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Member
(07-16-2012, 03:08 PM)
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#3001
Though, I think they should just do two SKUs... not 3... Sony has a problem with making 5000 thousand different SKUs. How many Bravias do they have? Lol. |
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Member
(07-16-2012, 06:47 PM)
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#3002
If it's Steamroller, yeah they're going to be almost comparable to the mid-to-mid-high intel solution of the time. If they're Jaguars they are more akin to Intel Atom/Bobcat/IBM 47x/etc. Netbook stuff in other words. |
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Member
(07-16-2012, 06:50 PM)
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#3003
Netbook stuff in a console with a 10 year life cycle is horrific. It should atleast have a cpu comparable to i5 2500k.
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Member
(07-16-2012, 06:51 PM)
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#3004
This "10 year lifecycle" business is one of the worst terms to come out of Sony in regards to the video game business. Will some of these consoles sell for 10 years? Yeah, but Sony's going to be taping up its replacement (or just implement PS5 via cloud client software) 6 or 7 years after this console releases. Waiting too long for a product refresh is actually *bad* for the industry.
Last edited by StevieP; 07-16-2012 at 06:54 PM.
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Member
(07-16-2012, 07:01 PM)
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#3005
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Member
(07-16-2012, 07:07 PM)
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#3006
And nobody was concerned past year 5 or 6 that the PS2 could not hold its own visually in comparison to the HD consoles or PCs. The PS3 is also not going to have as much (or anywhere near, imo) the massive sell-through that the PS2 had in its afterlife.
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Member
(07-16-2012, 07:21 PM)
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#3007
Still, the "10 year lifecycle" never meant, that Sony wouldn't release another console during it. Some people just wanted to make it seem that way during the system wars in the beginning of this generation.
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Member
(07-16-2012, 07:40 PM)
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#3008
That was the point. "10 year lifecycle" doesn't mean anything in regards to a product refresh that brings the next system up to spec. Realistically, think of a 5-7 year product cycle as your baseline for hardware.
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Member
(07-16-2012, 07:54 PM)
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#3009
Now we're on the same page. =) I think five years is too short personally. The PS3 came just about the right time as far as I'm concerned, as there were still some big titles coming to PS2 later in its life; RE4, FFXII, GoWII, and the same applies to PS3.
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MrArseFace
(07-16-2012, 07:57 PM)
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#3010
And is steamroller out at all? I thought all the AMD APUs were pretty low powered, with a promise of better things to come |
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Junior Member
(07-16-2012, 08:04 PM)
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#3011
could all 3 Consoles (Wii ,PS3 ,360 ) make it over the 100 million mark? I'm sticking to it. & if they don't make it it will only be short of about 10 million at the most. |
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Banned
(07-16-2012, 08:24 PM)
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#3012
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Member
(07-16-2012, 08:32 PM)
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#3013
Maybe this was already posted, but I just realised that they could use the same 16 GB flash storage in the new PS3 and PS4.
Edit: I wonder if there will be a PS4 model without HDD, if they have integrated flash storage. This way they could save a lot of money and would have more flexibility regarding future price cuts. They will probably have a faster Blu-ray drive than the PS3 for streaming.
Last edited by Gemüsepizza; 07-16-2012 at 08:39 PM.
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Member
(07-16-2012, 08:35 PM)
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#3014
EDIT: It would also be fantastic if they had that 1PPU 4SPE modules being used in the PS3 Super Slim to reduce costs AND to put it in the PS4 for audio... or BC.. whatever. More mass production... less costs involved.
Last edited by phosphor112; 07-16-2012 at 08:38 PM.
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Member
(07-16-2012, 08:37 PM)
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#3015
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Junior Member
(07-16-2012, 08:39 PM)
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#3016
but I don't think we will get to use the 16GB of flash in the PS4 for storage it might be just like the 4GB of flash in the PlayStation Vita that no one knew about. |
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Member
(07-16-2012, 08:40 PM)
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#3017
That'll be exactly what it's for. Multi-tasking. Can keep boat loads of stuff in that storage space too...
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Member
(07-16-2012, 09:42 PM)
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#3018
I just got confirmed from someone working for ubisoft, that watch_dogs will(!) be released on nextgen consoles. In addition it was added that the game will be released earliest 2013. So I assume it is slated as a launch title for nextbox/ps4 - so we can be sure one of them will be out 2013. Nothing really shocking here though.
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Member
(07-16-2012, 09:55 PM)
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#3019
I kid, I kid... or do I? |
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Member
(07-16-2012, 09:58 PM)
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#3020
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(07-16-2012, 09:59 PM)
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#3021
But if they can afford to launch a PS4 with a small (32-64GB) amount of solid state storage, they probably will. It wasn't feasible when the PS3 launched needing mandatory HDD space, but PS4 could be a different kettle of bananas. |
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Member
(07-16-2012, 10:06 PM)
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#3022
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Member
(07-16-2012, 10:33 PM)
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#3023
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Member
(07-16-2012, 10:43 PM)
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#3024
Originally Posted by ekim:
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Member
(07-16-2012, 10:45 PM)
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#3025
If it's coming out for 360/ps3, can't see why it wouldn't be available for the Wii U also. |
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Member
(07-18-2012, 10:06 AM)
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#3026
CoWoS is the process to be used by TSMC to assemble the overflow that AMD's Global Foundry can't handle in next generation SOC (PS4 and probably Xbox720)
Quote:
http://www.globalfoundries.com/newsr.../20120109.aspx http://www.advancedsubstratenews.com...ibms-32nm-soi/
Quote:
For PS3 this is not easily possible. Dumb PS3 shrink is not possible due to the Flex I/O and Rambuss connectors on either side of the Cell so a total redesign is needed and RSX was not designed to work on SOI. My guess is to use the Sony patent 1PPU4SPU elements and something like the AMD GPU being used in the Xbox refresh SOC. Xbox had to emulate it's old GPU in the Xbox360S SOC refresh which was a multi-chip on substrate more expensive SOC. No reason the refreshed PS3 can't do the same.
Last edited by jeff_rigby; 07-18-2012 at 02:15 PM.
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Member
(07-18-2012, 10:55 AM)
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#3027
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Banned
(07-18-2012, 12:34 PM)
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#3028
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Member
(07-21-2012, 11:52 PM)
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#3029
From BY3D and an interesting catch from TheWretched about the pastebin PS4 article:
Quote:
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Member
(07-22-2012, 12:02 AM)
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#3030
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Member
(07-22-2012, 12:28 AM)
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#3031
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Junior Member
(07-22-2012, 12:46 AM)
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#3032
I feel the Wii U will be the PS2 power of next gen, while the PS4 will be the GameCube and the Xbox 720 will be the Xbox.
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Member
(07-22-2012, 12:48 AM)
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#3033
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Junior Member
(07-22-2012, 12:49 AM)
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#3034
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Member
(07-22-2012, 12:58 AM)
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#3035
Seems like it's one of those comparisons that people will repeat over & over so they'll hopefully start to believe it.
Last edited by Glorified G; 07-22-2012 at 01:05 AM.
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Member
(07-22-2012, 02:03 AM)
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#3036
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Member
(07-22-2012, 02:04 AM)
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#3037
Define massive. |
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Member
(07-22-2012, 02:07 AM)
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#3038
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Member
(07-22-2012, 02:14 AM)
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#3039
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Member
(07-22-2012, 02:22 AM)
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#3040
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Member
(07-22-2012, 02:25 AM)
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#3041
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Member
(07-22-2012, 02:27 AM)
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#3042
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Member
(07-22-2012, 02:31 AM)
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#3043
The conversation I just engaged in was directly related to someone moments ago comparing the WiiU's power to the PS4 and next Xbox. I'm not sure how you missed that.
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Member
(07-22-2012, 02:35 AM)
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#3044
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Member
(07-22-2012, 02:50 AM)
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#3045
This person was suggesting they believe the WiiU will be in a similar situation to the PS2, during the prior generation. That prior generation featured 3 consoles that were all very comparable. None of them had significant advantages over the other 2. This suggestion is going to be proven unwarranted when the PS4 and next Xbox are formally unveiled. That is what I posted about. You seem to be having a different discussion with yourself and you're attempting to bring me into it by force. No thank you. |
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Member
(07-22-2012, 02:56 AM)
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#3046
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Member
(07-22-2012, 03:03 AM)
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#3047
Nintendo have a justifiable reason to release the U, but I'm not sure how Sony/MS would explain away iterating PS360 hardware (or whatever it is you're proposing). They will have wasted years and billions of dollars for what? To run CoD in full 720p rather than 600p? What would be the point, why would anyone ditch their current boxes for that? If this was their aim, it would make much more sense to just rebrand their current hardware (Jeff Rigby style) and focus on cloud streaming and media center gimmicks. There would be no reason to leave 120+ million current PS360 owners high and dry for some worthless generational leap.
Last edited by Reallink; 07-22-2012 at 03:08 AM.
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Member
(07-22-2012, 03:12 AM)
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#3048
Triple A developers are not going to be saddled with the responsibility of significantly altering their game engine to run on the WiiU, so the B Team is brought in to do a port. |
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Junior Member
(07-22-2012, 03:14 AM)
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#3049
I think there is a few Wildcards with the PS4 & Xbox Next & they will pull off things that you wouldn't expect once the devs dig into them. same with the Wii U.
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Member
(07-22-2012, 03:20 AM)
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#3050
So anyways.... I believe Glorified brought up a good point here. PS2/GC/Xbox were all relatively comparable with there own strengths and weakness. RE4 on PS2 and GC is a perfect example. The PS2 version was like a worse port, but largely the same. NO WAY should Wii U be able to replicate a PS4 game like PS2 replicated a GC game. I remember articles stating PS2 had very a powerful CPU with the VU's in the EE and was in some ways more powerful than the CPU in the Xbox, and GC had some sort of device in it that allowed it to render twice as many triangles vs Xbox. Ill admit im not sure of either of those and my memory is very fuzzy, but the point was even though there was a pretty clear hierarchy of most powerful console to least, they were all very comparable and had there own strengths and weaknesses. I agree with the fact that I dont think Wii U will share any of those similarites with the 6th gen consoles, and seriously doubt it will have ANY advantages or strengths when compared to PS4/720(technically speaking, the tablet controller if u consider that an advantage doesnt count on this bases). Therefor the comparison of Wii U as PS2 vs gc/xbox isnt a good one. The gap will be bigger than that. It shouldnt be like the Wii to 360/PS3 but you could make the argument thats the closer comparison.
Last edited by JohnnySasaki86; 07-22-2012 at 03:33 AM.
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