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Member
(08-07-2012, 08:25 AM)
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This shit is worse than paying for power. Boobs must be free dammit. |
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Tragic victim of fan death
(08-07-2012, 01:26 PM)
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I'd say that she's considered balanced. Not too strong but not overpowered from what I read. |
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Member
(08-07-2012, 01:32 PM)
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DIANA.
I think this is the first champ bundle I'm going to buy. I got close with Fiora, almost pulled the trigger on Zyra (but I see the inevitable nerf coming). Diana is it. I'm ready to buy the RP and get that boob bundle. Watching TakashiX play her mid while I work. She looks like a ton of fun to play. |
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Member
(08-07-2012, 03:10 PM)
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Had to leave my first game in nearly forever last night. Couldn't have come at a worse time because I was in a game with a pro player I like a lot and another 2k+ guy. It was all going well before I left though and the game didn't last too much longer, so somehow I get to return with a win. Still feel awful about it though.
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Member
(08-07-2012, 03:24 PM)
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Member
(08-07-2012, 03:42 PM)
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Kat and Ahri were already examples of champions with good mobility who can dodge and assassinate. I think I already mentioned them, and they are specifically called out as even better against Zyra now. Problems with Zyra can include: 1. She is slow with no blink or gap closer, and even slower after the nerf. 2. Combined with 1, she has no escape mechanism besides flash, attempting to snare a ganking champion, or hoping that the ult knockup will slow a champion long enough for them not to gap close, flash, stun, etc. to kill. Note that this is worse after the nerf(s) since enemies can more easily escape the ult. 3. Against manaless champions or heavy pushing champions that can easily kill most of a minion wave with 1 ability (Sion, Galio, Ahri, Morde may fall in this category), Zyra tends to need two abilities to clear a wave. Attempting to push quickly or defend such a push using two abilities means you are constantly losing 170+ mana, out of a total of 500-600 mana early. Doing that twice means you are in danger of not being able to use more than one ability due to being low on mana. Note that this is worse after the nerf since base damages have been lowered. 4. If Zyra does push a lane heavily, she becomes very vulnerable to ganks due to note 2 above. As I believe has been noted by a GAF poster before, ganking her repeatedly can be a good strategy to dominate her. Your only options if ganked are to try to snare/ult/flash to escape, or to fight and hope you can do enough damage to survive one of the ganking champions. Note that this is worse after the nerf since base damages have been lowered, and the ult is easier to escape. Seeds can be used to ward parts of the midlane bushes, but this leaves you vulnerable and with fewer damage and combo options due to no/fewer plants. 5. Unless the Zyra player is great at last hitting micromanagement, creating plants in range of enemy minions can lose lots of last hits (plant nearly kills a minion causing you to miss a last hit). I am not sure I have ever seen a Zyra outfarm a midlane opponent in the first 20-30 minutes of a game, though presumably this is because I have only watched the worst players in the world use her. Using more abilities can mitigate this, but as mentioned in note 3, mana reserves will suffer. 6. The snare is difficult to hit unless you get in range for burst mages to destroy you. Note that this is probably because I (and other Zyras) are the worst players in the world, and good players hit it all the time. I suspect that Zyra may only be overpowering if her snare hits most of the time. 7. My understanding is that her ratios are mediocre, aside from the ultimate. Riot suggests building glass cannon on her may be an option in the future, but I really do not see how she would be able to do enough damage that way compared to other burst/DPS casters, especially with reduced Q range and mana issues if she attempts to harass or combo often. In short, I feel that a lot of people complain about her either without playing her and dominating consistently (thus helping prove their point), or without learning her weaknesses and how to counter them. In particular, if Zyra misses a snare or it is dodged, and/or if seeds have already been used, champions who can gap close and/or stun Zyra can do heavy damage to her without being snared or having additional plants put on them.
Last edited by Blizzard; 08-07-2012 at 03:47 PM.
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Junior Member
(08-07-2012, 04:15 PM)
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Two for me.
The first: I reinstalled my OS, copied the LOL folder and thought (stupid me) that since the game started without reinstalling, it would work. Nope, just the launcher, horrible errors when a real game started, had to redownload and reinstall. The second: video card exploded while playing. Shen started shooting polygons everywhere, it was horrible! :( Never left for rage or something like that. |
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Tragic victim of fan death
(08-07-2012, 04:19 PM)
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1 and 2.) So I guess any AP mid champ without any flash-related ability is pratically uselss and pointless. This is why we don't see champions like Vlad, Swain, Karthus, Kennen, Morgana, and etc, right? Cuz these are highly used in competitive play. Dude, any remote form of CC counts as an escape. Zyra has a perfectly fine escape. If you get caught in a gank, that happens. If you die because Zyra has "no escape" in a 1v1, that's you, not the champion. Also, her base movement being 300 is nothing. Look at Anivia. Also, she doesn't need a gap closer. She has one of the best snares in teh game. IT GOES THROUGH EVERYONE. How is that not good? Seriously, wtf? I'd rather have this than Ez's Arcane Shift most of the time. 3.) Okay... same problems that Ahri has, what's the problem? I haven't seen anyone else BUT YOU point out that she has mana problems. Everyone else has always plenty of mana and such. Which leads me in to #4. She doesn't always need to push. If you're pushing you better have a damn good reason such as denying enemy cs and such. Otherwise you're just prone to being ganked mid. 6.) Snare is easy to hit. It's super long and wide enough. If you don't think so then I have no idea what you're doing. I think Ahri's charm is harder to hit than her snare. 7.) Her ratios are compensated by the supplemental burst of her plants. Even after the Zyra nerf, she's not trash. She might not be picked as often as there might be better champs. In all honesty, I think you should have a firmer grasp of how mid lane works and the champions that fit in that role because nearly everything you stated is wrong, incorrect, or screams of inexperience. I could definitely be wrong. I haven't played her myself to formulate my own opinion. This is what I read though. However, I heard she clears jungle insanely fast. |
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Member
(08-07-2012, 04:30 PM)
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Champions can be good and simply not click with your playstyle. You shouldn't feel bad about not being good at any one particular champion. I haven't played Zyra outside of the PBE because I don't find her to be very fun to play at the moment, and I don't see myself buying her.
Being slow is actually not something that crushes AP mids. With the shortest lane and ranged attacks they are less reliant on movespeed than anyone else. As far as escapability goes, I don't really know how much more peel you can ask for than what Zyra has. She has plants that will slow. She has a delayed knock up to zone control. She has a multi-target snare. How do you think Annie players feel? What about Karthus? Or Veigar? Or Twisted Fate? My AP mid of choice is Morde or Xerath and you're complaining to me that you feel like you're in danger playing a champion with one of the longest ranges in the game. The manaless champion stuff is just a bunch of bunk. It's possible this is a bad habit you've picked up by maining manaless champions in multiple lanes and forgetting how to manage a mana pool properly. Zyra is an excellent pusher, can freeze lanes with plants, and is able to spam pretty hard for a mage. It's also possible that you need to work on last hitting under the tower. It's insulting as someone who plays Viktor sometimes that you're complaining about Zyra's snare being hard to aim. It has a good width to it, a fair travel speed, and no delay. The range on it is an incredible 1100. Xerath can't even stun at that range while rooted. To say a strong laner is "weak" to ganks is absurd. Every champion is weak to ganks, and it's the only way to deal with overpowered champions who can't be stood toe to toe with. If you think it's unfair that a good gank can come in and two people can kill you I don't know what to say. These are some of the most drastic nerfs to any champion in one go. How can you possibly sit there and pretend like Zyra is weak or something. Zyra is constantly banned and has the highest win rate in the last month. |
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que?
(08-07-2012, 04:42 PM)
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Thanks for the help everybody! I'm starting to get the hang of it, i think. |
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Member
(08-07-2012, 04:42 PM)
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I wish they reduced the area of her ult rather than its damage. It's the only champ I can think of that can easily stun an entire team (and tenacity doesn't help, I imagine)...
So Abyss->Rylai's->Zhonya's/Rab? Uh...
My suggestion is, stick to cheap champs until you find a 6300 champ you really like and have tried on free week/PBE. There are a ton of great 450-3150 IP champs. |
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Member
(08-07-2012, 04:48 PM)
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That said, the movement change isn't that big of a deal. Zyra has her problems with ganks but it's nothing out of the ordinary from many other champs. She has a defense tool that can let her escape.
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I think the bigger thing about her Snare is how much damage it leads to when it does hit.
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I'm not sure if any amount of numbers rebalancing can really change that.
I don't get why the damage lands at cast rather than at knockup. |