|
lapdance transform pants
(08-10-2012, 03:49 PM)
|
#2001
They should provide devs with Tegra 3 devkit and upgrade it for them once Tegra 4 systems are made. It's a small hiccup but would ensure the system to be future-proof without seeing OUYA 2 or OUYA 3 every other year. This isn't a phone, and you cannot do that in gaming division even if your target audience is different. Why buy OUYA if I don't really need it today and can wait an extra year to get a better hardware? It'll only discourage people as future titles will not be compatible with their system. |
|
|
|
Member
(08-10-2012, 03:55 PM)
|
#2002
|
|
Banned
(08-10-2012, 03:55 PM)
|
#2003
Those who want Tegra 4 need to email/post these points to the Ouya site.
1. Tegra 3s gpu is based on a 7 yr old architecture. Tegra 4s gpu will be the first time Nvidia brings its modern gpu architecture and unified shaders to the mobile space. Tegra 3 produces semi decent graphics at smartphone resolutions only when there are minimal resources dedicated to things like framerate, physics, AI, number of enemies and having wide open levels. Pare it up to 1080p resolutions and ideally four person multiplayer gaming and no I dont see how the Tegra 3 is good enough to pull it even okay 3d graphics without massively sacrificing things like physics, framerate, number of simultaneous enemies and friendlies and large rooms (instead of small cooridors) all of which hurts gameplay. Tegra 4 offers unified shaders and a far improved architecture. By all indications it would allow for significantly better gameplay (lots of enemies, open levels, solid physics, 1080p/60fps). Tegra 4 also uses the a15 CPU which is a vastly superior architecture to the a9 architecture used by the Tegra 3. 2. By launching with the Tegra 3, the Ouya team faces a real risk of someone releasing a Tegra 4 box mid 2013 and eating away at the Ouyas sales. It's a nobrainer for someone to do this given how much revenue the Ouya raised even with outdated hardware. The Ouya devs would then have to decide between letting this device eat away at their market, or releasing a Ouya 2 just a few months after Ouya 1 which is a surefire way to piss off your customers and scare off new ones. 3. As someone who forked down $130 for a device that's wont be out for another 8 months, I certainly wouldnt mind having to wait an extra three months to get an exponentially better device. They already have the money. They should make the best possible device they can with it, even if it takes a little bit longer. March 2013 is clearly listed as an estimated delivery date. Key word being estimated. Not a promise, not a guarantee, just an estimate. 4. The Tegra 4 soc goes into production end of 2012, several months before the Ouya launches. The Tegra 4 soc costs $21, same as the Tegra 3 soc costs. 5. OUYA is getting a 30% profit on each game sold from developers. The longer legs the Ouya has, the more money they stand to make in the long run. 6. There is no need to rush the Ouya. I would rather they wait and get more dev support than rushing it out the door and see incomplete software being rushed to be the "first one in OUYA". Any thing developed for Tegra 3 will run flawlessly on Tegra 4. A strong polished launch library would generate good word of mouth and give the console longer legs. 7. This isnt a retail device with a large marketing campaign, the ouyas market is clearly one that keeps up with tech. It's undeniable that more people will buy the Ouya next year if it features a modern soc with current architecture than a one yr outdated one built on a 7 yr old architecture. 8. Given the amount of press Ouya is getting, Nvidia should be eager to have this be a flagship Tegra 4 device to sell that SoC to more manufacturers. If not there are alternatives out already that blow the Tegra 3 out of the water like the SoC in the Vita or better yet the Exynos 5. In summary, the Tegra 4 soc costs $21. Even if the Tegra 3s price drops to half that by the end of the year, the Ouya team would be well served in the long term to spend the extra $10 to go with Tegra 4. They could sell the Ouya for $120 after release, and it would still sell really well. It would also stay relevant a lot longer and thus have longer legs (continue to sell well into 2014). If the only thing standing in the way of all of us getting a Tegra 4 box instead of a Tegra 3 box is an additional $10 per device so around $500k total, I can think of no better way to raise these funds than with another kick starter aimed at current and future Ouya backers. The Ouya team posts their BOM for the current Ouya vs a Tegra 4 Ouya perhaps with faster or more ram and what it takes to make up the difference as well as how much it may delay the device. They put up the kick starter, if it doesn't get funded, they ship the Tegra 3 build and all the backers of this new kickstarter get a refund, if it gets funded, they ship the Tegra 4 build to all their backers. They also raise the preorder price. That way they let their backers decide what they want. |
|
Member
(08-10-2012, 04:10 PM)
|
#2004
|
|
Look!
A crack addict with a tag! (08-10-2012, 04:17 PM)
|
#2005
Releasing a new model each year does not obsolete the old model. This thing is a smartphone in a box running Android. It's games are going to come from existing Android developers.
This new business model has already been thought through. Look at iOS, you design a game and make sure it runs on the newest model, and two generations back. It's a rolling three year cycle, a hybrid between PC and traditional consoles. I guess my point is that by making the Ouya an Android box running off the shelf parts, they're in this cycle whether they like it or not. The phones and tablets will continue to get better every year, and the Android devs will need to make their games run on that hardware as well as whatever Ouya is selling. |
|
Member
(08-10-2012, 04:20 PM)
|
#2006
|
|
Member
(08-10-2012, 04:24 PM)
|
#2007
|
|
Banned
(08-10-2012, 04:35 PM)
|
#2010
The piss poor software sales on the wii show that power does matter.
Once you get past the .99 cent price point, the best selling games are consistently the best looking ones. They always have been. The gears, call of duties, halos, god of wars and uncharteds vastly outsell their more innovative but worse looking breatheren The only real exception to this are some first party Nintendo titles that have the nintendo brand name, talent and nostalgia all working in their favor. |
|
Member
(08-10-2012, 04:37 PM)
|
#2011
How are you so certain that the intergration of the tegra 4 will just delay the project for two months? They have to build a system starting now with all the design/system elements in place if they ever want to hit a reasonable target date. By waiting for a new chipset that isn't even mass produced today would delay them at least a year at best.
Power was never the objective of the ouya, it was always to provide a cheap console alternative to small indie developers etc. Simplying waiting for the next tegra 4 just because it will increase the longevity of a product would make sense if they are an established console on the market, but they are not. And power simply isn't the end all be all of a console, its the software and the games that push sales. Frankly you are making a huge amount of assumptions and presenting them as fact.
Last edited by Jasoneyu; 08-10-2012 at 04:54 PM.
|
|
Member
(08-10-2012, 05:28 PM)
|
#2012
Quality games that were released on Wii sold really well. The problem was the Wii's architecture was wildly different from the competition, so third-parties didn't tend to release their games on Wii, and often when they did, it was crap shovelware. Ouya won't have that problem even with Tegra 4 games, because Tegra 4 still uses the same basics - pixel shaders with OpenGL ES2.0+.
|
|
Member
(08-10-2012, 05:46 PM)
|
#2014
I can see that point - because it's still cool without Tegra 4. Being more powerful would be cool, and some of us really care about the system being popular and thus the discussions over what they could do to make it more popular for longer, but even if someone staunchly believes it'll fail as-is...it'll still be a damn cool thing for us gadget geeks, hackers, and gamers to have :)
|
|
Banned
(08-10-2012, 07:30 PM)
|
#2017
There is a seven year difference between the gpu architecture in Tegra 3 vs Tegra 4. Tegra 4 offers unified shaders and the newest architecture. By all indications it would allow for significantly better gameplay (lots of enemies, open levels, solid physics at 60fps). |
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (08-10-2012, 07:39 PM)
|
#2018
I doubt that Android games are really going to have the kinds of production values that would support Tegra 4's features. Yeah, you could make Gears of War......but you couldn't turn a profit on it in a world of F2P/99-cent games.
Most people want this for emulators and media streaming - no sense in switching to an untested new chip when the games that might need it don't even exist. |
|
Member
(08-10-2012, 07:45 PM)
|
#2019
Why limit yourself for something that will be the same price? Who would choice a GB over a GB color for the same price? It's only logical. This would help out all games.
|
|
Member
(08-10-2012, 07:54 PM)
|
#2021
|
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (08-10-2012, 08:04 PM)
|
#2022
Look at the developers they have quotes from (all independents, nobody working with a huge budget). Look how heavily they emphasize streaming capabilities -- Vevo, OnLive, Twitch, XBMC, etc. I don't think anyone's expecting huge production values out of the game library. If it can run stuff like Flow, Trine, and LIMBO then they don't need much more power than that. This is not really meant to be a platform delivering highly-polished big huge games. The people who backed it wanted something else, and there's no sense delaying or jeopardizing the product just because someday somebody might want to make a Halo/Call of Duty-type game for it. |
|
Member
(08-10-2012, 08:08 PM)
|
#2025
|
|
Member
(08-10-2012, 10:37 PM)
|
#2028
|
|
Member
(08-10-2012, 10:49 PM)
|
#2030
|
|
Member
(08-10-2012, 11:44 PM)
|
#2031
I mean, yeah, I'd rather have something better in there too but I think it's important to not think that they haven't mulled the idea already even before the first "why not the Tegra 4" posts started hitting the net and don't have their reasons for sticking with their plan. That said, as a consumer, for a few bucks bucks more I'd definitely rather have the Tegra 4 or a slight delay. |
|
Member
(08-11-2012, 12:46 AM)
|
#2037
|
|
Member
(08-11-2012, 12:49 AM)
|
#2038
gfx whores are the worst :/ |
|
Member
(08-11-2012, 12:51 AM)
|
#2039
While is true that graphics aren't everything. It isn't good for a stationary gaming device to be significantly weaker than mid-end phones, which will be the case by mid 2013 if they stick with Tegra 3. Specially for a device that is targeting the "tech savy" segment.
|
|
Member
(08-11-2012, 12:58 AM)
|
#2040
People are just pointing out that there are already other devices that do what the Ouya does. And most people probably own those devices already.
|
|
Member
(08-11-2012, 01:13 AM)
|
#2041
These little cellphone chips are getting badass
Quote:
|
|
Member
(08-11-2012, 01:33 AM)
|
#2043
Last edited by Lonely1; 08-11-2012 at 01:35 AM.
|
|
Banned
(08-11-2012, 01:33 AM)
|
#2044
|
|
Member
(08-11-2012, 02:45 AM)
|
#2048
Samsung makes some of the best SOC in the business. Qualcom is very close but always seems to get out done by a small margin. Nvidia gets a lot of hype but I'm not impressed with the Tegra series.
|
|
Banned
(08-11-2012, 03:56 AM)
|
#2049
Yeah, Tegra has been a huge disappointment so far. Nvidia hasn't been trying, instead opting to base their gpu on an architecture that is 7 generations outdated. Their upcoming Tegra 4 is the first one with their new/current architecture.
|
|
Banned
(08-11-2012, 04:36 AM)
|
#2050
|