|
Became a moderator just to tag himself.
(08-18-2012, 03:42 PM)
|
#51
The underlying assumption in your post is that spacecraft are vessels that require large crews, which has not been established. Extant spacecraft have tiny crews, the bare minimum they can get away with. The small number of crew members perform maintenance themselves with technical assistance from ground control when that becomes necessary. It's unclear why future spacecraft would drastically inflate it's crew count to anything resembling a missile cruiser. If you're thinking it's because of maintenance, then not so. We routinely send spacecraft on multi-year journeys with no crew at all and extremely limited or non-existent self-repair capabilities. Later on, you mention that you feel SquiddyBiscuit is being too specific regarding hypothetical situations. However, with the same breath you have no problems talking about how future spacecraft will have large crews, like an ocean going vessel. This is just a different specific of the hypothetical situation. Do unmanned spacecraft exist in this non-specific future? If not, why not? Do spacecraft with crews of 1 or 2 exist in this specific future? If not, why not? I anticipate answers relating to increasingly complex spacecraft with weapons that require maintenance on their long duration missions. However, before answering, consider carefully the missions that the spacecraft in question are going on. This may seem "too specific" for your liking, but it is entirely necessary - long duration missions are ones of transit between large bodies, not long term patrols away from home base. Would a large dedicated on-board maintenance crew actually be necessary for a combat spacecraft whose primary role was that of orbital defense?
Quote:
Even so, more crew always means significantly more mass dedicated to keeping the fleshy meatbags alive and breathing. Terrestrial combat craft have the luxury of ready access to their surrounding mediums. Surface vessels can draw air in, and even submarines can make their own air using seawater intakes. Eliminating a crew member means saving on air, water, food, personal effects and body mass. If there is some desperate, pressing reason for them to be on board, then they'll be on board. But it's vastly preferable for them to not be there at all. You've read his post wrong on account of his poor wording choices. In technical terms, he's pointing out that ΔV decreases when mass increases. In order to hold ΔV constant, you need more fuel and reaction mass, which in turn increases total mass further. |
|
|
|
Member
(08-18-2012, 04:20 PM)
|
#53
Cool but it's harder for a sub to maintain constant acceleration than a spaceship since moving through space takes less energy than moving through water.
|
|
you can't put a price on sparks
(08-18-2012, 04:24 PM)
|
#54
seems like to me all forms of current military should find their use on a spaceship.
The ship proper treated more like a navy ship (since ships on the ocean have a large amount of people working). You can assume its more like a submarine than a normal ocean-faring ship. and considering the likeness of space to "being underwater" the navy is the only one that should be using submarines. The people who would be in the fighters launched from said ship have airforce-type rankings infantry would have an army/marines structure. the navy is the only current force that has had command of large ships on a large scale, so it makes sense to have them in charge.
Last edited by davepoobond; 08-18-2012 at 04:27 PM.
|
|
Member
(08-18-2012, 04:37 PM)
|
#55
What was the term someone suggested for space-based soldier? Espatier? It was somewhere in Atomic Rocket...
Not a bad name but it ain't catchy, you know. Any troops based on space will be similar to marines, no? Functionally that is, small force, elite force. Rapidly deployed vanguard force. Realistic military space branch will be sprung off from air forces likely, though they will be their own entity really. Space doesn't have much in common with air or water, neither is a good analogue. Interestingly, where as carriers have replaced battleships on the seas, in space "battleships" will rule. Until people realise it is cheaper to fire a computer controller packet of metal with an engine to destroy another's battleship... (and naturally smaller one works as an interceptor missile just fine... and soon we'll have green vs purple argument). EDIT, did anyone link to Atomic Rocket yet? Absolutely required for a discussion like this. http://www.projectrho.com/public_html/rocket/index.php EDIT also, http://www.rocketpunk-manifesto.com/
Last edited by Woorloog; 08-18-2012 at 04:57 PM.
|
|
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(08-18-2012, 04:40 PM)
|
#56
It would be nice if it were based on neither. Land, sea, and air are all technically different from space, and we shouldn't just extend one of those to space. Just make a new ranking system. Makes sense to me.
|
|
Member
(08-18-2012, 04:53 PM)
|
#57
You fail to take in account that the freaking ginormous distances of space itself makes logistics a nightmare and hit and run attacks an impossibility, as in, physically impossible. One jet fighter can traverse Europe within hours, then hit its targets in Lybia and come back in the same flight session. That is impossible to do when talking about, say, a Mars VS Earth war, unless the pilot would turn into red goo due to acceleration, or the aircraft into pure energy, and let better not try to imagine such a thing when applied to inter - solar wars. Even applying some kind of hypothethical warp engine that allows instant teleportation, the combat maneouvers theirselves in an enviroment as open and hostile as space (1 hit instakills would seem to be the norm when fighting in the void) would require to stablish a good prudential distance within the combatants, more of a sniper duel rather than a heated dogfight. Space combats would be slow games of hide and seek that would require a crew trained to withstand long times of isolation, and that would devote theirselves mainly to the spaceship manteinance, since they would be months from the nearest military outpost. All of this sounds far more submarine - like rather than airrafty, so to speak.
Quote:
Quote:
Quote:
|
|
Became a moderator just to tag himself.
(08-18-2012, 04:57 PM)
|
#58
Only insofar as they are also similar to the Rangers, or Airborne or what have you. Military marine forces are named as such because they specialize in naval operations like amphibious assaults. The word marine itself means "something to do with the sea", essentially. There is nothing unique to any terrestrial marine force that makes them better suited to close quarters fighting on-board a space station or landing on a planet in a landing craft behind enemy lines.
The former is the domain of just about every modern military force, and the latter is more akin to something you'd see from parachute / helicopter based infantry (which is also something covered by a broad array of military services). Note that conventional invasion is pretty much going to be impossible, logistically speaking, so they're going to be limited to spec-ops style mission when deployed on other people's planets. The only way they would get called "Space Marines" is if they were literally operated by the USMC, or because of cultural inertia (so many things use space marines in fiction). EDIT: 3am here, will pick up this thread in the morning.
Last edited by ThoseDeafMutes; 08-18-2012 at 05:01 PM.
|
|
Member
(08-18-2012, 05:05 PM)
|
#59
![]() and he piled upon the whale's rainbow hump, the sum of all the rage and hate felt by his whole race. if his chest had been a cannon, he would have shot his heart upon it. this is a neat thread, i hadn't given this much thought until now. must investigate. |
|
Member
(08-18-2012, 05:08 PM)
|
#60
In System Shock 2 I usually go Navy with standard weapons because you destroy everything in your wake. Its the best way to build your character. The navy is the best.
|
|
Member
(08-18-2012, 06:12 PM)
|
#62
If we take it out of sci-fi and try to postulate an actual space war we will need to define our technology. Sloppy sci-fi has anti-gravity, ftl, endless life support, high efficiency thrusters with virtually no fuel storage, and almost omniscient computer AI to handle the "fiddly" stuff. Hard sci-fi usually has only one or two of these things at most. Are the spaceships armored leviathans or delicate flimsy cocoons? While I generally agree that space warfare will be dominated by computers, drones, and automated response systems, that stuff is kinda dull for a book. It is a hard line to track between the terrible human inefficiency of, say, Star Trek, and the cold robotic mechanics of Skynet. For fiction, you need to determine what human beats you want and then tailor the tech to match. This thread is turning more into describing the tech and then filling in the human parts, if any.
|
|
Member
(08-18-2012, 06:29 PM)
|
#63
So, we can make extrapolations of technologies that are available today, but not assume that we will somehow solve fusion in the next 50 years when it's an impossibility today. I've given it a bit more thought, and I don't think that spacecrafts will ever encounter eachother in deep-space - like ever, unless they decide to meet up in XYZ point for a duel. There is just so much space in-between Mars and Earth for an example, and even if you are on similar trajectories I much doubt you would ever accidentally come within sight of the enemy space craft in deep space. Instead, most battles would probably take place around planets/moons/etc - around populated and non-populated objects in space. That opens up a lot of possibilities, such as the ship being nothing but command ships with drone pilots, but not carrying any fighter drones themselves. Instead the friendly planet/moon could launch the drones into space, and the pilots on the command ship remotely control these drones. Why not have pilots on earth control these drones one might wonder? Well, the command ship would most likely be closer to the actual battle, and thus there'd be a reduced lag as the pilots on the ship control the drones. In a fast-paced battles, especially when you're up against automated missiles, a lag of seconds might be the difference between life and death. |
|
Member
(08-18-2012, 07:27 PM)
|
#65
If trading/traveling is involved, you can argue there might be legitimate concerns of keeping trade routes safe. You probably can even predict that most people would be advised and most likely wait to travel from point a to point b when a certain window to travel there the fastest is available. I could imagine that fastest/safest/popular routes form point a to point b might be protected/monitored. Assuming if its profitable for interested parties to keep them open and safe. Essentially what the U.S. Navy does for trade routes in the open ocean. So maybe automated systems spread out as trade routes changes and maybe manned/ai patrols/escorts between them might be something that could possible become a reality.
Last edited by Ducarmel; 08-18-2012 at 07:38 PM.
|
|
(08-19-2012, 01:01 AM)
|
#66
I did not say that it would require a large about of crew just that the Navy already designs around the smallest crew possible and that I don't see a crew of one as practical. The small probes we send out now do encounter problems and have to be repaired on the fly from the ground. I don't see this as practical once the ship is light years from the nearest base. Having a qualified crew that can fix problems on the fly is something that would be beneficial and something the Navy has experience with. Once again I am not arguing a crew of 1000s would be practical but that a small crew with varied specialties could be ideal and the Navy is used to being 1000 miles from the nearest port and having to manufacture their own solutions to problems. The technology around ion drives is advancing and in the future I see it as a possible practical source of thrust. Nuclear propulsion was explored in the orion project which is another option. I was just trying to point out that fuel mass may not be as big of an issue. I have no problem discussing these things, it's fun and the kiss my Navy ass thing was obviously in jest but I'm not sure your tone is exactly friendly here. If you're only interested in the semantics of rank names then no it does not matter I'm just trying to explain why the Navy has the experience in operations that could apply to spacecraft more than the other branches.
Last edited by Zaphod; 08-19-2012 at 01:04 AM.
|
|
(08-19-2012, 01:08 AM)
|
#67
|
|
Member
(08-19-2012, 01:25 AM)
|
#69
If this isn't the case a couple of hundred years from now, or if the human combined with an AI are better than just an AI, you might need to supply pilots to the action. Then again, if the pilots are remotely controlling the drones, any advantage they have might be negated by the increased lag versus an on-board computer making all the decisions. You probably still need a control ship in the vicinity of the drones in order to reduce lag though, as having sending the signals from a planetoid will add possibly seconds of lag. So that's at least one use of spacecrafts in combat. I don't think I've ever read about this sort of space warfare, so we're doing alright as a think tank :D |
|
Became a moderator just to tag himself.
(08-19-2012, 01:38 AM)
|
#70
That said, a typical spacecraft mission isn't going to be a long term patrol either, because there isn't any need for it to do so. Combat isn't going to take place in the middle of nowhere, it's going to take place along the optimal paths between bodies, and the space relatively close to said celestial bodies. The incredible ease with which one can detect other spacecraft approaching from gargantuan distances means that interception missions (what you might call a "hit and run") are not only practical, but commonplace. This infers that, for a huge number of spacecraft, they're going to be in "dock" most of the time anyway. An additional consideration is that the majority of the personnel in a Space Force is going to be people living on the ground at Earth in mission control type situations, or aboard space-stations (either weaponized space stations, or docks for other spacecraft, or construction facilities for new spacecraft, or military outposts on celestial bodies).
Quote:
|
|
Member
(08-19-2012, 01:42 AM)
|
#71
I mentioned this before in the alien civilization thread, but if your goal is total annihilation (or just destroying vital military targets on moons/planets) then you could for example put on a number of powerful means of propulsion on one of the asteroids in the asteroid belt and set it on a trajectory towards a military base on Mars.
Do this for a dozen or so asteroids at once to make them more likely to hit the target. I don't know how destructive such a weapon would be, but if you even at relatively low speeds it will probably be potent. |
|
Member
(08-19-2012, 01:50 AM)
|
#73
When it comes to stations it doesn't matter whether it's navy or airforce personnel imho.
On the other hand, to get people up there you need G-force training and whatnot, so I'm guessing it'll be an airforce sorta thing (especially the protection of the manned space crafts to the space stations). |
|
Member
(08-19-2012, 01:51 AM)
|
#74
|
|
(08-19-2012, 01:56 AM)
|
#75
|
|
Robert's Rules of Order is more important than your correctness
(08-19-2012, 01:59 AM)
|
#76
The time from takeoff to landing of an aircraft is significantly shorter than the time from embarkment to docking for a naval vessel. Thus, aircraft are designed for very specific purposes and are given very specific tasks. Naval vessels are designed for more versatility compared to that of an aircraft, and are given a wider range of missions. Also, the more occupationally diverse crew of a spacecraft would be more similar to the occupationally diverse crew of a naval vessel than the specialized crew of an aircraft.
|
|
Member
(08-19-2012, 02:09 AM)
|
#77
Most of the disagreement seems to be about what spaceships would look like. If they have substantial crew requirements and are out in the field for long periods of time then the Age of Sail or submarine analogies make a whole lot of sense, regardless of what battle tactics are relevant. If they're almost entirely AI-controlled and have one or two people in them, then I don't see that there's any good historical example of similar logistics. If they're entirely AI-controlled then we really don't need most ranks. If spaceships are small and based on planets or space stations and only go out for short-term duty, then the Air Force is a good model.
I think the OP is way too concerned about what space combat would look like and not nearly concerned enough about what daily life on a ship would look like. A point made in a lot of science fiction is that discipline on a spaceship is important in much the way that discipline on a sailing ship is important. The point of ranks just is to set up a command structure to maintain discipline in a particular way. So that's the similarity that matters.
Last edited by Gotchaye; 08-19-2012 at 02:13 AM.
|
|
Became a moderator just to tag himself.
(08-19-2012, 02:19 AM)
|
#78
Quote:
Quote:
I don't even know if I'd call this an argument about semantics. I think we all know that what we call it is ultimately irrelevant because it will operate identically regardless. Personally, I'm bothered on a fundamental level by referring to it as a "Navy" on account of space obviously not being an Ocean. Like, if somebody wanted to call it the Space Army or the Space Coast Guard or something, everybody would be up in arms about how ridiculous that was. The question of RANK rather than just branch name is purely aesthetic. I don't like Admirals being in charge of space fleets because of its naval connotations. |
|
(08-19-2012, 02:39 AM)
|
#79
All I am saying is the Navy has way more experience operating vessels far from home for an extended period of time compared to the other branches. Long and often isolated deployments of 6 months or more are standard while an air force jet wont be out for more than a day. The Navy is used to supplying ships with the food, materials and parts to make a long term mission work with limited space and weight requirements. Why ignore that just because space is not a ocean? |
|
Member
(08-19-2012, 03:05 AM)
|
#81
This sort of structure would be unlike anything before as you've pointed out, and while initially taking on personell from currently existing branches, end up with vastly different personell requirements and a completely different military culture. With a minimal crew onboard ships, and much lying outside of the control of people, individualistic and intelligent people will be pilots of this military branch. The spacestations might still follow a conventional rigid social structure though. |
|
Became a moderator just to tag himself.
(08-19-2012, 03:57 AM)
|
#82
Quote:
|
|
(08-19-2012, 04:08 AM)
|
#83
|
|
Member
(08-19-2012, 08:44 AM)
|
#85
Great thread. I think it's hard for people to debate this without first understanding what type of combat these craft will be engaging in. As far as I can see, the question is whether spacecraft will be analogous to infantry, artillery, or cavalry. Fighter jets and bombers are analogous to cavalry. They strike at the enemy at high speeds for a short duration. I don't think space combat will be anything like this.
If a spacecraft carrying a payload of missiles is sent on a mission to attack another planet, the spacecraft would spend the duration of the journey in solitude. The craft would not be likely to encounter any enemy craft until it was in sensor range of its target due to the vast expanse of space. A "search and destroy" mission launched by the enemy would be futile as they would be unlikely to ever find anyone. Most offensive combat missions would be long, uneventful voyages culminating in the launch of a payload upon reaching the target. Most defensive missions would involve watching for the enemy and then deploying counter missiles. If sensor ranges were long enough, defensive ships would likely meet offensive ships in the "middle" of their journey, resulting in a very conventional pitched battle. Because of this, I think spacecraft would actually most resemble mobile artillery, not cavalry.
|
|
Banned
(08-19-2012, 08:51 AM)
|
#86
This doesn't seem so much like a discussion and more like an opinion the OP has and is dead set on explaining to everyone else why it's right.
Marines were originally meant to do ship to ship fighting. Which would be fitting for spaceships if they had to board enemy vessels. Air Force doesn't crew anything that's nearly the size of the ships the Navy has. Talk to me when the Air force has a plane that requires a crew of over 6000. By your logic, calling a spaceship an aircraft would be just as stupid, because there is no air in space. Also, craft usually refers to a smaller vessel, ship refer to larger vessels. Air Force has no experience operating large vessels or commanding fleets. They have zero business being in charge of a space fleet. The reason scifi writers use these terms so often, is because it's they're the most logical ones to use. Of all our military branches, a space branch WOULD be the most similar to the navy.
Last edited by SpectreFire; 08-19-2012 at 08:56 AM.
|
|
Became a moderator just to tag himself.
(08-19-2012, 09:37 AM)
|
#87
Depending on the spacecraft in question, it may or may not have the ability to abandon an approach to a hostile body. If you launch an intercept early, they will spot your intercept and possibly abort if they don't feel confident. Waiting until they start their deceleration phase before launching an interception means that they may well be unable to do anything about it, because they are at their peak velocity, heading towards you, and have to cancel out their entire acceleration, then start going back the other way. If it took them 5 days to accelerate, then it will take them 5 days to decelerate, then 5 days to accelerate an equivalent amount the other way. The defending planetary body will have an overwhelming advantage. |
|
Member
(08-19-2012, 09:38 AM)
|
#88
I don't think boarding will ever become a reality in space, so I'm starting to wonder if people manning the space crafts will even have man-to-man combat training. Docking a ship is already tough biscuit to break, and I don't think you'd be able to do so without the cooperation of your enemy.
Space stations, sure, there are feasible ways of smuggling on-board enemy troops. But yeah, everything depends on what size the ships turn out to be. I don't think a space ship of a thousand, or even a hundred, crew members will confer any particular advantages over a larger number of smaller space crafts. The larger the crew, the more you have to "spend" to ensure that the habitable area of the ship is well protected, and re-design the whole thing so that one hull breach would not kill everyone (divide the ship up in multiple compartments that are in a battle at all time locked down, making yourself a bigger target, and even then not necessarily offering weapon superiority as a 5-man vessel can be of equal size but with a smaller habitable area wield so much more weaponry and thicker hull plating. In addition to the control ships outlined previously in this thread, I think these sort of missile boats will only come into play in battles outside non-defended/badly-defended objects. If a martian force of missile boats came all the way to earth for an example, they would never be able to match the defensive arsenal of an entire planet. So we've kinda identified two different types of Space force/navy military vessels for use in combat: Missile boats Whether fast/slow, packed with a great number of missiles which will primarily target planets/objects with bad ground-to-space defensive abilities - basically non-established outposts. They will carry a percentage of missiles for defensive purposes, in case they come into combat with another missile boat. Drone command ships Either carrying with them drone pilots (if pilots confer an advantage over un-assisted AI steering of drones) or a smaller number of commanders controlling the overall scope of the battle if it confers an advantage. If the AI is superior in both ways, it could just be nothing more than a cargo ships for these drones. In battles at well-defended planets which can supply the drones, these ships can strip down to become even smaller targets and just control the drones sent up into orbit from the planet.
Last edited by SquiddyCracker; 08-19-2012 at 09:48 AM.
|
|
Became a moderator just to tag himself.
(08-19-2012, 10:13 AM)
|
#89
Quote:
Quote:
Quote:
Quote:
|
|
Member
(08-19-2012, 10:40 AM)
|
#90
I'm lol'ing at people who think Space Combat as portrayed in Sci-Fi wil be anything close to like it would in Real life.
When a lot of science fiction authors attempt to portray fighters in space, they tend to rely too much on the nature of terrestrial aircraft as a model—which as we all know gain their particular flying characteristics from the millions of tons of air they fly through. An airplane's wings are designed to get lift from the atmosphere, and they're always having to fight the friction of the atmosphere and Earth's gravity to keep aloft. Rudders, elevators, and ailerons allow airplanes to yaw, pitch, and roll through the air. Banking (rolling to one side until you reach a particular angle) puts an airplane into a turn that slowly, or quickly, changes its direction of flight. Kill the engine on most airplanes, and their wings will generate enough lift that they can still glide for a bit (hopefully to a controlled landing). Since space is a near-perfect vacuum, there's hardly any pressure; starfighters can't rely on rudders, elevators, or ailerons to maneuver, though they don't have to worry about lift or (significant) friction either. Spaceships maneuver in space purely through use of thrust (or some equivalent) to accelerate in a given direction; with no air resistance, they can cut their thrusters and coast until a change in speed and direction is needed. There's also the issue of gravity. Fighter aircraft in the Earth's atmosphere utilize gravity-assisted turning maneuvers like the High-Speed Yoyo, Low-Speed Yoyo, Barrel Roll Turn, Split S, and the Immelmann turn. There's also a whole school of thought in fighter combat called the "energy fight," where fighter pilots utilize the Earth's gravity to assist in outmaneuvering their opponents. In space, where gravitational pull is much more subtle, these tactics are of decidedly less utility. Let me stop, before I go into too much detail. |
|
Member
(08-19-2012, 10:45 AM)
|
#91
The only similarity there is beetween naval warships and space warcraft is that the crew has the spend long time stuck on the same boat. Though in space the missions will be longer.
A submarine is a better comparison actually (but not functionally, no stealth in space). Everything else is completly different. Everything. Any future space military forces will (likely) evolve from currently existing space agencies, military or civilian. Ranks will be likely similar to any other branch, actual rank names are irrelevant (that said, i'm inclined to think a space general will be called admiral due to pop culture). Just as all currently existing military branches have been formed over the centuries. Other branches experience is irrelevant. |
|
ATTN MEN: visually inspect your condom before disposal
(08-19-2012, 10:46 AM)
|
#92
I await our battlestar galactica futurepast
|
|
Member
(08-19-2012, 10:57 AM)
|
#93
Though I do not think that purely-space based fighters probably won't be very useful (in space, why not just use missiles with the same agility as a space fighter?), so instead we might get airplane-esque space fighter that fight in the upper atmosphere as well as space (or if they are launched from earth to space). |
|
Member
(08-19-2012, 11:00 AM)
|
#94
Realistically, not much point in them. Those would have to be tailored for each planet invidually. Air pressure etc... EDIT as far as i know anyway. Of course not sure how things work in upper atmoshphere... Missiles would be cheaper and more practical really. Or a ground based laser. |
|
I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(08-19-2012, 11:05 AM)
|
#97
|
|
Member
(08-19-2012, 11:07 AM)
|
#99
Eh, Combat Vacuum... This is photoshop material.
Seriously, the whole concept of Combat Air Patrol is not applicable to space. You see everything, you don't need patrols as such. Orbital space with a lot of space stations, asteroids and other traffic might warrant a patrol of somesort, but mostly for inspection purposes.
EDIT also, militaries need to be careful about who programs their software. Backdoors, flaws, bugs...
Last edited by Woorloog; 08-19-2012 at 11:09 AM.
|
|
Became a moderator just to tag himself.
(08-19-2012, 11:13 AM)
|
#100
Generally speaking, if a device is close enough (within a few hundred meters) to do this sort of damage, then the device detonating may as well not have a warhead. Realistically speaking, these missiles are going a several km/second minimum, possibly 20-30 km/s or greater. The difference between warhead detonation range for an effective EMP blast or nuclear blast or what have you vs just crashing into the target is like 1/10th of a second flight time max.
|