamper your ability to try to press your claim to the Kingdom of France from your brother (me).
Also, it apparently doesn't stop you from winning and kill said brother :-/ ![]() I would say that these are the worst stats I've ever had, but actually, one of my ancestors (Duke of Flanders) also had all zeroes, lol. |
|
Became a moderator just to tag himself.
(07-01-2012, 02:58 PM)
|
#436
The Roman Empire circa 1795 (D&T Mod, latest version). Hungary, Moldavia, Bavaria, Bohemia, Poland and Danzig are my vassals, which is why their borders are so rational and neat. I'm going to dissolve the imposter Roman Empire soon, in the 12th (or maybe 13th, I forget) Roman-Austrian Imperialist War (60% or so of the territory for all of my Vassals was directly taken from Austria and her vassals...).
Quote:
|
|
Member
(07-02-2012, 01:24 PM)
|
#440
Paradox announced a new game, East vs. West - A Hearts of Iron Game.
Quote:
Last edited by Basileus777; 07-02-2012 at 01:27 PM.
|
|
(07-02-2012, 03:42 PM)
|
#441
Nom nom nom, more Clausewitz!
I guess I need to edit the OP at some point to remove Magna Mundi, so will put this in then. |
|
Member
(07-02-2012, 04:18 PM)
|
#442
Nukes always felt like the weakest aspect of HoI 2 for me, I wonder what kinds of ideas they have for balancing the post-forties. I guess HoI2 fully expanded does allow you to go into the late sixties or early seventies but my games always broke down from too many units before then.
|
|
(07-02-2012, 07:07 PM)
|
#445
I'm hoping for it to use elements from the other games in the Clausewitz series as well. Partial implementation of CK2 style personality system - individual politicians and generals having their own agendas coupled with a hint of a Victoria 2 style economy. On top of the existing Hearts of Iron gameplay that is.
|
|
Became a moderator just to tag himself.
(07-03-2012, 02:24 AM)
|
#446
They released D&T 6.0 and it horribly broke a lot of things. They're up to 6.4 now and several things are still quite broken. To give you an example, to form Japan you had to control the Japanese region. That sounds reasonable, until you realize that the uncolonized Japanese islands are part of the Japanese region, and Daimos don't get any colonists. Then, the borders in China and India were totally ruined visually. Like the dividing line between provinces was gone for some reason. It looks horrendous. Then, there is this event called THRIVING COLONIES that appears and lasts for maybe a year before disappearing. That's fine, but when you have a big empire (like my current Rome game), it will drive oyu insane, because when the effect goes away, it has a pop up that you have to dismiss by clicking OK, and its one of those ones where OK is greyed out for a full second and hitting Enter doesn't do anything (like election popups and other similar ones). Because it happens to sometimes north of 50 provinces every 2-3 years, it will drive you INSANE because every 3 or 4 game days a new popup will appear asking you to dismiss it, for a a whole game year! |
|
Became a moderator just to tag himself.
(07-03-2012, 03:20 AM)
|
#448
What do you mean?
|
|
Became a moderator just to tag himself.
(07-03-2012, 08:21 AM)
|
#449
Central Europe is now my bitch, and CONTAINS NEAT BORDERS:
Quote:
Last edited by ThoseDeafMutes; 07-03-2012 at 08:23 AM.
|