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Member
(07-31-2012, 03:03 AM)
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#5401
2. I'm not sure whether or not magic is affected by its Sleep Spike. I just powered through with brute force. It takes a while, but doable. You can let your partners attack while you mash B (Wii Remote) to wake them up as soon as they fall asleep. It's actually a very effective way to build Affinity. 3. I don't think there is a reward for doing everything. It's just a challenge, really. 4. I never bothered with this. Perhaps they were abandoned years prior to the story. They probably don't exist. 5. Are party limitations ever explained? I'm seriously asking. |
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Member
(07-31-2012, 03:30 AM)
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#5402
There should be plenty of room for the other colonies. You take one path straight up the Bionis and dont really explore any of the lower areas. There is at least an entire side of it that you miss including an arm, leg, and shoulder along with a lot of the back.
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Member
(07-31-2012, 03:50 AM)
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#5403
Chrono Trigger explains your party limitation. Makes me happy. |
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Member
(07-31-2012, 04:04 AM)
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#5404
Edit: Didn't realize there was another page, oh well.
You'll need some kind of resistance for him though. Even if you don't have 100% sleep/debuff resist.
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Member
(07-31-2012, 05:57 AM)
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#5405
Ok I'm at the
Discipled Lorithia fight in the heart of the Bionis and getting my ass kicked. I am level 73 and not sure who my party should be to try and survive this. This is the first real challenge I've had. I have enjoyed the game but after 61 hours I'm ready to move on and battle after battle at the end here is getting a little frustrating :) Any tips would be appreciated! She summons four elemental things, I try to kill those first but they just come back over and over again. If I leave them alone, I just get worked. Is there any chance other than just leveling up, which is god awful slow and boring? Sigh. |
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Member
(07-31-2012, 06:16 AM)
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#5408
Ok after trying like 6 times with other party configs, I tried Shulk, Riki, and Sharla and beat it in the first time. Sharla + Riki + Shulk heal helped out a lot. I would kill one summon to allow me to beat down the boss a little better then go to the boss, rinse repeat.
The most annoying element was my party members getting tossed in the lake, reducing their health to zero and me having to go revive them in there. Aigh. Anyhow, thanks :) |
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Member
(07-31-2012, 07:18 AM)
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#5410
You definitely can't rush to the ending at that level. "Grinding" is pretty fast and easy though. Just hunt down all the unique enemies in Bionis Interior and Prison Island and you should be fine, and probably get some nice rewards too. Normal enemies along the way wouldn't hurt either.
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Member
(07-31-2012, 07:19 AM)
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#5411
If you're right before the point of no return, you'll probably need a level or two to get to 76. That's about where the accuracy penalty from being too low level isn't extreme.
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Member
(07-31-2012, 01:16 PM)
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#5412
Exactly what I was thinking of. Of course then again Chrono Trigger is really the only other game I've played that has had this sort of party limit, so I guess I'm kind of biased...
Last edited by cooljeanius; 07-31-2012 at 03:37 PM.
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Member
(08-01-2012, 02:28 PM)
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#5413
Beat it last night at level 76. Bosses were good and challenging. 59 hours was final playtime.
I liked the it was Earth all along (kinda sorta) twist. What was the symbol that appeared on the True Monado? I think there's a line of dialogue where Shulk reacts to it. Probably going to take a break for awhile but I might come back and do some post-game stuff. |
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Member
(08-01-2012, 02:48 PM)
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#5414
The symbol is "God". Just as it was "Machine" when the Monado was first switched on and "Human" or "Person" when it got upgraded to Monado II. Basically, the symbol shows what it can hurt. Hence the name of the final boss battle theme: "The God-slaying Sword", because that's exactly what the True Monado is. |
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Member
(08-01-2012, 03:27 PM)
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#5416
76 is pretty good for a first playthrough. Curious what party/setup you used to hit the final boss consistently since most people seem to struggle at 78 or so (final boss is actually level 82 even though the level isn't shown).
I'd guess the agility penalty doesn't affect him since no level is actually displayed, but I was missing pretty consistently during the daytime at level 55. |
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Member
(08-01-2012, 07:51 PM)
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#5418
I just went with the traditional combo of Shulk, Dunban, and Sharla. Shulk and Dunban were maxed on agility which I imagine helped with hitting it.
In terms of specific strategy I don't think I did much special beyond burning down the additional helper guys he summons as quickly as possible and removing the few Spike Defense gems I had on because he didn't seem to do any Spike damage the first time I tried him. And the obvious stuff like always catching the prompt to get a vision and using the appropriate Monado skill to counter.
Last edited by ultron87; 08-01-2012 at 07:54 PM.
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Member
(08-01-2012, 08:02 PM)
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#5419
You should be able to beat it at 79 without too much trouble, assuming you're set up well. You obviously want Shulk around to manage visions.
If you're really struggling, having Riki with DoT attacks (bleed, poison, blaze, etc) plus his healing art and Sharla loaded up with healing arts is pretty much the cheap way to go. Riki has a crap load of HP and can tank (his spike aura is a good choice if he is tanking), his DoT attacks aren't too strong but the DoT effects will deal a lot of damage (especially if you boost them with gems), plus all three characters have healing abilities. Prioritize defensive skill links if you're having trouble with taking damage. You could also do some offensive combos if you have the coins for it (things to increase the party gauge faster + chain rate up + chain damage up + heal after chains on the whole party), but if you're struggling at level 79 that's probably getting into stuff that's over your head and/or you don't have the affinity coins for. Edit: For the record, that tactic pretty much applies to anything. Shulk+Riki+Sharla is the broken/cheap party. It's not particularly fun, but you can win pretty much any fight through attrition with a crap ton of healing, Riki's DoT and crazy HP, and the Monado countering visions.
Last edited by chaosblade; 08-01-2012 at 08:12 PM.
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Member
(08-02-2012, 06:34 AM)
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#5421
So 33 hours in and just started doing some side quests in eryth sea, loving the game so far. One thing I've noticed is while I normally stick to one party set up in these types of games this one has me swapping out members fairly often. Also great is listening to my room mate bitch about the 'marshmellows'(nepon)
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Member
(08-02-2012, 01:54 PM)
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#5423
Just beat the game last night. Shulk/seventh/Sharla with Shulk at 78 and seventh/Sharla at 77. For the final boss I just had to remember to save my Monado use and my party gague. I was using chain attacks and Monado attacks in my previous attempts at the final boss (usually to wipe out those minions he summons) and I would get caught flat footed on an attack vision that would wipe out my whole party. I couldn't charge the Monado fast enough and got wiped out. Once I started playing conservatively, holding on to the Monado attacks and the party gauge, I was fine.
Questions about the ending...I liked how they brought it back to earth, but I was a bit confused as to what happened with that experiment Zanza did to create this new universe. Did his experiment wipe out the existing universe (and with it earth, etc) and create the nothingness in its place? Or did he create a new universe within the old universe somehow? Or, was everything inside a computer? After the ending is over, what is the nature of the world now? Are they just on one planet in the universe now? |
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Member
(08-02-2012, 02:00 PM)
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#5424
I was thinking about this last night after beating the game. I think you could definitely make a strong argument for Xenoblade being the best jrpg of all time.
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Member
(08-02-2012, 02:17 PM)
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#5425
Alvis, upon creating the new universe, put Meyneth and Klaus (who apparently changed his name to Zanza because Klaus is lame) in the new universe with godlike qualities so it would have something to examine. And it's why Alvis was so interested in Shulk, he basically existed "beyond" the rules (they refer to this a several times throughout the game, even as early as Prison Island, but it's easy to miss). Shulk was responsible for using Alvis to create a new universe, so he asked for a universe without "gods" like Meyneth and Zanza. So Alvis basically keeps the data for the inhabitants of Zanza and Meyneth's universe and transfers them to the new universe. The end seems to imply that Alvis restored the previous universe rather than creating something entirely new. |
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Member
(08-02-2012, 02:23 PM)
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#5426
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Member
(08-02-2012, 02:29 PM)
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#5427
I wish they used this song more in the game: (post colony 6 spoiler) http://www.youtube.com/watch?v=_LR1N...ure=BFa&t=2m1s
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Member
(08-02-2012, 02:45 PM)
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#5428
Unfinished battle. I can never remember if it was used once or twice, because I seem to remember it being used for one other scene.
Either way, too few. |
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Member
(08-02-2012, 03:05 PM)
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#5430
She only did a few tracks. From what I remember, she did the main theme, songs for the prologue, the Colony 9 area songs, and the main battle theme. Mitsuda did the vocal theme. Everything else was ACE+.
Edit: Details here, she did a little more than I thought. And as far as I know you'll just have to import the OST. Not sure where you could get the best price. It's 4 discs.
Last edited by chaosblade; 08-02-2012 at 03:10 PM.
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Member
(08-02-2012, 08:35 PM)
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#5433
That's why I don't recommend using the Xenoblade Wiki. Wikia sucks for games with stories because the recent updates box is on every page, and one of the articles or pictures almost always has a spoiler.
Last edited by chaosblade; 08-02-2012 at 08:39 PM.
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Member
(08-02-2012, 09:04 PM)
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#5434
Right after posting I had started scanning the op, lot of good info there. Last thing I want to do is spoil the story. With all the praise this game has been getting I want a blind experience. I'll def stay clear from any wikis. I can't wait to crack into this.
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Member
(08-03-2012, 02:10 AM)
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#5436
Chaosblade, what are your thoughts on putting Lightning Attack on 7th? 7th seems to attack ridiculously fast, and 7th's normal attacks to do poor damage. I have Haste +40%, Double Attack +40%, and Lightning Attack +200 on my current weapon, and enemy health just plummets once I activate Speed Shift.
Characters spoilers: Oh yeah, and is there an easy way to find Art Books for 7th? It's pretty easy to cap her skills out. I also just got to Aginratha, and I now have two new Talent Arts for her - Shield, and Sword. What are your thoughts on them vs. Gun and Cannon Drones? I was honestly a bit disappointed that Meyneth "awakening" within her didn't give her a cool new ability, haha. Edit: Big tip for anyone new to the game. I just figured out that when doing Chain Attacks, using a character's Talent Art (middle white skill) lets you retain the chain bonus between types. In other words, while Red-Red-Red will do Chain Bonus x3 on the third red attack, doing Blue-White-Red will have the same effect.
Last edited by Karsticles; 08-03-2012 at 03:20 AM.
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Member
(08-03-2012, 03:44 AM)
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#5437
It's not a bad choice at all, you could stick with that pretty much forever and it would do you well. Of course you would want a better gem eventually, I think Lightning Attack caps at 500. You can double it to 1000 with Electric Plus, but I don't think it's worth sacrificing haste or double attack for. And by the time you've got haste in an armor slot, you're probably going to be using that newly freed up slot for Night Vision.
I guess there is a brief point in the mid-90s where Electric Plus would be beneficial, actually. Cannon drones sucks. Shield drones isn't really worth it most of the time. Gun drones is very useful against large groups assuming your character is set up to tank reasonably well because you're going to pick up aggro (and it's ether based). Sword Drones is awesome, especially the final version you get in the post-game. Are you looking for intermediate or advanced books? I think the only places that sell intermediate books for that character are Hidden Village and Colony 6 (some with 4+ Commerce, might be one that doesn't require it that will open up soon). And you can start farming advanced books relatively well once you hit the mid-70s.
Last edited by chaosblade; 08-03-2012 at 06:32 AM.
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Member
(08-03-2012, 07:02 AM)
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#5439
Galahad Fortress is really bugging me. I wrecked Metal Face, then the game throws a miniboss at you that's 3 levels above everything else (Glorious Jurom), so the boss will have to be even worse. And I don't want to do even more of those meager Alcamoth sidequeests for 1000 experience, that's how much I get out of every battle in the fortress anyway.
Level 53 right now.
Last edited by Snacks the sober sea lion; 08-03-2012 at 06:33 PM.
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Member
(08-03-2012, 08:21 AM)
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#5441
Glorious Jurom is kind of a dick, but apart from his surroundings he's not too bad. But in general unique enemies are stronger than story bosses at similar levels.
I assume you missed the real challenging unique in the previous area, Mischievous Naberius. Relative to its level, it's easily the hardest enemy in the game up to point you're at. That means you're paying attention to exactly what the game wants you to. You're playing into its hand, basically. You very well might be right about what's going to happen, but the game expects you to try to predict it and takes advantage of that. The story is fairly cliche in the end, but I think it's enjoyable since it's told well.
Last edited by chaosblade; 08-03-2012 at 02:08 PM.
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Member
(08-03-2012, 03:09 PM)
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#5442
Well I would say 20-40hrs is the slowest part of the game story-wise. It picks up after that. And let's just say that the plot has some surprises in store for you.
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Member
(08-03-2012, 03:12 PM)
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#5443
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Member
(08-03-2012, 03:16 PM)
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#5445
Can't remember the other, but I know its used another time, but I agree, this song is tight. |
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Member
(08-03-2012, 03:21 PM)
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#5446
Shimomura's work on this game is definitely eclipsed by what ACE+ pulled off (their area themes and battle themes blow away her work on Colony 9 and battle theme). But this song, along with the second Prologue song and the main theme are all excellent.
Last edited by chaosblade; 08-03-2012 at 03:25 PM.
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If my BP falls below 1000 Lord Sirlin will kill my family
(08-03-2012, 03:47 PM)
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#5447
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Member
(08-03-2012, 04:04 PM)
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#5448
Interesting at first but I started to stop caring as much by the end. I'm not that big into stories in general, though. For a JRPG, I'd say its pretty good.
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Member
(08-03-2012, 04:34 PM)
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#5449
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Member
(08-03-2012, 04:36 PM)
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#5450
Unique monsters though, they're like the game's dirty little secret. The rest of this isn't really directed at you since you're just running through the story, but I'm definitely going to make sure to mention this in that FAQ/info post when I update it some more. Putting the effort into hunting them down is worth it, since they have so many rewards. - They're the best source of experience in the game. Secret areas offer more, but there aren't many of those and they're one time things. Lots of unique enemies to take out on the way through the game, and killing them will minimize the effort required to keep your level up. It's not unlikely you'll easily end up overleveled if you're doing quests. - You'll get a crap load of awesome gear since they have 100% gold chest drop rates, and drop the best items available at whatever point in the game they're at. - They're how you get affinity coins, which allow you to link more skills, which allows you to get stupidly overpowered. That's the one exception, just because the unique armor available in shops has good gems in it for once! Most unique armor, be it from shops or loot, is junk because of the gems locked in it. I'd rather go with something weaker with a slot for a good gem.
Last edited by chaosblade; 08-03-2012 at 04:40 PM.
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