dragonlife
Member
(07-13-2012, 12:27 AM)

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#1301

Yay, finally bought the game. Can't wait to start playing it later on.
archnemesis
Member
(07-13-2012, 05:49 AM)

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#1302

Originally Posted by Thrakier: View Post
Well, here is one:

So far I really do like it but isn't the fighting a bit tedious? It may be that I just don't get it right now. Any general tips for something new to the game and the genre?
Keep moving during fights. In the beginning you can simply circle strafe around the enemies to avoid getting damaged yourself. This won't work in tight corridors, so you need to lure them out into open areas.
StoppedInTracks
Member
(07-13-2012, 07:41 AM)

StoppedInTracks's Avatar
#1303

Did the devs ever give any new info about iOS port? Maybe they outsourced it?
archnemesis
Member
(07-13-2012, 08:26 AM)

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#1304

Originally Posted by StoppedInTracks: View Post
Did the devs ever give any new info about iOS port? Maybe they outsourced it?
They're a small team and at the moment they're only focusing on the level editor. Once that's done, they will consider doing ports.
Thrakier
Member
(07-13-2012, 08:45 AM)
#1305

Originally Posted by archnemesis: View Post
Keep moving during fights. In the beginning you can simply circle strafe around the enemies to avoid getting damaged yourself. This won't work in tight corridors, so you need to lure them out into open areas.
Is there a way to make the magicican reminding the speels? It's a bit annoying to choose it every time.
Songbird
Prodigal Son
(07-13-2012, 08:56 AM)
#1306

Originally Posted by Thrakier: View Post
Is there a way to make the magicican reminding the speels? It's a bit annoying to choose it every time.
No, but eventually it becomes muscle memory. Each of the runes represent a different element and spell schools tend to keep using the same ones so it'll be second nature soon!

In other news, has anyone ever leveled a mage with points in staff defence? It feels wrong, but I wanna try a front row (or front row in emergencies) mage for kicks.
Thrakier
Member
(07-13-2012, 09:21 AM)
#1307

Anything else I need to consider? I chose the standard party.
Songbird
Prodigal Son
(07-13-2012, 09:39 AM)
#1308

Originally Posted by Thrakier: View Post
Anything else I need to consider? I chose the standard party.
Nothing that doesn't come through practice, I suppose.

Don't be afraid to hoard stuff, since you can drop anything anytime. Practice combat dancin' but don't get cornered or surrounded! Specialise in two/three skill lines per character and only those skill lines. Strength boosts ranged damage, not dexterity - Dexterity only really helps front line rogues (with dodging skill line) and fighters. Minotaurs fucking love skulls if they have the head hunter perk, which I think the standard party's one has?
Thrakier
Member
(07-13-2012, 06:43 PM)
#1309

Can someone tlel me please

a) how food works
b) how sleep works
Songbird
Prodigal Son
(07-13-2012, 07:17 PM)
#1310

Originally Posted by Thrakier: View Post
Can someone tlel me please

a) how food works
b) how sleep works
Food works by regenerating your party's health over time. By taking actions like moving and attacking the food bar for each character decreases. When that bar goes red health stops regenerating and the character is in danger of dying, so save all the food you find for when that happens to your characters and right click the items.

If you sleep somewhere safe your party heals very quickly but uses a fair amount of food. Monsters can attack, so be careful.
Thrakier
Member
(07-13-2012, 09:16 PM)
#1311

Wait, the blue bar is a food bar? I thought it's mana. ;D And I kept asking myself why eating food doesn't replenish health and why suddenly my minotaur stopped gaining sleep from sleeping... :D
Songbird
Prodigal Son
(07-13-2012, 10:47 PM)
#1312

Originally Posted by Thrakier: View Post
Wait, the blue bar is a food bar? I thought it's mana. ;D And I kept asking myself why eating food doesn't replenish health and why suddenly my minotaur stopped gaining sleep from sleeping... :D
The blue bar is energy, which is both spellcasting mana and your melee endurance. When you click on a portrait and bring up their character sheet the hunger is the green bar towards the top (red if they're starving) :)
Thrakier
Member
(07-13-2012, 11:55 PM)
#1313

Originally Posted by Songbird: View Post
The blue bar is energy, which is both spellcasting mana and your melee endurance. When you click on a portrait and bring up their character sheet the hunger is the green bar towards the top (red if they're starving) :)
Ah ok found it, thank you. Do shields even do something?

1 more: Does the game change up a bit? I'm playing for two or three hours or so and it's already growing stale a bit. :( I mean it's awesome in the beginning but it's the same all the time.
archnemesis
Member
(07-14-2012, 05:50 AM)

archnemesis's Avatar
#1314

Shields raises evasion which is a pretty important stat for your frontline guys.

The dungeon will change appearance when you get further in and you will encounter a wider variety of enemies and puzzles.
Dalauz
Member
(07-14-2012, 07:14 AM)
#1315

this game is fucking awesome. BEST 5 bucks ever expended


btw, spears besides reach 1 doesnt have any skill?

im 3 hours in I must keep going
archnemesis
Member
(07-14-2012, 07:41 AM)

archnemesis's Avatar
#1316

That's right. You isn't a skill for spears, but they're quite useful anyway since you can use them from the back row.
Thrakier
Member
(07-14-2012, 11:50 PM)
#1317

There is a room with 3 or 4 spiders now which I can't clear. No other way to go as well. I'm on th ethird or fourth floor I think.

Circle strafing feels cheap btw. .(
archnemesis
Member
(07-15-2012, 04:38 AM)

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#1318

Don't worry, later enemies will require more advanced strategies than circle strafing.
Labombadog
Member
(07-15-2012, 04:55 AM)

Labombadog's Avatar
#1319

This game is tough as balls. Trying to pass this room in Level 2 where you step on a platform and the door closes and the Skeleton Warriors come out one by one (total of 3) and they always end up killing me after I defeat the first one. I hide in one of the rooms they originally came from so I won't get annihilated yet I still die.... help?
Tess3ract
Banned
(07-15-2012, 04:57 AM)
#1320

Originally Posted by Thrakier: View Post
There is a room with 3 or 4 spiders now which I can't clear. No other way to go as well. I'm on th ethird or fourth floor I think.

Circle strafing feels cheap btw. .(
It's not cheap, it's intended. If you just stand there and take damage you're going to die.

The whole point is you're supposed to keep moving and outsmart the ai.
Gaspode_T
Member
(07-15-2012, 05:04 AM)

Gaspode_T's Avatar
#1321

My minotaur guy almost died to like the third snail I met...I must be doing something wrong

I wish the attacking was a little more intuitive
Tess3ract
Banned
(07-15-2012, 05:14 AM)
#1322

move with wsad and watch for animations, move before they lurch forward to attack

example:

OOO
OXO
OZO

where x is them and z is you

before they lurch forward press d,w,q(for turn iirc) then hit the buttons with your mouse for melee or magic or whatever. Queue up magic stuff beforehand so it's ready when you need it.

OOO
OXZ
OOO

By that time the enemy should have turned around and you do it again.
I speel my dreenk
Junior Member
(07-15-2012, 05:40 AM)

I speel my dreenk's Avatar
#1323

This game is fan-fucking-tastic! So glad I picked this up. Played for about 7 hours today, had to force myself to stop. Can't wait to play more tomorrow.
SatelliteOfLove
Member
(07-15-2012, 05:47 AM)

SatelliteOfLove's Avatar
#1324

Stick and move, folks. Do not go into alcoves unless you got the potions for your frontliners, spears for the back row, watch for pits while juking, and Minotaur -> Rogue -> Throwing -> Headhunter. You're welcome.

Originally Posted by Thrakier: View Post
There is a room with 3 or 4 spiders now which I can't clear. No other way to go as well. I'm on th ethird or fourth floor I think.

Circle strafing feels cheap btw. .(
.
Last edited by SatelliteOfLove; 07-18-2012 at 03:34 PM.
Thrakier
Member
(07-15-2012, 10:03 AM)
#1325

Exactly this room. How do I do it??
Tess3ract
Banned
(07-15-2012, 11:49 AM)
#1326

Originally Posted by Thrakier: View Post
Exactly this room. How do I do it??
Kite, or abuse opening the doors, attacking then closing them.

Also Protip: Falling into holes is a good thing, there's loot down there.
Thrakier
Member
(07-15-2012, 01:57 PM)
#1327

Originally Posted by Tess3ract: View Post
Kite, or abuse opening the doors, attacking then closing them.

Also Protip: Falling into holes is a good thing, there's loot down there.
lol, that's kinda stupid. Imagine that in real life. HELLO SPIDERZ *opensdoorandslashes* GOODBYE SPIDERZ *closesdoor* *repeats100times*
Noema
Member
(07-16-2012, 05:20 AM)

Noema's Avatar
#1328

Just started playing this game yesterday. It's a thing of beauty. Makes me feel all warm and fuzzy inside. It's literally a love letter to Dungeon Master, a game I was too young to play and appreciate back in the day, but I do remember watching my older cousing play it, completely mesmerized by the bleakness of it all, wishing that one day I'd too be a man so I could conquer a dungeon like this.

So here I am, 25+ years later, shitting my pants when a bunch of spiders pounce at me and enjoying every second of it. It's like I have nostalgia for something I never really experienced. It's fucking great.
Last edited by Noema; 07-16-2012 at 05:24 AM.
MechaX
Member
(07-16-2012, 05:33 AM)

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#1329

Originally Posted by Thrakier: View Post
lol, that's kinda stupid. Imagine that in real life. HELLO SPIDERZ *opensdoorandslashes* GOODBYE SPIDERZ *closesdoor* *repeats100times*
To be fair, if I had to fight a giant spider who could poison me only armed with a sword, and it was between me and a fast closing door, I would probably do the same thing in real life.
SatelliteOfLove
Member
(07-16-2012, 05:54 AM)

SatelliteOfLove's Avatar
#1330

Originally Posted by Thrakier: View Post
lol, that's kinda stupid. Imagine that in real life. HELLO SPIDERZ *opensdoorandslashes* GOODBYE SPIDERZ *closesdoor* *repeats100times*
Not doing it is stupid, thanks to the glory of this game's design.
Dalauz
Member
(07-16-2012, 06:40 AM)
#1331

Originally Posted by Noema: View Post
Just started playing this game yesterday. It's a thing of beauty. Makes me feel all warm and fuzzy inside. It's literally a love letter to Dungeon Master, a game I was too young to play and appreciate back in the day, but I do remember watching my older cousing play it, completely mesmerized by the bleakness of it all, wishing that one day I'd too be a man so I could conquer a dungeon like this.

So here I am, 25+ years later, shitting my pants when a bunch of spiders pounce at me and enjoying every second of it. It's like I have nostalgia for something I never really experienced. It's fucking great.
I know that feeling. /manly hug
Thrakier
Member
(07-16-2012, 06:52 AM)
#1332

Originally Posted by MechaX: View Post
To be fair, if I had to fight a giant spider who could poison me only armed with a sword, and it was between me and a fast closing door, I would probably do the same thing in real life.
Well, only thing the spider wouldn't be dumb enough.
Thrakier
Member
(07-16-2012, 08:32 PM)
#1333

I get so many items which I don't know what to do with. For example is there a way to mix herbs? I do think so but I got no idea how. And what's with all the scrolls do I need to somehow combine them?
Zefah
Member
(07-16-2012, 08:51 PM)
#1334

I liked this game quite a bit, but I wish they designed it differently. I think it would have been a lot more fun with turn-based combat and an actual combat system. It's kind of stupid how easy the game gets when you figure out how to exploit everything. I say exploit, but apparently strafing around hitting enemies while never getting hit (or opening and shutting doors) is how the developers intended people to play?
Thrakier
Member
(07-16-2012, 08:53 PM)
#1335

Originally Posted by Zefah: View Post
I liked this game quite a bit, but I wish they designed it differently. I think it would have been a lot more fun with turn-based combat and an actual combat system. It's kind of stupid how easy the game gets when you figure out how to exploit everything. I say exploit, but apparently strafing around hitting enemies while never getting hit (or opening and shutting doors) is how the developers intended people to play?
I can't believe this. They probably didn't even think about someone doing this. It wouldn't be in the vein of the old dungeon crawlers as well. So yeah, the fighting is pretty bad by concept, but it's playable.
Zefah
Member
(07-16-2012, 08:54 PM)
#1336

Originally Posted by Thrakier: View Post
I can't believe this. They probably didn't even think about someone doing this. It wouldn't be in the vein of the old dungeon crawlers as well. So yeah, the fighting is pretty bad by concept, but it's playable.
The reason I think it's intended is because you get absolutely destroyed in a lot of situations if you try to play it straight and stand your ground. If you move around, though, it feels like you're exploiting. The whole thing just doesn't sit well with me.
Thrakier
Member
(07-16-2012, 09:25 PM)
#1337

Originally Posted by Zefah: View Post
The reason I think it's intended is because you get absolutely destroyed in a lot of situations if you try to play it straight and stand your ground. If you move around, though, it feels like you're exploiting. The whole thing just doesn't sit well with me.
Same here. It's a weird mix of rpg elements and pseudo skill. I'm also not very happy about it.
Sinatar
Official GAF Bottom Feeder
(07-16-2012, 09:57 PM)

Sinatar's Avatar
#1338

Originally Posted by Thrakier: View Post
It wouldn't be in the vein of the old dungeon crawlers as well.
You should probably play some old school dungeon crawlers as this mechanic was a staple of many of the most notable ones like Dungeon Master, Eye of the Beholder, Lands of Lore, Anvil of Dawn and others.
Thrakier
Member
(07-16-2012, 11:28 PM)
#1339

Originally Posted by Sinatar: View Post
You should probably play some old school dungeon crawlers as this mechanic was a staple of many of the most notable ones like Dungeon Master, Eye of the Beholder, Lands of Lore, Anvil of Dawn and others.
Oh it was? OK, then it's my fault. Still I think it's not the most thought out system.
SatelliteOfLove
Member
(07-17-2012, 01:34 AM)

SatelliteOfLove's Avatar
#1340

I had a bit of that feeling, but some enemies are too dangerous in packs to handle, (ESPECIALLY side/back hits to your mage), without CYOA. Then these fine gents arrived. "I'm safe behind this door. Sleepy tii....FUCK FUCK FUCK"
Smashing Drive
Banned
(07-17-2012, 01:46 AM)
#1341

How do you use shields? And scrolls?
Fusebox
eternally victimized by the Common Sense Hit Squad
(07-17-2012, 02:01 AM)

Fusebox's Avatar
#1342

Got this yesterday in the Steam sale, it's amazing. I played the hell out of Eye of the Beholder back in the day and this feels like visiting an old friend or something. Awesome atmosphere and the difficulty feels just right.
Thrakier
Member
(07-17-2012, 11:28 PM)
#1343

This game is really fucking hard even on normal isn't it? What to do when you are in a room which suddenly gets flooded with like 10 enemies? (level 5)
Minsc
(07-18-2012, 12:03 AM)

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#1344

Originally Posted by Thrakier: View Post
This game is really fucking hard even on normal isn't it? What to do when you are in a room which suddenly gets flooded with like 10 enemies? (level 5)
Run away. Then strike when they round the corner! If you can't get away just keep moving and don't get cornered. It helps to specialize basically all your points in to a single weapon skill for each person, the bonus abilities are very powerful (like 2x strike, crit hits, ignore defense, etc) vs spreading the points out and missing out on them. And yes, the game is tough compared to other games.
Thrakier
Member
(07-18-2012, 08:46 AM)
#1345

Originally Posted by Minsc: View Post
Run away. Then strike when they round the corner! If you can't get away just keep moving and don't get cornered. It helps to specialize basically all your points in to a single weapon skill for each person, the bonus abilities are very powerful (like 2x strike, crit hits, ignore defense, etc) vs spreading the points out and missing out on them. And yes, the game is tough compared to other games.
I can't. It's a closed room and I get cornered very fast.
Minsc
(07-18-2012, 10:06 AM)

Minsc's Avatar
#1346

Originally Posted by Thrakier: View Post
I can't. It's a closed room and I get cornered very fast.
You talking about this part? Just have to hit hard and keep moving and if you do get cornered be sure to kill your way out fast. A little luck doesn't hurt either.
Thrakier
Member
(07-18-2012, 12:10 PM)
#1347

Yeah, this part thos fucking crabs are just dominating me.
Thrakier
Member
(07-20-2012, 12:05 AM)
#1348

Well, I did it.

More questions though:

1) I still don't have a possibility to make own potions though I find herbs all the time. What's with that?

2) I'm now at the stage where you are encountering slimes the first time. The stage right before it with the troll...there are tons of secrets before you go downstairs. I have NO idea where to find the keys, I cleared the whole leve... :(

3.) I found a flaming sword. Is it possible to somehow refill it?
archnemesis
Member
(07-20-2012, 05:11 AM)

archnemesis's Avatar
#1349

Originally Posted by Thrakier: View Post
Well, I did it.

More questions though:

1) I still don't have a possibility to make own potions though I find herbs all the time. What's with that?
1. Find a mortar.
2. Right-click mortar.
3. Put an empty flask into the mortar window.
4. Combine the right ingredients to make a potion. You can find recipes on scrolls.
Quote:
2) I'm now at the stage where you are encountering slimes the first time. The stage right before it with the troll...there are tons of secrets before you go downstairs. I have NO idea where to find the keys, I cleared the whole leve... :(
That's just part of the game. I thought I was pretty good at searching every tiny little corner and I still missed half of the secrets. Thankfully they're not all essential to be able to beat the game.
Quote:
3.) I found a flaming sword. Is it possible to somehow refill it?
Nope.
Thrakier
Member
(07-20-2012, 09:29 AM)
#1350

"Find a mortar"...so far I'm stage 6 and I never saw one...