|
Member
(08-04-2012, 09:37 PM)
|
#2101
For example, I have been in queue for ten minutes with access to only three Flashpoints within my level range as a level twenty three DPS. Switching over to my healer also at level twenty three, the queue took about six minutes to pop. |
|
|
|
Challenge Everything
(08-04-2012, 10:21 PM)
|
#2102
So just reupped my sub and starting to get a feel for the new update. GOD DAMN am I poor, blew all my credits on augmenting half of both my chars gear xD. Is grinding dailies still the most efficient way to make cash in this game, or does crafting/playing warzones give a decent amount?
|
|
Member
(08-04-2012, 11:21 PM)
|
#2103
WZs give me about 5-6k per match, I think. It's a nice bonus but not very time efficient. You're better off doing a few dailies. I usually do Ilum and the Black Hole in between PVP matches. Belsavis has more quests but takes a much longer time to load. |
|
Member
(08-05-2012, 12:42 AM)
|
#2104
My warzone music for the evening - http://www.youtube.com/watch?v=xqKPe9w5bUs
|
|
Member
(08-05-2012, 01:07 AM)
|
#2105
Lowbie pvp >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 50 pvp.
The system as it is, is really horrible. Rateds did absolutely nothing to alleviate the HUGE gap between 50s that are gearing up and those that are fully geared. It's horrible. And yes, it might just seem like whining, but I lost pretty much all motivation to gear up after a couple of matches. If I want to play PVP I'm probably just going to stick to my fully geared Sentinel. If a geared 50 even looks at me I'm pretty much dead, I might as well not wear anything to a match. People complain that there's too many 50s wearing PVE armor, but with how bad the gap between recruit and the other sets are, it's no wonder so many just take the money. They need to bring out solo rated queues, or do something because this system just isn't going to keep anyone but the extremely hardcore interested. On another note, I'm starting to look seriously at GW2. I might give it a shot once it comes out, I just don't trust Bioware right now. |
|
Member
(08-05-2012, 01:32 AM)
|
#2106
|
|
Member
(08-05-2012, 01:53 AM)
|
#2107
I thought the same thing. I figured they would increase all Recruit gear stats as if they were at least slotted with blue level 50 augments for the class primary stat or something.
|
|
Member
(08-05-2012, 05:04 AM)
|
#2108
Does it cost anything to remove the augments themselves? I don't think I've tried that. That might be a deterrent. |
|
Member
(08-05-2012, 06:49 AM)
|
#2109
Fuck, I am so EXTREMELY HARDCORE TOR PVP!!!!. I agree they should add a solo ranked queue though, similar to Dota2 or LoL. Arenas. New Warzone mechanics. I want more Huttball zones, damn it. Aside from all that, It's sounds like you are getting pretty burned out on the game lately, Soos. It would be really sad to see you go, but maybe a break would do you some good. Yooni :( is going to be checking GW2 out too along with a ton of other GAFers. I haven't really looked too much into it myself. The first game was a steaming pile of shit, and I just don't have the time for anything else. Those two factors have kept me from following its development at all, really.
Last edited by Cystm; 08-05-2012 at 06:53 AM.
|
|
Member
(08-05-2012, 06:58 AM)
|
#2110
|
|
Member
(08-05-2012, 07:45 AM)
|
#2111
No, that was what I was talking about 30k per augment slot x 7 pieces = 210k. The augments themselves are transferable. I did forget that some people need to buy the kit since I just make mine. They're going for about 40k each on our server (I sold 4 of them for about 200k on the first day :P) so it would make the total cost almost 500k, yeah, probably not worth it if you can't make the kits. It might be worth it for BM pieces, since you'll have those for a while, depending on how much disposable income you have.
|
|
Member
(08-05-2012, 02:01 PM)
|
#2112
Augments are 15k to remove themselves.
Yeah, I will check out GW2. I'm on the fence with the pvp after watching videos. Looks really chaotic. Thankfully there is no sub fee. Tbh, I need more content. Pvp is such a PITA when it's generally 70/30 in terms of imp/pub pugs on JC. It's like I have to queue with 3 others to even have a chance. |
|
Member
(08-05-2012, 06:48 PM)
|
#2113
|
|
napkin dispenser
(08-05-2012, 08:32 PM)
|
#2117
Anyone have any idea what happens to all my money if I go free to play?
Also...it's a tarp! (And a mask!) |
|
Member
(08-05-2012, 08:53 PM)
|
#2118
Pub side has lost several too, though. I feel like we have a lot more dabblers in PVP, however - no different than it was on KV really. Just more people who want to give a college try whether they have a clue or not. |
|
Member
(08-05-2012, 08:58 PM)
|
#2119
|
|
Member
(08-05-2012, 11:37 PM)
|
#2120
Me and Trevin ended up against a load of prime defense in huttball and got smashed, the others got civil war with 8 members of uncensored and also got destroyed. It does feel like there are a lot of really good players on the pub side while we end up with people who have 600 expertise or less. |
|
Member
(08-07-2012, 01:56 AM)
|
#2124
I'm pretty sure you'll need to contact support to get them to unlink your original app from your account and then you have to relink it.
|
|
Member
(08-07-2012, 03:47 AM)
|
#2130
Maybe they were making some good smores while killing Pubs.
|
|
Member
(08-07-2012, 11:58 AM)
|
#2131
1.3.5 Patch Notes
08/07/2012 Classes and Combat Jedi Knight Sentinel Combat Saber Storm: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Combat Sentinels are performing within expectations. This change does not affect the current combat effectiveness of this skill. Sith Warrior Marauder Carnage Sever: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Carnage Marauders are performing within expectations. This change does not affect the current combat effectiveness of this skill. Smuggler General XS Freighter Flyby: This ability can no longer cause other players who are not flagged for PvP to become flagged. Imperial Agent General Orbital Strike: This ability can no longer cause other players who are not flagged for PvP to become flagged. Flashpoints and Operations Flashpoints Kaon Under Siege The Floating Light will now glow as intended when the Shader Complexity preference is set below High. The Esseles In the German client, the conversation option when choosing Hard Mode for this Flashpoint has been corrected. Operations Explosive Conflict Using the probe launcher in Denova Minefield now reveals probes more consistently. Group Finder Group leaders are now notified if they cannot queue the group for a replacement due to group members being offline. Items General Player heads no longer clip through the Battlemaster Vindicator's Headgear or [Prototype] Primeval Vindicator's Chestguard. Warstalker's Headgear's texture no longer stretches upon character death. Legacy The Legacy Levels required for experience modifier perks have been adjusted. The ranks now require Legacy Level 2/3/5/7/10 (changed from 5/10/15/20/25). The Legacy Levels required for companion modifier perks have been adjusted. The ranks now require Legacy Level 2/5/8 (changed from 5/10/15). The Capital World and Outlaw's Den priority transit perks now require Legacy Level 2 (previously 10). The Fleet Vanguard and Black Hole priority transit perks now require Legacy Level 5 (previously 10). The Legacy Levels required for the repair droid perks have been adjusted. The ranks now require Legacy Level 5/8/12 (changed from 10/15/25). The field respec perk now require Legacy Level 5 (previously 10). Missions and NPCs Missions Balmorra Colicoid Massacre: This mission is no longer repeatable immediately after completion. Taris Prized Possessions: Players in a group no longer need to wait for the Colony Data Repository or Toolbox to respawn before being able to loot it. PvP Warzones Novare Coast Players no longer land on top of the buildings that surround the consoles when using abilities that charge an enemy (such as Force Charge). Miscellaneous Bug Fixes The /ironfist emote now works correctly in the German client (as /eisenfaust). The performance of the Bloom visual effect option has been improved. Corrected some minor text errors. ------ Still no world event from what I've seen. this game is really testing my patience.
Last edited by Milly79; 08-07-2012 at 12:05 PM.
|
|
Member
(08-07-2012, 04:28 PM)
|
#2134
|
|
Member
(08-07-2012, 04:35 PM)
|
#2135
The game is supposed to be going on sale too soon for $14.95 sometime this month and include a free month
|
|
Member
(08-07-2012, 04:50 PM)
|
#2137
Ironic that they lower the legacy lvl requirements for so much when theres nothing past lvl 25 and many are long past that at this point. And yet they do nothing to reduce the ridiculous costs of many of the legacy perks. People were not asking for lowered legacy lvl requirements, everyone has been bitching for lowering the costs!
|
|
Member
(08-07-2012, 05:20 PM)
|
#2138
TOR head writing teasing new content?
https://twitter.com/hallhood/status/232860334237556736 EDIT - Apparently not the new event, something else.
Last edited by StudioTan; 08-07-2012 at 05:23 PM.
|
|
Member
(08-07-2012, 05:22 PM)
|
#2139
I was just about to post about the possible upcoming event. Rejoice, for our prayers seem to have been answered. Now just wait to flip the switch until later in the week please.
Also, anyone that wanted a CE, it seems they are on clearance pretty much everywhere for $30.
Last edited by HBroward; 08-07-2012 at 05:26 PM.
|
|
Member
(08-07-2012, 05:30 PM)
|
#2143
Insert Vader "No" here.
Quote:
Edit: Another tweet
Quote:
Last edited by HBroward; 08-07-2012 at 05:42 PM.
|
|
Member
(08-07-2012, 06:52 PM)
|
#2147
They just don't fucking get it.
Sppsst. Hey, jackwagon, it turns out teasing some nebulous bullshit when everyone is frustrated about a severe lack of content isn't a good idea. Anyway. As someone that has characters on three different servers, I fucking love the legacy xp changes. |
|
Member
(08-07-2012, 06:54 PM)
|
#2148
|