Exuro
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(08-06-2012, 03:02 PM)

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#151

So would it make economical sense to release Source 2 licensing for free provided that the game would be sold on Steam(Or a future Steambox :O)? I have no idea if licensing fees are high pay walls or whatnot.
Schweinehund
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(08-06-2012, 03:41 PM)

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#152

I seem to remember them saying they weren't making another engine but continuing to modify source. Looks like they scrapped that then. Can't wait to see what HL3 or whatever they make does.

I feel HL2 and Doom 3 truly brought us into next gen when they were released. I don't expect Hl3 to do the same, but its still going to be exciting.
derFeef
lil' bit tasty
(08-06-2012, 03:44 PM)

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#153

It's really exciting just thinking of what they can do with a possibly far better (to use, and feature-wise) engine, both technically and artistically.
Blizzard
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(08-06-2012, 04:14 PM)

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#154

Speaking of postponing, who else thinks that the Black Mesa team should switch over to the new Source engine when it releases? After all, we want the best experience possible. ;p
Atomski
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(08-06-2012, 04:16 PM)

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#155

Originally Posted by EatChildren: View Post
I'm fairly sure efficient data streaming is way up the list of Valve's priorities, either with Source or Source 2. It's the most glaringly dated component of the engine.
This so much.. Portal 2 should not have had all those loading screens.
FinKL
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(08-06-2012, 04:18 PM)

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#156

Can't wait.

I love the Source engine, scales down for the Intel HD 3000 laptops, but still looks amazing on some of the higher rigs.


Originally Posted by Nibel: View Post
HL3 - Source engine 2 - Linux exclusive

Booya!
Guess i'm learning Ubuntu soon, have never touched it :)
Kaako
Felium Defensor
(08-06-2012, 04:22 PM)

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#157

Long overdue. Hurry the hell up and bring Source 2 already along with HL3. Thanks.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(08-06-2012, 04:25 PM)

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#158

Originally Posted by Alien Bob: View Post
To be fair, people have been saying "Source is showing its age" since Episode 1.
I've been sayin' it since Half-Life 2 (hell: Half-Life 2 X-box). I know people think I'm crazy on that but it was dated as soon as Doom 3 released, really.
dragonelite
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(08-06-2012, 04:26 PM)

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#159

Originally Posted by Nibel: View Post
HL3 - Source engine 2 - Linux exclusive

Booya!
Lol valve must hate money then.
Going from 95% desktop coverage to +-5% coverage.

I know its sarcasm
Teletraan1
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(08-06-2012, 04:54 PM)

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#160

Originally Posted by TheSeks: View Post
I've been sayin' it since Half-Life 2 (hell: Half-Life 2 X-box). I know people think I'm crazy on that but it was dated as soon as Doom 3 released, really.
I said it the first time I drove a vehicle 20ft in HL2 and got greeted with loading pause.
Revoh
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(08-06-2012, 05:56 PM)

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#161

Originally Posted by BrokenEchelon: View Post
Half-Life 3 on Source 2 in November of 2013.

PC/PS4/720.

Believe.
CrunchyFrog
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(08-07-2012, 07:08 AM)

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#162

Originally Posted by MNC: View Post
Did people forget we went through different iterations of Source? Source 2 will most likely be Source 2013, just like we had
  • GoldSource(HL1, not really Source)
  • Source(HL2)
  • Source 2008(TF2,Portal1,EP2)
  • <Left 4 Dead 1/2 Source Engine>
  • <Source Engine for Portal 2>
  • Source 2 (Source 2013)

I might fucked up the line around Left 4 Dead or whatever, but the games progressed just as much. The only big features I could see for Source 2 is streaming.
Which revision is used by the CSGO and DOTA 2 betas?
Zarx
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(08-07-2012, 08:03 AM)

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#163

Originally Posted by CrunchyFrog: View Post
Which revision is used by the CSGO and DOTA 2 betas?
Well if we take the CS:S/HL2 to be V1.0 of Source engine, I would say it would be

1.1 Day of Defeat: S/HL2: Lost Coast, added HDR rendering.
1.2 HL2: EP1, improvements to animation and AI systems.
1.3 The Orange Box, added soft particles, Hardware facial animation, Multiprocessor support, X360 support.
1.4 Left 4 Dead, AI director, physics-based animation, self shadowing, normal maps, better post processing effects such as dynamic color correction, enhanced path-finding, multi-core rendering.
1.5 L4D2, better water rendering, some new effects for realistic wounds.
1.6 OS X/OpenGL support.
1.7 Portal 2, fluid dynamics, improved physics, full support for the PS3 including the Cell, MLAA, improved motion blur, and some new tools for dynamic environments.
1.8 DOTA 2/CS:GO, cloth modelling (cloth physics), improved global lighting, improved online systems.

I may be missing one tho
LobLob
Banned
(08-07-2012, 08:45 AM)
#164

Man, you guys are pathetic. The Source engine is beautiful, Portal 2 proves that alone.
derFeef
lil' bit tasty
(08-07-2012, 08:47 AM)

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#165

Originally Posted by LobLob: View Post
Man, you guys are pathetic. The Source engine is beautiful, Portal 2 proves that alone.
Yeah, that's not what the issues are, good one.
Adnor
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(08-07-2012, 08:49 AM)

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#166

Originally Posted by LobLob: View Post
Man, you guys are pathetic. The Source engine is beautiful, Portal 2 proves that alone.
That's... a little harsh, don't you think?

Yeah, I think it will be just an updated Source Engine, not something completly new.
But I hope they add the changes to Half-Life 2 and episodes, especially if it take out the loading times.
SapientWolf
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(08-07-2012, 08:50 AM)

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#167

Originally Posted by LobLob: View Post
Man, you guys are pathetic. The Source engine is beautiful, Portal 2 proves that alone.
They did a good job with the artwork, but Source isn't gonna cut it for next gen.
Sethos
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(08-07-2012, 08:51 AM)

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#168

Originally Posted by LobLob: View Post
Man, you guys are pathetic. The Source engine is beautiful, Portal 2 proves that alone.
Woosh.
The_Player
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(08-07-2012, 08:55 AM)

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#169

Originally Posted by SapientWolf: View Post
They did a good job with the artwork, but Source isn't gonna cut it for next gen.
Considering the fact that console next-gen is behind PC next-gen for around a generation, I say Source has it's chances to shine for a few more years. Dear Esther alone proves my statement.
Prophet Steve
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(08-07-2012, 08:58 AM)

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#170

Originally Posted by LobLob: View Post
Man, you guys are pathetic. The Source engine is beautiful, Portal 2 proves that alone.
There are some very good artists working at Valve, and they are able to mask the graphical limitations of the Source Engine. Also, an engine does more than making things prettier. It may become easier to work with and include many improvements where Source right now falls short.
Grayman
Member
(08-07-2012, 09:10 AM)
#171

streaming is going to be nice but I do like the old .bsp style for multiplayer games to not have any aspect of streaming.
gabbre
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(08-07-2012, 09:20 AM)

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#172

Originally Posted by LobLob: View Post
Man, you guys are pathetic.
http://www.youtube.com/watch?v=efqMWe8N7WE
Strike
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(08-07-2012, 09:21 AM)

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#173

I wouldn't be surprised at all if HL3 becomes the showcase title for this.
lifa-cobex
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(08-07-2012, 09:43 AM)

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#174

Originally Posted by EatChildren: View Post
Half-Life 2 + Episode 1 + Episode 2, seamless loads between all sections and chapters, in order to promote Episode 3/Half-Life 3.

Yes. This. It is.
uhhhh... dude......"sorry can't come into work this weekend"

Quote:

Veteran Valve developer Gray Horsfield recently left the company. The pioneer of Valve's Cinematic Physics system and L4D2's zombie gibbing system, he had done work on HL2:EP2, Portal 1 and 2, and the L4D series. This past January, he posted up this video, showing a test demo for a dynamic swarm system, set inside a strange map bearing eerie similarities and parallels to Valve's Half-Life series.
http://www.youtube.com/watch?v=NZQwn...layer_embedded

Its so gonna be worth the wait
TucoBenedictoPacifico
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(08-07-2012, 09:51 AM)

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#175

Originally Posted by Strike: View Post
I wouldn't be surprised at all if HL3 becomes the showcase title for this.
It's their flagship franchise so it would be just the obvious choice to show off their new tech... But it's Valve we are talking about here, and no one can ever predict what the hell are they planning next, apparently.
Longshot
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(08-07-2012, 10:51 AM)

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#176

Originally Posted by Botolf: View Post
By real-time AI do you mean pathfinding? That's definitely something that would be welcome, though if it's a precomputed solution, the flood-filled nagivation meshes of L4D1 and 2 instead of the tedious node graphs of the Half-Life games would save quite a bit of time (especially when taking into account the graph having to "rethink" things after every map compile).
Not necessarily, I'm hoping something along the lines of how ArmA handles A.I in that when the player spawns in the world so does the A.I, hopefully resulting in less scripted gameplay. I'm fairly certain that's how ArmA handles it anyway, haha.
Bo
shoot bullets from her arse
(08-07-2012, 11:20 AM)

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#177

Ah, for me, I don't want simulation to the extent that there's very little authorship in the encounter design or no event scripting. I very much warm to that presence of heavy authorship in Half-Life, even with so many diverse NPCs and their various modes of locomotion and combat in the mix. There could be more done with that to be certain, but at the same time I'd rather they not throw the baby out with the bathwater.
JaseC
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(08-10-2012, 06:43 AM)

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#178

So, the latest SFM update appears to have removed the Source 2 references. Gee, I wonder what this could mean... ;)
TucoBenedictoPacifico
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(08-10-2012, 06:58 AM)

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#179

Originally Posted by JaseC: View Post
So, the latest SFM update appears to have removed the Source 2 references. Gee, I wonder what this could mean... ;)
- Ehi Jeff, by any chance did you just add fake Source 2 references in the SFM?
- That was some fun trolling! People are flipping over it!
- Please, remove them in the next update. The internet is going nut.
- Geez, you guys have no sense of humor.
JaseC
Member
(08-10-2012, 07:02 AM)

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#180

Originally Posted by TucoBenedictoPacifico: View Post
- Ehi Jeff, by any chance did you just add fake Source 2 references in the SFM?
- That was some fun trolling! People are flipping over it!
- Please, remove them in the next update. The internet is going nut.
- Geez, you guys have no sense of humor.
All in day's work at Valve.
MNC
(08-10-2012, 08:29 AM)
#181

I hope i wont habe to relearn hammer.
angular graphics
Member
(10-18-2012, 03:44 PM)

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#182

Originally Posted by JaseC: View Post
So, the latest SFM update appears to have removed the Source 2 references. Gee, I wonder what this could mean... ;)
They removed something else as well: http://facepunch.com/showthread.php?...1#post38088243

Quote:
SFM beta ncf from earlier version of SFM.

As you can see, the fgd is 13kb. It's pretty big compared to other Valve games

Ep2.fgd 2kb

Portal2.fgd 25kb
Sob.fgd 2kb

It's pretty interesting to see that ep3's fgd is 13 kb while sob's is 2 kb. Surely ep3 would need less new entity data, and sob would need more because it's a brand new, space-oriented game. I think this shows the development of ep3 is farther along than sob. And it also seems that these are the only new games they are working on.

The ep3.fgd was also in Dota 2 leak. But we couldn't see how big it is.
Seeing how it's so much bigger than Ep2's fgd and as it's likely to be set on a different setting (whether that is the Borealis, Xen, something else, or likely all those and more!) I wonder if the game is going to be as different to Ep2, as HL2 was compared to HL1.