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Member
(07-20-2012, 04:17 AM)
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#55
More people need to experience this game, especially the kickass soundtrack! MMM soo good. |
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The Keeper and Holy Guardian of Captain Badass
(07-20-2012, 04:32 AM)
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#57
This looks cool and all, but it looks really easy. He covers most of the screen with those blasts, can destroy enemy bullets, has rapidfire, no ammo limit, and the enemies don't really rush him down much or come in numbers big enough to warrant that fire power. Even the side scrolling shmup level looked pretty free with the scarcity of enemy fire.
I really want to like this, but it looks too easy. Is there a way to play this with ammo limits and one hit of life like Ghosts n Goblins? |
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Member
(07-20-2012, 04:46 AM)
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#58
I played GunLord the other day and it's a really neat little game. Just might be my favourite game from NGDev. Personally, I think the difficulty is just right. You can't just rush in and expect to mow everything down. Oh and there's TONS of stuff to collect in the stages, and quite a bit to explore.
And for those wondering about Sturmwind: I played the beta version, it sucked ass. But most of my complaints could be easily fixed (like the messed up sprite priority and a huge-ass hitbox, stupid weapon system). Looked amazing though. Music varied greatly between boring snoozefest and catchy tunes. |
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Member
(07-20-2012, 04:50 AM)
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#59
You can choose from Original mode or Arcade mode. In Arcade mode you have a timer and you don't get any continues. |
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Member
(07-20-2012, 05:11 AM)
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#60
It's quite odd that Gunlord didn't get a new thread once the DC release came out, in the last few weeks... I mean, there were several prerelease threads, and maybe one around the time of the MVS release, but nothing for the much more accessible Dreamcast release. Odd. Well, at least the game finally has been noticed. And yeah, it's an AMAZING game. This game has to be a serious contender for 2012 Game of the Year, it really does... best homebrew DC game I've played by far.
I only have one complaint, really -- I wish it had a save system. I mean, to save your progress. Yeah, yeah, having to start over every time (with limited continues of course) is in keeping with how most of the classic Turrican games worked, and many action games on the 8 and 16 bit consoles too of course, but... I never liked that design. I like being able to save progress. I'm not asking for much; really, all I'd want is a level select that unlocks levels as you reach them. I think that'd be perfect. It's really too bad that the game doesn't have that. As it is, the game requires a quite significant time commitment, and you have to play through the whole thing to get to any one level you liked. Also, the game has a minor bug in that it does NOT tell you if it didn't save, because the card in slot A1 (the only one the game looks at, it doesn't support the other slots) is full and there isn't a Gunlord file on the card. If that's the case, the game simply won't save your score, without any kind of warning message or anything. And there's no option to save it if you do put the right card in, too, unless you play through another game or something. It's a little annoying. So yeah, make sure you have the right card in when you turn on the game. It's a fairly minor issue though, and in every other way the game is exceptional. The graphics, music, and gameplay are all outstanding. Yes, in all three ways the game clones Turrican, but hey, why not copy from some of the best? Trying to be like some of the best action/platform games ever is a good thing. And the game does have a few new ideas, it's not entirely a clone. Make no mistake though, NG Dev Team's goal here was to make a game that looked, played, and sounded like something Factor 5 could have made in the mid '90s. I'd say they succeeded, though the music, while great, isn't quite Chris Huelsbeck amazing. Still, it's pretty good.
But yes, Gunlord is a very challenging game. First, while you have infinite continues on the Neo-Geo (note that this version costs $400-$500, as usual for new Neo-Geo games), on the Dreamcast you only have three continues. The game has nine levels too, and you only have three hit points. In the Turrican games that Gunlord clones you have a larger health bar than that and can take more than three hits for sure, so this game's a bit tougher in that regard. It does add diagonal firing, on the other hand, which is great, but still, you do have only three hits. And don't expect to be able to save, either. The only thing Gunlord saves is your high scores and controller configuration; otherwise, you're playing it in one sitting, and once you get game over, you start over from the beginning. It's very oldschool in that regard. There are no difficulty level choices either. And beyond that, Gunlord has nine levels, most of which are huge, long levels. This is NOT a short game compared to other 8 and 16 bit titles. The levels were inspired by Turrican 2 above everything else (with some influence from the three from Factor 5 as well), and it shows. The game has Factor 5 Turrican style (that is, Super/Mega Turrican-inspired visuals, weapons, and effects), but the size of the levels is more like Turrican 2 than any of those. Maybe calling them something in between Super Turrican and Turrican 2 might be about right. The bosses are no pushover, either. No, Gunlord is a difficult game. It'll take some time, and a lot of replay and memorization, to get through.
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Last edited by A Black Falcon; 07-20-2012 at 06:27 AM.
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It's driving me mad
(07-20-2012, 06:17 AM)
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#62
I was going to make an |OT| but I'm too laze to jump through all the hoops you need to these days to make a |OT| on GAF.
Although I do like my title, "Gunlord |OT| does what Turri-can't". |
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Member
(07-20-2012, 06:26 AM)
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#64
I have to guess that the Last Hope NGCD version must have sold badly, or something, because yeah, their last two games have been just Neo-Geo and Dreamcast, no NGCD.
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Member
(07-20-2012, 06:35 AM)
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#65
Good to hear that the game is great A Black Falcon.
Honestly, I've picked up all of these "recent" DC released except Fast Striker and most are just average. Kind of buy them out of support...even to the extent of doing the ReDux kickstarter. But Gunlord actually looks pretty decent. Should I get Fast Striker? Kinda been putting it off. |
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Member
(07-20-2012, 06:41 AM)
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#67
It's not homebrew. These guys do it for a living. Call it doujin if you want, but it is a commercial product. I'm just saying that because THE and RHE flip their kill switch if you call their games homebrew. ;)
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(07-20-2012, 06:46 AM)
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#68
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Member
(07-20-2012, 06:54 AM)
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#69
As for Fast Striker, I have some interest in the game, but I know it's bullet-hell style, and I always have liked traditional 8/16-bit style shmups more than bullet-hell games...
However, on a somewhat related note (though I know it's not by NG.Dev-Team, their games don't have modern-gen ports) it is kind of disappointing that that Rush Rush Rally Racing WiiWare port only ever released in Europe. I know the game has some issues -- most notably I really dislike how fast it is versus how far you can see, this makes it a game of pure memorization a lot of the time, and while I liek topdown racing games, I like them best when you can actually see the turns coming, and don't have to memorize EVERYTHING like in this, or the Game Boy version of Micro Machines 2, or stuff like that. Anyway though despite that for a cheap price on WiiWar it'd be fun to have that version of too... but no, Europe only. Ah well. |
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Member
(07-20-2012, 09:46 AM)
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#72
Yeah. Right. Will settle for DC, but their point on not having a digital release is ludicrous after all the praise for Minis you hear from devs. Let's just say they don't want to lessen the collectibility value of this stuff for guys who are cool with forking out briefcases full o dough in airports. Not really an approach I like. |
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Member
(07-20-2012, 09:51 AM)
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#73
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Member
(07-20-2012, 11:32 AM)
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#74
I was under the impression this game would have a Neo Geo CD version. Am I remembering the details wrong or has it been quietly shelved? Probably the former, as I see no mention of a Neo Geo CD version of any of their games on their website.
I own a Dreamcast (actually more than one) but I'd much rather play this on Neo Geo. And keeping the Neo Geo CD and a few games around is much more convenient than doing the same with AES.
Last edited by Boerseun; 07-20-2012 at 11:38 AM.
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Member
(07-20-2012, 06:34 PM)
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#76
Neo Geo games have always been $200-$500 for new games. They're just pricing it about where the usual price for that system is. And those gigantic carts cost a lot to make.
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Last edited by A Black Falcon; 07-20-2012 at 06:37 PM.
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Member
(07-21-2012, 08:41 PM)
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#77
I've found an answer as to why the game doesn't have a Neo Geo CD version.
Neo Geo CD FAQ
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That explains why many of the later Neo Geo games didn't make it to the format. The following two pieces of information is something else I found interesting.
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Last edited by Boerseun; 07-21-2012 at 09:06 PM.
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Member
(07-22-2012, 04:12 AM)
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#78
That's Super Fighter Team, of Beggar Prince / Legend of Wukong / Star Odyssey 'fame'.
They obviously scrapped their Neo Geo CD plans. http://www.superfighter.com/ And I believe NG:DEV.TEAM stated that GunLord could never have a Neo Geo CD version because it would have to stop and load every minute or two. |
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Member
(07-22-2012, 04:35 PM)
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#79
Is it safe to assume that Super Fighter team has nothing in common with the Super Fighter PC game that came out in 1993? Or was that the game they were planning on porting to Neo Geo CD? I downloaded the Super Fighter game from an abandonware site. It's simply awful. A port would have made no sense at all. |
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Member
(07-22-2012, 07:39 PM)
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#81
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And no, of course Super Fighter Team didn't make Super Fighter; the game's Taiwanese. SFT is a group by a guy who liked that game, and who has mostly released translations of Taiwanese Genesis games such as Beggar Prince and The Legend of Wukong. He's branched out more recently with the French-developed original (ie homebrew) Lynx game Zaku, and now is doing a release of an unreleased mid '90s SNES run & gun game, also from France I believe. I'm pretty sure that the guy who runs SFT is, however, American. Oh, and Sango Fighter, which is also available from the SFT website, the other older DOS fighting game from Taiwan, is a much better game than Super Fighter. That one's actually fun. You make the carts with fairly substantial sums of money, essentially. They have to get everything made specially, can't buy those off the shelf for sure. That's why they then cost so much to buy. |
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Member
(07-22-2012, 09:52 PM)
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#82
So then, how many GAFfers have bought themselves AES copies of Gun Lord? The game looks so awesome. I'm having a terrible time resisting the temptation.
2. The abandonware site only had the download link, no information. |
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Junior Member
(08-02-2012, 08:10 AM)
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#86
Not to port beg, or anything , but an XBLA or some other release would be good to ensure, well they make some money for all the work put into this, I can understand the appeal in the game, I just think for a wider audience, release it on more devices
but I do own a DC, ahh dammit will I buy this?? I dunno.. looks good in an oldschool way. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(08-07-2012, 12:12 PM)
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#88
It feels so good to load up a brand new game on the Dreamcast. It's been far too long since I've had that experience.
Game is absolutely fantastic thus far. Love the visual style, soundtrack, and gameplay. It's challenging, but not in the way that you feel overwhelmed. Haven't made much progress yet but I'm enjoying the experience. I noticed that Hardcoregaming101 reported that the Dreamcast version is upscaled but 480p but this is rubbish. The game absolutely outputs native 240p and looks absolutely stunning. |
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Member
(08-07-2012, 01:15 PM)
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#89
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Member
(08-07-2012, 06:27 PM)
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#91
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