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Member
(07-05-2012, 01:19 AM)
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On my builds, everything except those fancy stone blocks and the sticky pistons for my gold farm has been collected the hard way. All my building is done in survival. |
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Member
(07-05-2012, 03:06 AM)
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I need to locate another swamp. I think I cleared out the one nearby. :/ |
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Member
(07-05-2012, 03:38 AM)
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The only "cheating" that I used on Dome City was converting all the cobblestone blocks into Iron when I became a Moderator. I was reluctant to do that but it looked so fantastic using Iron and it was meant to be a futuristic city. If it had been technically feasible I wouldn't have even cheated that way and would have done it the "proper" way but do the maths. The city uses well over 1 million blocks for the bases. That means I would need to mine 9 million blocks of Iron ore.
Last edited by CharmingCharlie; 07-05-2012 at 03:40 AM.
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(07-05-2012, 05:13 AM)
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Edit: Domecity is a WHOLE OTHER LEVEL OF CRAZY. I love it. |
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Member
(07-05-2012, 03:14 PM)
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Glad you liked it. I have to admit I am starting to miss working on Dome City, think I might do a new Dome City after I finish this Future city thing.
https://dl.dropbox.com/u/18837300/Sp...aft%20128x.zip |
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Junior Member
(07-05-2012, 03:31 PM)
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If you wish to try installing the mods manually, Modloader is installed directly into the minecraft jar file (%appdata%\.minecraft\bin\minecraft.jar) using a program such as WinRAR or 7-zip. Then, the META-INF folder needs to be deleted from the minecraft.jar file using the same program. Finally, the downloaded treecapitater.zip will need to be dragged into the %appdata%\.minecraft\mods folder, which appears after running Minecraft for the first time with Modloader installed. The majority of the mods on the scene require Modloader as a prerequisite, so you'll find it a nessesary first step for checking out mods. |
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(07-05-2012, 03:52 PM)
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I don't use Magic Launcher but MultiMC works wonders for me... I have about half a dozen Minecraft installations running - vanilla, most recent snapshot, my bukkit server, my tekkit server, my installation with about 36 mods installed, my installations following various Let's Plays and Challenge Maps, etc. It's really easy to set up and you don't have to deal with Magic Launcher's insistence on using the original unintuitive launcher GUI style. As far as I'm aware (or concerned) it has all of the same functionality if not more, save for the useless Reddit feed built into Magic Launcher.
It's as easy as creating a new instance (just by copying the original) and drag and dropping the mod zip files you download into the interface. The only thing you need to understand is whether or not the mod goes into the JAR tab (mods that install into the JAR) or the MODS tab - and if it needs to be in the JAR tab you have to arrange them in a specific order. |
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Member
(07-05-2012, 09:46 PM)
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Banned
(07-05-2012, 10:11 PM)
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Member
(07-06-2012, 02:33 AM)
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I bet a fortune 500 company is providing the job Can i apply as a temp,since i'm rarely on minecraft,and i have creative on so i probably should do it anyway. |
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(07-06-2012, 06:59 AM)
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You guys know that the update is August first right?
Here are the complete changes: ------------------- General ---------------------- •Improved overall stability and performance Reduced CPU, RAM & bandwidth usage •Made Singleplayer internally use a Multiplayer server •Added optional single-player commands called "Cheats" on non-hardcore worlds Type / and then hit tab to autocomplete & get help on various commands Most commands from MP are available •Added option to let LAN friends join SP games You can choose which gamemode players join in and whether they are allowed to use cheats •Added demo mode for non-premium users Lasts 5 game days per world •Added chat options Change which parts of chat are shown and how opaque it is Toggle chat colors, links being clickable and warning prompts for links Option to rebind the command key, which opens the chat with / in the textfield •Mobs can now spawn on top slabs and upside down stairs •Improved F3 mode: Truncated coordinates to 5 fractional digits Removed frame rendering time history graph (bottom-left) 3 new values: ws: Walking speed (constant) fs: Flying speed (constant) g: Boolean value, true when you touch the ground •Updated language files Added tooltips for all types of Monster Egg blocks and the End Portal Frame Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks Localized server commands Added missing commands-related strings Added missing double chest GUI caption •Fixed many bugs Fixed texture packs in folders not showing their icon and description Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server Fixed the Open texturepack folder button not working on OS X -------------------- Gameplay ----------------------- •Added Adventure mode Only playable using commands Building, setting things on fire and using buckets is disabled Players can only interact with mobs and the environment •Added trading Using emerald as currency, villagers will, depending on profession, offer different trades to players There are three kinds of trades: Selling, buying and enchanting As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading •Improved Creative mode inventory There are categorized tabs for various groups of items and blocks Added a search tab which will automatically be switched to when the chat key is hit Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field Items can now be deleted from the inventory by shift-clicking them Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions Now shows potion effects' timers like in Survival •Improved experience collection Depending on ore type, experience now drops from ores that drop items Taking smelted items out of furnaces gives experience now Destroying mob spawners gives experience now •Adjusted experience level progression: Levels 1-15 cost 17 XP points each Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3) Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7) •Improved enchanting The new maximum level with bookshelves is 30, without 8 15 bookshelves are enough to reach level 30 The 3rd slot shows the most expensive possible enchantment more often Increased chances for multiple enchantments at once Adjusted enchantments' to go with the new maximum level •Added writing in books New crafting recipe for books: 3 pieces of paper and one piece of leather in any possible shape New item: Book and Quill - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape Right-click to write on & edit up to 50 pages or read Click 'Done' to save the book, 'Sign' to choose a title and finalize the book •Improved Multiplayer Made entities less likely to glitch through blocks - Comparison: before and after Added automagical downloading of standard sized texture packs when joining servers Made server commands more descriptive Added reason parameter to /ban Added /seed command to show the map seed Added /defaultgamemode command to choose the gamemode new players start in Added /debug command to enable and disable profiling /kick messages can now contain "\n" to force a new line Blocks other players are mining now show cracks /tp can now be used to teleport to specific coordinates Made server list re-orderable: shift+click or shift+arrow keys move selected servers Server list now scans for LAN servers Added hardcore difficulty: Players are banned upon death •Added many minor things Individual, stackable items near each other on the ground now become one item stack Added shift clicking support to armor slots, brewing stands & enchantment tables Added setting to disable servers offering you texture packs Made the stars smaller and brighter Villagers spawned from spawning eggs will get a random profession now Removed the downwards knockback while drowning Doors being broken by zombies now show their damage •Improved the Pick Block key You now get the actual block You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs Picking huge mushroom blocks now gives mushrooms You can no longer pick portal blocks •Fixed many bugs - Fixed flying slowly in liquids - Fixed blocks with the same id but different data/damage values stacking in Creative inventory - Fixed boats & minecarts not being one-hit breakable in Creative - Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative - Fixed water destroying non-solid blocks when breaking them from above - Fixed Silk touch giving you only one slab from double slabs - Fixed redstone updates not propagating through unloaded chunks - Fixed arrows scooting up to the top of the block they were shot on in MP - Fixed repeaters getting stuck when loading their chunk - Fixed endermen not opening their jaws in MP - Fixed tools taking damage when breaking insta-breakable blocks - Fixed fully charged arrows not showing their particle effect in MP - Fixed many sounds not playing in MP - Fixed magma cubes' and slimes' jumping animations not showing in MP - Fixed thunderstorms not darkening the sky in MP - Fixed weather not fading in or out in MP - Fixed enchanted armor and tools not glowing to other players - Fixed ender pearls and eyes of ender not being aligned in the inventory - Fixed explosions not pushing players back in MP - Fixed TNT not knocking back players in MP - Fixed pistons not pushing back players in MP - Fixed the arrow representing players on held maps being offset - Fixed being able to duplicate sand, gravel and powered rail - Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides - Fixed TNT dropping as a ressource on creative mode - Fixed powering specifically glitched pistons crashing the game - Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location -------------- World Generation ------------------ •Made sub-biome type mountains like Desert Hills or Ice Mountains taller •Made cocoa beans appear on some small jungle trees •Added optional starting chest on non-hardcore worlds Contents: wooden & stone tools, bread, apples, logs, planks and sticks •Added large biomes world type, increasing biome sizes immensely •Added desert-specific villages •Added desert temples Built out of various kinds of sandstone and wool Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds •Added jungle temples Built out of various kinds of cobblestone Contain multiple tripwire traps triggering dispensers filled with arrows Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds •Added emerald ore Only generates in Extreme Hills biomes Occurs up to 8 times per chunk in veins of 1 Generates between layers 4 and 31, inclusive ----------------------- Blocks & Items --------------------------- •Emerald Ore Drops Emerald •Emerald Is used to trade with villagers •Block of Emerald Crafted by putting 9 emeralds on a crafting table •Ender Chest Crafted by surrounding an eye of ender with 8 pieces of obsidian Stores each player's contents across dimensions and all Ender Chests Contents are preserved even if all Ender Chests are destroyed Explosion-resistant Emits light and purple particles Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian •Tripwire Hook String in between needs to be placed manually Breaking the string triggers a redstone signal, cutting it using shears doesn't Entities like boats, mobs, arrows or players touching the string trigger a redstone signal String can be up to 40 blocks long Crafting recipe: Iron ingot on top of a stick on top of a wooden plank •String Can now be placed on the ground decoratively •Furnaces Can be fueled by wooden tools now Return an empty bucket when using lava buckets as fuel now •Ice Instead of melting in the nether, it now disappears Can be obtained using Silk Touch-enchanted gear now •Glass Panes Can be obtained using Silk Touch-enchanted gear now •Nether portal Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them •Half slabs Added all wood types Wooden slabs crafted after the update act like wood Will now be top slabs when placed on the upper half of a block's side When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them. •Stairs Added Sandstone Stairs Added wooden stairs for all kinds of wood Adjusted hitbox When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them. •Leaves Water slowly drips through them when it's raining •Cauldrons Slowly fill up when it's raining •Dispensers Minecarts & boats will now be placed if there's rails/water in place Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them •Gravel Changed texture •Jungle leaves Have a 1/200 chance to drop a cocoa bean when destroyed now •Lever Can be placed on the ceiling now •Wooden pressure plates Are triggered by arrows now •Pistons Changed a few things to fight bugs, which now causes them to appear to update slightly slower - some contraptions may require changes to signal timing •Cocoa beans Retextured item Can be planted & grown on jungle wood nowimg Can be grown instantly using bone meal •Cookies Give a full hunger point now •Empty buckets Stack up to 16 now Stacked buckets work just like stacked glass bottles do •Signs Stack up to 16 now Crafting now gives 3 signs instead of 1 •Golden Apple Has two crafting recipes now, the new one replacing gold nuggets with gold blocks Second tier gives Regeneration IV, Resistance and Fire resistance effects Only second tier glows like enchanted tools •Spawners Added NBT tags to further customize spawned mobs Only changeable using map editors or mods •Boats Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it Are less glitchy and more responsive now Increased maximum speed When exiting, players will be moved from the boat When broken, they drop a boat now •Minecarts When on rails, they can be accelerated a bit while sitting in them When exiting, players will be moved from the minecart --------------------------- Mobs ---------------------- •Pigs Drop 1-3 meat now •Slimes Reduced spawn rate in superflat maps •Silverfish When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often •All hostile mobs Become aggressive towards the last mob or player that hit them now This is one hell of a massive update. I guess I will start a new world or something... |
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Member
(07-06-2012, 08:31 AM)
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I had half of the area that was visible full of chunk errors that only loaded when I entered them. Maybe I should consider Optifine if it does not get better until then. Now for the server, with the current map becoming huge and difficult to work with for mapping purposes and surely other things, and the massive changes in terrain generation and in the game in general, is there any consideration of starting a new map in the near-ish future ? just asking. |
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Member
(07-06-2012, 11:02 AM)
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Cool, I look forward to seeing the update mid-September.
Last edited by -Minsc-; 07-06-2012 at 11:56 AM.
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Member
(07-06-2012, 11:58 AM)
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Quote:
SIGNS STACK! Greatest update ever!!! There are some real nice changes there. Hardcore servers sound like a blast! I'd last about half an hour, lol. Although, I am dreading all of the server mods breaking on August 1st... O_o
Quote:
Last edited by Mengy; 07-06-2012 at 12:01 PM.
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Member
(07-06-2012, 02:57 PM)
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The first dome (entrance dome) was finished on 17th October 2011. The final dome which is the Jungle (Foxtrot) Dome was finished on 6th May 2012. So it took around 8 months to get Dome City how it is now. About the only thing that "disappoints" me with regards to Dome City is the shallowness of the domes (due to the old height restriction). This is one of the reasons why I want to do a Dome City 2 with proper high domes. |
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card-carrying scientician
(07-06-2012, 03:08 PM)
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Actually, I hope that they'd also tweak how biomes are generated with respect to each other...Winter Forest in particular seems to get plopped down in the most random of places. |
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Member
(07-06-2012, 03:31 PM)
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I have just loaded our existing Neocraft world into the latest snapshot and everything seems to run fine. However there appears to be a problem with the signs, every single sign is now blank (which is fun for dome city with dozens of directions on these signs).
So if you have anything important written on any signs on the server (such as build dates) then you might want to make a note of them before the update hits sometime in August. |
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Member
(07-06-2012, 03:32 PM)
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Member
(07-06-2012, 04:13 PM)
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On another note I just tried the bonus chest in 1.2.7 and I actually laughed out loud. Basically you can start a new world and have the option of a "bonus chest" to help you get started. Well erm they definitely were NOT generous with the bonus chest. All you get is a wooden axe and 3 blocks of unprocessed wood ....... real help that :-p
Last edited by CharmingCharlie; 07-06-2012 at 04:39 PM.
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Junior Member
(07-06-2012, 05:29 PM)
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I know this has been said many times before in this thread and even on this page, but holy poop that dome city is amazing. Even more so that it was, for all intents and purposes, built under Survival limitations. I want to join this server just so I can go look around in awe.
I read the op and I didn't see any specific rules or anything (beyond ones that are common sense and don't need to be stated like no griefing and such) and I'd think it would be weird for me to just barge into the server where no one knows me and start poking around and looking at everyone's buildings, so is there anything I should know if I wanted to join up with you guys? |
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Member
(07-06-2012, 06:25 PM)
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As for barging in, honestly if you just want to come on and look around but not talk, no one is going to pester you. Usually if someone new comes on and they don't say "hi" I will leave them alone. But it is always nice to have new peeps on the server so never be afraid to say hi, everyone is cool. If you want to pop on to the server all you need to do is quote the third post on the first page of this topic (server address is there). You can join straight away but you will just be a "visitor" which means you can't do an awful lot except look around. To do more than that you need to be added to the whitelist. Just send a pm to Ark telling him your minecraft user ID and he will add you to the list. |
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Junior Member
(07-06-2012, 06:37 PM)
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Seems like it will be a killer update.
As for starting over. No. No. Fuck no. Last time was a mistake to begin with and probably put a lot of people off playing on the server or minecraft in general. We could cull a ridiculous amount of wasted space on the current map though. Maybe after some cutting, put all neocraft maps in one world, would be nice. |
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Member
(07-06-2012, 06:50 PM)
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I was all for the server reset last time, but at this time I would be completely 100% voting against a server reset. I could see us maybe trimming the map a bit, but I that would be it. I'd rather not have an online map than lose what we've built. And I'm still working on a way to get a new map online, I haven't given up yet. No, with the changes to world gen and biome data, I see no reason at all to do another reset until the day comes when our map file size is just too big for Multiplay to handle. And we are not there yet. :) |
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Member
(07-06-2012, 08:01 PM)
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Sigh... i cannot play Minecraft on this laptop for it crashes this every single time i try to play it. Since Beta 1...8? Something like that anyway, and still does. Might be related to overheating but considering i run the game on powersaver mode (so FPS capped to 40 or so) and have limited maximum processor usage and that many other games don't crash my laptop even if they make it run hot is odd.
For some reason, i don't have any hopes of 1.3 fixing this. |