To Far Away Times
Member
(03-15-2012, 04:12 AM)

To Far Away Times's Avatar
#51

Hell of a choice for the platforms. Dreamcast and Neogeo? Awesome.
Yes Boss!
Member
(07-20-2012, 03:34 AM)

Yes Boss!'s Avatar
#52

Seems like NCSX is finally shipping this tomorrow, they charged my card. Christ, it has been out in Europe and Japan for a few weeks already.
THACHITS
Member
(07-20-2012, 03:44 AM)

THACHITS's Avatar
#53

Holy shit this looks awesome. Hope to hear some impressions, since I'm definitely interested in picking this up
abstract alien
baby dolphin -> sun
it's the only way
(07-20-2012, 04:07 AM)

abstract alien's Avatar
#54

I know port begging is not accepted, but this really needs to hit some download services immediately...
SkyMasterson
Member
(07-20-2012, 04:17 AM)

SkyMasterson's Avatar
#55

Originally Posted by abstract alien: View Post
I know port begging is not accepted, but this really needs to hit some download services immediately...
I agree and I own the DC version. This game needs a save feature badly.

More people need to experience this game, especially the kickass soundtrack! MMM soo good.
ChosenPredator
Member
(07-20-2012, 04:29 AM)

ChosenPredator's Avatar
#56

is this game for PC or is it for dreamcast and neo geo...? I click on the purchase area but I am confused what it is.

damn nevermind...wish it was for PC too.
Last edited by ChosenPredator; 07-20-2012 at 04:33 AM.
shaowebb
The Keeper and Holy Guardian of Captain Badass
(07-20-2012, 04:32 AM)

shaowebb's Avatar
#57

This looks cool and all, but it looks really easy. He covers most of the screen with those blasts, can destroy enemy bullets, has rapidfire, no ammo limit, and the enemies don't really rush him down much or come in numbers big enough to warrant that fire power. Even the side scrolling shmup level looked pretty free with the scarcity of enemy fire.

I really want to like this, but it looks too easy. Is there a way to play this with ammo limits and one hit of life like Ghosts n Goblins?
Jockel
Member
(07-20-2012, 04:46 AM)

Jockel's Avatar
#58

I played GunLord the other day and it's a really neat little game. Just might be my favourite game from NGDev. Personally, I think the difficulty is just right. You can't just rush in and expect to mow everything down. Oh and there's TONS of stuff to collect in the stages, and quite a bit to explore.

And for those wondering about Sturmwind: I played the beta version, it sucked ass. But most of my complaints could be easily fixed (like the messed up sprite priority and a huge-ass hitbox, stupid weapon system). Looked amazing though. Music varied greatly between boring snoozefest and catchy tunes.
SkyMasterson
Member
(07-20-2012, 04:50 AM)

SkyMasterson's Avatar
#59

Originally Posted by shaowebb: View Post
This looks cool and all, but it looks really easy. He covers most of the screen with those blasts, can destroy enemy bullets, has rapidfire, no ammo limit, and the enemies don't really rush him down much or come in numbers big enough to warrant that fire power. Even the side scrolling shmup level looked pretty free with the scarcity of enemy fire.

I really want to like this, but it looks too easy. Is there a way to play this with ammo limits and one hit of life like Ghosts n Goblins?
Eh it's not as easy as it looks.

You can choose from Original mode or Arcade mode. In Arcade mode you have a timer and you don't get any continues.
A Black Falcon
Member
(07-20-2012, 05:11 AM)

A Black Falcon's Avatar
#60

It's quite odd that Gunlord didn't get a new thread once the DC release came out, in the last few weeks... I mean, there were several prerelease threads, and maybe one around the time of the MVS release, but nothing for the much more accessible Dreamcast release. Odd. Well, at least the game finally has been noticed. And yeah, it's an AMAZING game. This game has to be a serious contender for 2012 Game of the Year, it really does... best homebrew DC game I've played by far.

I only have one complaint, really -- I wish it had a save system. I mean, to save your progress. Yeah, yeah, having to start over every time (with limited continues of course) is in keeping with how most of the classic Turrican games worked, and many action games on the 8 and 16 bit consoles too of course, but... I never liked that design. I like being able to save progress. I'm not asking for much; really, all I'd want is a level select that unlocks levels as you reach them. I think that'd be perfect. It's really too bad that the game doesn't have that. As it is, the game requires a quite significant time commitment, and you have to play through the whole thing to get to any one level you liked.

Also, the game has a minor bug in that it does NOT tell you if it didn't save, because the card in slot A1 (the only one the game looks at, it doesn't support the other slots) is full and there isn't a Gunlord file on the card. If that's the case, the game simply won't save your score, without any kind of warning message or anything. And there's no option to save it if you do put the right card in, too, unless you play through another game or something. It's a little annoying. So yeah, make sure you have the right card in when you turn on the game. It's a fairly minor issue though, and in every other way the game is exceptional. The graphics, music, and gameplay are all outstanding. Yes, in all three ways the game clones Turrican, but hey, why not copy from some of the best? Trying to be like some of the best action/platform games ever is a good thing. And the game does have a few new ideas, it's not entirely a clone. Make no mistake though, NG Dev Team's goal here was to make a game that looked, played, and sounded like something Factor 5 could have made in the mid '90s. I'd say they succeeded, though the music, while great, isn't quite Chris Huelsbeck amazing. Still, it's pretty good.

Originally Posted by shaowebb: View Post
This looks cool and all, but it looks really easy. He covers most of the screen with those blasts, can destroy enemy bullets, has rapidfire, no ammo limit, and the enemies don't really rush him down much or come in numbers big enough to warrant that fire power. Even the side scrolling shmup level looked pretty free with the scarcity of enemy fire.

I really want to like this, but it looks too easy. Is there a way to play this with ammo limits and one hit of life like Ghosts n Goblins?
You've never played Turrican 1 or 2, have you... if you had, you wouldn't be saying that. Super Turrican and Mega Turrican were a bit easier, but the last one, Super Turrican 2, was pretty hard again. It's not an easy series. (Remeber, Gunlord is a Turrican clone)

But yes, Gunlord is a very challenging game. First, while you have infinite continues on the Neo-Geo (note that this version costs $400-$500, as usual for new Neo-Geo games), on the Dreamcast you only have three continues. The game has nine levels too, and you only have three hit points. In the Turrican games that Gunlord clones you have a larger health bar than that and can take more than three hits for sure, so this game's a bit tougher in that regard. It does add diagonal firing, on the other hand, which is great, but still, you do have only three hits.

And don't expect to be able to save, either. The only thing Gunlord saves is your high scores and controller configuration; otherwise, you're playing it in one sitting, and once you get game over, you start over from the beginning. It's very oldschool in that regard. There are no difficulty level choices either.

And beyond that, Gunlord has nine levels, most of which are huge, long levels. This is NOT a short game compared to other 8 and 16 bit titles. The levels were inspired by Turrican 2 above everything else (with some influence from the three from Factor 5 as well), and it shows. The game has Factor 5 Turrican style (that is, Super/Mega Turrican-inspired visuals, weapons, and effects), but the size of the levels is more like Turrican 2 than any of those. Maybe calling them something in between Super Turrican and Turrican 2 might be about right. The bosses are no pushover, either. No, Gunlord is a difficult game. It'll take some time, and a lot of replay and memorization, to get through.

Originally Posted by Jockel: View Post
I played GunLord the other day and it's a really neat little game. Just might be my favourite game from NGDev. Personally, I think the difficulty is just right. You can't just rush in and expect to mow everything down. Oh and there's TONS of stuff to collect in the stages, and quite a bit to explore.
I haven't played Fast Striker, but yeah, Last Hope... eh. I mean, I love R-Type, but both Last Hope and Dux... I didn't think they were as good as R-Type.

Quote:
And for those wondering about Sturmwind: I played the beta version, it sucked ass. But most of my complaints could be easily fixed (like the messed up sprite priority and a huge-ass hitbox, stupid weapon system). Looked amazing though. Music varied greatly between boring snoozefest and catchy tunes.
I assume the gameplay issues are why it's been repeatedly delayed, then. Hopefully whenver it's finished, the game plays as good as it looks... because yeah, it looks amazing.
Last edited by A Black Falcon; 07-20-2012 at 06:27 AM.
Teknoman
Little Big NeoContra
(07-20-2012, 05:33 AM)

Teknoman's Avatar
#61

Would have been nice if they made a Neo Geo CD version :P


In all seriousness though, the Dreamcast version would be about 30-40 in U.S. dollars?
GhostSeed
(07-20-2012, 06:17 AM)

GhostSeed's Avatar
#62

I was going to make an |OT| but I'm too laze to jump through all the hoops you need to these days to make a |OT| on GAF.
Although I do like my title, "Gunlord |OT| does what Turri-can't".
xJavonta
Member
(07-20-2012, 06:18 AM)

xJavonta's Avatar
#63

Looks sick, I need to get a VGA cable for my Dreamcast. That Coax cable isn't cutting it anymore.
A Black Falcon
Member
(07-20-2012, 06:26 AM)

A Black Falcon's Avatar
#64

Originally Posted by Teknoman: View Post
Would have been nice if they made a Neo Geo CD version :P
I have to guess that the Last Hope NGCD version must have sold badly, or something, because yeah, their last two games have been just Neo-Geo and Dreamcast, no NGCD.

Quote:
In all seriousness though, the Dreamcast version would be about 30-40 in U.S. dollars?
About $40 for the regular version, $50 with the soundtrack.
Yes Boss!
Member
(07-20-2012, 06:35 AM)

Yes Boss!'s Avatar
#65

Good to hear that the game is great A Black Falcon.

Honestly, I've picked up all of these "recent" DC released except Fast Striker and most are just average. Kind of buy them out of support...even to the extent of doing the ReDux kickstarter. But Gunlord actually looks pretty decent.

Should I get Fast Striker? Kinda been putting it off.
Not a Jellyfish
but I am a sheep
(07-20-2012, 06:40 AM)

Not a Jellyfish's Avatar
#66

Looks awesome and has probably already been said but why not port for a steam release and/or a mobile release...current mobile devices that is.
Jockel
Member
(07-20-2012, 06:41 AM)

Jockel's Avatar
#67

Originally Posted by A Black Falcon: View Post
And yeah, it's an AMAZING game. This game has to be a serious contender for 2012 Game of the Year, it really does... best homebrew DC game I've played by far.
It's not homebrew. These guys do it for a living. Call it doujin if you want, but it is a commercial product. I'm just saying that because THE and RHE flip their kill switch if you call their games homebrew. ;)
wsippel
(07-20-2012, 06:46 AM)
#68

Originally Posted by abstract alien: View Post
I know port begging is not accepted, but this really needs to hit some download services immediately...
I guess it might hit the eShop down the road, but that's about it:

Quote:
Low-resolution 16-bit-style games are not popular on [PSN and XBLA] unless they have the 'hipster' feel, and we're not interested in that. Our philosophy is to create modernized old school games and to evolve them slowly. Currently the 3DS is the most interesting mainstream platform for us. People on that platform seem to like 2D titles, and Nintendo is supportive about publishing such games.
http://www.eurogamer.net/articles/20...r-dead-systems
A Black Falcon
Member
(07-20-2012, 06:54 AM)

A Black Falcon's Avatar
#69

Originally Posted by Jockel: View Post
It's not homebrew. These guys do it for a living. Call it doujin if you want, but it is a commercial product. I'm just saying that because THE and RHE flip their kill switch if you call their games homebrew. ;)
They only sell the game on their own website, not anywhere else, and it's an unlicensed console game too... that's not a full retail title. Of course all new games for old consoles are going to be unlicensed, but also, they really are all homebrew... I guess you could also use "indie" or something, though.

Originally Posted by Yes Boss!: View Post
Good to hear that the game is great A Black Falcon.

Honestly, I've picked up all of these "recent" DC released except Fast Striker and most are just average. Kind of buy them out of support...even to the extent of doing the ReDux kickstarter. But Gunlord actually looks pretty decent.

Should I get Fast Striker? Kinda been putting it off.
As I said I haven't played Fast Striker myself, but Gunlord absolutely blows away the other Dreamcast homebrew games I've played... (Last Hope, Dux, Rush Rush Rally Racing). Of course though I love the Turrican series, and did an appreciation thread for it once, but they got the Turrican model right, here. That's definitely an accomplishment.

As for Fast Striker, I have some interest in the game, but I know it's bullet-hell style, and I always have liked traditional 8/16-bit style shmups more than bullet-hell games...

Originally Posted by wsippel: View Post
I guess it might hit the eShop down the road, but that's about it:

http://www.eurogamer.net/articles/20...r-dead-systems
Yeah, I would think that the market for a game like this may or may not exist on the 360 and PS3, and it'd cost a good bit to get the game on those systems, too. I mean, this is a fantastic game, but would people who mostly like modern games like it too?

However, on a somewhat related note (though I know it's not by NG.Dev-Team, their games don't have modern-gen ports) it is kind of disappointing that that Rush Rush Rally Racing WiiWare port only ever released in Europe. I know the game has some issues -- most notably I really dislike how fast it is versus how far you can see, this makes it a game of pure memorization a lot of the time, and while I liek topdown racing games, I like them best when you can actually see the turns coming, and don't have to memorize EVERYTHING like in this, or the Game Boy version of Micro Machines 2, or stuff like that. Anyway though despite that for a cheap price on WiiWar it'd be fun to have that version of too... but no, Europe only. Ah well.
2+2=5
Member
(07-20-2012, 09:34 AM)

2+2=5's Avatar
#70

A turrican clone? I want it!
...
Only for dreamcast and neogeo :(
...
neogeo version costs 319€ :O

Ok i think i'll never play it.
Canis lupus
Member
(07-20-2012, 09:38 AM)

Canis lupus's Avatar
#71

Originally Posted by Genesis Knight: View Post
Dreamcasts are, like, 10 USD a pop.
Not where I live, can't find them under 130 euros.
Varth
Member
(07-20-2012, 09:46 AM)

Varth's Avatar
#72

Originally Posted by 2+2=5: View Post
A turrican clone? I want it!
...
Only for dreamcast and neogeo :(
...
neogeo version costs 319€ :O

Ok i think i'll never play it.
...and 400+ for AES.

Yeah. Right.

Will settle for DC, but their point on not having a digital release is ludicrous after all the praise for Minis you hear from devs. Let's just say they don't want to lessen the collectibility value of this stuff for guys who are cool with forking out briefcases full o dough in airports. Not really an approach I like.
@MUWANdo
Member
(07-20-2012, 09:51 AM)
#73

Originally Posted by Yes Boss!: View Post
Good to hear that the game is great A Black Falcon.

Honestly, I've picked up all of these "recent" DC released except Fast Striker and most are just average. Kind of buy them out of support...even to the extent of doing the ReDux kickstarter. But Gunlord actually looks pretty decent.

Should I get Fast Striker? Kinda been putting it off.
Fast Striker is ugly as sin but it's actually fun to play, unlike Last Hope/Dux which suck balls. There's an iOS version of Fast Striker, isn't there? I guess you could give that a shot.
Boerseun
Member
(07-20-2012, 11:32 AM)

Boerseun's Avatar
#74

I was under the impression this game would have a Neo Geo CD version. Am I remembering the details wrong or has it been quietly shelved? Probably the former, as I see no mention of a Neo Geo CD version of any of their games on their website.

I own a Dreamcast (actually more than one) but I'd much rather play this on Neo Geo. And keeping the Neo Geo CD and a few games around is much more convenient than doing the same with AES.

Originally Posted by A Black Falcon: View Post
However, on a somewhat related note (though I know it's not by NG.Dev-Team, their games don't have modern-gen ports) it is kind of disappointing that that Rush Rush Rally Racing WiiWare port only ever released in Europe. I know the game has some issues -- most notably I really dislike how fast it is versus how far you can see, this makes it a game of pure memorization a lot of the time, and while I liek topdown racing games, I like them best when you can actually see the turns coming, and don't have to memorize EVERYTHING like in this, or the Game Boy version of Micro Machines 2, or stuff like that. Anyway though despite that for a cheap price on WiiWare it'd be fun to have that version of too... but no, Europe only. Ah well.
I thought that was just the type of game it is, similar to Thrash Rally on Neo Geo.
Last edited by Boerseun; 07-20-2012 at 11:38 AM.
Zaventem
Member
(07-20-2012, 11:41 AM)

Zaventem's Avatar
#75

Holy shit this looks great
A Black Falcon
Member
(07-20-2012, 06:34 PM)

A Black Falcon's Avatar
#76

Originally Posted by Varth: View Post
...and 400+ for AES.

Yeah. Right.
Neo Geo games have always been $200-$500 for new games. They're just pricing it about where the usual price for that system is. And those gigantic carts cost a lot to make.

Quote:
Will settle for DC, but their point on not having a digital release is ludicrous after all the praise for Minis you hear from devs. Let's just say they don't want to lessen the collectibility value of this stuff for guys who are cool with forking out briefcases full o dough in airports. Not really an approach I like.
They released an iPad version of Fast Striker, and it didn't do well at all. Read the interview linked above -- they say that they don't think their games would do well on PS3 or 360 download services either, but might do something for the 3DS because they think that's a bit more accepting of games like these.

Originally Posted by Boerseun: View Post
I was under the impression this game would have a Neo Geo CD version. Am I remembering the details wrong or has it been quietly shelved? Probably the former, as I see no mention of a Neo Geo CD version of any of their games on their website.

I own a Dreamcast (actually more than one) but I'd much rather play this on Neo Geo. And keeping the Neo Geo CD and a few games around is much more convenient than doing the same with AES.
It is nice that the Neo-Geo version has no continue limit, but the DC version has a few enhancements... but yeah, a NGCD version would be cool. As I said earlier they seem to have abandoned it, so my guess is that Last Hope NGCD must have sold badly so they aren't trying again or something... I don't know.

Quote:
I thought that was just the type of game it is, similar to Thrash Rally on Neo Geo.
I guess so, but topdown racing games like the first Micro Machines, or RC Pro-Am, or things like that work much better.
Last edited by A Black Falcon; 07-20-2012 at 06:37 PM.
Boerseun
Member
(07-21-2012, 08:41 PM)

Boerseun's Avatar
#77

I've found an answer as to why the game doesn't have a Neo Geo CD version.

Neo Geo CD FAQ

Quote:
1.4. What are the differences between the Neo cart and CD consoles?

While the homecart or MVS system is able to directly address the cart
memory and therefore can display graphics and effects immediately, the
CD system has to load the data first. Initial load times range from 15
to 120 seconds, some games also load between levels, like the King of
Fighters games after King of Fighters 94.

That's why some of the later (and much "bigger" in terms of MBits) games
have cuts in the CD version, objects or animations are missing, etc. This
is due to the amount of data (sprites, backgrounds, etc.) a game displays
at the same time; if it exceeds a total of 7 MB of data which is the
size of the Neo CD's RAM, the CD either has to reload certain data or
the excess data has to be cut in order to fit into the CD RAM.

However, the CD console offers CD-quality audio tracks and has a more
consistent picture quality because unlike the homecart-system, there were
less hardware revisions on the main boards. The picture output, specially
via RGB/Scart, is crystal clear and much better than with some of the
later homecart models.
Note, 7 MB would equal 56 Mb.

That explains why many of the later Neo Geo games didn't make it to the format.

The following two pieces of information is something else I found interesting.

Quote:
1.13. Are there still new CD games coming out?

The development of Neo CD games has been stopped after the release of
King of Fighters 99 and The Last Blade 2 and the console had been officially
declared dead. The current owner of SNK's licenses, SNK/Playmore, has no
intention to re-live the CD system.

However, in 2002, a group of coders announced the release of a new
fighting game for the Neo CD so the future of the console may lie in the
home dev scene; no news about the new game yet, but reportedly, it is
called Super Fighter and had been released for PC back in 1993 but now
should get a NGCD port.
I do not believe I have ever heard of such a game.
Last edited by Boerseun; 07-21-2012 at 09:06 PM.
Genesis Knight
Member
(07-22-2012, 04:12 AM)

Genesis Knight's Avatar
#78

Originally Posted by Boerseun: View Post
I do not believe I have ever heard of such a game.
That's Super Fighter Team, of Beggar Prince / Legend of Wukong / Star Odyssey 'fame'.

They obviously scrapped their Neo Geo CD plans.

http://www.superfighter.com/

And I believe NG:DEV.TEAM stated that GunLord could never have a Neo Geo CD version because it would have to stop and load every minute or two.
Boerseun
Member
(07-22-2012, 04:35 PM)

Boerseun's Avatar
#79

Originally Posted by Genesis Knight: View Post
That's Super Fighter Team, of Beggar Prince / Legend of Wukong / Star Odyssey 'fame'.

They obviously scrapped their Neo Geo CD plans.

http://www.superfighter.com/

And I believe NG:DEV.TEAM stated that GunLord could never have a Neo Geo CD version because it would have to stop and load every minute or two.
Thanks for the link!

Is it safe to assume that Super Fighter team has nothing in common with the Super Fighter PC game that came out in 1993? Or was that the game they were planning on porting to Neo Geo CD?

I downloaded the Super Fighter game from an abandonware site. It's simply awful. A port would have made no sense at all.
jett
Member
(07-22-2012, 05:05 PM)

jett's Avatar
#80

Neo Geo release? Man that's dedication. How do they even make the carts? This game looks really good, a love letter to Turrican. Too bad my Dreamcast doesn't work properly and I certainly don't have a Neo Geo LOL.
A Black Falcon
Member
(07-22-2012, 07:39 PM)

A Black Falcon's Avatar
#81

Originally Posted by Boerseun: View Post
Thanks for the link!

Is it safe to assume that Super Fighter team has nothing in common with the Super Fighter PC game that came out in 1993? Or was that the game they were planning on porting to Neo Geo CD?
Um, as was already said, no, they're probably not still working on an NGCD version of Super Fighter. That was really old news.

Quote:
I downloaded the Super Fighter game from an abandonware site. It's simply awful. A port would have made no sense at all.
... Why did you go to an abandonware site when Super Fighter is available, for free download, from the Super Fighter Team website which was linked in the post you quoted? Did you read anything there at all?

And no, of course Super Fighter Team didn't make Super Fighter; the game's Taiwanese. SFT is a group by a guy who liked that game, and who has mostly released translations of Taiwanese Genesis games such as Beggar Prince and The Legend of Wukong. He's branched out more recently with the French-developed original (ie homebrew) Lynx game Zaku, and now is doing a release of an unreleased mid '90s SNES run & gun game, also from France I believe. I'm pretty sure that the guy who runs SFT is, however, American.

Oh, and Sango Fighter, which is also available from the SFT website, the other older DOS fighting game from Taiwan, is a much better game than Super Fighter. That one's actually fun.

Originally Posted by jett: View Post
Neo Geo release? Man that's dedication. How do they even make the carts? This game looks really good, a love letter to Turrican. Too bad my Dreamcast doesn't work properly and I certainly don't have a Neo Geo LOL.
You make the carts with fairly substantial sums of money, essentially. They have to get everything made specially, can't buy those off the shelf for sure. That's why they then cost so much to buy.
Boerseun
Member
(07-22-2012, 09:52 PM)

Boerseun's Avatar
#82

So then, how many GAFfers have bought themselves AES copies of Gun Lord? The game looks so awesome. I'm having a terrible time resisting the temptation.

Originally Posted by A Black Falcon: View Post
Um, as was already said, no, they're probably not still working on an NGCD version of Super Fighter. That was really old news.
I'm not sure what the first line here is in answer to. I was asking about the relationship between Super Fighter (the game) and Super Fighter (the team). The rest of your post cleared it up, thanks.

Originally Posted by A Black Falcon: View Post
... Why did you go to an abandonware site when Super Fighter is available, for free download, from the Super Fighter Team website which was linked in the post you quoted? Did you read anything there at all?
1. The Super Fighter Team website link to the game is/was dead.
2. The abandonware site only had the download link, no information.
lilralphie
Junior Member
(07-23-2012, 04:57 PM)

lilralphie's Avatar
#83

Originally Posted by Boerseun: View Post
So then, how many GAFfers have bought themselves AES copies of Gun Lord? The game looks so awesome. I'm having a terrible time resisting the temptation.
I preordered. Not out yet.
Seik
Member
(07-23-2012, 05:00 PM)

Seik's Avatar
#84

Oh snap...this is tempting...

I can read that the soundtrack is good, is it worth calling the game w/soundtrack?
StormwatchGR
Junior Member
(08-02-2012, 07:45 AM)

StormwatchGR's Avatar
#85

Awesome game!!!
jufonuk
Junior Member
(08-02-2012, 08:10 AM)

jufonuk's Avatar
#86

Not to port beg, or anything , but an XBLA or some other release would be good to ensure, well they make some money for all the work put into this, I can understand the appeal in the game, I just think for a wider audience, release it on more devices

but I do own a DC, ahh dammit will I buy this?? I dunno.. looks good in an oldschool way.
Yes Boss!
Member
(08-02-2012, 09:38 AM)

Yes Boss!'s Avatar
#87

Played this game a bit today. Really awesome. Easily the best of the recent DC games.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(08-07-2012, 12:12 PM)

dark10x's Avatar
#88

It feels so good to load up a brand new game on the Dreamcast. It's been far too long since I've had that experience.

Game is absolutely fantastic thus far. Love the visual style, soundtrack, and gameplay. It's challenging, but not in the way that you feel overwhelmed. Haven't made much progress yet but I'm enjoying the experience.

I noticed that Hardcoregaming101 reported that the Dreamcast version is upscaled but 480p but this is rubbish. The game absolutely outputs native 240p and looks absolutely stunning.

Genesis Knight
Member
(08-07-2012, 01:15 PM)

Genesis Knight's Avatar
#89

You should let them know.

http://hg101.proboards.com/index.cgi...ay&thread=9407
Cow Mengde
Junior Member
(08-07-2012, 06:24 PM)

Cow Mengde's Avatar
#90

Any reviews of this game?
Sir_Crocodile
Member
(08-07-2012, 06:27 PM)

Sir_Crocodile's Avatar
#91

Originally Posted by Cow Mengde: View Post
Any reviews of this game?
http://www.metro.co.uk/tech/games/90...ike-a-turrican

http://www.eurogamer.net/articles/20...gunlord-review