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Member
(07-23-2012, 05:41 PM)
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Like someone said, KZ2 is a heavy game, so if Radec feels a bit heavy, then I think it fits in with the game world he's coming from. As I stated before, Kratos and Sly were fast. Sly especially. Almost overwhelmingly so. |
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Member
(07-23-2012, 06:43 PM)
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I whole-heartedly agree with your points CC. I want this game to be so much more, to be everything it can be. I understand the build is still early and not as polished as what we will see at launch but still.. October is getting very close.
The current (Comiccon) character select screen is a bit better but it's still so damn generic. I've noticed that characters are a bit more audible now, like I heard Drake making quips after KOing someone, but I think I remember it was the same quip every time. Hopefully they build upon that and make them all more audible and memorable. I still don't really hear or notice any death screams though, something definitely missing from All-Stars. This is one thing that really gets me into a fighting game, having awesome and memorable characters that not only kick butt but also audibly sound awesome. That FALCON PUNCH reference really reminded me of one of the reasons why SSB was so awesome. If you hear that, you know to watch out. In All-Stars, there isn't really much so far in the audio department other than their spawning sound, which seems to always sound the same as well. I can understand the first year or so was probably planning and such, figuring out how their core mechanics will work. Who knows when they decided on the super only KO system, but clearly most of this game's development was focused on gameplay and not aesthetics. As much as we want it to look and sound awesome like SSB does, for now we can only hope they're going to come through with that part of the package. Clearly, the gameplay works and is fun. We just want it to look and sound fun too.
Last edited by Schobeleth; 07-23-2012 at 06:48 PM.
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Member
(07-23-2012, 07:12 PM)
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nah but you do get white lighting |
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Member
(07-23-2012, 07:19 PM)
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For instance ever since the new characters have been announced I have seen a new hitspark it can be seen when Jak uses the Arc Welder and Needle Lazer and Cole uses the Amp. While I know this is just one thing in comparison to a list of many things that need to be added it just makes me more confident that they will be before release. Like right now if I can make an assumption of what Superbot is working on at this moment I would say it is this very thing. They got the gameplay down and I'm sure they have mostly all the characters that they haven't announced designed and in the game to a near final state. Now is just adding the polish; voicework, sfx, subtleties, etc. I also assume most of the dev time has gone into the legal stuff, arcade mode, training, trial modes and whatever else we haven't been shown
Last edited by SSReborn; 07-23-2012 at 07:34 PM.
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And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
(07-23-2012, 08:01 PM)
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I care about the whole package.
Game menus, logos, fonts, sound, and many other design choices are all components of that whole. It can make the difference between "good enough" and "exceptional." Superbot has encouraged fans to voice constructive critiques in hopes of achieving the latter. |
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Member
(07-23-2012, 09:02 PM)
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I'm not a big fighting game person. I enjoy MvC and Virtua Fighter, but I'm not this fg guru. With that said, my approach when playing PBR was to utilize "stick and move." My goal was to avoid taking damage as much as possible, so I wasn't feeding the other players AP. I used a mix of evading and minimal blocking (I usually forgot block was there, but that's because I'm generally not a defensive minded fighter in these games). I'd notice other players trying to cram together, and I'd use that to my advantage, rushing in, taking a few jabs at them, retreating, then, when I built up enough meter for a Level 1, I'd execute it. Since Kratos' level 1 is a sword swipe, I could take out one or more people if I timed it right. This wasn't until my 3rd round, and the game started to click with me. I don't think it feels like Smash Bros at all when you look at the core gameplay mechanics, and what they are both trying to accomplish with those mechanics. I actually really enjoy the Super KO mechanic. I also enjoy the percentage mechanic in Smash. PBR is definitely pushing for more aggressive gameplay sessions, but there is depth enough in the battle system to have some real competitive, back and forth between skilled players. Most of the people at events like E3 aren't going to be the best at a game they just got their hands on. It's like trying to blame Street Fighter when a bunch of people unfamiliar with it keep doing punches and kicks, and the occasional fireball. I'm really interested in seeing more videos of skilled PBR players going at it. 2 v 2 and 1 v 1 battles will be very cool to watch then. |
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Member
(07-23-2012, 09:35 PM)
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It's just kinda sterile. Not a big deal but it would help if it had more character.
We've hardly seen any UI stuff and it's out of context from other menus and such so it's hard to judge though. If it's even indicative of the final menus at all.
Last edited by SmithnCo; 07-23-2012 at 09:57 PM.
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(07-23-2012, 11:35 PM)
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Member
(07-23-2012, 11:37 PM)
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But, I don't think anything we've seen is final, there is NO WAY that is the final character select screen. Lol. I just don't see it. And I hope all these early builds we've seen aren't too close to the final thing. Especially some of the sound effects. Say what you want about Brawl, I personally love it, but some of the production values were pretty high up there. Especially for a Wii game. |
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Junior Member
(07-23-2012, 11:38 PM)
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!
#11773
Been reading a lot of great feedback in this thread as usual. Keep it going!
RE: Combos! Hitstun is static in PASBR, so combos are consistent given positioning and situation, though of course most attacks will produce a different reaction if connected on an aerial opponent. Some attacks are cancelable, some will chain together, and others can be linked together, all of which serve as a foundation for the combo system. Adding to this are launcher-type attacks, juggles, throws, wall bounces, and crumples/dizzies, among other things. Furthermore, some characters are combo-heavy while others not so much, so if you're not a combo person, don't fret! We got you! Clock |
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(07-23-2012, 11:41 PM)
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Member
(07-23-2012, 11:43 PM)
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Banned
(07-23-2012, 11:44 PM)
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Member
(07-23-2012, 11:45 PM)
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where's crash at, bro?
Last edited by Drencrom; 07-24-2012 at 12:09 AM.
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Member
(07-23-2012, 11:50 PM)
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Quote:
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Last edited by Napalm_Frank; 07-24-2012 at 12:00 AM.
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Member
(07-23-2012, 11:54 PM)
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Last edited by SpinDasher; 07-23-2012 at 11:54 PM.
Reason: mispelling
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Member
(07-23-2012, 11:57 PM)
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Omar told us that pre-EVO and I'm just getting impatient :D. Sure Cole and Jak were cool to actually see and all but c'mon. Gamescom is 3 weeks awayyyyyy.
Quote:
There is also the fire hitspark for Radec flamethrower, BD plasmids, Kratos blades and Sweet Tooth fire breath. You can see it in the combo video.
Last edited by Napalm_Frank; 07-24-2012 at 12:18 AM.
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Member
(07-24-2012, 12:08 AM)
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Junior Member
(07-24-2012, 12:22 AM)
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All they need to do to spruce up the character select screen is use this music
http://www.youtube.com/watch?v=NNrsbLKG2gY |
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Junior Member
(07-24-2012, 12:31 AM)
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Clock |
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Member
(07-24-2012, 12:34 AM)
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and one more thing Omar said that there will be an interesting OST what do you have in plan currently? Remixs or some new stuff? |
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Banned
(07-24-2012, 12:36 AM)
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A Dizzy is when you hit your opponent with so much damage that it "dizzies" your opponent. Good things for any fighting game person. :3 |
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Member
(07-24-2012, 12:43 AM)
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Can u tell me about my comments regarding features like stat tracking, and stuff like that? I'm curious about the surrounding features that could enrich the game. Also, give us more hints about anythin, plox? |
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Member
(07-24-2012, 12:45 AM)
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I guess a better question would be whether or not we're going to have a bunch of options to play around with.
Last edited by Fancy Corndog; 07-24-2012 at 12:47 AM.
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