Sinatar
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(08-02-2012, 02:05 AM)

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Kickstarter: SolForge A F2P CCG by the creators of Magic [Ended, $429K funded] #1



Kickstarter Link

Richard Garfield (Creator of Magic The Gathering) + Gary Games (Creators of Ascension Rise of the Godslayer) = SolForge

What is it?

Quote:
SolForge was designed to take advantage of its existence in the digital space. While many digital TCGs are simply ports of existing card games moved online, with SolForge we were able to shed many of the constraints of paper games and truly explore the potential of a digital game.

This new category, the Digital Collectible Game, has unlimited potential to combine the best of both physical cards and digital gaming, and here are some of the ways we’re building SolForge in this new space:

The mechanic at the core of SolForge is card transformation. Whenever you play a card, it levels up to a new, more powerful version. You might play a Dragon Egg, which turns into a Dragon Whelp, which ultimately becomes a Giant Dragon! Not only do you get to play with progressively more powerful cards, but you can watch as your creatures transform into massively powerful monsters and smash your opponents!
Who is making it?

Quote:
The team behind SolForge has years of experience making and playing games, and this project is the culmination of lifetimes devoted to gaming. Gary Games created Ascension, the award-winning deckbuilding game and iOS app, and our design and development credits prior to forming the company include many other games you may have played and enjoyed, like the ones listed below.

In addition to our all-star in-house team, we partnered with the originator of the trading card game category and designer of Magic: the Gathering, Richard Garfield, to make sure this game is the best it can possibly be. We consider it a privilege to work with Richard on this project, as he was an inspiration to all of us as both gamers and game designers.
Goal: $250,000. The Backer Tiers



Platforms?

Quote:
SolForge will initially launch on iOS and will be available on PC. If we reach our stretch goals, SolForge will also be available on Android and potentially additional platforms that our backers will be able to determine.
Multiple time Magic Pro Tour Champion Brian Kibler does a Q&A about the game mechanics.
Gameplay video from an early build.

Magic is awesome. Ascension is awesome. Brian Kibler is awesome. This can't be bad.
Last edited by Sinatar; 08-22-2012 at 09:48 PM.
impirius
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(08-02-2012, 02:17 AM)

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#2

Considering all the hours I've put into Ascension on iPad, this could be very dangerous.
daevv
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(08-02-2012, 02:18 AM)

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#3

I was checking out the kickstarter page today. I'm in for $25. I have Ascension on my ipad/phone and the actual board game and love it!
animlboogy
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(08-02-2012, 02:30 AM)

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#4

Oh my god. Ascension and Magic are the best things. This is almost too good to be true.
ultron87
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(08-02-2012, 03:33 AM)

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#5

I put 25 bucks in. Though the 100 dollar level is devilicious and tempting.
Davidion
Rambunctious Rogue
yet
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(08-02-2012, 03:44 AM)

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#6

I should be watching my budget, yet I'm incredibly tempted to jump in at the $100 level.

Oh, dilemmas...
ultron87
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(08-02-2012, 12:47 PM)

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#7

Here's an archive of Kibler doing a stream of answering a bunch of questions about the game:
www.twitch.tv/bmkibler/b/327035282

He said they'll definitely have limited play in (so booster drafts) and that packs should be costed significantly cheaper than on something like Magic Online since they aren't tied to a physical product.
Larsen B
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(08-02-2012, 12:58 PM)

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#8

Not so sure about random booster packs being the main method of card acquisition, although it being internal currency is fine.

I just dislike having good cards being a random chance.

That said, I'm in for $25. I absolutely love Ascension.
impirius
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(08-02-2012, 07:01 PM)

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#9

FINE, FINE. Take my $100.
Dark Octave
bE in Litrit is fo sukas
(08-02-2012, 07:12 PM)

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#10

Nothing wrong with working out of some dude's livingroom. I'm not into card games but I'm rooting for them. Looks like they are off to a great start already.
Sinatar
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(08-03-2012, 11:21 PM)

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#11

Update #1:

We've gotten a lot of great feedback from backers and potential backers and we are listening! We're committed to having the PC version of the game available in the beta and at launch. We know not everyone has iOS devices out there, and we want as many of you as possible to be able to play SolForge! We want to bring SolForge to Android as well, and we've included it in our stretch goals, which you can see below.

Nirolak
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(08-03-2012, 11:26 PM)

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#12

Forever
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(08-03-2012, 11:26 PM)

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#13

Damn I'm tempted.
atbigelow
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(08-03-2012, 11:42 PM)

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#14

Absolutely $25 to them. I've had some good times with Magic and Ascension both, but wish they were both designed for the digital age.
Forever
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(08-04-2012, 10:01 PM)

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#15

If I can afford it this month, I'll drop $100. This hits all sorts of cravings for me.

I'll be a sad panda if they don't reach their goal.
NorrenRadd
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(08-06-2012, 10:04 PM)

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#16

I'm in for $15. Might get $25 out of me if the target is hit.

I'd love to drop $100 but don't have the budget for that at the moment :(
Forever
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(08-06-2012, 10:06 PM)

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#17

Originally Posted by NorrenRadd: View Post
I'm in for $15. Might get $25 out of me if the target is hit.
You're not charged until the end of the campaign and unless the goal is met, so why bother holding back?
vesp
Member
(08-06-2012, 10:21 PM)
#18

Not sure which tier, but I think this will be my first kickstarter contribution. I have/had crippling addictions to both Ascension and Magic 2013 on Ipad.
ultron87
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(08-07-2012, 04:01 AM)

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#19

Here is a bunch of screens from the most recent update. Also two new reward tiers.







Forever
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(08-07-2012, 04:36 AM)

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#20

Can't wait for the video of the demo.
Sinatar
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(08-07-2012, 11:46 PM)

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#21

Wow the card art is just miles beyond what they had for Ascension. Looks great.
Raxum
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(08-08-2012, 12:07 AM)

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#22

Card art is amazing, loved MTG though I couldn't really afford a storage facility to sustain the cards you'd need to own to continue to be relevant in the latest tournaments, so this sounds like a perfect game for me. Been enjoying some android and web-based CCGs lately, so this sounds awesome. Definitely like the sound of the 'no resource' gameplay. Will donate to this closer to the end of the kickstarter methinks.
Forever
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(08-08-2012, 08:05 PM)

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#23

I'm worried that they won't make the goal. They're not even 30% of the way there yet.
Forever
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(08-10-2012, 04:21 AM)

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#24

Wheeee the demo video is out!

I need this game now.
Last edited by Forever; 08-10-2012 at 04:37 AM.
Sinatar
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(08-10-2012, 05:18 AM)

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#25

Originally Posted by Forever: View Post
Wheeee the demo video is out!

I need this game now.
Looks like Spectromancer with proper deck building. Spectromancer was pretty sweet so this is definitely promising.
mjc
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(08-10-2012, 05:24 AM)

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#26

I backed it...this looks fantastic.
ultron87
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(08-10-2012, 12:54 PM)

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#27

Video looks pretty good. I was going to say that I was worried that every card seems to be a creature, but one of the cards in the screens is "Shock" and doesn't have a power or toughness on it. So that worry is unfounded.

I'll definitely be giving this a good look at Gencon next week.
Einherjar
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(08-10-2012, 04:10 PM)

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#28

I want to help with the $100+ options, but they're all just so bad. Makes no sense to not just go with the $25 one. They realized no one wants the T-shirt, but the $115 option is pointless since the savings are too low to risk the game being bad and quitting day 1. Which irks me because I want them to reach their goal, but they're kind of screwing themselves.
Forever
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(08-10-2012, 04:20 PM)

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#29

Personally I think the $115 option is an incredible value relative to the other tiers and to other Kickstarters. If you want to donate over a hundred dollars already you're pretty much heavily investing in the idea that the game will be good. Given the people behind it, I can't imagine it turning out bad.

About 280 people have gone for the store credit options, which make them second only to the $25 tier in popularity.
Forever
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(08-13-2012, 12:27 AM)

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#30

Someone dropped 5k today so they got a pretty decent boost, but I'm really surprised that more people aren't jumping on this. Did everyone just grow out of Magic? :(

I made some avatars for anyone who'd like to keep the faith:


Last edited by Forever; 08-13-2012 at 12:32 AM.
NemesisPrime
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(08-13-2012, 12:31 AM)

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#31

Originally Posted by Forever: View Post
Someone dropped 5k today so they got a pretty decent boost, but I'm really surprised that more people aren't jumping on this. Did everyone just grow out of Magic? :(
No... why would we support this? We have Magic.
Forever
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(08-13-2012, 12:36 AM)

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#32

Originally Posted by NemesisPrime: View Post
No... why would we support this? We have Magic.
Well I dunno, it only eliminates the need for collection management, opens up a lot of fascinating gameplay possibilities, will never have a ban list, can be played anywhere at any time, and costs much less per pack.

C'mon man.
Last edited by Forever; 08-13-2012 at 12:40 AM.
Raxum
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(08-13-2012, 01:08 AM)

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#33

Originally Posted by NemesisPrime: View Post
No... why would we support this? We have Magic.
So you don't have to pay for a government-sized storage facility for your card collection? I also don't understand the aversion to trying new things.
Toma
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(08-13-2012, 10:40 AM)

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#34

Originally Posted by NemesisPrime: View Post
No... why would we support this? We have Magic.
My biggest plus for this game is that I can play it online against other people, have deck management AND I can earn cards without paying money.

There is no magic game that does all the three things, except Duels of the Planeswalker.
Boken
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(08-13-2012, 10:44 AM)

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#35

Originally Posted by NemesisPrime: View Post
No... why would we support this? We have Magic.
I love Magic but MTGO is way too expensive. Guess this is for me!
chaosblade
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(08-14-2012, 07:29 PM)

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#36

I said this in the main Kickstarter thread, but it seems extremely dumb to not support Android off the bat. I could see things like WP7 or PS Suite support being stretch goals, but Android makes up such a huge chunk of the smartphone market that they're likely only hurting themselves by ignoring that market.

Anyway, I'm in for $25 and subbed this thread.
Last edited by chaosblade; 08-14-2012 at 08:14 PM.
Forever
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(08-15-2012, 02:12 AM)

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#37

Originally Posted by chaosblade: View Post
I said this in the main Kickstarter thread, but it seems extremely dumb to not support Android off the bat. I could see things like WP7 or PS Suite support being stretch goals, but Android makes up such a huge chunk of the smartphone market that they're likely only hurting themselves by ignoring that market.

Anyway, I'm in for $25 and subbed this thread.
They mentioned that the $250k is really the minimum it'd take to get the game developed, they simply would not be able to afford Android development without hitting $500k. They're not ignoring the market, it's just not an option.

That said, if the game takes off after launch I fully expect that they'll port it down the line.
impirius
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(08-15-2012, 03:57 AM)

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#38

I imagine that there will be an Android version later on whether they hit the stretch goal or not, but more money will allow them to develop it concurrently. iOS is where the money lives in mobile apps right now.

NEWS! All $25+ pledges before next Monday get a free additional starter deck of their choice.
Forever
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(08-15-2012, 04:10 AM)

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#39







The demo they're premiering at GenCon has all the card art in place. Want so hard.
Toma
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(08-15-2012, 03:27 PM)

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#40

Originally Posted by Forever: View Post
The demo they're premiering at GenCon has all the card art in place. Want so hard.
Any videos with the updated art?
Forever
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(08-15-2012, 03:42 PM)

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#41

Originally Posted by Toma: View Post
Any videos with the updated art?
They promised a video update after GenCon, I assume that'll have a recap of the event and new footage.
chaosblade
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(08-15-2012, 04:09 PM)

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#42

Originally Posted by Forever: View Post
They mentioned that the $250k is really the minimum it'd take to get the game developed, they simply would not be able to afford Android development without hitting $500k. They're not ignoring the market, it's just not an option.

That said, if the game takes off after launch I fully expect that they'll port it down the line.
Requiring 250k just to make the game at all makes sense, but I can't imagine it taking double the cost for multiplatform development, especially since they have another stretch goal between the two. I don't know, I guess it seems like misplaced priorities, or I'm underestimating the difficulty and cost of multiplatform development on phones.

But I didn't really intend to be so negative, the game looks and sounds awesome. They're killing it on the rewards too, which is good since well done reward tiers seem even more important for free to play games where you can't have a "discounted preorder" option.
gnarlycrow
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(08-19-2012, 08:49 PM)

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#43

I'm in for $25. I trust Gary Games and they have put together a great team. Looking forward to playing this.
Now is a good time to become a backer, only one day left in the Gencon bonus:

Quote:
Everyone who contributes at least $25 by the end of Gencon (Monday 8/20) gets a FREE BONUS STARTER PACK of the faction of their choice when the game goes live!
This is in addition to everything else you get.
Last edited by gnarlycrow; 08-19-2012 at 09:01 PM.
ultron87
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(08-19-2012, 09:49 PM)

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#44

Played this at Gen Con. I think it has a lot of potential. And it seems really far along already.
charlequin
Faster, stronger, smarter and has a wife who plays more games than you
(08-19-2012, 10:06 PM)

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#45

Originally Posted by chaosblade: View Post
I said this in the main Kickstarter thread, but it seems extremely dumb to not support Android off the bat. I could see things like WP7 or PS Suite support being stretch goals, but Android makes up such a huge chunk of the smartphone market that they're likely only hurting themselves by ignoring that market.
Yeah, I'm afraid that I'm simply not willing to pledge if Android support isn't guaranteed (not really looking forward to playing this on an iPod Touch screen) and unfortunately, a lot of people not being willing to pledge without Android support will lead to less total pledges, meaning less chance of making the stretch goal. :/

Originally Posted by chaosblade: View Post
I don't know, I guess it seems like misplaced priorities, or I'm underestimating the difficulty and cost of multiplatform development on phones.
It's certainly more expensive and difficult than developing for a single platform, but I'm not really convinced the stretch reward needs to be quite as high as it is.
Sinatar
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(08-19-2012, 10:32 PM)

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#46

If it were a normal game it'd be cheaper but keep in mind there is ongoig costs to running this game. They need to keep the servers running on both platforms, update cards on both, have functioning marketplaces on both and potentially some kind of cross platform play.

This is a little more complex then porting angry birds to another platform.
daevv
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(08-19-2012, 10:37 PM)

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#47

I pledged $15 a few weeks ago. Excited to see how it turns out!
Draft
(08-19-2012, 11:10 PM)

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#48

I'm in for $25.
TerminalDogma
Junior Member
(08-19-2012, 11:39 PM)
#49

As a fan of Ascension since it first came out, and a huge Magic addict, I put in 25. Would have went for the 100, but I just can't afford it right now (especially since I know I'll crack out on Ravnica in about a months time)
Forever
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(08-20-2012, 12:10 AM)

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#50

Looks like GenCon really gave them a boost.

I'm hoping they reach at least the first stretch goal. Animated cards sound too cool for school.