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(07-23-2012, 07:36 AM)
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#401
People calling out the "jank" need to keep things in perspective. This game is doing way more than the Batman games in terms of mechanics, so of course the combat won't look AS good. Also keep in mind that EVERYONE aside from devs in pre-release footage is terrible. It'll probably play a lot better when people who know what they're doing get their hands on it.
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Junior Member
(07-23-2012, 02:53 PM)
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#402
47 minutes gameplay:
http://www.youtube.com/watch?v=fQhzO-vknH0
Source: http://forums.sleepingdogs.net/viewt...38ae6ca0#p6580 |
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Member
(07-23-2012, 03:05 PM)
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#403
Gamerzines: "Five things we love about Sleeping dogs, and a couple we don't"
Some excerpts: "It’s fair to say you’ll unload a fair number of bullets during your stay in Hong Kong but it’s far more satisfying to engage in Sleeping Dogs’ thoroughly realised hand-to-hand combat than poking your head out of cover." "The last time we saw a game capture the essence of Hong Kong quite so magnificently was when we jogged through the streets of Shenmue 2′s 1980-era districts." "Sleeping Dogs’ free-flowing combat is really just the tip of the iceberg. Missions can go from gunfights, to punch ups, to car chases in a matter of moments taking cue from all manner of asian action cinema." "Being an undercover cop comes with its perks, one of those being the nifty mobile that Wei carries around. It works a lot like Niko Bellic’s phone did in Grand Theft Auto IV but without having Cousin Roman ringing every five minutes." A negative (this one I can easily overlook, as I would not want a game like this to take itself too seriously all the time): "While Grand Theft Auto has mostly managed to keep its tongue in its cheek when it comes to joking around, Sleeping Dogs feels to be uncomfortably forced and needlessly immature." Full preview here: http://www.gamerzines.com/playstation/sleeping.html |
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Banned
(07-23-2012, 03:10 PM)
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#404
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Member
(07-23-2012, 04:27 PM)
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#406
And agreed on all that your wrote about variety which includes the jank ass combat. Got to keep the jank nice and wrapped up with good stuff, deep gameplay can soak up a great deal of jank. But NO quarter will be given to the game if your last sentence comes true:) Back to janky jank jank Dragons Dogma.
Last edited by Karak; 07-23-2012 at 04:33 PM.
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Member
(07-23-2012, 05:46 PM)
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#407
The graphics are brilliant. Especially the cars and the cocks in the cock fight. |
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(07-23-2012, 06:09 PM)
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#408
lulz defense force? Silly Gaf is silly. I was merely pointing out that, yeah the combat isn't going to look as spit shine polished as something like Batman due to this game having 3 distinct gameplay areas- hand to hand, shooting, and driving- plus all the stuff in between. It's just something to keep in mind as people criticize the footage in comparison to other more focused titles.
Last edited by Net_Wrecker; 07-23-2012 at 06:57 PM.
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(07-23-2012, 06:19 PM)
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#409
Quote:
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Member
(07-23-2012, 07:32 PM)
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#413
Honestly, I feel the same way. Everything in this game just looks really unpolished, as if they tried to do to much. I will still probably get the game anyway, because the setting is fantastic, but I can't shake the feeling the game itself will be nothing more than average. I do hope I'm proven wrong.
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downloading Angry Birds
(07-23-2012, 07:33 PM)
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#414
I'll reserve judgement until release as combat in most open world games is an afterthought but Batman's combat was pretty terrible. Press A to awesome automated BS doesn't constitute good gameplay no matter how pretty it looks.
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Banned
(07-23-2012, 07:36 PM)
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#415
You must not have done any of the combat challenges. Everyone says that until they try those.
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Banned
(07-23-2012, 07:53 PM)
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#416
I guess people will know it's smooth and slick, when they actually get their hands on it and play, it's different watching someone play then doing it yourself, but yeah I preordered the living hell out of this game and I am ready to enjoy it then focus on the flaws cause that will distract me from having fun with it.
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Member
(07-24-2012, 12:14 AM)
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#418
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Member
(07-24-2012, 02:30 AM)
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#422
It doesn't look ANYTHING like Batman either in combat I mean. So that seems odd that they compare it. I got to talk to 2 people today who played it and their impressions were identify to one another, combat IS janky but seems to have a lot of depth, pretty much matches whats going on in the videos. We will see if that can hold me after we see the review build. I am still planning on getting it but am going to hold off rather than leaping instantly like I originally planned. I am a True Crime fan even more than the GTA games. So horrid jank is something I can get accustomed to and if its NOT horrid all the better.
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blow in her face and
she'll follow you anywhere (07-24-2012, 04:09 AM)
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#425
Second....umm, GTA is in the conversation if you want to talk about TC lol. |
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(07-24-2012, 04:35 AM)
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#426
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Member
(07-24-2012, 10:38 AM)
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#429
- There's a safehouse, possibly more than just one. - In your Safehouse, you'll have a TV that can tap into street survelliance cams to monitor the city. These cams are spread across the city and can be unlocked/hacked once you find one. - You can place arrest orders through them, the commentator isnt quite sure what they'll be used for yet. - Tons of upgrades/perks and in-game achievements(headshots, longest clean drive etc. etc.). Cop upgrades (quicker car theft, obtaining keys to pop police car trunks for firearms), Triad upgrades(attack while sprinting, faster recovery from falling), Melee upgrades(techniques and combos = different from the other upgrades as you need shrine statues unlock these), Face advantages (more health from food, discounts on clothes & cars) and health upgrades. - Looks like you can buy furniture to decorate your safehouse at certain places? example shown was a karaoke club. Seems like its GTAIV with RPG-like upgrades and yakuza elements and some new original stuff. |
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Junior Member
(07-24-2012, 11:18 AM)
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#433
The term seems to have woven its way into the gaming vernacular recently; I've seen more and more games journalists use it (colloquially for the most part, I've rarely seen it in a proper article). I think it's a horrid term personally, but it's basically the opposite of "tight" (another overused gaming buzzword), and can mean anything from being unresponsive to aesthetically awkward.
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Member
(07-24-2012, 12:28 PM)
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#436
Quote:
How am I supposed to know what button to press to shoot stuff? How am I supposed to know what to do to walk left and right? And how to aim? There are so few games out there, noone will figure it out. Worst game of the year confirmed. Preorder canceled. thank god, a developer that gets it |
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Member
(07-24-2012, 12:53 PM)
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#440
I think 'janky' is generally a catch all term for unresponsive or unpredictable. For instance, my original OG Droid android phone after a couple years was just pure jank ... You'd hit the home button and it would crash to the home screen with no icons; you'd flip left or right and it'd select an app and then crash the app out immediately. It worked 70% of the time, but that 30% was pure jank ... you could still usually do what you wanted to after a few seconds, but it was annoying and unpredictable.
EA's menus in franchise mode NCAA Football 2013... jank. Personally, the player movement in GTAIV: Janky movement. |
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Member
(07-24-2012, 12:58 PM)
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#441
i dont think anyone wants a janky game but its easy to tell if a dev is being lazy or not, and it seems the devs have put a lot of effort into the game. at the end of the day they are probably working to a fraction of the budget other triple AAA games have. im really pumped for this. |
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Member
(07-24-2012, 01:49 PM)
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#443
Open world jank isn't often caused by developer "laziness" it's because there are so many interactable elements and variables to consider that making the controls different could radically shift behavior in some other element of the game that's tough to find.
I found GTA4's character control to be the definition of jank. Especially after playing a lot of RDR and going back to GTA4 after nto playing it for awhile... and just... being perplexed why the character did what he did. A lot of it was tweaked heavily for RDR to be more responsive. |
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Junior Member
(07-24-2012, 06:10 PM)
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#445
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Member
(07-24-2012, 06:16 PM)
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#446
Generally unresponsive or lacking in flow and especially at times animation. Things like the terrible turn(inability to turn on the spot), sometimes bad hit detection, grabs that work even if you are facing 45 degrees the other way. Jank is sort of a catchall that's been used for years that describes the overall feel of any of the above.
The fact that the dev has gone on the record stating that hand to hand was such a large part of their game, coupled with the removal of carrying guns, would lead me to believe that they worked on this particular section. However, from the videos and the 2 people I have talked to who played it first hand it is deep but very janky. Not a huge source to gather info from but they were hands on sources none the less. They also didn't bag on the game. Just very truthful about the depth + the jank. It's NOT as if those of us seeing jank has suddenly been struck with amnesia for past open world games as some posters would like to believe. Its that when attention is focused on one particular part and brought to everyone's attention, it should appear so in both gameplay and from those who played it. Currently that is not...easy to see. But as I stated days ago in the thread. This is one of the most important titles to me. So here is to hoping!
Last edited by Karak; 07-24-2012 at 06:52 PM.
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Member
(07-24-2012, 06:35 PM)
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#447
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Banned
(07-24-2012, 06:51 PM)
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#449
Anyway, 3 long weeks to go. |
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Member
(07-24-2012, 06:52 PM)
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#450
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