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Member
(07-02-2012, 07:43 PM)
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spec ops the line
#6404
^^ looks incredible, glad its a UK studio doing that, codemasters got some real competition
![]() bit spoilerrific http://www.abload.de/img/specopstheline2012070mjlhs.png
Last edited by iNvid02; 07-02-2012 at 08:59 PM.
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Member
(07-02-2012, 08:20 PM)
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#6406
I got a feeling that 2nd spec ops pic while nice, should be considered spoiler material with/without context as the games not even out for a week, lol.
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Member
(07-02-2012, 08:58 PM)
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#6409
don't want to ruin that for anyone, added warning |
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Member
(07-03-2012, 06:09 AM)
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#6411
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Official GAF Bottom Feeder
(07-03-2012, 06:19 AM)
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#6412
I'm enjoying it so far. I like how pure the stealth gameplay is but it can be *very* unforgiving, so if trial and error isn't your thing then stay away.
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Member
(07-03-2012, 06:48 AM)
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#6414
I bought it on sale, kind of liked the style, but never seem to be able to get into the controls. IIRC I couldn't manage to change them, or something. I want to like it, but for now, I don't. I'll keep trying every few months till I get into it.
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Member
(07-03-2012, 10:19 PM)
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#6432
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Member
(07-03-2012, 10:46 PM)
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#6433
Also, I disabled Ambient Occlusion when I played |
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Banned
(07-03-2012, 10:55 PM)
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#6434
I am drawn to this picture. I keep on imagining if the next gen shift is going to bring us this kind of fidelity in facial features (allied with better facial animations) in games like Fallout/Elders Scrolls/Mass Effect (ME can't do human faces right and the animations, especially, positive emotions look creepy).
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Member
(07-03-2012, 11:20 PM)
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#6435
Not as far as I have gathered. But I wouldn't call Project Zero 2 "really bad". It's an old game on a low budget with some really terrorizing atmosphere. It definitely is one of the best and premier survival horror games.
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Member
(07-04-2012, 12:36 AM)
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#6438
If the game had an AA option I think it would look leaps and bounds better. I forced AA on and the game actually looks pretty good after that.
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Member
(07-04-2012, 12:41 AM)
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#6439
IT looks great to me. You're in the desert, other than a crazy contrast, how would you suggest they make the game look bright enough in certain areas? I've never been one who hates bloom, and While I agree it's a tool which must be used in moderation I think I might be thinking a completely different amount than others.
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Member
(07-04-2012, 01:28 AM)
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#6446
GSD10 Graphics plugin in DX11 mode with 6x Native Res, and texture filtering enabled. And finally this Widescreen Helper: http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Helper Nothing Fancy. :P |
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Member
(07-04-2012, 01:47 AM)
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#6449
Otherwise there is a way to force AA through AMD's control panel thing but I don't know it offhand. Careful, there are steam users and old players and the skill difference is big. I've been getting my ass handed to me by a lot of vets, but I think I've been doing ok. |
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Member
(07-04-2012, 02:16 AM)
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#6450
I also downsample when it doesn't impact too much (some it doesn't at all, others it slows down to <1fps for some reason). |