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Member
(08-06-2012, 10:15 PM)
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#901
Damn, you're not kidding. Some of those are incredible. edit: not sure if I'm going blind, but I can't see anywhere on that forum thread to download it, except the post by the russian dude which gives a google chrome "dodgy file" warning.
Last edited by moojito; 08-06-2012 at 10:28 PM.
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Member
(08-06-2012, 11:09 PM)
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#902
The actual download link can be found here
I also highly recommend the settings files a guy posted here. There seem to be problems running it on ATI hardware, but he's included a temporary fixed dll file in the forum thread that seems to work to at least some extent for people with those cards. The only bug I've found so far is the Cateye drug effect doesn't work. It also makes night time insanely dark.
Last edited by Strummerjones; 08-06-2012 at 11:11 PM.
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Member
(08-06-2012, 11:20 PM)
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#903
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que?
(08-07-2012, 12:06 AM)
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#907
All it all it runs fine. |
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Member
(08-07-2012, 12:08 AM)
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#908
Cool, thanks. I would be getting it for PC. I don't think I'm ever playing a game published or developed by Bethesda on console ever again.
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Member
(08-07-2012, 12:25 AM)
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#909
I tried the wrapper version, didn't really notice any difference. Tried the injector one and ended up with this:
http://cloud.steampowered.com/ugc/59...699F3D06455D0/ I'm not sure if it's working or not! Things seem to look a lot nicer, but maybe it's just my memory. If anyone else tries it can you post a pic from the same spot? |
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Member
(08-07-2012, 12:26 AM)
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#910
Here's one I prepared earlier. When I ran it on its own I got a similarly bland look, try using the files that other guy posted to really kick it into gear.
Last edited by Strummerjones; 08-07-2012 at 12:32 AM.
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Member
(08-07-2012, 12:47 AM)
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#911
It was always playable and mods fixed a lot of whatever scripting errors remained and whatnot. It's still a Gamebryo engine game, so beware, but it's more than playable.
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Member
(08-07-2012, 07:38 PM)
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#914
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Member
(08-07-2012, 11:48 PM)
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#915
Yup. I'm surprised anyone is recommending FOMM anymore, I can't get it to do anything without crashing constantly. It hasn't been updated for quite some time. If you are really dedicated to sticking it out read the comments on the Nexus page for it, users have posted a variety of theoretical solutions to various crashes.
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Junior Member
(08-07-2012, 11:53 PM)
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#916
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Member
(08-08-2012, 01:50 AM)
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#917
What is the best difficulty increase mod for New Vegas? I have put almost 200 hours into the game but I can never actually finish it. Reason being that once I have tons of loot stashed away it just comes boring to me. I want to play through the game (DLC and all) from the beginning with the most brutal difficulty imaginable... Any suggestions?
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Member
(08-08-2012, 02:35 AM)
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#918
Maybe you could do some self-imposed challenges, like playing a guy with a crippled leg, or someone that only drinks purified water, stuff like that... |
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Member
(08-08-2012, 09:57 AM)
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#919
It's far from "brutal" in difficulty, but if you want a considered and fun toughening up of the game rules, try J Sawyer's overhaul mod. He was the director of F:NV, so it's kind of a semi-official patch and a lot of thought was put into it. Things like item weight and player max carry stats are a lot more severe with it, as an example. It needs ALL DLC to work however (including the lame courier's stash stuff).
Oh, if anyone is interested, the ENB guy released a new version of ENB New Vegas. It's version 116, but confusingly he also released a new version since then that he uploaded with the same, so if you got 116 already you might want to download it again as it apparently fixed a few bugs. One thing that's not so good with it is that apparently he can't support imagespace modifiers in F:NV, so stuff that alters the screen output doesn't and probably will never work (i.e. times when the screen is supposed to fade to black, the Cateye item effect, etc).
Last edited by Strummerjones; 08-08-2012 at 10:00 AM.
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Member
(08-08-2012, 02:57 PM)
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#920
[QUOTE=Strummerjones;40747717]It's far from "brutal" in difficulty, but if you want a considered and fun toughening up of the game rules, try J Sawyer's overhaul mod. He was the director of F:NV, so it's kind of a semi-official patch and a lot of thought was put into it. Things like item weight and player max carry stats are a lot more severe with it, as an example. It needs ALL DLC to work however (including the lame courier's stash stuff).
[QUOTE] Is his mod good for a first playthrough? Is it even fun? Looking at some of the changes he's made, some seem pretty overkill and like they would detract more than they add. I've played about 20 hours but am considering restarting because I haven't played in over a year, and this is the mod I'm looking at using. |
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Member
(08-08-2012, 05:23 PM)
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#922
The biggest problem with all the Bethesda family RPGs is the abundance of absolutely everything (money, weapons, experience points, abilities, etc) and how quickly the games just become pointless as a result. He's greatly decreased the level cap, which was desperately needed (I can't think of anything more boring than playing these games at max level where it's basically god mode), made it way less common to find random loot, made you have to think a lot more carefully about what items you take and where, and made hardcore mode actually a serious factor in playing. All these things are fine in my book. |
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Member
(08-08-2012, 05:36 PM)
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#923
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Member
(08-08-2012, 07:00 PM)
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#924
Quote:
Also, I was thinking about doing some videos on some good Fallout New Vegas mods, but this other channel started doing it before I did. Would any of you consider it "copying them" if I start doing Fallout New Vegas Mod Spotlights too? Both of our channels mainly focus on Skyrim mods, but I'd like to branch out to other moddable games too. I tried Minecraft, but ohboy is that community rotten to the core. Offered to help one guy with a trailer of his new Minecraft Map and got hit with hate so fast... /endwhining |
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Member
(08-08-2012, 07:21 PM)
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#925
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Member
(08-08-2012, 07:33 PM)
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#926
I try to do the same thing with Skyrim mods, but in the end we kinda overlap each other because there are so many good mods for Skyrim. I try to focus on the mods that get less attention, but usually those get boosted to the hot files page, and those are the mods they mainly focus on. They reviewed a couple of FNV mods, and I just don't want to be seen as copying them because all of a sudden I start doing FNV mod videos, even though I did a couple back in like October lol. |
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Member
(08-08-2012, 09:29 PM)
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#927
I just mod Fallout NV. I made the mods listed here and this. I'm mainly interested in restoring things cut from the game.
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Member
(08-09-2012, 02:53 AM)
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#928
Major crash issues. Right at the beginning at the birthscene:
Option 1 (1st try): After the parents congratulate my gender, they freeze and the dialogue ends. Option 2: After the squishy sound effect, it never transitions from the blank screen. Option 3 (last try): Freezes right after I select my gender. God damn it. This might take the cake as the most frustrating modding experience ever. I cannot list every single variable my computer has so heres the list of mods. ![]() Also installed: Archiveinvalidation Invalidated (it has problems being in the Program Files folder?) Stutter Remover (I thought it would solve Option 1) Color Map/MIUI FOSE Owned Re-Animated Options 2 and 3 began when I installed Stutter Remover and the ESB profile. It says it has problems with MSI Afterburner and I quit that. |
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Member
(08-09-2012, 07:23 PM)
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#930
Maybe it's because I'm on an ATI, but even "Nevada Skies" made the night time straight up impossible to navigate without bumping up my monitor's gamma, which in turn ruined the day. Still haven't found a decent weather mod that doesn't screw night level design, which sucks because I love the Night Person perk.
Last edited by afternoon delight; 08-09-2012 at 07:27 PM.
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Member
(08-09-2012, 09:31 PM)
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#931
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Member
(08-10-2012, 12:42 AM)
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#932
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Member
(08-10-2012, 12:52 AM)
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#933
Don't do that before trying out the electro city mod, though. It really does add a ton of atmosphere. The main roadways between towns, and towns themselves etc are all well lit, and you get a real sense of venturing out into the unknown if you leave the main roads.
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Member
(08-10-2012, 01:31 AM)
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#934
I fixed my freezing problems - I had to enable threaded AI. Anyway, I now have questions about FWE and combat/healing.
First, I set X to bullet time to separate it from VATS (it's useful for sniping), but it's now fixed to both BT and triage, and when I press it twice and go through the menu options my action points don't regenerate. I want to disable triage and keep the BT toggle on X. I thought I've disabled both though and it's still broken. Second, the sprint key makes it unable to walk while sneaking except for using caps lock to toggle, which I don't like. I want to use shift to run, control to crouch, and alt to walk. There's no "walk" key in the default settings, so what do I do? Third, sleeping. There's 5 options to choose from and I don't know which one I want. I like the hardcore aspect of requiring sleep but I still want to heal all the way. FWE seems really, really complex and I don't know if I want to use eveything. I like the alternative start, more powerful/accurate weapons, and the hardcore stuff used in New Vegas, but that's pretty much it. Am I better off downloading separate mods instead of FWE? Which ones do I want? |
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Member
(08-10-2012, 02:02 AM)
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#935
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Member
(08-10-2012, 06:50 PM)
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#936
Any fixes for this save game not loading nonsense. I did the whole start a new game, get passed the doctor, load the new game, then load your original game. But that's tedious. I have the steam version so I verified the cache as well. If I can't load the game when I get home I might just uninstall and reinstall overnight.
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Member
(08-10-2012, 06:54 PM)
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#937
I was never able to fix the corrupted saves in FO3, I just always had to go back to my previous save. |
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Member
(08-10-2012, 07:05 PM)
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#938
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Member
(08-10-2012, 07:09 PM)
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#939
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Member
(08-10-2012, 08:33 PM)
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#941
Two last mod problems and I think I'll be satisfied.
1. I installed Project Beauty and now I have this for all human NPCs:
Quote:
Quote:
Quote:
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Member
(08-10-2012, 09:10 PM)
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#943
Man some of those ENB shots are godly...
No idea on points 2 and 3, sorry. |
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Member
(08-11-2012, 07:22 PM)
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#948
I dunno about A World of Pain, I don't like mods that add monsters, but yes, PN is worth it all the way. I think there's a compatibility patch between the two of them you have to install. |