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8/8/2010 Blackace was here
(07-13-2012, 05:04 AM)
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Not as deep as he thinks
(07-13-2012, 09:31 PM)
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Robert Gogburn replied to an awesome thread on the ND forums (here) and said the following:
Quote:
This was one of the biggest problems the game still has, and it's finally getting addressed. So happy for that. It's a shame that the ROF M9 won't be addressed in 1.13, but I know it'll get adjusted in future patches. For your DLC worries/troubles, he said he will look into it on Monday. So hopefully there's a live update in the future for you guys. |
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Member
(07-13-2012, 10:15 PM)
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Quote:
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Not as deep as he thinks
(07-13-2012, 10:55 PM)
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Ridiculous amounts of it.
Try a G-MAL with accuracy. Or use the Dragon Sniper against moving targets. Or use any scoped in weapon (hell even NON-scoped in weapons) when you have two targets in front of you. it's horrible.
Last edited by Rewrite; 07-13-2012 at 11:00 PM.
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Member
(07-14-2012, 12:35 AM)
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Thank god they're fixing that. I wish I shared your confidence in the M9 RoF being fixed though. |
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Banned
(07-14-2012, 02:28 AM)
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FINALLY goddamit!! The aim assist was something I literally cried about for months on the ND forums to no avail. It's good that they finally will address this(8 months later) but w/e.
Patch 1.13 sounds like it can be the relaunch of UC3 MP. New legacies, customization, aim assist, and other unknown stuff this sh1t is gonna be big. |
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Member
(07-14-2012, 03:45 AM)
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Thank god for the aim-assist patch. Even when people barely entered my view, I noticed it locking on them.
Also, I hope wherever this series goes in the future, they have more reoccurring villains. If they went ahead with episodic content, then they could not worry about set-pieces feeling out of place with the story and have pulp-style cliff-hangers between each episode. I normally wouldn't be excited about episodic content, but I'd feel ND's style of "come up with action sequences, then justify them" would lend itself well to this (although I don't know whether that just started with UC3). And I feel as if villains like Eddie Raja and Marlowe were underutilised. Lazaravic was very one-dimensional, yet well-portrayed and explored fully for what he was. The others had much more potential I believe. This is probably the only series I'd like to see sequel hooks for though. |
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Member
(07-14-2012, 04:45 AM)
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Yeah, Flynn was an asshole, but I felt that he, like Lazaravic, was had satisfying arcs and didn't "understay" their welcome.
Eddie's relationship with Drake should continue trying to backtrack on the spoiler territory here since I've hinted at his death and have them competing for treasure without outright trying to kill one another. That's a dynamic I think would fit well with the overall lighthearted tone of Uncharted. I'd rather future games be more about avoiding death while treasure seeking rather than being in straight up gun battles most of the game, though UC2 and 3 did a good job (particularly UC2) in the "keep shootouts from being straightforward, waist-high wall affairs." Marlowe's organization could've (could?) still be a reoccurring presence, but whatever. I just want a sequel where Drake is retracing Sully's steps on some old adventure in the 70s where you play as Sully in the flashbacks which are the bulk of the game, à la Eternal Darkness. |
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Member
(07-14-2012, 11:46 AM)
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I started playing the mutliplayer and although, as a package, the game has much more content and customization options that Uncharted 2, the damage model severely hampers my enjoyment of the game. The health is way, way too high. Uncharted 2 post patches was perfect. This feels more like Halo.
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Member
(07-14-2012, 07:52 PM)
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Not as deep as he thinks
(07-14-2012, 08:47 PM)
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Don't think I bailed on you yesterday. When I sent you the message that you got split, you backed out out of the game and took me with you...but it froze my PS3 in the process. I said the same thing. |
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Member
(07-14-2012, 09:27 PM)
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You need to inflict way too much damage to an opponent to kill an enemy. There were many Instances where I started firing to an enemy from behind and he got away, which is simply stupid. Not to mention how ineffective are grenades compared to Uncharted 2. Uncharted 2 multiplayer post-patches was, from a purely gameplay perspective, perfect. Uncharted 3 is a big downgrade, primarly because of the damage model.
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Member
(07-14-2012, 10:10 PM)
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It's fine if you prefer the Uncharted 2-style, but I don't think anybody here is going to agree with you. |
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Not as deep as he thinks
(07-14-2012, 10:18 PM)
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I'll give you that every bullet had significant impact because of hit boxes, but outside of that there wasn't any way to avoid getting killed if you were shot from the back and this was made much worse when 1.05 hit. Only to way "avoid" getting killed was by bunny hopping, which was extremely cheap and stupid. Grenades were overpowered too when UC2 first released because the blast radius was ridiculous. Why bother shooting your gun when your grenades could take out three people at once? They were later fixed (thank god), but let's not pretend to forget that EVERYONE always threw a grenade when they were about to get killed, thus killing you with him. The grenades in UC3 are fine as it is, it's just that the throwback radius was increased from the original beta that it is now much easier to throw them back, thus making people say that they are worthless. It needs to be reduced to make it more skillful because at the moment, it's way too easy to throw them back especially grenade kickbacks (mega bomb anyone?).
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Junior Member
(07-14-2012, 11:09 PM)
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Grenades are fine in UC3. They require more skill than UC2 grenades:
http://www.youtube.com/watch?v=7x9gkaid4vg |
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Member
(07-14-2012, 11:16 PM)
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Grenades in UC3 suck ass, they simply take too long to explode, and add to that the throwback mechanic. Every grenade I throw gets thrown back most of the time(and viceversa). Meh. It's why I keep using quickboom, it's the only way to have grenades that are actually useful. And even then they still have poor range and are weak as fuck.
Last edited by jett; 07-14-2012 at 11:19 PM.
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Member
(07-14-2012, 11:24 PM)
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Member
(07-15-2012, 12:09 AM)
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It's hard for ND to win it seems. I remember back in the U2 days there were a lot of complaints about all of the grenade spamming but now they're supposedly too weak. =/ I think they're pretty good in their current state because they are still useful in some situations (trying to flush people out, throwing one during a busy gun fight) but don't dominate the fights like they used to.
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Member
(07-15-2012, 12:37 AM)
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I think if they just tweak the throwback range and/or throwback timer they'll be fine. Though even now grenades aren't useless. You just gotta get creative with them. |
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Member
(07-15-2012, 12:50 AM)
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I'd say the throwback timer/range are fine as is. It's supposed to be risky throwing a live grenade back at someone. ND already extends the timer if you manage to do it so you don't get punished for successfully throwing one back. It's more likely they'd make them worse somehow if made changes. Only thing I can think of they should tweak is GMAL rate of fire.
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Member
(07-15-2012, 12:57 AM)
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The throwback range and timer as they are are overly generous, I think. |
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Junior Member
(07-15-2012, 06:28 PM)
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It took 10 bullets to kill someone with the Para 9 in the beta and then they buffed it up to 6 bullets... |
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Member
(07-15-2012, 07:15 PM)
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And you could almost guarantee all your shots would hit while blind firing at close distance during the beta. And every time you pulled the trigger, it would fire, iirc.
Now, you'll miss at least a 1/4 of your shits while blind firing right next to someone. And there's this weird, irregular rate of fire while shooting. It'll start slow, then speed up. EDIT: Leaving that typo in
Last edited by Spring-Loaded; 07-15-2012 at 07:19 PM.
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Not as deep as he thinks
(07-15-2012, 10:03 PM)
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You couldn't be more wrong, Spring Loaded.
Jade/Marlowe's Para 9 will never miss any shots when you are blindfiring. I'll grant you that Drake's Para 9 will occasionally miss, but its rare. The jamming was also present in the beta. And the beta Para 9 took forever to kill someone until they reduced the amount of bullets, making it so much better. Honestly, it's like some of you guys are playing a different version of the game.
http://www.youtube.com/watch?v=_otq6...feature=g-hist That's just ridiculous.
Last edited by Rewrite; 07-15-2012 at 10:06 PM.
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