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Member
(08-06-2012, 03:41 PM)
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#152
I seem to remember them saying they weren't making another engine but continuing to modify source. Looks like they scrapped that then. Can't wait to see what HL3 or whatever they make does.
I feel HL2 and Doom 3 truly brought us into next gen when they were released. I don't expect Hl3 to do the same, but its still going to be exciting. |
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Member
(08-06-2012, 04:16 PM)
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#155
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Member
(08-06-2012, 04:18 PM)
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#156
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(08-06-2012, 04:25 PM)
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#158
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Member
(08-06-2012, 04:54 PM)
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#160
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Member
(08-07-2012, 07:08 AM)
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#162
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Member
(08-07-2012, 08:03 AM)
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#163
Well if we take the CS:S/HL2 to be V1.0 of Source engine, I would say it would be
1.1 Day of Defeat: S/HL2: Lost Coast, added HDR rendering. 1.2 HL2: EP1, improvements to animation and AI systems. 1.3 The Orange Box, added soft particles, Hardware facial animation, Multiprocessor support, X360 support. 1.4 Left 4 Dead, AI director, physics-based animation, self shadowing, normal maps, better post processing effects such as dynamic color correction, enhanced path-finding, multi-core rendering. 1.5 L4D2, better water rendering, some new effects for realistic wounds. 1.6 OS X/OpenGL support. 1.7 Portal 2, fluid dynamics, improved physics, full support for the PS3 including the Cell, MLAA, improved motion blur, and some new tools for dynamic environments. 1.8 DOTA 2/CS:GO, cloth modelling (cloth physics), improved global lighting, improved online systems. I may be missing one tho |
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Member
(08-07-2012, 08:49 AM)
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#166
Yeah, I think it will be just an updated Source Engine, not something completly new. But I hope they add the changes to Half-Life 2 and episodes, especially if it take out the loading times. |
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Member
(08-07-2012, 08:55 AM)
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#169
Considering the fact that console next-gen is behind PC next-gen for around a generation, I say Source has it's chances to shine for a few more years. Dear Esther alone proves my statement.
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Member
(08-07-2012, 08:58 AM)
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#170
There are some very good artists working at Valve, and they are able to mask the graphical limitations of the Source Engine. Also, an engine does more than making things prettier. It may become easier to work with and include many improvements where Source right now falls short.
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Member
(08-07-2012, 09:20 AM)
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#172
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Member
(08-07-2012, 09:43 AM)
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#174
Quote:
Its so gonna be worth the wait |
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Member
(08-07-2012, 09:51 AM)
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#175
It's their flagship franchise so it would be just the obvious choice to show off their new tech... But it's Valve we are talking about here, and no one can ever predict what the hell are they planning next, apparently.
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Member
(08-07-2012, 10:51 AM)
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#176
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shoot bullets from her arse
(08-07-2012, 11:20 AM)
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#177
Ah, for me, I don't want simulation to the extent that there's very little authorship in the encounter design or no event scripting. I very much warm to that presence of heavy authorship in Half-Life, even with so many diverse NPCs and their various modes of locomotion and combat in the mix. There could be more done with that to be certain, but at the same time I'd rather they not throw the baby out with the bathwater.
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Member
(08-10-2012, 06:43 AM)
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#178
So, the latest SFM update appears to have removed the Source 2 references. Gee, I wonder what this could mean... ;)
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Member
(08-10-2012, 06:58 AM)
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#179
- That was some fun trolling! People are flipping over it! - Please, remove them in the next update. The internet is going nut. - Geez, you guys have no sense of humor. |
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Member
(08-10-2012, 07:02 AM)
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#180
All in day's work at Valve.
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(08-10-2012, 08:29 AM)
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#181
I hope i wont habe to relearn hammer.
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Member
(10-18-2012, 03:44 PM)
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#182
Quote:
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