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Member
(08-18-2012, 01:28 PM)
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#2203
I thought I'd read about it breaking 2 million recently. Game didn't exactly launch with good word of mouth did it?
Not so crazy about X HD after giving it some thought. Game just seems like it would be tedious these days. Jumping 200 Lightning bolts, butterflies, etc. are not things I'd want to do again. |
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Member
(08-18-2012, 06:12 PM)
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#2205
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Asleep in the Fantasy
(08-18-2012, 07:02 PM)
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#2206
I still have hopes for his game, of course. But given the amount of time it's been since they've last shown it... yeah, it's irritating. Who would have imagined back in 2006 that SE would have the development problems they still have now.
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Member
(08-18-2012, 08:18 PM)
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#2207
But for me to be actually excited about the game, they should finally show something, anything, of it. |
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Asleep in the Fantasy
(08-19-2012, 07:03 AM)
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#2208
Decided to play FFVIII again, just started the train section.
It still amazes me to this day how much of a graphical leap over FFVII VIII is. Squaresoft really knew how to get the most out of the PS1 back in the day - and later would do the same with FFXII on PS2. |
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Banned
(08-19-2012, 08:00 AM)
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#2212
Other than the character models it doesn't seem that different to me.. The world map is still the same grainy/jaggy world map. Etc
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Member
(08-19-2012, 10:31 AM)
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#2213
But even other than that it still improved a lot (compare the graphics at the battle screen). And then FFIX improved even more, the way it should be. |
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Banned
(08-19-2012, 10:36 AM)
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#2214
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Member
(08-19-2012, 10:37 AM)
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#2215
The models are a pretty huge step up, that's for sure. Maybe the world map isn't that much better, but it at least is capable of detailed models instead of blocky shapes. Compare the train to the Ultima Weapon, for example.
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Member
(08-19-2012, 06:03 PM)
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#2217
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Warning: I think every modern Western game looks and plays the same.
(08-19-2012, 06:46 PM)
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#2218
I don't know if it's on my top 3 but it's surely one of the funniest FF and jRPG I played in my life. Infact it's also the only one I finished twice in the same year and I'm planning to play it again very soon. It's just so easy to pick and play that almost seems a fightning game. Its greatest merit its accessibility.
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Member
(08-19-2012, 06:53 PM)
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#2219
Can anyone tell me what good is the Square Enix Members thingy? I mean the EU one, cause I heard the Japanese one sents out rewards depending on how many games you buy from SE. I keep registering games in my but there really doesn't seem to a be different function to the registration than to be able to say, 'Hey, I've 10 SE games, I'm so awesome!'
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Warning: I think every modern Western game looks and plays the same.
(08-19-2012, 06:59 PM)
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#2220
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Member
(08-19-2012, 07:10 PM)
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#2221
I have to start looking at the EU blog more often. Is Ben like really helpful when you questions etc? |
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Warning: I think every modern Western game looks and plays the same.
(08-19-2012, 07:15 PM)
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#2222
Quote:
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Member
(08-19-2012, 07:18 PM)
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#2223
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Eloquent Princess
(08-19-2012, 09:04 PM)
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#2224
I can't recall a single instance of myself laughing while playing either version of that game unless it was out of disbelief. >.> Funniest game I've ever played? Now that's a tough one... It probably isn't an FF game, even if FF5A is kind of funny... *ponders* |
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holds a doctorate in beef
(08-19-2012, 09:30 PM)
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#2225
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Eloquent Princess
(08-19-2012, 11:03 PM)
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#2229
Ace Attorney dialogue, Persona 4, some of Shadow Hearts 2 and 3's dialogue, the Mario RPGs, Red Seeds Profile's dialogue, Day of the Tentacle, Space Quest, etc. Dong Dong Never Die's pretty good at making the player laugh for unintentional reasons. Bishi Bashi Special might count. Conker's Bad Fur Day was intended to be funny. Dragonball Evolution is hilarious for all the wrong reasons. Oh, Fighter Maker can be pretty funny if you do the right stuff. Kind of a hard decision when you don't limit it to RPGs, lol.
Last edited by Dark Schala; 08-20-2012 at 05:39 AM.
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Asleep in the Fantasy
(08-19-2012, 11:48 PM)
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#2230
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Warning: I think every modern Western game looks and plays the same.
(08-20-2012, 05:20 AM)
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#2232
The battle system sure was engaging, it's still the only FF I like to pick up and play for few minutes just for the sake of it. I could never do the same with FF7, 8 or 10. Those games didn't age well and are slow as shit when it comes to gameplay and flow of the action. I think the idea to make XIII a more streamlined experience was great, they just had to give it a bit more variety, mostly in regards to level design and the actions you could take outside of the battlefield.
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Member
(08-20-2012, 05:39 AM)
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#2233
I do like the structure flow and level of polish on XIII. They just have to make it more engaging and better story. Running around pressing X and backtracking dungeons is outdated.
Also the scenery, an often overlooked portion of that game, so phenomenally beautiful. |
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Warning: I think every modern Western game looks and plays the same.
(08-20-2012, 05:42 AM)
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#2234
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Member
(08-20-2012, 05:53 AM)
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#2235
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holds a doctorate in beef
(08-20-2012, 05:56 AM)
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#2236
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Eloquent Princess
(08-20-2012, 06:34 AM)
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#2237
I remember cracking up at the "bear wearing a marshmallow" line, then going into the inn to see Barret modeling his sailor suit in the bathroom and yelling at anyone who tried to get in. FFVII definitely had its funny moments.
I would bet the farm on Dirge of Cerberus, though. FFXIII didn't have the humour I wanted, I guess (though I can't remember if that game had any humour at all outside of the stuff that was intended to be funny but came off as sarcastic or annoying). I think that factored into me not enjoying it as much as other people (and I say that as someone who adores the "capacity to be super-serious" Suikoden series).
Quote:
Last edited by Dark Schala; 08-20-2012 at 07:09 AM.
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Member
(08-21-2012, 06:30 AM)
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#2241
Finished XIII. The bits before the final final boss were confusing. I had the volume up somewhat loud and the dual-voice speech was hard to make out. Fang was going to knock out Vanlle and what? I get that it would take both of them to become the thing, but how did she plan to do that after bashing her head in?
I've always wondered why almost every FF, at some point, goes off the deep end with its respective mythology. XII almost made it, but then you get to a point and its like the game went "Welp, here's some Alien-God things that are behind it all." Guessing normal people don't make for flashy enough final bosses. I'm somewhat hyped for XIII-2 again. Mostly cause I want to see more of Pulse.
Last edited by Mxrz; 08-21-2012 at 06:37 AM.
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Warning: I think every modern Western game looks and plays the same.
(08-21-2012, 06:41 AM)
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#2242
The "what-the-fuck" moments at the end of every Final Fantasy are my favorite, always ending in an unpredictable (messed up or not) way. They told me Type-0 does it in a very grand way, can't wait to experience it ahah.
Now as for XIII's ending... I admit it was a bit difficult to figure out why it ended up that way. The DATALOG and XIII-2 explain it though... Speaking of which, the "Focus", "Crystal Slumber", "Cieth" and stuff like that are Toriyama's contribution to the FNC right? I mean Type-0 and Versus should not touch on those. |
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Member
(08-21-2012, 06:44 AM)
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#2243
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Member
(08-21-2012, 07:39 AM)
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#2247
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Warning: I think every modern Western game looks and plays the same.
(08-21-2012, 08:08 AM)
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#2248
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Member
(08-21-2012, 08:12 AM)
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#2249
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