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Member
(08-06-2012, 05:20 PM)
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#501
A surprising number of grownups without jobs seem to be able to afford to latest overpriced Apple iWhatever these days. Yeah, not a major market for a handheld anyways. Or you buy a kid a cheap dedicated handheld, as always the largest market for them though they have to be cheap. Now now, Pokemon might be silly, but Sony seriously just needs to make a Mario. Problem solved.
Last edited by Bending_Unit_22; 08-06-2012 at 05:23 PM.
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Member
(08-06-2012, 05:21 PM)
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#503
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Member
(08-06-2012, 05:21 PM)
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#504
I blame:
The lack of PS1 compatibility, which they promised. The lack of remote controlable games, which they promised. (These two aspects just show that they are a bunch of liars) The lack of games which are essencial. (They release a lot of good games when they launched it, but now what do we have?) The lack of marketing and support. (Seriously, I have friends that don't even know that this thing exist and there are a lot of indie, simple games that could be released for a small price but aren't) The absurd price and necessity to buy cards. (As good as it is, it's an expensive portable) |
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Member
(08-06-2012, 05:22 PM)
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#505
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Member
(08-06-2012, 05:23 PM)
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#506
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Member
(08-06-2012, 05:23 PM)
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#507
This is from the report ..
Quote:
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Jason Kidd murdered my dog in cold blood!
(08-06-2012, 05:25 PM)
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#510
Which system do you think had the greatest number of quality games this generation? |
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Banned
(08-06-2012, 05:26 PM)
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#511
Like I said before, having better power & graphics alone never sells home gaming consoles or dedicated portable handhelds to the masses. It's been proven over & over again.
And lost a lot of billions as a result of that & constantly lowering the PS3's prices since launch just to get more PS3's to sell.
Last edited by Loghorn150; 08-06-2012 at 05:30 PM.
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Nintendo's Takao
(08-06-2012, 05:27 PM)
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#512
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I was a child w/horrible taste
(08-06-2012, 05:27 PM)
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#513
Sheesh. |
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Banned
(08-06-2012, 05:28 PM)
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#514
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Member
(08-06-2012, 05:28 PM)
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#515
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Member
(08-06-2012, 05:28 PM)
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#516
Not surprised at all by terrible Vita sales. It cracks me up when Sony higher-ups say the sales are "strong" or "in line with expectations." I think the software lineup has been solid, I just don't see the market for it. I don't think they'll reach that 8 million Vita target anyway as they'll need strong North American sales to reach that target. We know Japan won't power sales to those levels (AC and CoD won't shift units there at all). It will be awfully embarrassing if the Vita goes the way of other short-lived handhelds.
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Member
(08-06-2012, 05:28 PM)
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#517
I often speak to the guys at my local gameshop and Vita is doing very,very bad.Sony won't even let them have a demo-unit so people can try it. They're doing everything they can to improve the sales ( Vita for 220 euro incl. 4GB stick and any game you want ) but they hardly sell them. When you compare the space in store that the Vita gets and compare that space with the space of the 3DS/3DSXL the difference is mindblowing. And when I visit this gameshop and talk to the guys, I never witnessed that someone was interested in buying one. I'm worried. The PSV is an awesome machine, and does not deserve this.
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Member
(08-06-2012, 05:28 PM)
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#518
As for 360, I'd agree for the most part, but I think that Microsoft's IPs are much more valuable overall than Sony's. As for the system that had the greatest number of quality games this gen, I'd say either DS and/or PSP, but that's just me. |
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Samus made me a Widower :(
(08-06-2012, 05:29 PM)
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#520
I don't think PS4 will be in nearly as bad a position, because it's a console, because third parties generally did well on PS3 eventually, and because Durango exclusives simply won't be an option in most cases, but it's worth keeping in mind. |
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Member
(08-06-2012, 05:30 PM)
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#521
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Member
(08-06-2012, 05:32 PM)
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#522
Not to mention Sony benefited greatly with the PS3 from 1) right out of the gate massive support for the successor to The King, 2) continued support even though it sold terribly from 3rd parties thanks to the 360, 3) major advantage in Japanese 3rd parties, 4) support from Sony's great 2nd parties, and 5) a healthier bottom line that could absorb the hits required to turn things around.
Which benefit is also present for the Vita? The DS hands down. I think the N64 had the most its generation, and much more debatably of course, I think the GCN did last gen. What does that matter when discussing systems in a business context? |
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Nintendo's Takao
(08-06-2012, 05:32 PM)
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#523
I think if Revelations gets ported, it'll be to consoles. Vita's market can't properly support it, iOS/Android interfaces can't properly support it.
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Member
(08-06-2012, 05:33 PM)
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#524
Uncharted 2 cost only $20m, while Nintendo may spend less on game development, they're probably spending a lot more on marketing.
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Jason Kidd murdered my dog in cold blood!
(08-06-2012, 05:34 PM)
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#526
And I was talking about the consoles, though in no way could I say the PSP had a greater number of quality games than the PS3. And I played my PSP til the buttons fell off. |
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Member
(08-06-2012, 05:35 PM)
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#527
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Member
(08-06-2012, 05:35 PM)
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#528
The difference is, that money spent on marketing is doing a lot more for Nintendo than the $20 million Sony put into Uncharted 2 is doing for them.
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Member
(08-06-2012, 05:36 PM)
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#530
The sales numbers there reflect revenue, the Vita didn't exist as a point of revenue this time last year. That being said, if the Vita hardware, game development, and advertising are losing more money than they are brining in, it could easily account for losses in the face of more profitable hardware like the PSP, PS2, or even the PS3.
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Member
(08-06-2012, 05:37 PM)
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#532
They're just not in a position to do that, they've been criticized a lot for not marketing, even GT5. When the company fares well I'm sure they'll rebrand their established franchises on the market again.
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Banned
(08-06-2012, 05:39 PM)
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#535
I agree with this, as the huge 3rd party support along with huge 3rd party exclusives is what sold the PS1 & PS2 (as well as the DVD player in each PS2 system). Without those, those systems wouldn't be so successful, & without 3rd party support on PS3, then PS3 will be irrelevant, as 360 also has huge 3rd party support.
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Member
(08-06-2012, 05:39 PM)
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#536
Marketing can't save a poorly positioned product with a crappy value proposition. And you know why your friends haven't heard of Vita? It's a forgettable gaming machine that no one is talking about. I know it sounds like I'm trolling, but the Vita is one of the most misguided gaming products I've ever seen. I mean, what was Sony thinking?
Last edited by PopcornMegaphone; 08-06-2012 at 05:42 PM.
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Samus made me a Widower :(
(08-06-2012, 05:40 PM)
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#537
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Member
(08-06-2012, 05:40 PM)
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#538
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Nintendo's Takao
(08-06-2012, 05:40 PM)
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#539
The Wii _____ games didn't even need much marketing, Nintendo used mostly (cheap) targeted viral and media campaigns for them rather than traditional broadcast/print advertising. And $20m was only UC2's production budget, promotion could've doubled that given the heavy worldwide campaign it got.
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Member
(08-06-2012, 05:41 PM)
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#540
I know you were. The point is, Sony couldn't rely on third parties this past gen as much as they could previous gens, since 360 got almost all of the third party titles as well (and most of them were superior on 360 in some way or another). They had to rely on their first party IPs to compete against Microsoft's first party IPs, and mind you, this is with Sony having several advantages coming off of the PS2, and yet Sony bled money hard and fast, and the PS3 still ended up in last (wow, that rhymes).
I've argued this with my friends before, and I'll state it here: Sony has a LOT of talented folks working for them, but they're all wasted on projects that simply aren't enough to push the PlayStation brand forward. On top of that, Sony's strategy of "Squeeze the life out of this IP this gen, then abandon it" prevents them from building strong, long-lasting franchises. Sony needs to find some way to use that talent to produce franchises that can compete with the likes of Halo and Gears of War and such, so that they can stand on their own and not be forced to use third parties as a crutch to keep them going. It's only going to get worse next gen, as multiplatform titles become more of a norm, with Nintendo now having capable hardware as well. |
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I was a child w/horrible taste
(08-06-2012, 05:41 PM)
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#541
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Member
(08-06-2012, 05:42 PM)
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#542
I mean, let's face it. There is no magic bullet for the Vita.
It will take a herculean, though not impossible, effort to turn the ship around. Sony is uninterested in doing that. I am not saying the Vita will never have compelling software or that Sony will never talk about it again, but I am saying what will come is unlikely to ever be enough. |
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Banned
(08-06-2012, 05:43 PM)
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#543
The situation will be different for Sony next gen, as PS3 wasn't exactly hugely successful as the PS2 was. |
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Nintendo's Takao
(08-06-2012, 05:44 PM)
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#544
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Member
(08-06-2012, 05:44 PM)
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#545
Look, I agree that people talk way too much shit about the PS3, pretending that it's far away from the 360 when it's not (in total sales). That said they're still last, they still lost a ton of money. |
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Member
(08-06-2012, 05:45 PM)
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#548
I think Sony has already tactfully turned their back on Vita. E3 was very telling. They spent the vast majority of their time on a console near the end of its life and not their brand new handheld. |
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Member
(08-06-2012, 05:45 PM)
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#549
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Jason Kidd murdered my dog in cold blood!
(08-06-2012, 05:46 PM)
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#550
But how? How do you turn it around? I think they need some uber exclusives, like, FF-level exclusives. Not another Uncharted or a PS3 port. |