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Member
(08-02-2012, 10:51 PM)
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#51
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Member
(08-02-2012, 10:55 PM)
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#52
Because, while highly profitable, virtually no one can afford them, and the very few who could aren't sure at all that they can grant any additional growth for such a leviathan.
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jerking off to field goals
(08-02-2012, 10:55 PM)
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#53
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Member
(08-02-2012, 10:56 PM)
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#54
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Member
(08-02-2012, 10:57 PM)
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#55
Absolutely. I personally think it was past its prime when world pvp was killed off. The only game that will beat it out is their new mmo.
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Member
(08-02-2012, 11:00 PM)
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#57
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Member
(08-02-2012, 11:13 PM)
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#59
So if they never added organized pvp, you still expect that people would happily run around killing each other while they're off doing whatever? They get bored of raids after a month but they wouldn't mind dancing on each others corpses with no reward?
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Member
(08-02-2012, 11:16 PM)
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#60
It is falling, slowly. Mists will bring back some more players, but it won't prolong the death of WoW by much. It's just been too long now, we need something truly new with a different direction but similar ambitions. Hopefully whatever Titan is blows us away.
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Member
(08-02-2012, 11:17 PM)
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#61
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Member
(08-02-2012, 11:18 PM)
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#62
9 million is nowhere near the "death" of this game though. This game could drop to what like 4 million and be the highest populated MMO in history besides WoW at its prime. A decade from now, people will still be playing WoW. That said, this content drought is worse than any other before it.
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Member
(08-02-2012, 11:23 PM)
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#64
Probably Diablo cutting into it, that and months of null time. I think they'll spike back up when the expansion hits. It's not likely to ever really rebound past the initial double digits but I think they'll remain fairly stable for awhile.
Quote:
My opinion on the LFR/LFD, etc complaints is that it's usually just Blizzard's lack of ambition in compensating for the flaws of it. They've really dropped the ball on middle ground content and having to climb to the apex of the game just to be challenged in a way that players in an aging game may not have time for anymore isn't really the greatest of design choices. But I don't play anymore either, so it's not really my place to say. I liked the game a lot but I've had my fill and it's just not for me anymore. |
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Member
(08-02-2012, 11:28 PM)
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#67
There is a reason they never let you mount on a flier in Wintergrasp or Tol Barad. That said Blizzard is still playing pretty fast and loose with what constitutes a 'subscriber' in Asian regions right? Something like 'logged in at a net cafe for a few hours in the last 30 days' counts as an active subscription? |
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Member
(08-02-2012, 11:31 PM)
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#69
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Member
(08-02-2012, 11:32 PM)
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#70
WoW seems to still be the one thing Blizzard gets kinda right, and nobody is going to touch their model as the last truly successful subscription fantasy MMO. ES Online is destined for failure by providing WoW-style gameplay with an engine that can't provide WoW-level performance in a world that people are used to exploring in a different way with the Bethesda single player ES games.
If Blizzard devoted more people to continuing to release content on WoW, I think people would still keep it going for longer. New classes, new races, with the new zones...all of those things make people come back to level a new character. I was in WoW Beta and I haven't played WoW since before their first expansion dropped when my character was level 50, and yet the thought of leveling a monk...their first class addition (without requiring a max level character to unlock) since the game released, is making me think about coming back. |
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Member
(08-02-2012, 11:33 PM)
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#73
But naturally, to investors a lack of real growth in your market is no different than a downwards slope |
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Member
(08-02-2012, 11:36 PM)
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#74
Players pretty much always choose the path of least resistence. Whether it's for PvP or PvE. it's 15 bucks per month, not year though. But like someone else said. That price model only applies to US and EU I believe. With a very large % of player being in other regions. |
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Member
(08-02-2012, 11:44 PM)
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#76
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Member
(08-02-2012, 11:46 PM)
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#77
Hmm, no new content and content that is just plain bad for nearly a year (up until MOP releases in September, DS was released in November). No wonder people are leaving - seriously, even Wrath had some decent filler until Cata was relesed and even when you had to farm ICC for a year, it was original content. Not bland, reused crap.
Hopefully this teaches them a lesson not to continue with the content drought, make it more original, varied and actually put work into it or F2P games that have consistently better content for FREE will look like a much better option for a lot of people. |
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(08-02-2012, 11:55 PM)
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#80
D3 over 10 million already, wow.
WoW has clearly peaked, upcoming expansion or not, but there's probably no need for them to go F2P anytime soon-ish, except the bleeding has come from the western territories exclusively. |
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Member
(08-02-2012, 11:56 PM)
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#81
Flying mounts are a legitimate concern against it, since after Wrath there was rarely any reason to go out into the world and outside of one or two zones you never put 85 characters in the same place. Pandaria might finally change that, since even though you'll get to fly at 90 again, there's still an absolute massive amount of stuff to do in the world, on foot. |
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Member
(08-02-2012, 11:58 PM)
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#83
I thought they did not handle things over in Asia and only got paid royalties and the like. Still, I can only imagine WoW going F2P only once their next MMO is out, and subs for WoW have dropped to the 500k or so mark.
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Member
(08-02-2012, 11:59 PM)
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#84
To be honest, they really needed MoP out this summer, and I'm pretty sure that was what the original plan was. The last raid of this expansion has gone on way too long, especially since Blizzard has specifically said that they are trying to shorten the dead time between content.
That being said, this isn't a huge deal, the game will make back the subscribers lost this quarter and then some when MoP comes out. Or there are about five hundred other factors that correlate with when WoW has started losing subscribers. Most notably the game getting much older. |
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Member
(08-03-2012, 12:00 AM)
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#85
To put this in perspective, WoW came out in 2004.
Games are just going to naturally lose subs due to people getting tired of playing and newer players not subbing because the game is old/there's too much content to go through, it's still incredibly impressive that they have 9 million people playing and shrugged off every MMO that has come out since then |
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Member
(08-03-2012, 12:03 AM)
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#86
What do you think people would choose to do, if blizzard changed honor gains, so the easiest way to get honor was open world pvp? |
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Member
(08-03-2012, 12:05 AM)
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#87
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Member
(08-03-2012, 12:08 AM)
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#88
1. People have been playing on the same characters for over 5 years now and don't like investing time in another MMO/character. 2. WoW runs on pretty much anything, so they don't feel the need to upgrade if WoW or low req games is all they play see LoL. 3. WoW's combat is some of the smoothest on the market and for good reason if it's bee nout for that long. There are also reasons for people leaving that particular MMO, but that kinda incites flame wars so probably not best to go down that road. |
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Member
(08-03-2012, 12:29 AM)
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#92
Lol it's more shocking that 1.1 million is all the drop off is. The last content patch came out in December ffs. Over 7 months ago. Mists will pull everyone back, even those that vowed to never go back to it as the case with every expansion to release for the game. They will get all the lost subs back with interest.
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Member
(08-03-2012, 12:31 AM)
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#93
PS: I'm sure the Resurrection benefits are still helping. |
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Member
(08-03-2012, 12:44 AM)
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#99
Players get rewards from PvE, from everything they defeat. The rewards scale based on what they're killing. You could spend hours upon hours, killing mobs to level up or farm gold and loot, but it's more practical to work toward goals or group up with players to tackle larger obstacles and get greater rewards from it. PvP follows the same scale. You could spend hours killing other players and get the same amount of honor you do from BGs or Arena matches, but to compensate for the task being larger and more involved, the reward for doing those is greater. |
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Member
(08-03-2012, 01:01 AM)
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#100
I'll probably resub when the panda patch goes live.
Thinking of doing an orc arms warrior in preparation for expansion. Comparing to the rate in which they pumped out content in tbc and vanilla, it seems to have come to a crawl. Then again, content was a lot more buggy in tbc/vanilla.
Last edited by Schweinehund; 08-03-2012 at 01:12 AM.
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