Shikoro
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(08-02-2012, 09:14 PM)

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Unigine Renderer 2012 - features #1

http://www.youtube.com/watch?v=YI5s_EaG4Fg

Pretty impressive engine, and in my opinion comes as close as it gets to UE3/4.
Dennis
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(08-02-2012, 09:17 PM)

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#2

Looks delicious.

Those clips with forest and mountains makes me want an open-world RPG with this engine.
Lactose_Intolerant
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(08-02-2012, 09:20 PM)

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#3

Bethesda needs to use this. They can break the engine a little bit and claim they made a whole brand new one.
Ryoku
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(08-02-2012, 09:24 PM)

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#4

It's not mentioned in the video, but tessellation rendering is utilized very poorly in this engine. Hopefully they fixed it, or are planning to fix it.
Dictator93
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(08-02-2012, 09:29 PM)

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#5

The lighting effects (GI, particle lighting, and voumetric stuff) was really realyl impressive. Would like to see this engine used in more games than oil rigs or whatever the hell it is called.
Sutton Dagger
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(08-02-2012, 09:35 PM)

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#6

Who owns this engine? What games have been made using this engine?
Shikoro
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(08-02-2012, 09:45 PM)

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#7

Originally Posted by Ryoku: View Post
It's not mentioned in the video, but tessellation rendering is utilized very poorly in this engine. Hopefully they fixed it, or are planning to fix it.
Yeah, they would say that about their engine. XD

All I know is that tessellation is utilized very poorly in every game that used it so far, and it's going to stay like that for a while. Until consoles "popularize" it. :P
Sn4ke_911
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(08-02-2012, 09:45 PM)

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#8

impressive stuff
EatChildren
Will Suck Cock While GDGF Watches
(08-02-2012, 09:46 PM)

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#9

Particle lighting is so yum.
GrizzNKev
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(08-02-2012, 09:48 PM)

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#10

Was that using speedtree? Sure looked like it.

I HATE speedtree.
Falxix
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(08-02-2012, 09:51 PM)

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#11

Originally Posted by Sutton Dagger: View Post
Who owns this engine? What games have been made using this engine?

Well, according to their site it looks like it's going to be used by certain games, but what I'm getting from their site is that they're used in a bunch of other industries like animation, "serious games", and various other 3d simulation software.
Last edited by Falxix; 08-02-2012 at 09:52 PM. Reason: url redundancy
EatChildren
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(08-02-2012, 09:52 PM)

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#12

Originally Posted by GrizzNKev: View Post
Was that using speedtree? Sure looked like it.

I HATE speedtree.
Speedtree is as good as the tree assets. See: The Witcher 2.
Jackson
(08-02-2012, 09:53 PM)

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#13

Originally Posted by Sutton Dagger: View Post
Who owns this engine? What games have been made using this engine?
The only one I've ever head of was Oil Rush.
Cow Mengde
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(08-02-2012, 10:00 PM)

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#14

Originally Posted by Jackson: View Post
The only one I've ever head of was Oil Rush.
Hmmm... are you hinting that you guys might also be using it? Just kinda random to see you pop in in this thread.
ekim
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(08-02-2012, 10:00 PM)

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#15

That landscape. Wonderful. Please release a wander/survival simulator with this + the weather effects.
Shikoro
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(08-02-2012, 10:07 PM)

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#16

Originally Posted by Cow Mengde: View Post
Hmmm... are you hinting that you guys might also be using it? Just kinda random to see you pop in in this thread.
Hmm, busted? :P
kvn
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(08-02-2012, 10:09 PM)

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#17

Whoa a lot of nice looking effects. The landscapes and their sense of depth where impressive imho.
Blizzard
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(08-02-2012, 10:10 PM)

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#18

Originally Posted by Shikoro: View Post
Hmm, busted? :P
Jackson is always watching! And I thought they hadn't finished their Source game, plus Scribblenauts is in progress, so I would be surprised if they were using it for a third game.
GrizzNKev
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(08-02-2012, 10:11 PM)

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#19

Originally Posted by EatChildren: View Post
Speedtree is as good as the tree assets. See: The Witcher 2.
Oh, cool. So it's just common for devs who use speedtree to use shitty trees? I see that plenty of games with great trees use it, but when the trees are shit, it becomes super obvious.
LukasTaves
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(08-02-2012, 10:12 PM)

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#20

Really impressive, now someone take this and make an Elder Scrolls type game.
kvn
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(08-02-2012, 10:13 PM)

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#21

Originally Posted by GrizzNKev: View Post
Oh, cool. So it's just common for devs who use speedtree to use shitty trees?
You should take a look at Gothic 3's trees. They were rendered using speedtree, but the developers created their own tree-assets around the technology and made very diversified realistic looking trees / woods.
Jackson
(08-02-2012, 10:16 PM)

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#22

Originally Posted by Cow Mengde: View Post
Hmmm... are you hinting that you guys might also be using it? Just kinda random to see you pop in in this thread.
Nope. Not using it. But interesting engines are interesting! Also awhile back I was watching some gameplay of Oil Rush because it is a unique way of doing an RTS and I thought the game itself was a pretty good looking for an indie studio and I recognized a shot of their game in this engine vid.

See! http://oilrush-game.com/
GrizzNKev
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(08-02-2012, 10:16 PM)

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#23

Originally Posted by kvn: View Post
You should take a look at Gothic 3's trees. They were rendered using speedtree, but the developers created their own tree-assets around the technology and made very diversified realistic looking trees / woods.
Yeah, I see what you're saying. But then there are games that seem to use speedtree as an excuse to put no effort into their vegetation. Oblivion for example. I absolutely cannot stand foliage that rotates with the camera. Wiggly leaves like the way they're animated in that video too. It kills the whole experience for me.
Buggy Loop
Member
(08-02-2012, 10:18 PM)
#24

Alan Wake 2 with this kind of graphics, PLEASE
kvn
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(08-02-2012, 10:24 PM)

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#25

Originally Posted by GrizzNKev: View Post
Yeah, I see what you're saying. But then there are games that seem to use speedtree as an excuse to put no effort into their vegetation. Oblivion for example. I absolutely cannot stand foliage that rotates with the camera. Wiggly leaves like the way they're animated in that video too. It kills the whole experience for me.
Yeah Oblivion is probably among the worst, although I gotta admit I was pretty hyped when I first saw it. And I'm with you on the rotating leafes. Absolutely blows the atmosphere for me. It varies from game to game but when used it's always noticeable no matter how hidden it's supposed to be.