Crayons
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(07-10-2012, 05:10 AM)

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#351

I can imagine that.
Character picks up bullets...queue cutscene. Zombie comes, you kill it, another cutscene. Then a Max Payne 3 advertisement, "If you like Resident Evil 6, try Max Payne 3!".
DeviousAngel
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(07-10-2012, 05:24 AM)

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#352

I guess the cinematic experience is here to stay. I... don't really know where I stand in this debate, however. I feel there's room for all types of games, but at the same time I'm not sure this is what I wanted out of Resident Evil. I would rather remain immersed in the game, which is particularly important for the survival horror genre.

We'll see how it turns out.
ThisWreckage
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(07-10-2012, 05:26 AM)

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#353

Resident Evil 0-3 needed cut scenes to let the player rest. Those cut scenes functioned as exposition dumps and the player could use them as breaks from all of the scares and tension. Resident Evil 4's cut scenes were different. Resident Evil 4's cut scenes were very funny 1980's action movie esque cut scenes that added some much needed humor and bat shit insane action sequences that probably couldn't be implemented as gameplay.

The cut scenes in Resident Evil 5 were stupid. Not in an ironic way either. They weren't funny and there was no tension or scares to be found so it couldn't even function as a break for the player. Big, dumb, and loud action scenes that were, worst of all, boring.
Feonix
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(07-10-2012, 05:42 AM)

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#354

Im_So_Pringles
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(07-10-2012, 05:46 AM)

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#355

This is going to be my favorite mini-series everrrrr! Step aside Band of Brothers!
Concept17
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(07-10-2012, 05:50 AM)

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#356

Not surprised after the recent walkthroughs. I can't see myself playing through the game more than once, if at all. Looks very boring despite some fanciness.
Zefah
Member
(07-10-2012, 05:51 AM)
#357

I've got a feeling that there's going to be a lot of crow eating when RE6 comes out. To me at least, it looks like Capcom has a pretty great game on their hands.
gconsole
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(07-10-2012, 09:32 AM)

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#358

Originally Posted by stilgar: View Post
It's boring. I'm here to play, not watch an idiot plot nobody cares about.
So you don't care. But if others care?

As long as it doesn't force you to watch. I don't see anything wrong. Unless you see yourself as the center of the universe.
Jawmuncher
(07-10-2012, 09:36 AM)

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#359

Originally Posted by ThisWreckage: View Post
Resident Evil 0-3 needed cut scenes to let the player rest. Those cut scenes functioned as exposition dumps and the player could use them as breaks from all of the scares and tension. Resident Evil 4's cut scenes were different. Resident Evil 4's cut scenes were very funny 1980's action movie esque cut scenes that added some much needed humor and bat shit insane action sequences that probably couldn't be implemented as gameplay.

The cut scenes in Resident Evil 5 were stupid. Not in an ironic way either. They weren't funny and there was no tension or scares to be found so it couldn't even function as a break for the player. Big, dumb, and loud action scenes that were, worst of all, boring.[/

I disagree so long as the cutscene involved wesker it was pretty great. You also can't forget the best line from any of the new RE games. Complete Global Saturation!

With that said i'm pretty stoaked that this has 4 hour's worth of cutscene's. RE's story is one of the main reason's I like the game so much
This should mean there's a good amount of meat in this story, hell this could even mean that they mention some of the forgotten character's in the series and at least tell us what they are up to. RE is in need of some sort of MGS4 ending where they just dump what's going on with all the characters in the franchise.
Small Mailman
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(07-10-2012, 09:38 AM)

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#360

Hmm... I like this? I dunno why but RE6 can do no wrong for me these day, personally

:)
Canis lupus
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(07-10-2012, 09:50 AM)

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#361

Why would they need that long cutscenes? Perhaps they included RE movie set?
Ushojax
(07-10-2012, 09:54 AM)

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#362

This game is going to be so bad. Can you imagine a Mikami RE having this many cutscenes? People don't want that shit.
Gorillaz
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(07-10-2012, 09:58 AM)

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#363

I always wondered what would happen if bayonetta's long ass cutscenes and the infamous MGS 4 had baby.

RE6 is that deformed baby.
gconsole
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(07-10-2012, 10:02 AM)

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#364

Guys, are you stupid or what? Prior reply already mention that the game has 3 main campaigns with 8-10 hours long. That's only 1.3 hours per each campaign which is the same length as other game. Small segment cut-scene != one long ass cut-scene.
SuicidalSteve
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(07-10-2012, 10:02 AM)

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#365

Does a generic JRPG have this many cut scenes?
Canis lupus
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(07-10-2012, 10:02 AM)

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#366

Originally Posted by Ushojax: View Post
This game is going to be so bad. Can you imagine a Mikami RE having this many cutscenes? People don't want that shit.
Not to mention the gameplay change it has undergone.
betty swollocks
Banned
(07-10-2012, 10:05 AM)
#367

Cut scenes with QTE's..?
Jawmuncher
(07-10-2012, 10:06 AM)

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#368

Originally Posted by betty swollocks: View Post
Cut scenes with QTE's..?
Actually I think they're probably cutting down on the QTE's even more, they had cut down on them in RE5.
Wildesy
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(07-10-2012, 10:15 AM)

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#369

Cut-scenes rarely interest me at all these days, even with the graphical improvements they have undergone. They just seem to jolt me back to reality and remind me how much time I'm wasting/how I could be doing more productive things.
taizuke
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(07-10-2012, 10:16 AM)

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#370

Like some of you i too enjoy cut-scenes so i'm all for it. In fact, i prefer games that tell their story through cut-scenes as opposed to a game like Bioshock. Don't get me wrong that game is great but i've always been more of a visual person and Bioshock's story relied too much on those audio diaries.
Jawmuncher
(07-10-2012, 10:17 AM)

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#371

Originally Posted by taizuke: View Post
Like some of you i too enjoy cut-scenes so i'm all for it. In fact, i prefer games that tell their story through cut-scenes as opposed to game like Bioshock. Don't get me wrong that game is great but i've always been more of a visual person and Bioshock's story relied too much on those audio diaries.
I entirely agree.
sonicmj1
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(07-10-2012, 10:23 AM)

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#372

Originally Posted by xtianmarq: View Post
When spread over 4 campaigns, 255mins of cutscenes really isn't that big of a deal. Besides, if they use the cutscenes to present key elements of the story/plot, I'm all for it. I'd hate to run around for 30 hours just shooting zombies with no story.

Videogames have become much more cinematic these days and that's not a bad thing, especially when they are artistically presented.
Aren't the campaigns supposed to overlap a lot? If that's the case, then the cutscenes will likely overlap too.

It might not be a problem if they're well integrated (Binary Domain had its long moments, but I wouldn't have thought it had 4 hours of cutscenes), but I'm not very interested in RE story, so this is a little discouraging.
TRHolmes(y)
Banned
(07-10-2012, 12:52 PM)
#373

Let's wait and see how it goes. It's looking to be a pretty long game anyway.

They're obviously planning to tell a big story here which should be suitably ridiculous/entertaining
Diprosalic
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(07-10-2012, 12:58 PM)

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#374

lttp: but also really hope it has 255 min of skippable cut scenes


Originally Posted by taizuke: View Post
Like some of you i too enjoy cut-scenes so i'm all for it. In fact, i prefer games that tell their story through cut-scenes as opposed to a game like Bioshock. Don't get me wrong that game is great but i've always been more of a visual person and Bioshock's story relied too much on those audio diaries.
a good videogame doesn't tell its story trough cut scenes or audio/text.
Jawmuncher
(07-10-2012, 01:10 PM)

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#375

Originally Posted by Diprosalic: View Post
lttp: but also really hope it has 255 min of skippable cut scenes




a good videogame doesn't tell its story trough cut scenes or audio/text.

That can be disputed.
Sure I know the easiest example would be something like Flower, journey, Ico and Shadow of the Colossus. But you can't rightfully say that if a game uses cutscenes, audio, and text to craft it's story that it's not good.
Jay Sosa
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(07-10-2012, 01:16 PM)

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#376

Originally Posted by Diprosalic: View Post
lttp: but also really hope it has 255 min of skippable cut scenes




a good videogame doesn't tell its story trough cut scenes or audio/text.
So these are all bad videogames:

FF7
MGS 2/3
RE 1/2
Vagrant Story
Persona 3/4

I could go on for hours.
Diprosalic
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(07-10-2012, 01:24 PM)

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#377

Originally Posted by Jay Sosa: View Post
So these are all bad videogames:

FF7
MGS 2/3
RE 1/2
Vagrant Story
Persona 3/4

I could go on for hours.
FF7 is like the prime example to prove my point.
Maedhros
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(07-10-2012, 01:26 PM)

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#378

Originally Posted by Diprosalic: View Post
FF7 is like the prime example to prove my point.
Oh boy, here we go again...
AHA-Lambda
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(07-10-2012, 01:27 PM)

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#379

Originally Posted by Diprosalic: View Post
a good videogame doesn't tell its story trough cut scenes or audio/text.
Eh.... no.
Diprosalic
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(07-10-2012, 01:28 PM)

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#380

this was just a cheap shot. what i really meant is that a videogame should tell its story trough playing. not listening to some audio logs and certainly not trough cut scenes. one or two is okay but 255 minutes is 230 minutes to long.
Dusk Golem
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(07-10-2012, 01:35 PM)

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#381

Originally Posted by Diprosalic: View Post
this was just a cheap shot. what i really meant is that a videogame should tell its story trough playing. not listening to some audio logs and certainly not trough cut scenes. one or two is okay but 255 minutes is 230 minutes to long.
There's no single way for a game to tell its story. The medium can have variety and different stylizings.

Resident Evil has always had cutscenes. HOWEVER, and this is important, every single Resident Evil game, even 5, had in-game story. They told a lot of what was going on in the environment. Since RE5 was the most recent, there were a lot of clues to hint to what was coming up always. A bunch of bats flying around was always a hint at that one bat boss. In the scene in the ruins before you to the collapsing pillar, you can see enemies run around in the background and see the cracks on the pillar above the bridge. The game starts off (in 1-1) with a good mix of cutscenes and story-telling through the game, with lots of subtle things the player can catch on to (such as if you are fast enough and stand by the gate past the decapitated dog, you can see the two enemies run to the building that stuff the Plagas into the others mouth).

There were playable story scenes (going through the ship as Uroboros was taking it over), cinematics, and lots of smaller story and foreshadowing in the environments. RE6 is likely to be the same way, as every single Resident Evil title has always had a mixture of cinematics, in-game story telling, and notes/files.
Jay Sosa
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(07-10-2012, 01:42 PM)

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#382

Originally Posted by Diprosalic: View Post
FF7 is like the prime example to prove my point.
LiK
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(07-10-2012, 01:45 PM)

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#383

No one playing this will skip it. You'll miss out on potential memes.
Phonomezer
Banned
(07-10-2012, 01:47 PM)

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#384

Somehow I'm not bothered by this. I just hope they aren't littered with unannounced QTEs :/
gconsole
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(07-10-2012, 01:53 PM)

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#385

Originally Posted by Diprosalic: View Post
lttp: but also really hope it has 255 min of skippable cut scenes




a good videogame doesn't tell its story trough cut scenes or audio/text.
No ...
Jay Sosa
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(07-10-2012, 01:55 PM)

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#386

Originally Posted by Phonomezer: View Post
Somehow I'm not bothered by this. I just hope they aren't littered with unannounced QTEs :/
god, this. I hate it when I put down my controller for a cut scene and 5 seconds later I'm dead..
meta4
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(07-10-2012, 01:59 PM)

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#387

Originally Posted by Diprosalic: View Post
this was just a cheap shot. what i really meant is that a videogame should tell its story trough playing. not listening to some audio logs and certainly not trough cut scenes. one or two is okay but 255 minutes is 230 minutes to long.
There is no other way of telling a story in games. Unless you mean pseudo control as a silent protagonist where you can walk around and do nothing while the other character jabbers on. I hate that method of story telling. What a bore. I rather have cut scenes instead of that.
InvincibleAgent
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(07-10-2012, 01:59 PM)

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#388

Hope a full third of it is snarky Leon remarks.
Lucent
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(07-10-2012, 08:16 PM)

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#389

Originally Posted by Diprosalic: View Post
lttp: but also really hope it has 255 min of skippable cut scenes




a good videogame doesn't tell its story trough cut scenes or audio/text.
Can you list a few games that are great and tell its story without either of those things? I just wanna see what kind of games you like. Because it really depends on the breadth of the story. If it's a simple story, yes, you can get by without having anyone talk or do anything. Something subtle like Journey. But you're not gonna go very far in a game like Resident Evil without having characters talk to eachother and stuff.

I think it really depends on the game what way a story should be told. I think cutscenes work just fine for RE.
News Bot
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(07-10-2012, 08:32 PM)

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#390

Statement from CAPCOM.

Quote:
"While we have not confirmed the final number of cutscenes in the game, the BBFC length also includes death scenes for the six characters in the game, and is not an accurate representation of the actual cinematic cut-scene total, which will be less."
Lucent
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(07-10-2012, 08:41 PM)

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#391

Originally Posted by News Bot: View Post
Statement from CAPCOM.
Death scenes usually don't take up much time though. maybe 10 seconds. Though there could be a lot of ways to die again like in RE4 =D

Dat acid spit melting Leon's face off...
News Bot
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(07-10-2012, 08:48 PM)

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#392

Originally Posted by Lucent: View Post
Death scenes usually don't take up much time though. maybe 10 seconds. Though there could be a lot of ways to die again like in RE4 =D

Dat acid spit melting Leon's face off...
Don't forget that it's also every single death scene repeated for every single character in the game (7 characters if Ada's in there). One rather lengthy and gruesome death is in the demo. When killed by a zombie wielding a pipe, the zombie will begin to repeatedly impale the character's face with it.
Riposte
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(07-10-2012, 08:54 PM)

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#393

In today's topic we learn how to look at numbers in context.
Lucent
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(07-10-2012, 09:09 PM)

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#394

Originally Posted by Riposte: View Post
In today's topic we learn how to look at numbers in context.
lol. Dammit, Wesker. =p

But, yeah, I guess you guys are right.
Dash Kappei
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(07-11-2012, 01:33 AM)

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#395

Resident Solid 6