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Member
(08-02-2012, 09:43 PM)
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#251
You are right, though. Their articles have been more insightful as of recent, and I do appreciate how their reviews get straight down to the point. It's just when the typical journalist sensationalism comes up that pisses me off. I kind of agree with Notch saying how they [Kotaku] are the problem. It also bugs me when they bring up the "Kotaku has reached out to ____ for a comment and will update in response." They've done this on instances where it borderlines inappropriate (something being leaked) and its redundant as well. Don't tell us you'll reach out for a comment, just update the article when you have. |
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Member
(08-02-2012, 09:48 PM)
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#252
edit: oops, Wada isn't the director
Last edited by NBtoaster; 08-02-2012 at 09:59 PM.
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Member
(08-02-2012, 09:53 PM)
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#254
And it wasn't Nomura, it was Wada's twitter, the company president. There is nothing more official than directly from the head of the company. |
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Member
(08-02-2012, 09:58 PM)
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#255
And my mistake about the twitter. |
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Member
(08-02-2012, 10:18 PM)
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#258
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Member
(08-02-2012, 10:27 PM)
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#262
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Member
(08-02-2012, 10:28 PM)
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#263
It's not entitlement to want to know, it's entitlement to feel entitled to an answer. A crucial semantic nuance. For example, it's not entitlement to want to know if Versus XIII is in development, it's entitlement to expect SE's PR to tell you. |
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Member
(08-02-2012, 10:30 PM)
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#264
EDIT- StuBurns expressed the point much better. |
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Sorry about your boycott.
(08-02-2012, 10:32 PM)
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#265
In fact, I bet if someone had asked a smaller, more open publisher (like, say, XSEED or Atlus) the same question, they would've gotten a direct and straightforward answer. That cold, corporate, "no comment" mentality is one big reason so many gamers are feeling so disenfranchised today. |
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Member
(08-02-2012, 10:35 PM)
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#266
Agreed somewhat, it's not the biggest problem but it's a problem. BioWare and Blizzard have treated their customers like shit this year. Too afraid of the community and hiding behind carefully contrived press releases. When criticism or even questioning occurs, they go into lockdown mode, or denial mode.
It's refreshing to see developers that actually care. Last weekend's Path of Exile open beta was eye opening - developers on Twitch streams, on the ground level with real gamers, facing the questions, trolls and criticism. A personal touch and a genuine regard for customers goes a long way. BioWare and Blizzard have forgotten that, and look how quickly fans have turned on them. |
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Member
(08-02-2012, 10:45 PM)
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#268
What can you expect from a reply to the Versus question? If I remember correctly, it was specifically framed in the context of having a source claiming it was canceled. Would a simple "it's still in-development" have sufficed? Or would Kotaku have responded with "Well our source says team morale is low, etc", "We also heard it had been scrapped and the assets were being used on another project, etc"? I'm imagining no, it would have had lead to responses, at which point, the questions are going to seriously compromise the rereveal of the game. That could be the start of a forty million dollar marketing campaign, totally altered because Kotaku heard from a guy a game was canned. That is entitlement, one man could single-handily cost SE tens of thousands of dollars in marketing strategy development costs. It's just much easier, and cleaner to be zero tolerance. |
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Asleep in the Fantasy
(08-02-2012, 10:52 PM)
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#269
Dear Customer, Regarding your request for console support. Please find your answer below. Our parent company, SQUARE ENIX Co., Ltd. of Japan, has not announced a North American release date for that particular title at this time. This is not to say that it will never happen, it's just that SQUARE ENIX of Japan is currently focusing on numerous other projects. Please stay up to date on www.square-enix.com/na for more information on our upcoming titles. Thank you for contacting the SQUARE ENIX Support Center. For additional assistance with this issue, you can reply to this email directly. For assistance with a new issue, please visit the SQUARE ENIX Support Center at http://support.na.square-enix.com. |
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Member
(08-02-2012, 11:00 PM)
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#271
Using that "entitled" word again, huh? I didn't ask them for the FFIX source code, I didn't ask about FFXV, I asked them if would I be able to buy one of their games in the near future, as it's currently out of stock everywhere, and didn't want to pay $70 for it on eBay, I wanted to know if a product made by them would be available AGAIN in the future, guess I'm the one to blame, because asking for product availability is being entitled and arrogant now.
Back then when the Wii was alive, I asked XSEED about any plan to localize a title called Fragile, the answer I got? -Yes it-s coming but we don't have anything to announce yet. I mean I'm not saying that I want them to let me in their Buildings and let me be the first person in the world to see how's Just Cause 3 going, all I wanted was basic product availability info.
Last edited by Pikma; 08-02-2012 at 11:11 PM.
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Member
(08-02-2012, 11:05 PM)
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#272
it's entirely possible they don't actually know. why would customer support know about manufacturing anyway? |
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Member
(08-02-2012, 11:08 PM)
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#273
They can't say no, because it could happen, even if it never will, and they couldn't say yes, because if it was about to happen, they'd need to announce it publicly. They couldn't give you either answer logically. |
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Member
(08-02-2012, 11:14 PM)
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#274
I wasn't even bitching guys, I was kidding, I was having a laugh at Kotaku, they're sensationalist at best, it's no big deal to me, I will end up buying that game, but you coming out to tell me I'm entitled, that feels funny, as you are the ones that are taking it too seriously.
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Member
(08-02-2012, 11:16 PM)
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#275
The Kotaku article is strange, because it makes very unusual statements about the nature of other industries. Hollywood are open about their projects? No, they're not. Due to the nature of a project starting when a producer picks up a script, it's naturally more open to begin with, but once production starts rolling, it's exactly as tight as it is in gaming. They very often go to extremes to try and prevent people seeing anything before hand. And they don't provide anything to the media until they are fully happy with it. It links Peter Jackson's little video thing, the games industry does that stuff all the time. They do talk about canceled games too, look at the fantastic 1up article about LMNO, that game didn't even make it to being announced, and EA (probably the most conservative publisher outside of Rockstar) were surprisingly open about it. Other statements like popular gaming figure heads being open isn't really true at all. Gabe Newell could tell us everything about Half-Life 3, he doesn't even dare speak it's name. CliffyB will never speak about any game before it's officially revealed. They're just more open to talk shit about other companies because they're rich and beyond being fired. All high profile media is the same, very controlled, very limited, very 'cold'.
Last edited by StuBurns; 08-02-2012 at 11:23 PM.
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Junior Member
(08-02-2012, 11:17 PM)
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#276
This is essentially an ill-advised defensive article of their practices as "journalists".
We don't mind talking about games, or even speculating. But when you cross the line and feed outright lies to the public you forfeit your right to be a part of the conversation. |
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Member
(08-02-2012, 11:18 PM)
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#277
Quote:
Whenever gamers voice their opinions/complaints they are met with hate and the "E" word. |
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Member
(08-02-2012, 11:42 PM)
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#278
Like that asshole from IGN that made a video calling out fans of Mass Effect. I couldn't believe what I was watching. It was easily one of the most immature things I've ever seen. ...and this is an industry dedicated to man-children.
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Member
(08-02-2012, 11:51 PM)
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#280
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Member
(08-02-2012, 11:59 PM)
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#281
I'd love to speak a ton about stuff I've seen, heard in the industry, and I can't. Why? cause it's a small world. You speak too much and they'll find another kid off the street ready to keep their mouth shut. Trust me, it's like any other industry, there's stupid shit done every day.
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Member
(08-03-2012, 12:06 AM)
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#282
The irony of this article is they're asking for greater transparency while referencing their recent lack of transparency. They want the dirt on projects, they could give their own up. What happened when Wada bitch slapped them down? Nothing, a correction to the story, but there was no public explanation for how the story made it out. For what exactly their vetting process is. For who this source actually turned out to be. For if this same person had been responsible for any other information they've posted, etc.
A week later, they linked to rumoured screenshots of Monster Hunter Vita and they seemingly hadn't even clicked the link themselves, they certainly didn't cast a critical eye over the screenshots or they'd have seen the glaring issues it took gaffers all of a minute to spot and mock. Practice what you preach, you want dirty laundry to be shared openly, let's see yours. |
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Member
(08-03-2012, 12:12 AM)
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#283
We are not stock holders (who already have a bad track record with using company secrets information wisely...). We are not entitled (LIGHTNING ROD WORRRRRRRRRRD) to be privy to that information unless we own stock in THAT company or have kickstarted THAT company and that company only. Anything else is their business and ours and games media types' skill at sussing out information from the tells.
Of all the things to fixate on... I never get talk online. :/ |
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Banned
(08-03-2012, 12:18 AM)
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#284
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Banned
(08-03-2012, 12:20 AM)
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#285
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I'm mad as hell but this sandwich is delicious
(08-03-2012, 12:32 AM)
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#287
Consumers will play what they fucking want to play. We're not better than people who only want to play CoD or Madden just because we buy Bastion or Okami. If you want to blame someone, blame executives for refusing to fund games that can't sell more than 3 or 4 million. Or contracts that keep developers from making real money until after the million threshold. There was a day when a couple hundred thousand copies was enough. Those same customers are still buying those unique games...but their money isn't enough for publishers who want millions of sales. It's not the customers fault that gaming is becoming increasingly dominated by a couple of genres; it's the demand of those signing the paychecks pushing devs towards the flavor-of-the-month genres and types.
Last edited by Dreams-Visions; 08-03-2012 at 12:35 AM.
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Member
(08-03-2012, 12:37 AM)
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#288
On the flipside, hearing that "Delays are temporary, medocrity is forever" a lot was frustrating to some people, too. Timing the starting flow of communication about a specific project is equally important. :)
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Member
(08-03-2012, 12:55 AM)
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#289
I'm not too fond of this idea if only because the burden is on the journalist to do great research. A source in ideal is a jumping off point for a larger investigation. Kotaku shouldn't be using unnamed sources as the linchpin of their stories.
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Member
(08-03-2012, 01:06 AM)
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#290
Look at the Iphone 5, leaks have happened but Apple has confirmed nothing. Hell it was unexpected when they released the 4S as a modest improvement when everyone was expecting an Iphone 5. They're stock ended up moving when the 4S was released because they let people speculate it would be the Iphone 5. I kind of have a tough time comprehending what the author wants, because business can't work that way. With the arts, it makes even less sense to talk about your work until it's complete.
Last edited by videotape; 08-03-2012 at 01:09 AM.
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Banned
(08-03-2012, 01:12 AM)
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#291
Look at the perfect example of how Nintendo revealed Punch Out for the Wii. Brilliance. |
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Member
(08-03-2012, 01:43 AM)
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#292
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Member
(08-03-2012, 01:47 AM)
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#294
I don't think they should reveal their anonymous sources, but we should have an understanding of how reliable the source was and how many other sources confirmed such information. What evidence did you have to determine this was an article that was worth writing. There should be more than one source to a story before you publish it and if they should be checked with your own sources. Kotaku seems to lack a editorial checks that prevent their salaried writers from posting unconfirmed or dishonest articles. It appears to be encouraged.
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Member
(08-03-2012, 02:12 AM)
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#295
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(08-03-2012, 02:25 AM)
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#296
It's a real catch 22 situation, publishers won't start opening up because they're afraid of sensationalist headlines, gaming journalists won't stop doing sensationalist headlines because they get so few actual news bits to write (which aren't carefully pre-selected PR bs).
Then you get into the whole publishers -> enthusiast press ecosystem and how no one actually gets rewarded from investigative journalism in the industry and combine that with the lacking professional training of the journalists working in this industry as well as the untrained-in-PR developers leading to the official PR people wanting everything to be super safe. Just ask the Tomb Raider guys how their off-the-cuff interviews have been working out for them recently. |
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Member
(08-03-2012, 03:02 AM)
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#297
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(08-03-2012, 03:09 AM)
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#299
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