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(08-11-2012, 09:10 PM)
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#2101
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (08-11-2012, 09:19 PM)
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#2102
You know what's also good? Sticking to the terms as given. If they make the exception because X, the KS period then means nothing and many of the rewards also mean less or even nothing. That leaves them in a position where they have now deceived backers who pledged during the period set forth right at the beginning, about a month ago. Sure, the message received was curt, but it wasn't rude...certainly not bad customer service, as you say. Did your friend just not feel like stepping up until half an hour after? Seriously? Do they not have the internet anywhere he was during that time or did he just procrastinate just a bit too long? This is just like bitching because you just barely missed a sale price.
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Member
(08-11-2012, 09:19 PM)
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#2103
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Banned
(08-11-2012, 09:26 PM)
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#2105
A ton of interest in Tegra 4 over at the Ouya comments page by the backers. These people funded them, I think they should at least consider what they have to say.
Those who want Tegra 4 need to email these points to the Ouya devs at info@ouya.tv 1. Tegra 3s gpu is based on a 7 yr old architecture. Tegra 4s gpu will be the first time Nvidia brings its modern gpu architecture and unified shaders to the mobile space. Tegra 3 produces semi decent graphics at smartphone resolutions only when there are minimal resources dedicated to things like framerate, physics, AI, number of enemies and having wide open levels. Pare it up to 1080p resolutions and ideally four person multiplayer gaming and no I dont see how the Tegra 3 is good enough to pull it even okay 3d graphics without massively sacrificing things like physics, framerate, number of simultaneous enemies and friendlies and large rooms (instead of small cooridors) all of which hurts gameplay. Tegra 4 offers unified shaders and a far improved architecture. By all indications it would allow for significantly better gameplay (lots of enemies, open levels, solid physics, 1080p/60fps). Tegra 4 supports DirectX 11+, OpenGL 4.X, and PhysX. Tegra 4 also uses the a15 CPU which is a vastly superior architecture to the a9 architecture used by the Tegra 3. 2. By launching with the Tegra 3, the Ouya team faces a real risk of someone releasing a Tegra 4 box mid 2013 and eating away at the Ouyas sales. It's a nobrainer for someone to do this given how much revenue the Ouya raised even with outdated hardware. The Ouya devs would then have to decide between letting this device eat away at their market, or releasing a Ouya 2 just a few months after Ouya 1 which is a surefire way to piss off your customers and scare off new ones. 3. As someone who forked down $130 for a device that's wont be out for another 8 months, I certainly wouldnt mind having to wait an extra three months to get an exponentially better device. They already have the money. They should make the best possible device they can with it, even if it takes a little bit longer. March 2013 is clearly listed as an estimated delivery date. Key word being estimated. Not a promise, not a guarantee, just an estimate. 4. The Tegra 4 soc goes into production end of 2012, several months before the Ouya launches. The Tegra 4 soc costs $21, same as the Tegra 3 soc costs. 5. OUYA is getting a 30% profit on each game sold from developers. The longer legs the Ouya has, the more money they stand to make in the long run. 6. There is no need to rush the Ouya. I would rather they wait and get more dev support than rushing it out the door and see incomplete software being rushed to be the "first one in OUYA". Any thing developed for Tegra 3 will run flawlessly on Tegra 4. A strong polished launch library would generate good word of mouth and give the console longer legs. 7. This isnt a retail device with a large marketing campaign, the ouyas market is clearly one that keeps up with tech. It's undeniable that more people will buy the Ouya next year if it features a modern soc with current architecture than a one yr outdated one built on a 7 yr old architecture. 8. Given the amount of press Ouya is getting, Nvidia should be eager to have this be a flagship Tegra 4 device to sell that SoC to more manufacturers. If not there are alternatives out already that blow the Tegra 3 out of the water like the SoC in the Vita or better yet the Exynos 5. In summary, the Tegra 4 soc costs $21. Even if the Tegra 3s price drops to half that by the end of the year, the Ouya team would be well served in the long term to spend the extra $10 to go with Tegra 4. They could sell the Ouya for $120 after release, and it would still sell really well. It would also stay relevant a lot longer and thus have longer legs (continue to sell well into 2014). If the only thing standing in the way of all of us getting a Tegra 4 box instead of a Tegra 3 box is an additional $10 per device so around $500k total, I can think of no better way to raise these funds than with another kick starter aimed at current and future Ouya backers. The Ouya team posts their BOM for the current Ouya vs a Tegra 4 Ouya perhaps with faster or more ram and what it takes to make up the difference as well as how much it may delay the device. They put up the kick starter, if it doesn't get funded, they ship the Tegra 3 build and all the backers of this new kickstarter get a refund, if it gets funded, they ship the Tegra 4 build to all their backers. They also raise the preorder price. That way they let their backers decide what they want and fund the improvement as well. |
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He's not our sharpest knife. In fact, he's one of our dullest.
(08-11-2012, 09:27 PM)
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#2106
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Member
(08-11-2012, 09:29 PM)
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#2108
You already said that. But there isn't a ton of interest, what there is is a (very) few people that you drummed up to post a lot, even telling them exactly what to say.
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Look!
A crack addict with a tag! (08-11-2012, 09:32 PM)
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#2109
I wonder what name Colbert is posting under over there? |
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Member
(08-11-2012, 10:04 PM)
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#2113
Shadowgun looks good in motion to me with lots of environment objects/effects, enemies, and open areas And the Tegra 3 version of Riptide just looks amazing in motion And of course here's the Tegra 3 video with a bunch of games that Ouya says is representative of what Ouya's graphics will be like
Last edited by Dreamwriter; 08-11-2012 at 10:07 PM.
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Member
(08-11-2012, 10:09 PM)
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#2114
Shadowgun is about as open as most modern shooters, well ok maybe not that much but they all follow that similar design unless it's something like borderlands open world big.
For $99/$109 the ouya has enough power to play some of the most modern android games out there, I think that's a real good deal for the price and to have it on your tv, I use hdmi out on my ipad often just because I like to see my games play on a large screen, of course some games control better then others doing so. |
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Member
(08-11-2012, 10:21 PM)
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#2116
![]() This topic is getting old already. Why don't you and your other funders start a online survey and post it to the Ouya team when it's done. |
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Member
(08-11-2012, 10:26 PM)
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#2117
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Banned
(08-11-2012, 10:33 PM)
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#2120
Tegra 4 is a MASSIVE leap over Tegra 3. Tegra 3 is based on a 7 yr old architecture, Tegra 4 is based on their newest Kepler architecture. It supports DirectX 11+, OpenGL 4.X, and PhysX. And it packs the cutting edge a15 CPU that arm has been working on since 2009 and won't be topped for 3 yrs at least. Tegra 5 likewise isn't due out till end of 2014. So Tegra 4 wont be truly topped for a long while. |
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Banned
(08-12-2012, 12:29 AM)
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#2122
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Member
(08-12-2012, 12:35 AM)
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#2123
Why could it fail to take off? What does a $600 phone or tablet (the most likely item to ship with a top-of-the-line graphics chip when it is completely brand new) have to do with the $99 Ouya, a game console targeted at mainstream gamers? Now, if it were to break the $99 barrier at launch, THAT would definitely cause sales to drop, because that's a BIG barrier in mainstream consumers' minds.
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Member
(08-12-2012, 12:39 AM)
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#2124
I emailed them with support for a Tegra 4 model.
I might of made a mistake saying that I'd even pay more for a Tegra 4 model all it did was improve resolutions and frames rates over the Tegra 3 models. >.> I did say that it'd be in there best interest to include Tegra 4 from the beginning in all consoles. Still I only care about HD 2D games, which have the greatest chance of appearing on this console, but I think it'd be a shame not to include Tegra 4. |
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Member
(08-12-2012, 01:17 AM)
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#2126
I shot 'em an e-mail about Tegra 4, too. Heck, why not? Better hardware for the same price makes sense to me. (Thanks for the reply, Colbert.)
Also, sent them a few CSS modification suggestions for their site. (Well, I sent them a new CSS file.) You know, to make it look more presentable. Here's how it would look if they use my changes:
Originally Posted by Sexy Ouya Site:
Originally Posted by Ugly Ouya Site:
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Banned
(08-12-2012, 01:27 AM)
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#2127
Thanks for emailing them about Tegra 4 guys. If enough people email, they'll at least look into it. :)
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Member
(08-12-2012, 01:29 AM)
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#2128
Last edited by Lonely1; 08-12-2012 at 01:41 AM.
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Member
(08-12-2012, 02:45 AM)
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#2129
Am I reading right or somebody just said the Tegra 4 will cost the same as Tegra 3?
Do people not remember Motorola Atrix had the Trgea 2 a few months before other dualcore phone show up? How would Ouya team even order enough soc to get on nVidia's list? To this day even Sony (and MS) are not "cool" enough to get Qualcomm's S4 soc. Sony has to put S3 in its Xperia Ion and MS has to switch to Tegra for its ARM tablet becuase Qualcomm didn't consider they are premium enough client to buy the S4 soc. And when the Tegra 4 is available, how many smartphone vendors will get earlier dip to order the T4 before a no-name low volume startup have a chance put in their order? Use your common sense people. |
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Banned
(08-12-2012, 03:07 AM)
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#2130
Nvidia is pushing mobile gaming big time. The ouya has a lot of hype and press and developers behind it. It's in their interest to get a flagship Tegra 4 box to push game developers to code specifically for it and push phone manufacturers to adopt it. iOS is currently dominating smartphone and tablet gaming and Nvidia would like nothing more than to get that kind of development around their SoC.
They can easily allocate 60,000 SoCs for the Ouya. Getting 60,000 manufactured is nothing for Nvidia, they manufacture much higher volumes than that. |
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Member
(08-12-2012, 03:37 AM)
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#2131
Uh, 60,000? So you think the Ouya is going to be the flop of the decade, and never sell a single unit, only shipping to people who made Kickstarter pledges? Remember, Ouya's goal is to be a mainstream gaming device, and with a $99, OnLive, indie games, and free demos, chances are they'll do pretty good. For that they'll need literally millions of SOC's, and that's just assuming they'll come in 4th after Nintendo, Microsoft, and Sony. |
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Member
(08-12-2012, 06:59 AM)
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#2132
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Member
(08-12-2012, 07:13 AM)
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#2133
Last edited by mAcOdIn; 08-12-2012 at 07:18 AM.
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Member
(08-12-2012, 07:18 AM)
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#2134
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Member
(08-12-2012, 08:15 AM)
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#2135
Developer expectations in my opinion are rather irrelevant or at the least they should be. These are going to be games that essentially can be sold on the Android Market at no additional cost for the same terms or are already on the Android Market. It is a no brainer to spend an hour of your day or whatever and submit your preexisting Android app to Ouya to also get it on their market place. It's the same shit. Why wouldn't you? And if you made a game for the Ouya and you're not happy with Ouya's sales just throw it on the Android Play Market. Why wouldn't you? it's not like you have to port it over, it's nothing like bringing a game from the PS3 to the 360, I can't see why it wouldn't be supported nor can I see any real risk that'd be taken by a developer for supporting it. So developer expectations in my opinion just don't matter. I also think, now that they've announced it, that time is of the essence and that whoever gets there first gets the prize. I'm actually still rather surprised that Sony hasn't already done something similar. Sony pushed for controller apis in Android. Sony has an Android playstation store and they did this long ago. I figured with the Vita they'd have merged it somewhat with the Xperia Play and perhaps would have integrated it on the PS3 already along with having plans to do it on the PS4 but Sony's such a weird company, always trying shit but never actually trying hard. But anyways, I do think this is a whomever gets their first wins scenario and everyone saying they need to wait for Tegra 4 or this and that, I don't think they can really afford to wait any more. The irons now hot, their intentions are out in the open, all it would take to take the sails out of this thing is an AppleTV with a controller or a Google TV with a controller and BAM, Ouya dead.
Last edited by mAcOdIn; 08-12-2012 at 08:18 AM.
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Member
(08-12-2012, 08:35 AM)
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#2136
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Member
(08-12-2012, 01:12 PM)
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#2138
Somebody will make an OUYA competitor. Until somebody make one with IR receiver and native PS3 controller support, I am not ready to put in my money.
Hopefully some one big enough like Samsung or Sega will do it. Ideally google should stop the google tv 2.0 nonsense and bundle a controller and Tegra 3 in the google TV 3. This is what everybody want anyway.
Last edited by tino; 08-12-2012 at 01:14 PM.
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Member
(08-12-2012, 02:36 PM)
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#2140
Last edited by Dreamwriter; 08-12-2012 at 02:38 PM.
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Member
(08-12-2012, 02:48 PM)
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#2141
Currently in order to pair a PS3 controller with an Android device you need to use a Windows machine to pair it (manually inputing bluetooth address). That's too much trouble, I want it support pairing out of the box. |
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Member
(08-12-2012, 02:54 PM)
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#2142
If anyone else here ordered the $699 development package and wants an early start learning how to write games for it, I figured out the closest existing Android hardware to an Ouya: Asus Transformer Pad Infinity. The device has 1GB of Ram, runs Ice Cream Sandwich, has a USB port (though it requires an adapter or the docking station to use), and has an overclocked Tegra 3 T33 running at 1.6Ghz (1.7Ghz in single core mode). Most important, the device's screen resolution is 1920x1200, and can mirror the display on a tv at 1080p through HDMI (micro-HDMI in this case). So with this device you can quickly get it up and running in "Ouya mode" by just plugging it into your tv and plugging in a PS3 controller.
Only problem is it costs $500 (higher than 1080p in a 10.1" touchscreen is rather expensive, as is 32GB onboard storage, and of course it's a brand new device), but it's the closest we can get. The $200 Nexus 7, in comparison, is only 720p, has no HDMI, the Tegra 3 isn't the fast overclocked variety, and runs Jelly Bean (love those OS version names).
Last edited by Dreamwriter; 08-12-2012 at 03:04 PM.
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Member
(08-12-2012, 03:01 PM)
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#2143
However we know that in its first two day Vita sold around 350K in Japan. |
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Member
(08-12-2012, 04:43 PM)
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#2144
Last edited by Nilaul; 08-12-2012 at 05:14 PM.
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Member
(08-12-2012, 08:13 PM)
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#2145
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Member
(08-12-2012, 08:33 PM)
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#2146
Of course its possible that Nvidia is being an a-hole and using the Ouya as a way to clear out old Tegra 3 stock :/ |
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Member
(08-13-2012, 12:35 AM)
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#2147
You know, with all this crap about "Ouya should use Tegra 4", I decided to do some research on the actual Tegra 4 chip. And now I have to ask...why are people pushing this so damn hard, when the chip hasn't been announced yet, nor its specs, nor its cost, nor its release date?? From what I can tell, the most recent information we have on "Tegra 4" (code name Wayne) is an alleged "leaked" roadmap doc that came out in April stating that the (previously rumored) release date for the (previously rumored) chip had been pushed back until Q1 2013 for 10.1" tablets, and all the "specs" it mentioned was a clock speed, the fact that it would use the existing Tegra 3 platform, and that it would use the same "4+1 core" system thar current Tegra 3's use.
I can't even find anything reliable saying that the Tegra 4 will be super powerful compared to Tegra 3 - there's another alleged leak, an internal email from nVidia that says "Today is just the beginning of Kepler. Because of its super energy-efficient architecture, we will extend GPUs into datacenters, to super thin notebooks, to superphones," which leaves some websites to think that the Tegra 4's delay was to switch up their original plans to have the Tegra 4 based on nVidia's Kepler core. That seems to match up with what has been said here about how powerful it is. But that's just speculation, the statement (if true) could mean the Tegra *5* will be based on Kepler, or *6*, or something altogether different. If the Tegra 4 release were to happen in Q1 2013, as people here are saying, then it should have been officially announced by now, going by the Tegra 3 announcement. But it hasn't been. It's pointless to tell Boxer8 to hold up for Tegra 4, because it may not be that much better, it may be far more expensive, it may not ship until 2014 for all we know. BTW, Tegra 3 has only been on the market for 6 months.
Last edited by Dreamwriter; 08-13-2012 at 12:42 AM.
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Member
(08-13-2012, 01:55 AM)
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#2148
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Member
(08-13-2012, 12:49 PM)
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#2150
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