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Member
(07-13-2012, 05:49 AM)
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#1302
Keep moving during fights. In the beginning you can simply circle strafe around the enemies to avoid getting damaged yourself. This won't work in tight corridors, so you need to lure them out into open areas.
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Member
(07-13-2012, 08:45 AM)
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#1305
Is there a way to make the magicican reminding the speels? It's a bit annoying to choose it every time.
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Prodigal Son
(07-13-2012, 08:56 AM)
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#1306
In other news, has anyone ever leveled a mage with points in staff defence? It feels wrong, but I wanna try a front row (or front row in emergencies) mage for kicks. |
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Prodigal Son
(07-13-2012, 09:39 AM)
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#1308
Nothing that doesn't come through practice, I suppose.
Don't be afraid to hoard stuff, since you can drop anything anytime. Practice combat dancin' but don't get cornered or surrounded! Specialise in two/three skill lines per character and only those skill lines. Strength boosts ranged damage, not dexterity - Dexterity only really helps front line rogues (with dodging skill line) and fighters. Minotaurs fucking love skulls if they have the head hunter perk, which I think the standard party's one has? |
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Prodigal Son
(07-13-2012, 07:17 PM)
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#1310
Food works by regenerating your party's health over time. By taking actions like moving and attacking the food bar for each character decreases. When that bar goes red health stops regenerating and the character is in danger of dying, so save all the food you find for when that happens to your characters and right click the items.
If you sleep somewhere safe your party heals very quickly but uses a fair amount of food. Monsters can attack, so be careful. |
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Prodigal Son
(07-13-2012, 10:47 PM)
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#1312
The blue bar is energy, which is both spellcasting mana and your melee endurance. When you click on a portrait and bring up their character sheet the hunger is the green bar towards the top (red if they're starving) :)
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Member
(07-13-2012, 11:55 PM)
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#1313
1 more: Does the game change up a bit? I'm playing for two or three hours or so and it's already growing stale a bit. :( I mean it's awesome in the beginning but it's the same all the time. |
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Member
(07-15-2012, 04:55 AM)
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#1319
This game is tough as balls. Trying to pass this room in Level 2 where you step on a platform and the door closes and the Skeleton Warriors come out one by one (total of 3) and they always end up killing me after I defeat the first one. I hide in one of the rooms they originally came from so I won't get annihilated yet I still die.... help?
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Banned
(07-15-2012, 04:57 AM)
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#1320
The whole point is you're supposed to keep moving and outsmart the ai. |
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Banned
(07-15-2012, 05:14 AM)
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#1322
move with wsad and watch for animations, move before they lurch forward to attack
example: OOO OXO OZO where x is them and z is you before they lurch forward press d,w,q(for turn iirc) then hit the buttons with your mouse for melee or magic or whatever. Queue up magic stuff beforehand so it's ready when you need it. OOO OXZ OOO By that time the enemy should have turned around and you do it again. |
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Member
(07-15-2012, 05:47 AM)
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#1324
Stick and move, folks. Do not go into alcoves unless you got the potions for your frontliners, spears for the back row, watch for pits while juking, and Minotaur -> Rogue -> Throwing -> Headhunter. You're welcome.
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Last edited by SatelliteOfLove; 07-18-2012 at 03:34 PM.
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Member
(07-15-2012, 01:57 PM)
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#1327
lol, that's kinda stupid. Imagine that in real life. HELLO SPIDERZ *opensdoorandslashes* GOODBYE SPIDERZ *closesdoor* *repeats100times*
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Member
(07-16-2012, 05:20 AM)
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#1328
Just started playing this game yesterday. It's a thing of beauty. Makes me feel all warm and fuzzy inside. It's literally a love letter to Dungeon Master, a game I was too young to play and appreciate back in the day, but I do remember watching my older cousing play it, completely mesmerized by the bleakness of it all, wishing that one day I'd too be a man so I could conquer a dungeon like this.
So here I am, 25+ years later, shitting my pants when a bunch of spiders pounce at me and enjoying every second of it. It's like I have nostalgia for something I never really experienced. It's fucking great.
Last edited by Noema; 07-16-2012 at 05:24 AM.
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Member
(07-16-2012, 05:33 AM)
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#1329
To be fair, if I had to fight a giant spider who could poison me only armed with a sword, and it was between me and a fast closing door, I would probably do the same thing in real life.
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Member
(07-16-2012, 06:40 AM)
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#1331
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Member
(07-16-2012, 06:52 AM)
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#1332
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Member
(07-16-2012, 08:51 PM)
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#1334
I liked this game quite a bit, but I wish they designed it differently. I think it would have been a lot more fun with turn-based combat and an actual combat system. It's kind of stupid how easy the game gets when you figure out how to exploit everything. I say exploit, but apparently strafing around hitting enemies while never getting hit (or opening and shutting doors) is how the developers intended people to play?
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Member
(07-16-2012, 08:53 PM)
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#1335
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Member
(07-16-2012, 08:54 PM)
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#1336
The reason I think it's intended is because you get absolutely destroyed in a lot of situations if you try to play it straight and stand your ground. If you move around, though, it feels like you're exploiting. The whole thing just doesn't sit well with me.
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Member
(07-16-2012, 09:25 PM)
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#1337
Same here. It's a weird mix of rpg elements and pseudo skill. I'm also not very happy about it.
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Official GAF Bottom Feeder
(07-16-2012, 09:57 PM)
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#1338
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Member
(07-16-2012, 11:28 PM)
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#1339
Oh it was? OK, then it's my fault. Still I think it's not the most thought out system.
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Member
(07-17-2012, 01:34 AM)
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#1340
I had a bit of that feeling, but some enemies are too dangerous in packs to handle, (ESPECIALLY side/back hits to your mage), without CYOA. Then these fine gents arrived. "I'm safe behind this door. Sleepy tii....FUCK FUCK FUCK"
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eternally victimized by the Common Sense Hit Squad
(07-17-2012, 02:01 AM)
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#1342
Got this yesterday in the Steam sale, it's amazing. I played the hell out of Eye of the Beholder back in the day and this feels like visiting an old friend or something. Awesome atmosphere and the difficulty feels just right.
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(07-18-2012, 12:03 AM)
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#1344
Run away. Then strike when they round the corner! If you can't get away just keep moving and don't get cornered. It helps to specialize basically all your points in to a single weapon skill for each person, the bonus abilities are very powerful (like 2x strike, crit hits, ignore defense, etc) vs spreading the points out and missing out on them. And yes, the game is tough compared to other games.
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Member
(07-18-2012, 08:46 AM)
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#1345
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Member
(07-20-2012, 12:05 AM)
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#1348
Well, I did it.
More questions though: 1) I still don't have a possibility to make own potions though I find herbs all the time. What's with that? 2) I'm now at the stage where you are encountering slimes the first time. The stage right before it with the troll...there are tons of secrets before you go downstairs. I have NO idea where to find the keys, I cleared the whole leve... :( 3.) I found a flaming sword. Is it possible to somehow refill it? |
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Member
(07-20-2012, 05:11 AM)
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#1349
2. Right-click mortar. 3. Put an empty flask into the mortar window. 4. Combine the right ingredients to make a potion. You can find recipes on scrolls.
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