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Member
(08-13-2012, 09:29 AM)
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You know what would make Rengar amazing?
If the entire screen gets a red shading or gets darker (for colour-blind) when he ults, for every single player on the map. No vision debuff or anything, the screen just changes colour. It'll be a great "I'M RENGAR AND IMMA EAT YOU" type of thing, similar to nocturne. |
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Member
(08-13-2012, 09:45 AM)
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Next champion better be a mechanics based champion or else
Last edited by Boken; 08-13-2012 at 09:51 AM.
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Member
(08-13-2012, 09:56 AM)
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Diana as a champion is nothing special and not even that great. Because champions can move around so much the less mobile champions become more and more worthless. It's not really like a difficult concept. |
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Member
(08-13-2012, 10:15 AM)
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When you say a champion isnt "good" - it generally means they're not strong. If you mean you think the design is boring, maybe you should be clearer. She's a thematic champion - her moon theme and design came before her abilities and thats why I think she's boring. Champions where mechanics come first are a lot better. |
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Member
(08-13-2012, 10:40 AM)
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I'm going to play Varus next time we play together
CLGna v Invictus Gaming (the other top chinese team) on now: http://www.twitch.tv/nicegametv
Last edited by Boken; 08-13-2012 at 11:57 AM.
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Member
(08-13-2012, 12:23 PM)
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They missed the chance to make Rengar support. That would have been hilarious. Just have him stabbing and roaring at ppl to buff/heal them.
I dunno if this has been posted, but Riot Dev says top lane is broken: http://na.leagueoflegends.com/board/...0#post28106580
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Member
(08-13-2012, 12:56 PM)
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I wish they would get rid of unit collision entirely; or at the very least friendly unit collision. It's kind of buggy anyway. If I'm playing one of the smaller champs I often find myself trapped in my own minion wave. There has been a handful of times when I've had to flash out of being sandwiched between minions so I don't get killed by incoming enemies.
Last night I was playing with Teemo and got caught between two friendly minion waves and they carried me all the way to the enemy base because I couldn't get out. |
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Member
(08-13-2012, 12:57 PM)
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Top lane has alot more experience than bot lane since only one person is getting the experience. If top lane gets a lead on the opponent's top lane, your team will have the highest level character in the current game. Plus if your top lane is ahead, your enemy top laner will be almost certainly be denied experience and farm because they will lose alot of their health if they go in for minions. This starts the snowball effect. There comes a point where you actually need more than 2 people to gank and shut down a top laner because they snowballed out of control and can possibly kill 2 people alone. Top lane is usually fit for tanky characters who dish out a lot of damage mid game. This means that if a top lane has snowballed, they will gank other lanes and instantly kill them and can turret dive safely because of their level and gold advantage. They can push turrets, steal buffs alone and get dragons thus giving the entire team map control. You might think mid is the same but it's not. Mid lane tends to be squishy, bursty champions. They can snowball as well but they can't turret dive to secure kills and get objectives quicker such as dragon and towers while top laners can. |
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Member
(08-13-2012, 01:12 PM)
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All the above and
Because top laners are generally tanky in one way or another, small mistakes are less costly - so if you're far ahead, you stay ahead. Because of this, there is less opportunity for counterplaying. Whereas in middle, if you screw up you'll probably blow up and die. |
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Junior Member
(08-13-2012, 01:29 PM)
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Member
(08-13-2012, 02:14 PM)
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Just finished watching the IPL games. TSM strong as always, but both Curse and Legion put up really good shows.
Legion came out of no where, I was familiar with Cruzer but outside of that, I hadn't heard of anyone else on that team. Really good to see them take third, especially against some of the other big teams in attendance (WE and the up-and-coming MTW especially). Curse's synergy seems to be improving as well. For the longest time, I've thought Curse had the best players individually, but they lacked the experience working together as a team to succeed. This is also the first tournament I've seen in a while that had all five members there. They did really well, and I think Curse could be a top 3 team over Dig. If they hadn't played something like 8 or 9 games in a row, I think the last games versus TSM would have been much closer. TSM came back really strong after getting crushed by Blaze. Not sure if they've improved significantly since then, but they showed they are still the top NA team. MTW is pretty disappointing. I'm not sure at this point whether Aphromoo is better off on MTW or TSM Evo. MTW bottom lane is strong, but the rest of the team feels too inconsistent. |
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Member
(08-13-2012, 02:26 PM)
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Yeah, RIP. I'm super sad the possibility of double ult in teamfights will be removed, meaning I probably never will get above quadrakills with Kat.
Eve used to have a stun.
Originally Posted by Boken:
I'm assuming you're joking, but that is the cutest description ever.
Last edited by Blizzard; 08-13-2012 at 02:30 PM.
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Member
(08-13-2012, 02:35 PM)
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Build CDR if you want to double ult lol WTB more AP/cdr item without mana regen
What? It curves the same way. You mean the fact that blue can use it to hit brushes up top and that purple can use it to hit brushes at bottom? Yeah they've talked about it and said its going to stay that way
Last edited by Boken; 08-13-2012 at 02:39 PM.
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Member
(08-13-2012, 02:43 PM)
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In other news, Rengar completely destroying PBE, more news at 11. People are picking him up and just going ham ,and they suck with him. But his kit is very forgiving with really low cooldowns and very high damage from building very basic items. |
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Member
(08-13-2012, 02:44 PM)
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Member
(08-13-2012, 02:50 PM)
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And about AP/cdr, I'm a fan of deathfire on kat if you're doing well in lane, can get it relatively early (though I guess that wastes the kage's pick gold) and have opportunities to focus people. W -> DFG -> gunblade -> shunpo -> ult, with ignite if needed, can do funny amounts of damage. |
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Member
(08-13-2012, 03:24 PM)
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I think they should move power away from the basic skills. It's too forgiving to spam them. If he were released without the ferocity mechanic - that is, no empowered skills, he'd probably a pretty average champion. The basic skills are fine, and he has empowered abilities on top of that. Weaker basic skills put more power into the empowered skills and "separate the good Rengars from the great Rengars"
Last edited by Boken; 08-13-2012 at 03:28 PM.
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Member
(08-13-2012, 03:42 PM)
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*plays ARAM*
*gets Ez for the first time* omg finally i can try ap ez enough cash for dcap sorc lich and stacking aa staffs this gonna be awesome
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The tanky DPS better have either good AoE farming or have a good gap closer though.
Last edited by Wolf Akela; 08-13-2012 at 03:48 PM.
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Member
(08-13-2012, 03:42 PM)
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So Diana is crazy fun. I enjoy her more than any recent champ (unless you count Lee Sin who I just started playing and happen to love as well).
I do pretty well with her in mid and jungle but she really is a high risk, high reward sort of champ. If you engage, you're engaged usually to the death. I find that running movespeed quints and masteries is the best. That extra speed is the difference between life and death quite a bit. On a side note, I love that Legion had such a good showing at IPL over the weekend. I'm a big fan of Cruzer and it's great to see them starting to get some recognition. I still can't believe Curse came back game 3 against them. I thought they had it in the bag. TSM is still the best NA team though. Will be very interesting to see them go head to head with the world's best again. |
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One day I realized that sadness is just another word for not enough coffee.
(08-13-2012, 03:44 PM)
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Okay no, I see the confusion. What I meant was, why not run tanky dps in the top and mid lanes if they snowball so much harder?
Last edited by Haly; 08-13-2012 at 03:48 PM.
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Member
(08-13-2012, 03:50 PM)
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And I would suggest that several AP mids can snowball quite hard (early game leblanc for instance). Having a mix of AP and AD damage in different lanes means the other team can't just focus on pure armor or pure magic resist to nullify your team damage. |
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Member
(08-13-2012, 03:56 PM)
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The enemy team saves a lot of money by itemizing against just one type of damage unless your jungler puts a bit more into offense (Udyr).
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Member
(08-13-2012, 04:00 PM)
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Yeah, you can take the risk and put a top laner middle, but it's harder to snowball in middle because the Mage can just play safely and farm under tower + wraiths/wolves. Not only that, the risk is that mage+jungler ganks are a lot more threatening to top laners due to the higher damage mages have. Mages can also snowball so all you gain is the difference in the snowball potential anyway.
In the end, if you don't have a big enough impact, your mid-late game becomes borked. Basically - the potential isn't great enough because mages can play safe and ganks hurt like ballz
Last edited by Boken; 08-13-2012 at 04:25 PM.
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One day I realized that sadness is just another word for not enough coffee.
(08-13-2012, 04:01 PM)
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Also if the snowball items werent so unreliable I would definitely run all 3 :) |
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Member
(08-13-2012, 04:04 PM)
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Edit: Put another way, bruiser top and mid vs bruiser top and mid will come down to the individual lanes. Bruiser top and mid vs bruiser top, AP mid will almost always favor the latter. |
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Member
(08-13-2012, 04:30 PM)
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I don't see why you'd want a bruiser on mid since bruisers aren't really all that naturally snowbally outside of top and you can just put some less frail AP (Vlad, Galio, Anivia...) if you want to have someone safer on mid. |