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Junior Member
(08-19-2012, 09:02 PM)
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#301
I actually enjoyed Dragon Age II, it was a decent game, just didn't come close to Origins' awesomeness, and I'd like something more than decent... But for some reason, even after II, I got hyped just for seeing the logo lol |
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Member
(08-19-2012, 09:11 PM)
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#302
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Member
(08-19-2012, 09:28 PM)
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#305
"Discover a whole realm rendered in stunning detail with updated graphics and a new visual style."
What? I realise that back-of-the-box are usually/always exaggerated claims, but this is blatantly untrue. You're in a single city for the entire game, along with some slight adventuring outside of town. Most, if not all dungeons were pretty much identical; they were very, very small, extremely linear, and shared most, if not all of the textures/modelling details -- there were about 2-3 "unique" types -- it was more blatant than the dungeons in The Elder Scrolls series I think, but considerably smaller and far, far fewer. |
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Member
(08-19-2012, 09:32 PM)
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#306
I can understand the progression issue since you very quickly run out of skills for warriors if you want to focus on one weapon. But for the Mage the progression comes from unlocking a huge selection of skills And there are tons of enemies you fight in DA:O. Yes, the Darkspawn and Humans make up a lot of them, but they're the main enemies in the game, or course you'll fight a lot of them. You also fight spiders, dogs, big brute darkspawn guys, magical darkspawn/evil mages, whole bunch of magical/veil monsters, dragons, werewolves, golems, and then the bosses on top of that. True they could have used some rare encounters could have been cool And it's pretty obvious how they got from BG2 to here, it's been a decade since that game came out. Given the rate of turnaround on employees in the video game industry you'll be lucky if a fraction of the people working at Bioware are the same that were working there 12 years ago. |
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I got grudge sucked!
(08-19-2012, 09:35 PM)
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#307
It shouldn't be possible. Unlike a lot of GAF, I liked all the ME games, and DA1 so I'm willing to give DA3 a shot. This is most likely their last big current gen release so they have no reason to rush it. No reusing the same 4 maps for every spot in the world. No more hackneyed choices that are rendered completely irrelevant at the end, NO MORE GIANT SPIDERS DROPPING OUT OF THE FUCKING SKY, YOU ASSHOLES!
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Member
(08-19-2012, 09:47 PM)
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#309
Honestly DA2 for me is a disappointment purely, because it was rushed. It had so much potential as for me, it improved on the most important aspect of the games, the combat ( Too bad they fucked it up by respawning enemies I mean what kind of genius came up with that )
Besides that the plot and environment issues were the big thing, both of which I feel could've been improved with more time. Safe to say, I'm actually excited about the 3rd installment, I'd think Bioware would finally understands their shortcomings and tries to improve on them. |
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(08-19-2012, 09:50 PM)
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#311
Consumer surveys asking "do you find this character appealing"? Makes me think the next game will be even more designed-by-focus group than the last. Won't buy before several weeks of reviews have surfaced.
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<3 BioWare <3
(08-19-2012, 09:50 PM)
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#312
I dunno bro. The only "hard" fights were the dragons, but even then, they were a joke compared to BG2 dragons.
Earthquake, Fire Storm. Rinse and Repeat. Some fights even ended before my DD could get to the mobs. Does the game have other enemies other than humans and darkspawns? Sure, but they all feel the same. Be it a spider or a ghost, all the fights went in the same way. Earthquake, Fire Storm. Take BG2, you had trolls -you need fire and acid-, Mages -you need to dispel the shields-, Golems - Immune to magic and certain type of weapons-, all in one dungeon, and each of them provided a different type of fight. DAO? Just spam Earthquack or whatever. DAO also had fuckton of fillers, the derp roads being the worst offender of them all. Enter a room, throw a fireball, loot, enter the next door. And this goes on and on, for hours! I could list almost every fight in BG2 but i couldn't do the same for DAO because almost each of them literally felt the same. |
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Member
(08-19-2012, 10:13 PM)
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#315
They've all but said it's a voiced OP and that the dialogue wheel will be returning. It also sounds like they'll be mostly keeping the combat system of DA2, minus the waves spawning on top of you (although expect waves... it sounds like they feel that waves aren't bad, just the way they did waves was bad). I could be wrong, but I expect the game to have more in common with DA2 than DA:O. |
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Member
(08-19-2012, 10:16 PM)
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#316
I just want them to go back to DA:O.
Its what the fans want. They cannot possibly be in any doubt about that. Perhaps they are so stubborn and prideful that they cannot admit they were wrong though. DA:O was a massive old-school RPG hit. They didn't believe in it really and made DA2 some action garbage. Can they admit it to themselves? |
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I'm taking it FROM here
(08-19-2012, 10:18 PM)
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#317
(DA2 compounded that by also letting the player play each asset at 10 points in time, thus reaching the previously unheard of reuse factor of 50. Innovation) |
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(08-19-2012, 10:20 PM)
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#318
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(08-19-2012, 10:23 PM)
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#319
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Member
(08-19-2012, 10:24 PM)
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#320
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Member
(08-19-2012, 10:26 PM)
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#322
DA2 did not sell more than DA:O even though they went more mainstream. The belief that you can dumb down a fantasy game enough to bring in the masses is an illusion. They are much better off going for the old-school hardcore that actually cares a lot. |
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Member
(08-19-2012, 10:27 PM)
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#323
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(08-19-2012, 10:28 PM)
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#324
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Member
(08-19-2012, 10:29 PM)
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#325
Given their appeals to the DA:O audience, I'm not sure I necessarily agree. I think it's more a combination of not having the time they had to develop DA:O and those in charge not necessarily understanding exactly what it was that made DA:O tick.
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Member
(08-19-2012, 10:38 PM)
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#326
Is there some comprehensive sales chart for all BioWare's games? is Origins really the best-selling game BioWare has ever made?
Could part of that have to do with DA:O's creative director not even being involved with DA2? If you read that old blog post he made it really gave off the feeling they wanted to get a mainstream sequel out there as fast as possible. |
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Member
(08-19-2012, 10:41 PM)
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#328
Oh, definitely. I tend to subscribe to the theory that they finished and pushed out Dragon Age: Origins solely due to the sunk costs of the long development and didn't expect much. So they began work on DA2, planning to mold it after Mass Effect, which EA and Bioware probably expected would be the far more popular series. Then DA:O blew up in sales, EA saw dollar signs, and the sequel got fast-tracked.
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No bald cap? Lies!
(08-19-2012, 10:56 PM)
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#329
Its interesting looking at both games from a development standpoint because DAO was in development forever, while DA2 was basically made in 3 weeks and you can see how those drastically different dev cycles affected the games.
DAO felt like a game that had taken forever to make and had gone through a ton of revisions. The visual style was rather bland and felt same-y. It took the kitchen sink approach to quests and the main plot felt like something that had been reworked a dozen times over, which hurt it a good deal. It was still a fantastic game but it was by no means perfect. It definitely felt like a too many chefs situation, where someone finally came in and was like "Its been 5 fucking years we need to cut the shit and put this game out." DA2 on the other hand felt rushed in nearly every way. Reuse of environments, unevenness of the combat system, lack of development and depth to the overall plot, themes and characters. Like I've said before the whole game felt like a first draft. At the core I think the changes made were mostly a step in the right direction, but it was all so unrefined that they just infuriated most people in the end so the very idea of anything to do with DA2 enrages people, which probably wouldn't be the case had they simply taken the time necessary to get the new things right. |
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Member
(08-19-2012, 11:00 PM)
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#330
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Member
(08-19-2012, 11:00 PM)
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#331
EDIT- Red Swirl feels me. |
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Member
(08-19-2012, 11:09 PM)
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#332
http://www.vg247.com/2011/03/11/drag...says-composer/ |
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Member
(08-19-2012, 11:16 PM)
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#333
I have only played neverwinter of the classic bioware games but of their newer ones they feel very samey with DAO being the standout as a little different. Improving on DAO they may be able to get me back as a customer. Their game needs upped everywhere for that though. Writing, locations, encounter design, and all the underlying systems.
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Member
(08-19-2012, 11:37 PM)
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#334
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I got grudge sucked!
(08-19-2012, 11:45 PM)
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#335
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Member
(08-20-2012, 12:17 AM)
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#336
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Member
(08-20-2012, 12:40 AM)
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#342
Its ok. Don't buy into the disgust, its really just the angst of long time pc crpg players who wish for a modern day baldur's gate. That being said, its nothing memorable. It suffers heavily from reused assets, a so-so story and very unimmersive combat (the combat system is actually an improvement, its the spawning from thin air waves of monsters that break immersion). Its companions are more memorable than DA1 if there is one glaring positive. If it's 10$ or below I'd say grab it.
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Member
(08-20-2012, 12:48 AM)
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#343
I don't have the exact numbers, but it initially sold more (think first month), but sales fell off a cliff.
DA:O, meanwhile, was (and may still be, I haven't checked lately) Bioware's best-selling game ever. Basically, DA2 ended up selling far less. It was so bad that retailers refused to accept a DA2 complete edition including all the DLC, which is why they never released one. |
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Member
(08-20-2012, 12:51 AM)
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#346
Quote:
Quote:
Last edited by Jibbajabbawockky; 08-20-2012 at 12:54 AM.
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Member
(08-20-2012, 12:53 AM)
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#347
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