DarkHeartedKill
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(08-06-2012, 05:54 AM)

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Originally Posted by -SD-: View Post
Re: http://www.neogaf.com/forum/showthre...0#post35664060

After months of being on hold, I finally continued the Mineshaft build by starting the task of decorating it. First up is the carving of the pillars surrounding the area.

WIP pics (antialiased):





Current blueprint of the bottom area:



Enlarged version: http://www.abload.de/img/minecraft_mineshaft_wemuu8.png
That is pretty amazing, unfortunately my greatest accomplishment has been making a huge pyramid in the middle of a norse village.
Morokh
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(08-06-2012, 09:44 AM)

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A preview version of Optifine for 1.3 is available here : https://twitter.com/sp614x
ArtistDude88
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(08-06-2012, 11:09 AM)

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I'm trying to load up the old server world from Jan 2011, but it's not showing up. I know it has to be converted, but, the world file's not even appearing in game to select it and convert. What do? :(

And yes, it's in the right folder.

PS: Looking in the 'players' folder... All those old names from the server of old :((
Last edited by ArtistDude88; 08-06-2012 at 11:11 AM.
CharmingCharlie
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(08-06-2012, 12:53 PM)

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Originally Posted by spuit*11: View Post
Mengy could you make a top-down map as well? Offline is fine. 1 block = 1 pixel scaling would be preferable.
I had a look around and the only program I could find that would do this is called Topographer. I did try it but unfortunately it crashes when I try to map the New Neocraft server.

Originally Posted by ArtistDude88: View Post
I redid the PotionHouse warp (Sorry, cuz). :P
I would like to point out that at no point whilst this was happening was I present, I was absolutely and totally nowhere near the server when Artist did this. If you don't believe me I can easily fabricate an alibi to prove it :-p .

Originally Posted by Deraldin: View Post
Darn it! Now my base is oriented the wrong way for the map.
I could always rotate your base on the map, should only take about 3 or 4 server crashes to do it. I miss crashing the server it has been at least 24 hours since I crashed it. This is just temporary though. Unlike me, Mengy actually knows what he is doing, I just prod things on the keyboard and hope they work.

Originally Posted by ArtistDude88: View Post
I'm trying to load up the old server world from Jan 2011, but it's not showing up. I know it has to be converted, but, the world file's not even appearing in game to select it and convert. What do? :(
Just tried here and the old neocraft world does show up for me in 1.3.1 (even says it needs converting). About the only thing I can suggest is redownload the map again ? Here is the link if you want to give it a go :-

https://dl.dropbox.com/u/18837300/world.zip
ArtistDude88
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(08-06-2012, 02:04 PM)

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I think this map is before NeoCraft. :S
CharmingCharlie
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(08-06-2012, 02:14 PM)

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Originally Posted by ArtistDude88: View Post
I think this map is before NeoCraft. :S
:-O liar there was nothing before Neocraft, it was an empty void of nothingness, you heretic you will burn for your infidel lies. I dunno next you will be telling me the Earth revolves around the Sun.

Any chance you can roll back your copy of minecraft to an earlier version ? I know I have come across this problem myself. Every now and again someone will release a cool redstone machine and I will download the world to see how it all works. Now sometimes that world will not show up in the world list. Never really found a solution I usually just go "meh" and move on.
ArtistDude88
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(08-06-2012, 06:45 PM)

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Originally Posted by CharmingCharlie: View Post
roll back
Oh well. Too lazy to do that.
-Minsc-
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(08-06-2012, 08:17 PM)

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Minecraft login is down. Panic ensues.
Aurongel
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(08-07-2012, 06:32 AM)

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Login server is still down and the help.mojang site is failing to connect to any part of Minecraft.net.
-SD-
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(08-07-2012, 07:24 AM)

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Yeah, still down...

I could play SSP offline but since offline and online game statistics are different, I won't.

Originally Posted by CharmingCharlie: View Post
You might want to whack that through the 3D renderer called Chunky, I bet you will get some impressive scenes from it (seriously Chunky is dead easy to use and you get some gorgeous results).
Currently experimenting with Chunky. It's kind of clunky and slow to use when you just want to set a good lighting on a pic.
crackhead_bob
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(08-07-2012, 07:59 AM)

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minecraft spelunker seeks advice #16561

So I've been playing this game for well over a year now. Mainly, the vast majority of my playthroughs have involved collecting diamonds, gold, and glowstone.

The creation aspect of this game has never really crossed my mind, but I would like to know when it's suitable to begin building houses and structures, etc...

Keep in mind that I have half a small chest of stacked diamonds, as well as glowstone. I really don't want to begin investing in building stuff only to find out that I'm seriously lacking in resources.

I'd like to learn how to enchant items now that xp is more easily gained, but I don't feel like wasting it all on tool and armor upgrades when I can't even read the rune texts on the enchantment table.

Please help.
The Real Abed
Member
(08-07-2012, 08:47 AM)

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It's been almost 2 years since I bought the game. Doesn't seem that long ago. To think that back then the worlds were still fractal-based and biomes didn't even exist. No pumpkins. No NPC's and villages. No Endermen or End or even Nether. I remember building my first portal to the Nether. Memories.

Now let me log in so I can play again, dammit!



Originally Posted by crackhead_bob: View Post
I'd like to learn how to enchant items now that xp is more easily gained, but I don't feel like wasting it all on tool and armor upgrades when I can't even read the rune texts on the enchantment table.

Please help.
Doesn't matter. The words are random and don't have anything to do with what powers you get. It's all completely random and enchantments are selected from a pool of available options based on how many bookshelves you have near the table. Look it up on the Wiki. It can explain better than I can.
http://www.minecraftwiki.net/wiki/Enchanting
Last edited by The Real Abed; 08-07-2012 at 08:50 AM.
crackhead_bob
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(08-07-2012, 11:27 AM)

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But aren't the tool enchantments correspondant with the arrangement of the rune texts? They all do have a distinct arrangement from one another.
Mengy
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(08-07-2012, 12:02 PM)

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Well, victory at last!

I've uploaded a new server map for Neocraft. The address is now a bit different, here is the new one:

http://dl.dropbox.com/u/61524402/Neo...les/index.html

The address changed because this is a map made in Overviewer, not Tectonicus. It is the overworld only, I had to take the cave layer out in order to make the file size fit. I'm going to do more experimenting though, if I can shrink it down a tad more then I may be able to add the caves back in at a later date. Also, Overviewer does not show people locations like Tectonicus did. The plus side though is that Overviewer can zoom in closer, and it seems to load better too in web browsers.

If anyone has any problems let me know.
CharmingCharlie
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(08-07-2012, 02:26 PM)

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Originally Posted by -SD-: View Post
Currently experimenting with Chunky. It's kind of clunky and slow to use when you just want to set a good lighting on a pic.
Chunky isn't your only option, if you have a bit more brain power than me you could investigate using mcobj in combination with blender. The way it works is that mcobj lets you select the area you want to render and makes it "importable" into blender. Then blender does the rendering, letting you set up the camera and lighting. It will certainly produce faster and better results than chunky but you need to know what you are doing with blender.

If you are interested in giving it a go then here is a tutorial on how to do it :-

http://geeklob.wordpress.com/2011/04/24/minecraft-blender-and-mcobj/


Originally Posted by crackhead_bob: View Post
The creation aspect of this game has never really crossed my mind, but I would like to know when it's suitable to begin building houses and structures, etc...

Keep in mind that I have half a small chest of stacked diamonds, as well as glowstone. I really don't want to begin investing in building stuff only to find out that I'm seriously lacking in resources.
Well there is no hard and fast rule. Basically the way I play the game is build up a couple of chests full or material and then start work on my project. Whilst I am working on the project if I run out of materials then I do a bit more digging and foraging. It works out quite nicely and gives you a break from both creating and mining. First up though you will probably want to set up a small farm to give you access to basic foods (maybe even a tree farm for wood) and get a couple of sheep pens so you can farm wool and die it different colours for your build.

Originally Posted by Mengy: View Post
Well, victory at last!

I've uploaded a new server map for Neocraft. The address is now a bit different, here is the new one:

http://dl.dropbox.com/u/61524402/Neo...les/index.html
YEAHHHHHHHH how about that, nowt like a bit of competition to kick your arse into gear eh ? ;-) Only have two questions how big is it ? and how long ? and by that I naturally mean "how big is the map file size wise ?" and "how long did it take to render it ?"

Anyway everyone go back to using Mengy's map it's better than mine.
Mengy
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(08-07-2012, 02:39 PM)

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Originally Posted by CharmingCharlie: View Post
YEAHHHHHHHH how about that, nowt like a bit of competition to kick your arse into gear eh ? ;-) Only have two questions how big is it ? and how long ? and by that I naturally mean "how big is the map file size wise ?" and "how long did it take to render it ?"

Anyway everyone go back to using Mengy's map it's better than mine.
It wasn't a matter of competition, I got a new version of Overviewer last week that has a new command line to reduce JPG sizes more. That seemed to do the trick, as the map is now 1.45 GB in size. It takes me about 6 hours to compile the Neocraft map. Although it may go faster now with caching, I'll have to time it and see how it goes. With upload time to Dropbox it takes me about two days to put a new map up online.

I'm going to try reducing the JPG size further and see if I can fit the cave layer in under the 2GB limit as well, but if the view quality of the map is reduced to the point of being worthless then I'll have to give that up.

Also, Overviewer found two chunk errors while making the map. No idea what that's about, but I hope it isn't anything serious... O_o
microtubule
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(08-07-2012, 02:42 PM)

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Really enjoying the 1.3.1 release. I started at a new random world a few times though and just seemed to be getting small to medium island masses surrounded by ocean. Luck of the draw I guess.

However I found this seed here at MC forums.net named "Jeremy Kyle". I normally wouldn't make a big deal but this one is really good in my opinion. It says for 1.3 pre-release but it seems to be working just fine in 1.3.1

The only nit-pick I have is the nearest village to the spawn is partially surrounded by sink holes so my OCD is forcing me to fix and patch all the holes before the villagers become cave dwellers.
-Minsc-
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(08-07-2012, 03:35 PM)

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Originally Posted by Mengy: View Post
Well, victory at last!

I've uploaded a new server map for Neocraft. The address is now a bit different, here is the new one:

http://dl.dropbox.com/u/61524402/Neo...les/index.html

The address changed because this is a map made in Overviewer, not Tectonicus. It is the overworld only, I had to take the cave layer out in order to make the file size fit. I'm going to do more experimenting though, if I can shrink it down a tad more then I may be able to add the caves back in at a later date. Also, Overviewer does not show people locations like Tectonicus did. The plus side though is that Overviewer can zoom in closer, and it seems to load better too in web browsers.

If anyone has any problems let me know.
Nice. I find the Pigmap version to be "crisper" while the overviewer map is more accurate. It's a shame you had to lower the quality of the JPG's so far. Still looks good though, if given the choice I'd use it over the Pigmap version.
ToyMachine228
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(08-07-2012, 04:41 PM)

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I'm a noob to Minecraft so forgive me for asking this question; Even though my house doesn't have any openings, monsters keep getting in every time I try to sleep. I have glass on all the windows. No openings in the roof or walls. I had dirt for part of the floor which I thought may be the problem, so I fixed that. Any tips here? I'm scared to try to sleep for fear of getting attacked. It's happened three or four times.

Side-note, can enemies use ladders?
Morokh
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(08-07-2012, 05:23 PM)

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Originally Posted by ToyMachine228: View Post
I'm a noob to Minecraft so forgive me for asking this question; Even though my house doesn't have any openings, monsters keep getting in every time I try to sleep. I have glass on all the windows. No openings in the roof or walls. I had dirt for part of the floor which I thought may be the problem, so I fixed that. Any tips here? I'm scared to try to sleep for fear of getting attacked. It's happened three or four times.

Side-note, can enemies use ladders?
Yes i think they can climb ladders, but if you put a trapdoor on the top they won't be able to open it.

And for your monster problem, i would assume your house is somehow big and not well lit and the thing is monsters can spawn if there is not enough light.
Put some more torches and don't leave dark spots and you should be fine.

Originally Posted by crackhead_bob:
So I've been playing this game for well over a year now. Mainly, the vast majority of my playthroughs have involved collecting diamonds, gold, and glowstone.

The creation aspect of this game has never really crossed my mind, but I would like to know when it's suitable to begin building houses and structures, etc...

Keep in mind that I have half a small chest of stacked diamonds, as well as glowstone. I really don't want to begin investing in building stuff only to find out that I'm seriously lacking in resources.

I'd like to learn how to enchant items now that xp is more easily gained, but I don't feel like wasting it all on tool and armor upgrades when I can't even read the rune texts on the enchantment table.

Please help.
You don't necessarily need a huge amount of resources to start building a little shack/house a few stacks (2 to 10) of wood/stone or whatever blocs you want to build it should be more than enough.

There are many tutorials, be it video or pictures lying around the internet for simple and good looking designs.

One that is well known is Leostereo's 'Cozy Cottage' you can also look for Keralis on Youtube that has several video tutorials on more 'modern' houses of all size.
Last edited by Morokh; 08-07-2012 at 05:36 PM.
Red Liquorice
needs to check himself
(08-07-2012, 06:11 PM)

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Regarding monsters getting in your house, besides being well lit doesn't it also help if the bed is not touching an outside wall?

I'm not sure since as a pure builder, I play on creative/peaceful most of the time - but I remember back when I'd play on survival and I had a similar problem and it was a case of moving the bed away from the wall one block.
The Real Abed
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(08-07-2012, 06:22 PM)

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Originally Posted by Red Liquorice: View Post
Regarding monsters getting in your house, besides being well lit doesn't it also help if the bed is not touching an outside wall?
It's fine if the bed touches the wall as long as the other side of the wall is either solid blocks or well lit as well. It usually works fine when I put a window and torches outside.
ToyMachine228
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(08-07-2012, 06:28 PM)

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Still having trouble with monsters getting in my house. I put torches freaking everywhere. I don't know what the deal is.

On another side note, how do you find NPC Villages?
Hop
That girl in the bunny hat
(08-07-2012, 06:32 PM)

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Originally Posted by ToyMachine228: View Post
Still having trouble with monsters getting in my house. I put torches freaking everywhere. I don't know what the deal is.

On another side note, how do you find NPC Villages?
What version are you playing on? I thought it changed a few versions back that you can't go to sleep at all if there's a way for mobs to come get you.

Which, if you're on an old enough version, may be why you can't find villages either.
Morokh
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(08-07-2012, 06:56 PM)

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Originally Posted by ToyMachine228: View Post
Still having trouble with monsters getting in my house. I put torches freaking everywhere. I don't know what the deal is.

On another side note, how do you find NPC Villages?
Do the monsters actually spawn in your house and attack you or does it just say that monsters are nearby when you try to sleep ?
ToyMachine228
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(08-07-2012, 07:38 PM)

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Originally Posted by Charron: View Post
What version are you playing on? I thought it changed a few versions back that you can't go to sleep at all if there's a way for mobs to come get you.

Which, if you're on an old enough version, may be why you can't find villages either.
Xbox 360 Edition. I go to sleep and I get woken up by some kind of monster attacking me in my sleep. So they're spawning in my house I guess.
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(08-07-2012, 08:26 PM)

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Originally Posted by ToyMachine228: View Post
Xbox 360 Edition. I go to sleep and I get woken up by some kind of monster attacking me in my sleep. So they're spawning in my house I guess.
yeah the Xbox version is way behind. Don't put your bed on a wall with nothing on the other side and your problem will be solved.
Shadow Hog
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(08-07-2012, 09:00 PM)

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IIRC if you place the bed on a 2x1 set of blocks popping upward from the surrounding floor, you're safe. This even works in the wild, provided the surrounding floor is flat enough. Doesn't make much sense, but then that mechanic almost never did.
-Minsc-
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(08-08-2012, 02:05 AM)

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Ohhhhhhhh?

Quote:
A new CraftBukkit Recommended Build (1.3.1-R1.0) that provides Minecraft 1.3.1 compatibility is now available.

Important information about this first Recommended Build following a Minecraft update:
The first Recommended Build, as always, is a slightly more polished development build that we're promoting to a Recommended Build so that people who rely on a Recommended Build being available can try out our development builds and decide if they want to use them.

Will plugins break with this build?
Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

Download CraftBukkit 1.3.1-R1.0 here
EvilSeph, Today at 3:55 AM
http://forums.bukkit.org/threads/cra...ailable.91330/
CrAzYLeGzLU
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(08-08-2012, 04:19 AM)

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Originally Posted by -Minsc-: View Post
Not too bad, that didn't take too long. Now we wait for the server to update...:-/
crackhead_bob
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(08-08-2012, 10:51 AM)

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Quote:
Well there is no hard and fast rule. Basically the way I play the game is build up a couple of chests full or material and then start work on my project. Whilst I am working on the project if I run out of materials then I do a bit more digging and foraging. It works out quite nicely and gives you a break from both creating and mining. First up though you will probably want to set up a small farm to give you access to basic foods (maybe even a tree farm for wood) and get a couple of sheep pens so you can farm wool and die it different colours for your build.

Do cave systems go on forever? No matter how much I explore, I seem to stumble into another unexplored region? I explore mines and caves with an OCD complex, which explains why I haven't really begun creating structures and what not. I've created a warehouse with a comprehensive minetrack system and that's about it. I have a couple of wheat farms, and less than 2 dozen farm animals. I've also deforested large areas, but feel kind of overwhelmed on how to go about building things. So I end up branch mining for diamond and find end up with an even more bloated warehouse by the time I'm finished mining out another cycle or layer from the bedrock area.
Mengy
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(08-08-2012, 12:03 PM)

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Originally Posted by crackhead_bob: View Post
Do cave systems go on forever? No matter how much I explore, I seem to stumble into another unexplored region? I explore mines and caves with an OCD complex, which explains why I haven't really begun creating structures and what not. I've created a warehouse with a comprehensive minetrack system and that's about it. I have a couple of wheat farms, and less than 2 dozen farm animals. I've also deforested large areas, but feel kind of overwhelmed on how to go about building things. So I end up branch mining for diamond and find end up with an even more bloated warehouse by the time I'm finished mining out another cycle or layer from the bedrock area.
I've never found an infinite cave system, every one I've ever found has had an end to it, but sometimes they are VERY large. And then I've found horribly small cave systems too, it's random. My favorites are the ones that have underground ravines in them or huge immense caverns and openings.

I typically start with a storage area that I think is more than large enough for me, and then eventually outgrow it from all of my digging, mining, and resource hunting, and need to either expand or build another storage area. It's happening to me right now on Neocraft. I have a problem where I keep all of my dirt and cobblestone. I just can't throw it away, I mean I might need it someday. So, just like always, I end up with dozens of chests full of dirt and cobble.

I used about fourteen double chests of cobble to build my fortress on Neocraft and I was so proud of the fact that I was using it all up. But then I started digging the underground part of it, and I quickly filled them all back up and even more. I used to have an entire double chest filled with coal, but after smelting all of that cobble to make bricks, well I've been down to like four stacks of coal ever since. And that bugs me. I need to go coal mining.

Damn this game, lol.
crackhead_bob
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(08-08-2012, 01:10 PM)

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So it isn't out of the ordinary to set up a new warehouse area? The one I have now is losing ground. I've spent so much cobblestone in the nether, only to wind up replenishing my supply after branch mining a few layers.
vas_a_morir
It ain't a request, bitch.
(08-08-2012, 02:41 PM)

Originally Posted by Mengy: View Post
Well, victory at last!

I've uploaded a new server map for Neocraft. The address is now a bit different, here is the new one:

http://dl.dropbox.com/u/61524402/Neo...les/index.html

The address changed because this is a map made in Overviewer, not Tectonicus. It is the overworld only, I had to take the cave layer out in order to make the file size fit. I'm going to do more experimenting though, if I can shrink it down a tad more then I may be able to add the caves back in at a later date. Also, Overviewer does not show people locations like Tectonicus did. The plus side though is that Overviewer can zoom in closer, and it seems to load better too in web browsers.

If anyone has any problems let me know.
A lot of new stuff to check out.
EVIL
Member
(08-08-2012, 02:58 PM)

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so, when will neocraft be updated to 1.3.1?
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(08-08-2012, 03:20 PM)

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Originally Posted by crackhead_bob: View Post
Do cave systems go on forever? No matter how much I explore, I seem to stumble into another unexplored region? I explore mines and caves with an OCD complex, which explains why I haven't really begun creating structures and what not. I've created a warehouse with a comprehensive minetrack system and that's about it. I have a couple of wheat farms, and less than 2 dozen farm animals. I've also deforested large areas, but feel kind of overwhelmed on how to go about building things. So I end up branch mining for diamond and find end up with an even more bloated warehouse by the time I'm finished mining out another cycle or layer from the bedrock area.

I'm just as OCD as you are (maybe more) with spelunking. I explored immense caves that took me like 30 hours to explore. Some are freaking huge and if one leads you to a Mineshaft... good luck! :P
The Technomancer
card-carrying scientician
(08-08-2012, 03:58 PM)

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Originally Posted by Ranger X: View Post
I'm just as OCD as you are (maybe more) with spelunking. I explored immense caves that took me like 30 hours to explore. Some are freaking huge and if one leads you to a Mineshaft... good luck! :P
Oh god, I still remember my first mineshaft. It eventually opened out into this huge underground cavern with wooden struts in mid-air everywhere and there was a poison spider spawner hanging in mid-air in the center and I had to build this precarious framework out over it and drop lava on it so I could get down and destroy it, and I died doing so like three times...god I love this game
Last edited by The Technomancer; 08-08-2012 at 04:00 PM.
Mengy
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(08-08-2012, 03:58 PM)

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Originally Posted by EVIL: View Post
so, when will neocraft be updated to 1.3.1?
Multiplay hasn't given an estimate yet. I wouldn't think too long though seeing how fast Bukkit got released.
NihonTiger90
Member
(08-08-2012, 07:24 PM)

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While you guys wait ... check out Episode 19 - The Torch (Part 2)

I plan on finishing this in a few more eps, and then inviting everyone to the ceremonial torch lighting. Sound like a fun idea for anyone else? (Yes, I am recording it and yes, you can be in the video! :p)

I also want to do some more exploring with others and some server tours, which I'll just do through NihonTiger on NeoCraft for the moment.
ArtistDude88
Member
(08-08-2012, 07:28 PM)

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OK. I'm thinking about fixing the harvester's mob/exp grinder.

I have some questions though...

1. Do you guys actually want it back? I'm sure there are other, better, grinders out there now. (Like the Enderman grinder... So much EXP!)

2. If you do want it back, do you want it to function the same (EXP mode/Loot mode), or just one or the other? (Personally, I'm thinking just make it give loot)

3. I didn't order these waffles!?
NihonTiger90
Member
(08-08-2012, 07:38 PM)

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Do we have another basic mob grinder, though? And not just an EXP one like the Enderman/Blaze ones are?
Mengy
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(08-08-2012, 07:41 PM)

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Originally Posted by NihonTiger90: View Post
Do we have another basic mob grinder, though? And not just an EXP one like the Enderman/Blaze ones are?
Yeah, I've got a large loot grinder in my fortress. The only thing it doesn't supply is ender pearls, as they teleport out as soon as they hit the water chutes.
-Minsc-
Member
(08-08-2012, 07:48 PM)

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Originally Posted by ArtistDude88: View Post
OK. I'm thinking about fixing the harvester's mob/exp grinder.

I have some questions though...

1. Do you guys actually want it back? I'm sure there are other, better, grinders out there now. (Like the Enderman grinder... So much EXP!)

2. If you do want it back, do you want it to function the same (EXP mode/Loot mode), or just one or the other? (Personally, I'm thinking just make it give loot)

3. I didn't order these waffles!?
I say make it loot only, the enderman grinder just blows your grinder away EXP wise. Considering it's a resource harvester, a loot grinder will sit right at home.


Originally Posted by NihonTiger90: View Post
While you guys wait ... check out Episode 19 - The Torch (Part 2)

I plan on finishing this in a few more eps, and then inviting everyone to the ceremonial torch lighting. Sound like a fun idea for anyone else? (Yes, I am recording it and yes, you can be in the video! :p)

I also want to do some more exploring with others and some server tours, which I'll just do through NihonTiger on NeoCraft for the moment.
Lack of a proper invite hasn't stopped me from invading your videos before. :P (I'll be there.)
DurielBlack
Member
(08-08-2012, 08:05 PM)

Originally Posted by ArtistDude88: View Post
OK. I'm thinking about fixing the harvester's mob/exp grinder.

I have some questions though...

1. Do you guys actually want it back? I'm sure there are other, better, grinders out there now. (Like the Enderman grinder... So much EXP!)

2. If you do want it back, do you want it to function the same (EXP mode/Loot mode), or just one or the other? (Personally, I'm thinking just make it give loot)

3. I didn't order these waffles!?
1. Yes.

2. Loot.

3. Sorry, those were supposed to come to me, could you ship them to my house?
Ranger X
Kohler: 1, Ranger X: 0

PS: Itoi > Kojima by a good green country mile
(08-08-2012, 08:21 PM)

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Originally Posted by The_Technomancer: View Post
Oh god, I still remember my first mineshaft. It eventually opened out into this huge underground cavern with wooden struts in mid-air everywhere and there was a poison spider spawner hanging in mid-air in the center and I had to build this precarious framework out over it and drop lava on it so I could get down and destroy it, and I died doing so like three times...god I love this game
Only in Minecraft! fucking nice ;)
Morokh
Member
(08-08-2012, 08:26 PM)

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Originally Posted by NihonTiger90: View Post
While you guys wait ... check out Episode 19 - The Torch (Part 2)
Glad you liked my little present :D
(Kentsui here of course )


@Artistdude : Loot mode is always welcome anywhere and it would actually still fit very well with the harvester.
NihonTiger90
Member
(08-08-2012, 09:03 PM)

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Yeah, I think a loot grinder would be fine for the Harvester.
Mengy
Member
(08-08-2012, 11:01 PM)

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At this time, Neocraft is updated to Minecraft 1.3.1.

I did a bit of testing and everything seems to be working as normal. If anyone finds anything wrong let me know.
ArtistDude88
Member
(08-08-2012, 11:27 PM)

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Loot grinder it is!

@DurielBlack Nope. They have.... Vanished!

@Mengy Sweeeet :D
NihonTiger90
Member
(08-09-2012, 01:12 AM)

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Originally Posted by Mengy: View Post
At this time, Neocraft is updated to Minecraft 1.3.1.

I did a bit of testing and everything seems to be working as normal. If anyone finds anything wrong let me know.
Yay! :)