|
Member
(08-19-2012, 10:53 PM)
|
#401
|
|
|
|
Member
(08-19-2012, 10:57 PM)
|
#404
Speaking of the world, I would like to mention an old video game called FUEL. It featured a desert as part of its "wasteland" and looked something like this...
http://www.youtube.com/watch?v=OJ1_r9IDcTA#t=00m04s Now when I imagine a wasteland for a Fallout game, this is what I've always thought of. It's something Beth - or perhaps any other developer - would never attempt for a post-apocalyptic RPG, but goddamn... it would be so eerie at nights, seeing a few torches of a Raider party off in the distance... |
|
I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-19-2012, 11:28 PM)
|
#409
|
|
I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-19-2012, 11:42 PM)
|
#412
The reason I prefer FO3 is because there are so many locations without map markers. with NV, everywhere had markers, even derelict huts with nothing to interact with. It removes any sense of finding hidden areas.
|
|
Member
(08-19-2012, 11:48 PM)
|
#416
I didn't like the fact that Rivet City was the only major city/hub in FO3.
Every single locations felt too small in FO3. Also, the metro locations were Oblivion version of caves/dungeons. All look fucking same.
Last edited by Soyongdori; 08-19-2012 at 11:50 PM.
|
|
No bald cap? Lies!
(08-19-2012, 11:49 PM)
|
#417
|
|
FIND ME AN ESCORT
NO SHARP KNEEEEEEES (08-19-2012, 11:59 PM)
|
#422
|
|
Member
(08-20-2012, 12:03 AM)
|
#424
The scope could get impressive if they save this for next gen. |
|
Member
(08-20-2012, 12:10 AM)
|
#426
The only advantage I give to NV over 3 is the writing.
With regards to actual gameplay mechanics, Obsidian owes a lot to the awesome F3 modding community, as a lot of the new features NV had over 3 were originally mods.
Last edited by klee123; 08-20-2012 at 12:33 AM.
|
|
Member
(08-20-2012, 12:31 AM)
|
#429
I think you meant to say New Vegas and not Oblivion. But yeah, Obsidian cherry picked some of the more popular F3 mods and incorporated them into NV. Arwens Primary Needs and Weapon Mod Kits spring to mind.
|
|
Member
(08-20-2012, 12:34 AM)
|
#430
|
|
Member
(08-20-2012, 12:45 AM)
|
#432
Yes, because incorporating ideas from mods that make the game considerably more interesting than Fallout 3 somehow invalidates those same huge advances New Vegas makes over that game.
|
|
Member
(08-20-2012, 12:55 AM)
|
#435
Be nice to have a fallout thread that didn't turn into an Obsidian circle jerk for once, or even one that didn't devolve into a bitchfest about NV vs 3. Neither came close to the first game, so bleh.
If this is going to be set in the Northeast, I hope they will consider playing up the weather effects to contrast with the Southwest setting. I don't want just "Fallout in a new city." Having a harsh Winter as a big survival issue might be fun for a change. |
|
Member
(08-20-2012, 12:55 AM)
|
#436
Hopefully this happens. Obsidian should come no where near Fallout 4. I've never fell asleep so much during a video game before until I played New Vegas.
|
|
(08-20-2012, 12:57 AM)
|
#437
Same here. This is a big part of what kept me playing FO3 for so long. In NV, I could only wander around the desert for so long before getting bored.
|
|
Banned
(08-20-2012, 01:15 AM)
|
#442
The mods that improved Fallout 3 were free and make the game more interesting. Incorporating mods into a "new" game and slapping a 60 dollar price tag on it is an interesting business model, though. |
|
Yes, it's the surprising adventures of me, Sir Igby Chicken Caesar
(08-20-2012, 01:15 AM)
|
#443
Rage engine! That is all.
|
|
Member
(08-20-2012, 01:15 AM)
|
#444
No worries, will most likely buy multiple copies Like I do with all Bethesda game... Minus NV and Skyrim for Ps3 so far. But will most likely get Skyrim for Ps3 when it gets cheap! NV is a possibility as well, but unlikely. I will be ALL over this, unless they really screw it up!
|
|
Banned
(08-20-2012, 01:26 AM)
|
#445
|
|
Member
(08-20-2012, 01:37 AM)
|
#447
I wasn't claiming it invalidated anything, I made a statement of fact. You are reading too much into it. I actually think using good ideas is.. well, a good idea.
|
|
I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-20-2012, 01:51 AM)
|
#449
People said the same thing about Nevada and DC. I expect rocky desert and dead plants. Then I expect mods to fix it.
|
|
Banned
(08-20-2012, 01:53 AM)
|
#450
I don't believe this rumor, but I thought I'd go ahead and make a speculation topic on reddit anyways for fun:
http://www.reddit.com/r/Fallout/comm...lation_thread/ To summarize, I would like to see the player character be a synth (an android) on a quest to save the other synths, who are used as slaves by their creators from post-war MIT, the Institute. I also hope that the game takes kinda more survival horror tone to it (think Point Lookout) with Lovecraftian creatures since its Lovecraft Country. (It goes more into the idea in the topic, its not too off imo, there's been tons of body horror, mind screws, and elements of cosmic horror (there was even an entire building dedicated to the Dunwich Horror in Fallout 3). |