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Member
(07-17-2012, 03:17 PM)
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#752
If the 16Gb PS3 does indeed exist, then Sony is probably looking at it as a simple, cheap, upgradable PS3 streaming Blu-ray player, for bundling with their TVs too. In my dream, I hope they allow us to run games in parallel on 2 PS3s (1 regular PS3, and 1 16Gb PS3). e.g., With this CEC patent, browse game library on PS3 #1 HDD and BR drive while using PS3 #2. Cache game from PS3 #1 to PS3 #2, then run the soup'ed up game (e.g., GT5) on both boxes. The other way is to stream it Gaikai/RemotePlay-style from 1 Sony device to another over the home network. This is just a wild idea though. I doubt Sony will do that because it needs a lot of software investment. Corporate Sony is probably looking at the next tier of customers, for easy money. ^_^ |
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Junior Member
(07-17-2012, 11:11 PM)
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Could the New PS3 Slim be the Wii HD? New PS Move as standard controller?
#753
Configurable PlayStation Move Patent that was filed in 2009 has been updated today
& with the New PlayStation Slim set to be unveiled next Month this has me thinking could Sony be planning to sell the New PlayStation Slim with the Move Controller as the standard controls like Nintendo did 6 years ago when they updated the GameCube with new controls & new features as the Wii. or maybe this will just be the PlayStation Move for the PS4.
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Member
(07-18-2012, 12:26 AM)
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#756
No way in hell a motion controller would be the primary interface for the next generation. Sony has seen low penetration with its own motion controller and the Wii u is coming out with a tablet as well as a regular controller. I want to own a ps4 but as twitch from the matrix said: "not like this, not like this"
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Junior Member
(07-18-2012, 12:36 AM)
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#761
Last edited by onQ123; 07-18-2012 at 12:39 AM.
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MrArseFace
(07-18-2012, 08:09 AM)
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#766
Aren't the glowy balls just because they wanted to reuse the pseye? For a new system they can release a new camera (with dedicated connector or USB 3) and build in whatever is needed to get rid of the balls. Eg copy wii with camera/IR LEDs or something else
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Member
(07-18-2012, 08:10 AM)
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#767
The wouldn't work. The PlayStation Eye camera needs to track the glowing spheres unimpeded. It uses the size of the sphere to judge distance from the camera. Putting them there would mean it's partially obscured by the shoulder buttons all the time and also by the player's hands most of the time.
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Member
(07-18-2012, 08:19 AM)
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#768
There are descriptions that are indicating use with Different As said before and applies more in this case; this is an ?updated patent? for the Move controllers that could be used with the current camera and with a newer camera. It does not indicate anything beyond possibly multiple configurations that might work with both new and old cameras. That it is published now just gives weight to a new updated camera for the PS3. It could be a depth camera but that is less likely. Joystick, Basic and Pointer mode. Holding it like a Pen or brush. Like a joystick with bottom against a horizontal surface. Smaller bulb (higher res camera). Use from sitting position rather than in a 7-10 foot zone from camera.
Last edited by jeff_rigby; 07-18-2012 at 11:45 AM.
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Member
(07-18-2012, 08:29 AM)
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#769
onQ123 is finding 5:1 more than I am <grin>. Anyone also notice that since Nov 2011 the number of PUBLISHED patents has increased MASSIVELY. From as early as 2009 Patent filings are now being published. To me this means that hardware and Software standards are in place or coming soon to support something that has been planned for many years, since 2008 maybe <grin>.
Also anyone notice that Microsoft is advertising Explorer.....ties in with Explorer in Xbox which is coming this year but when?
Last edited by jeff_rigby; 07-18-2012 at 09:41 AM.
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Member
(07-18-2012, 09:12 AM)
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#770
Sony should stop with the Move and make their own camera like Leap Motion, a universal device you can use to control both your Bravia, PS3 and Vaio laptops. So much potential Sony. You dont have to copy what MS is doing with Kinect and half integrate them in games.
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Have a fun! Enjoy!
(07-18-2012, 09:50 AM)
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#771
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Member
(07-18-2012, 10:09 AM)
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#772
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Member
(07-18-2012, 11:16 AM)
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#773
So publishing for advertising effect or is there a update in the patent?
Last edited by jeff_rigby; 07-18-2012 at 11:46 AM.
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Member
(07-18-2012, 12:51 PM)
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#778
Part of it, sure. The Vita's built in flash is probably divided into partitions. Part for storing system data. Part for storing the firmware itself. Part for saving app states to enable the kind of multitasking Vita is capable of. Part for saving the whole system state when you sleep the Vita. Some amount could even be reserved for future uses.
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Junior Member
(07-18-2012, 01:27 PM)
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#779
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Member
(07-18-2012, 02:57 PM)
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#780
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Junior Member
(07-18-2012, 04:39 PM)
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#781
another reason I believe Sony might be going for a Wii like relaunch of the PS3.
The new Slim is at 190W when the old design was 200W that would mean that the new design is mostly just cosmetic & not much has changed in the inside. Why would they even waste time redesigning the PS3 just to use the same parts inside of it without removing older parts & saving money by making them smaller & more energy efficient? & how can they do a more energy efficient redesign & only come away with a savings of 10W on the new Power Supply ? I think they might have added something unless they are having a real hard time saving energy. |
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(07-18-2012, 04:44 PM)
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#782
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Member
(07-18-2012, 04:45 PM)
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#783
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Member
(07-18-2012, 04:46 PM)
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#784
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Have a fun! Enjoy!
(07-18-2012, 04:49 PM)
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#785
Besides, I find it quite unlikely for Sony to release a new Move now because of all the Move peripherals. It wouldn't fit in the SS. It wouldn't fit in the racing wheel, which is yet to be released too. Nah. |
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Junior Member
(07-18-2012, 04:59 PM)
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#786
maybe the 16GB of on board flash kept the Power Supply Watts up in the new design but I don't think that's enough to keep it from going down more than 10W on a redesign like this.
Last edited by onQ123; 07-18-2012 at 05:06 PM.
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needs to fix his kismet
(07-18-2012, 04:59 PM)
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#787
The CECH-20xxA and CECH-21xxA use the same 250W PSU but the CECH-21xxA uses in upwards of 24 watts less than the CECH-20xxA does. I don't think the current slim uses much past 80W despite having a 200W PSU. |
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badchoiceboobies
(07-18-2012, 05:11 PM)
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#788
I wouldn't directly use the PSU as evidence of anything considering previous models don't really come close to using the 200W currently, as far as I know not since the introduction of the Slim none of the models use over 100.
Last edited by CorrisD; 07-18-2012 at 05:15 PM.
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Member
(07-19-2012, 08:33 AM)
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#789
Back to the new PS3 4000 chassis. Alert in thread title is because of my wild speculation that follows.
Originally Posted by http://www.theverge.com/2012/7/5/3138430/playstation-3-cech-4001x-sony-fcc:
The following is about 32nm SOI chips being produced for "Gaming" among other uses starting in Dec 2011 at IBM and GF foundries. This is too early and at 32nm not the rumored 28nm for PS4 and Xbox720. My guess is WiiU as well as Xbox361 or PS3 4000 chassis or both. Charlie at SimiAccurate stated that he heard Oban using this node size and process was being manufactured for Microsoft. He speculated/heard it was for the Xbox720 which NOW does not seem likely. Here are two links speculating on that IBM Dec 2011 5000 wafer production. http://venturebeat.com/2012/01/25/ru...pe-production/ http://www.fudzilla.com/processors/i...ct-run-is-real And here are News articles that give us information on the Dec 2011 32nm SOI chip production. IBM and AMD/Global Foundries are partnering on design and production. http://www.globalfoundries.com/newsr.../20120109.aspx http://www.advancedsubstratenews.com...ibms-32nm-soi/
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Speculation on Xbox refresh (my opinion Dec 2011): Before you dismiss this, read the Xbox360S refresh link above. I expect a 2012 refresh to use even more updated components that increase efficiency and reduce cost, this includes hardware changes that support DDR3 256 bit buss, UMA, Zero copy, multiple power modes and might include GPU as CPU (all of which would require OS Software changes). This would actually cost less and use less power. For instance a 256 bit memory buss instead of 128 bit reduces drive power as memory can be run slower and still have the same bandwidth/throughput. If memory is on a multi-layer substrate between the SOC and the Motherboard, costs to implement a 256 bit buss would be minimal with game console volume. The 360S shows that it's possible to emulate older hardware even after significant changes. The only question is whether the added performance will be allowed to show through and how much Microsoft will fragment the Xbox 360 market. The desktop or dashboard and some OS routines can be made more efficient/faster without impacting game compatibility. Even without my speculation a new all on one silicon chip refresh for Xbox360 would allow them a price advantage that Sony can not survive if Microsoft decides to press their advantage. A sales downturn is now happening and price drops will happen soon to try to increase sales. Sony must refresh to allow a cheaper price point for PS3. For PS3 a refresh to an all on one Silicon chip @ 32nm is not easily possible thus Sony's delay. Dumb PS3 Cell shrink is not possible due to the Flex I/O and Rambuss connectors on either side of the Cell so a total CPU redesign is needed and RSX GPU was not designed to work on SOI. Speculation PS3 refresh (4000 chassis): Both Xbox and WiiU would be using the most efficient and cost effective design which would be IBM's all on one chip SOC, Sony should do so also if it's possible. For CPU Sony has already published a patent that indicates they think the current Cell design is dead. Including on a SOI wafer @32 two 1PPU4SPU (Sony 2010 patent) CPU packages with cross bar switch like the Xbox360S or AMD uses in their A series APUs makes sense. Ok we now have no XDR RAM interface or Flex I/O so what do we use? For GPU if the new PS3 is to be made by IBM or GF as an all on one silicon chip SOC, it appears it would be a AMD GPU as it would support low power modes and is already a SOI process design (likely the same one the Xbox uses). It's either this and software emulation of the RSX or a costly redesign to support low power modes and SOI; software emulation would be cheaper. If this is what's happening for the PS3 then as far as CPU, everything is in this Chip made for a PS3 to support Xbox360 as Xbox uses one of the PPU processors for OS duties which can be emulated safely by other hardware. Likely the same southbridge and GPU used by the Xbox refresh at 32nm will be in the PS3 SOI wafer also. 256 bit buss memory should be as fast as XDR and 4 64 bit wide 256meg memory chips can give enough extra memory for emulation overhead and a little more for OS features. Again the question is what extra features and performance will Sony allow. Since both Xbox and PS3 refresh to 32nm on one SOI silicon wafer could be using the same hardware except for the extra SPUs needed for a PS3, one SOI chip @ 32nm design could be used by both. microsoft-sony.com and both get the most cost effective design and share the design and setup costs. In the above, there could be differences outside the SOC between Xbox361S and PS3S like wireless G for PS3 and Wireless N for Xbox. If this is happening then WiiU may not be much more powerful than a refreshed PS3 or Xbox would have as potential (maybe not being used), it would just have new APIs and would not have to worry about fragmenting a market. There is follow-on speculation for both PS4 and Xbox720 using the 1PPU4SPU CPU packages for BC and would refreshed PS3 and Xbox360 @ 32nm be powerful enough for last generation BC. Anyone see any holes in the above?
Originally Posted by http://www.thesixthaxis.com/2012/07/19/sony-detail-2012-gamescom-press-conference/:
THE ARCHITECTURE STRETCHES A STATEMENT ON . MULTIFUNCTIONAL APPROACH . MEET AND MARKET PLACE AT THE SAME TIME . WITH A LIVELY DIALOG IN THE HALLS AND COLONNADES . FUNCTION AND ATMOSPHERE - ROOM FOR SUCCESS I'd guess, new PS3, new XMB, New OS features, Full browser and more.
Last edited by jeff_rigby; 07-19-2012 at 12:17 PM.
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Member
(07-19-2012, 10:24 AM)
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#791
Besides, with a higher resolution Camera the glowing balls can be much smaller. A new "higher" resolution 3d PSeye with a controller that can function as a motion contoller and standard controller, and all bases are covered. |
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(07-19-2012, 11:09 AM)
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#793
Last edited by Graphics Horse; 07-19-2012 at 11:24 AM.
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Member
(07-19-2012, 01:38 PM)
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#796
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badchoiceboobies
(07-19-2012, 01:43 PM)
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#797
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Member
(07-19-2012, 01:53 PM)
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#798
Devil May Cry Collection HD Metal Gear Solid Collection HD God of War Collection HD ZOE Collection HD Sengoku Basara Collection HD Silent Hill Collection HD ICO Collection HD Yakuza HD Collection the answer |
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Member
(07-19-2012, 02:00 PM)
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#799
Should've made the new PS3 exactly like Nasne, without the horrendous grill. Looks so much better. |
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Member
(07-19-2012, 06:12 PM)
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#800
Thought this was interesting, but...
Sony has been pulling their Nasne DVR kits from stores before release. Some assumptions as to why is because of a glitch or something. Odd that they can't just patch it, as you'd have to connect it to the internet to work anyway. Maybe there is something else going on? |