EulaCapra
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(08-20-2012, 12:01 AM)

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#951

Quote:
Sony PR: "Yes, but if you turn the graph upside-down, we're clearly on top. "
King of the Potato People
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(08-20-2012, 12:08 AM)

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#952

Originally Posted by timetokill: View Post
Fixed. The only way forward is out, I'm afraid.
Well running away is still a strategy.

I quite like the PSPs, yet they were obviously too dear for the market they're after.
Hero
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(08-20-2012, 12:10 AM)

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#953

Originally Posted by TurkishEmperor: View Post
MH3G was announced right before TGS11 and came out 4 months later. I'm sure there will be a Vita MH at TGS.
Can you address the point I made where even if a theoretical MH Vita title came out and had a 100% attach ratio to every single Vita in Japan it still wouldn't sell a million copies?

Originally Posted by DangerousDave: View Post
The reason is the difference in power. The difference between Wii/GC with DS/GBA was so huge that it was impossible to make "home console" games into the portables. But with 3DS we're seeing a lot of "home console experiences". Kid Icarus could perfectly have been done on Wii (for example, Sin & Punishment 2), we have the remakes of N64 games, SMB 3DLand is much closer to 3D Mario home consoles experiences, Paper Mario 3DS seems close to the Wii one, Animal Crossing is very similar in GC, Wii, DS and 3DS, Wario Ware is very similar, Mario Kart is very similar in Wii than in 3DS, Fire Emblem also similar, etc. Zelda was very different in DS because the lack of power of DS, but I'm sure that when a Zelda 3DS arrive, it will be a full 3D Zelda.

The only true "Nintendo handheld IP" is Pokemon, but this is the exception and is because of the small size of the team and because Nintendo want to modify the Pokemon formula as few as possible.

The theory of "people want handheld games on handhelds and home console games on home consoles" is wrong.
Your whole post here is completely wrong. Have you even touched a 3DS?
DangerousDave
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(08-20-2012, 12:19 AM)

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#954

Originally Posted by Hero: View Post
Your whole post here is completely wrong. Have you even touched a 3DS?


Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Last edited by DangerousDave; 08-20-2012 at 12:23 AM.
Forever
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(08-20-2012, 12:20 AM)

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#955

Nice.
UncleSporky
Member
(08-20-2012, 12:22 AM)
#956

Originally Posted by DangerousDave: View Post
ohlawd
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(08-20-2012, 12:22 AM)

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#957

Originally Posted by DangerousDave: View Post
pic
well played
Mercutio
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(08-20-2012, 12:22 AM)

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#958

Wow. Served.
apana
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(08-20-2012, 12:26 AM)

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#959

Like I have said before it is not about handheld vs console, it is about whether your game takes advantage of the platform it is on. Platformers can work on both handhelds and consoles and so Nintendo has a big advantage on handhelds. People want to play FPS and other shooters on the big screen. I'm not saying COD or Uncharted hurt Vita, they obviously add to the library but they don't do a huge amount to push the system. I think the right pricepoint for Vita is $170.
Agent X
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(08-20-2012, 12:27 AM)

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#960

Originally Posted by bigtroyjon: View Post
Haven't you been paying attention? Things like facts don't belong in this discussion.
Not sure if that was meant as as dig against me, but my point was not to deny that clearance sales for the PSP Go didn't occur. Rather, I was saying that I've never personally seen any clearance sales.

Most stores that I've seen did not have large stockpiles of the PSP Go. Aside from perhaps the first few weeks of launch, they rarely kept more than 1 or 2 of either color in stock. So, if they had been clearing them out, they must have done a quick price slash and then the machines were snapped up in the blink of an eye, but I missed it (and was lamenting that).

This is basically what happened with the HP TouchPad last year. HP dropped the price to $99, and within hours every major retailer around here was sold out. I heard about the price drop the night that it was announced, went to several stores early the next morning looking for one, and came home empty-handed.

To give a contrasting situation, shortly after the Virtual Boy was discontinued, stores were blowing them out for $29.99. Some stores had stacks of 10-20 systems that languished for weeks even at the reduced price. That's what I would consider a "mega" clearance sale.

Originally Posted by Gaborn: View Post
The thing is, at SOME point they have to move onto the next systems. The Wii U is first out of the gate and it's going to build up SOME sort of userbase given that it will have about a year's head start. So the question is do you want to support a system with an established userbase or do you want to invest in a system that just is launching competing AGAINST that system? In other words, when are you willing to take that leap from the last generation onto the next, and which systems are you betting on to make money? I don't see why they'd ignore the Wii U, again, assuming the architecture of the system is not an issue and it's at least comparable in power.
I'm not saying they would ignore the Wii U. But any time a new system is released--whatever system that is--developers are going to weigh the benefits of whether they want to create games for the new system, stick with older systems, or try to do both. This decision varies based on individual developers, their ambitions, and market situations. Some developers are eager to be among the first to make games for the newest and most powerful system around, others are more comfortable with working with established systems instead.
Ollie Pooch
In a perfect world, we'd all be homersexual
(08-20-2012, 12:28 AM)

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#961

Originally Posted by apana: View Post
Like I have said before it is not about handheld vs console, it is about whether your game takes advantage of the platform it is on. Platformers can work on both handhelds and consoles and so Nintendo has a big advantage on handhelds. People want to play FPS and other shooters on the big screen. I'm not saying COD or Uncharted hurt Vita, they obviously add to the library but they don't do a huge amount to push the system. I think the right pricepoint for Vita is $170.
That'd drop it nicely into impulse buy territory. The current price (particularly here in Australia) is pretty outrageous, given the compulsory memory card purchase! I'd love to see the sales figures.
bigace33
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(08-20-2012, 12:28 AM)

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#962

Originally Posted by DangerousDave: View Post


Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Nice. I love that red 3DS. Kind of regret selling mine now.
mysteriousmage09
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(08-20-2012, 12:28 AM)

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#963

Originally Posted by DangerousDave: View Post


Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Sho_Nuff82
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(08-20-2012, 12:35 AM)

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#964

Originally Posted by Gaborn: View Post
Source for that comment?
In the context of my post, I think it was clear that the statement is my opinion based on currently known information.
CornBurrito
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(08-20-2012, 12:39 AM)

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#965

Originally Posted by DR2K: View Post
Yet they refuse to lower the price, but want to target an audience with less disposable income. Amazing.
People were actually praising the price when it first was announced. Though I think that was before the memory card fiasco was announced.
UncleSporky
Member
(08-20-2012, 12:42 AM)
#966

Originally Posted by Obsessed: View Post
People were actually praising the price when it first was announced. Though I think that was before the memory card fiasco was announced.
Most were expecting $300 or $350 given the tech, but no matter the perceived value, the public won't necessarily buy it.

Microsoft could release a handheld with the power of a 720/PS4 and charge $270 and blow everyone's minds, but I doubt the public would bite on that either (depending on support).
StuBurns
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(08-20-2012, 12:44 AM)

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#967

Originally Posted by DangerousDave: View Post
[IMG]http://farm9.staticflickr.com/8443/7819449156_81bc97533c.jpg[IMG]

Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
I hate that you felt you had to do that. People calling posters out for that kind of thing is such bullshit.
Forever
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(08-20-2012, 12:45 AM)

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#968

Originally Posted by StuBurns: View Post
I hate that you felt you had to do that. People calling posters out for that kind of thing is such bullshit.
Well to be fair we often see people who obviously have no idea what they're talking about, but I didn't get that impression from his post.
Oersted
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(08-20-2012, 12:47 AM)

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#969

Originally Posted by DangerousDave: View Post
The reason is the difference in power. The difference between Wii/GC with DS/GBA was so huge that it was impossible to make "home console" games into the portables. But with 3DS we're seeing a lot of "home console experiences". Kid Icarus could perfectly have been done on Wii (for example, Sin & Punishment 2), we have the remakes of N64 games, SMB 3DLand is much closer to 3D Mario home consoles experiences, Paper Mario 3DS seems close to the Wii one, Animal Crossing is very similar in GC, Wii, DS and 3DS, Wario Ware is very similar, Mario Kart is very similar in Wii than in 3DS, Fire Emblem also similar, etc. Zelda was very different in DS because the lack of power of DS, but I'm sure that when a Zelda 3DS arrive, it will be a full 3D Zelda.

The only true "Nintendo handheld IP" is Pokemon, but this is the exception and is because of the small size of the team and because Nintendo want to modify the Pokemon formula as few as possible.

The theory of "people want handheld games on handhelds and home console games on home consoles" is wrong.
Not this again, but you asked for that.

Kid Icarus: 3D, AR cards, adhoc multiplayer, streetpass. Build from the ground up for the 3DS.
Wario Ware: Touchscreen games, focussed on "on the go" less on multiplayer-sessions. Build from the ground up for the 3DS.
Zelda DS: Use of microphone, touchscreen and so on. Build from the ground up for the DS.
Animal Crossing DS: Brought online, touch screen controls.

Quote:
Paper Mario 3DS seems
Yes seems. We all, including you, dont know it. Same thing applies to Fire Emblem.
Quote:
SMB 3DLand is much closer to 3D Mario home consoles experiences
And still completly different. The magic of almost every mario title. And would you really say Mario Galaxy with its motioncontrols is similiar to super mario 3d land?

You almost got it with Mario Kart. Now, the only things you have to consider is that racing games are a exception of the rule and Mario Kart titles are still build from the ground up for every console they appear on. And this very phrase, build from the groundup, is the big difference to those titles people neglect.

On a sidenote: You completly ignored two of th hugest franchises(atleast bigger in sales compared to warioware, Fire Emblem, Animal Crossing combined) on the DS :
Nintendogs and Brain Age. Now tell us how this would have worked out on the big consoles.
Last edited by Oersted; 08-20-2012 at 12:53 AM.
Captain Tuttle
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(08-20-2012, 12:50 AM)

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#970

I think the Vita is going to get slaughtered this holiday in the States. They want to market to a younger audience right? Well first there's iPad mini that is going to grab parents attention. Then there's the Wii U and Nintendo's excellent marketing along with the 3DS and it's momentum and library. Finally you'll probably have MS (and Sony) drop prices on the 360 and PS3. The iPad will cost more than the Vita but Mom and Dad can use it when Timmy isn't. The Wii U is the successor to one of the best selling consoles ever (I'm not sure how it'll do this holiday though, probably fine and supply constrained) but it will surely cost more that $250. Assuming a price drop on the 360 and PS3 everything else will be cheaper than the Vita. And that COD looks like shit
DangerousDave
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(08-20-2012, 12:53 AM)

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#971

Originally Posted by StuBurns: View Post
I hate that you felt you had to do that. People calling posters out for that kind of thing is such bullshit.
It's ok. The thing is that i can be wrong. I made some arguments and maybe all my arguments are based on a wrong premise. But in this case, we can discuss and see what's right and what's wrong.

What is annoying is to dismiss a full argument with a single "You don't know what are you talking about. Do you ever touched a 3DS?"
Forever
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(08-20-2012, 12:53 AM)

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#972

Originally Posted by Captain Tuttle: View Post
I think the Vita is going to get slaughtered this holiday in the States. They want to market to a younger audience right? Well first there's iPad mini that is going to grab parents attention. Then there's the Wii U and Nintendo's excellent marketing along with the 3DS and it's momentum and library. Finally you'll probably have MS (and Sony) drop prices on the 360 and PS3. The iPad will cost more than the Vita but Mom and Dad can use it when Timmy isn't. The Wii U is the successor to one of the best selling consoles ever (I'm not sure how it'll do this holiday though, probably fine and supply constrained) but it will surely cost more that $250. Assuming a price drop on the 360 and PS3 everything else will be cheaper than the Vita. And that COD looks like shit
I really think switching to focus on the younger market is a big mistake. It doesn't play to the system's strengths at all, and where is the software for it anyway? Are the commercials just going to be showing Tearaway nonstop?

Focusing on the west was also a mistake from the start, the currency exchange rate must be killing them and they've essentially ceded the more profitable Japanese market to Nintendo.
Last edited by Forever; 08-20-2012 at 12:56 AM.
Ollie Pooch
In a perfect world, we'd all be homersexual
(08-20-2012, 12:55 AM)

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#973

Originally Posted by Forever: View Post
I really think switching to focus on the younger market is a big mistake. It doesn't play to the system's strengths at all, and where is the software for it anyway? Are the commercials just going to be showing Tearaway nonstop?
It's a really weird decision. At the current price it's not even a quick purchase for people on good incomes. Parents won't touch it! There has to be a price drop if that's their focus, or they really are just completely delusional.
dani_dc
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(08-20-2012, 12:55 AM)

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#974

Originally Posted by DangerousDave: View Post
http://farm9.staticflickr.com/8443/7819449156_81bc97533c.jpg

Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
"Handheld experiences" usually refers to games that are made to be played in small amount of times (5~15 minutes or less), while "Console experiences" would refer to games that are made with longer sessions in mind. Nintendo games happen to be games that work well for short bursts of time as well as long ones. Even then in some games there is a design difference to account for those difference experiences, the lenght of the levels of SM3DLand are smaller in average to those of Mario Galaxy.

Some of the games you mentioned sold better on handhelds (such as Wario Ware, or to give an unmentioned example, Monster Hunter) compared to the consoles versions exactly because of this difference of markets.

There is such thing as a games that work better in console or the handheld market, that does not mean that games can't sucefully work in both, and Nintendo has various franchises that do exactly that. Sony on another hand (if sales are any indication) does not.
Dicer
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(08-20-2012, 12:55 AM)

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#975

Originally Posted by UncleSporky: View Post
I have one of these :)
mujun
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(08-20-2012, 12:56 AM)

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#976

Originally Posted by DangerousDave: View Post


Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Yet you totally ignore smartphones and iOS that seem to indicate your premise is wrong.

I would say that the 3DS is aimed at a younger audience than the Vita and that is one of the reasons it is seeing success with home console-eqsue games. Vita on the other hand is aimed at a more mature audience (teens and adults), one that is more likely to look for iOS style games when they want to game on the go.
Boney
Sucking and blowing™
(08-20-2012, 12:58 AM)

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#977

I want this mythical Wario Ware 3DS
udivision
(08-20-2012, 12:59 AM)

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#978

Originally Posted by DangerousDave: View Post
The reason is the difference in power. The difference between Wii/GC with DS/GBA was so huge that it was impossible to make "home console" games into the portables. But with 3DS we're seeing a lot of "home console experiences". Kid Icarus could perfectly have been done on Wii (for example, Sin & Punishment 2), we have the remakes of N64 games, SMB 3DLand is much closer to 3D Mario home consoles experiences, Paper Mario 3DS seems close to the Wii one, Animal Crossing is very similar in GC, Wii, DS and 3DS, Wario Ware is very similar, Mario Kart is very similar in Wii than in 3DS, Fire Emblem also similar, etc. Zelda was very different in DS because the lack of power of DS, but I'm sure that when a Zelda 3DS arrive, it will be a full 3D Zelda.

The only true "Nintendo handheld IP" is Pokemon, but this is the exception and is because of the small size of the team and because Nintendo want to modify the Pokemon formula as few as possible.

The theory of "people want handheld games on handhelds and home console games on home consoles" is wrong.
Way to be completely right, geeze.
JAYinHD
Junior Member
(08-20-2012, 01:04 AM)

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#979

Originally Posted by DangerousDave: View Post


Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Clever!
Oersted
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(08-20-2012, 01:07 AM)

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#980

Originally Posted by mujun: View Post
I would say that the 3DS is aimed at a younger audience ... Vita on the other hand is aimed at a more mature audience (teens and adults), one that is more likely to look for iOS style games when they want to game on the go.
Oh boy, teens are nowadays a mature audience. Well then, based on the things I have seen, Vita is pretty mature. Never have seen someone above 20 with a PSP/Vita. DS/3DS on the other hand.

After Nintendogs and Brain Age I thought its crystalclear, which audience Nintendo is focussing on: everybody.
Man God
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(08-20-2012, 01:08 AM)

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#981

Portables have been filled with "console like games" since the beginning. That's not the issue. The issue comes when its a choice between the same game on your giant HD tv with all the bells and whistles and the portable version of the same game. Sometimes people want a downscaled version of their home favorites if it is done right. Sometimes, they'd rather just get the console version.

It's been a sticky issue on both Playstation handhelds getting that balance just right.
Hero
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(08-20-2012, 01:09 AM)

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#982

Originally Posted by DangerousDave: View Post


Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Good, so you've obviously played Super Mario 3D Land since you took a picture of it! How can you even come to the conclusion that 3D Land is anywhere near the same type of game that Galaxy is? 3D Land was designed specifically as a portable game since almost every level can be beaten in 2 minutes or less.

Super Paper Mario and Paper Mario Star Sticker are also nothing alike past the visual style.

There is a clear difference in how Nintendo treats their console and handheld games which is something Sony has not been able to do.

Edit:

Sony thinks replicating the EXACT same experience as your HD console on the Vita is somehow appealing. You like Call of Duty at home on your big HD TV online with your friends? Do the same thing on your Vita on the go! Same thing with Assassin's Creed. Why on earth should anyone spend 300+ dollars to play almost the exact same game as their PS3/360 which they most likely already own to play a game that they are already capable of playing of?

Edit 2:

Originally Posted by StuBurns: View Post
I hate that you felt you had to do that. People calling posters out for that kind of thing is such bullshit.
I didn't need for him to do that but his comments about all 3Ds games being exactly the same as their Wii counterparts is something that would be pretty indicative of someone who has never played most of those games. Some of it was correct (Kid Icarus started development on the Wii after all so it very well could've been a Wii title) but the other things sounded rather bizarre, such as the 3D Land and 3D Mario console games.
Last edited by Hero; 08-20-2012 at 01:19 AM.
Oersted
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(08-20-2012, 01:18 AM)

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#983

Originally Posted by Man God: View Post
Portables have been filled with "console like games" since the beginning. That's not the issue. The issue comes when its a choice between the same game on your giant HD tv with all the bells and whistles and the portable version of the same game. Sometimes people want a downscaled version of their home favorites if it is done right. Sometimes, they'd rather just get the console version.

It's been a sticky issue on both Playstation handhelds getting that balance just right.
And especially PS Vita got these problems. Even when people dont own the PS3 and Vita, they normally think about which one they should buy. And PS3 is cheaper, has the bigger library, graphically capable of more things,is more essential because of the BluRay.... Vita on the other hand.... Call of Duty? Killzone? Uncharted? Assasins Creed? ... too less too late
Hydrogen Bluebird
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(08-20-2012, 01:21 AM)

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#984

So I wrote a blog entry about where I think Sony went wrong with the Vita.

I really hope Sony turns things around. I'm looking to get the Vita after a price cut.
Boney
Sucking and blowing™
(08-20-2012, 01:23 AM)

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#985

Originally Posted by Hero: View Post
Some of it was correct (Kid Icarus started development on the Wii after all so it very well could've been a Wii title)
No it didn't. They just used Wii dev kits for a while because 3DS dev kits weren't done yet.
Game was always built for Nintendo's new handheld.
APZonerunner
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(08-20-2012, 01:25 AM)

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#986

Originally Posted by Hero: View Post
Good, so you've obviously played Super Mario 3D Land since you took a picture of it! How can you even come to the conclusion that 3D Land is anywhere near the same type of game that Galaxy is? 3D Land was designed specifically as a portable game since almost every level can be beaten in 2 minutes or less.
There are structural differences to help it survive and thrive in the handheld format, but I do agree with him that the gap is narrowing. 3D Land is a hell of a lot closer to the current console experience than anything before it, for instance (SM64 DS notwithstanding.)
spannicus
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(08-20-2012, 01:26 AM)

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#987

Originally Posted by Kusagari: View Post
I'm surprised to see you say the 3DS section is huge. Every Gamestop around here has the DS/3DS section combined and has made it smaller from even last year.

The Vita has a small rack in the corner.
Yes you are correct. Sorry that's what I meant and I know its from years of releases concerning the 2 variants of Ds but whos going to notice the Vita when its shoved in the corner in the back of the store?
Hero
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(08-20-2012, 01:27 AM)

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#988

Originally Posted by Boney: View Post
No it didn't. They just used Wii dev kits for a while because 3DS dev kits weren't done yet.
Game was always built for Nintendo's new handheld.
I meant it started development on Wii hardware, worded my sentence incorrectly.

Originally Posted by APZonerunner: View Post
There are structural differences to help it survive and thrive in the handheld format, but I do agree with him that the gap is narrowing. 3D Land is a hell of a lot closer to the current console experience than anything before it, for instance (SM64 DS notwithstanding.)
Okay, sure, we can have a legitimate discussion of that nature and I wouldn't disagree, the gap is closing between handhelds and consoles in terms of their capabilities. But Nintendo develops a game and more often than not tailors the game to the strengths of the portable system. There will always be console-like or console games on handhelds but when your primary marketing strategy is to develop, highlight and market almost the same exact iteration as your console you're going to have a hard sell which is clear with the Vita and to a lesser degree, the PSP before it.
Last edited by Hero; 08-20-2012 at 01:30 AM.
Man God
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(08-20-2012, 01:28 AM)

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#989

In every GS I've been in lately the 3DS/DS section is huge compared to the two small bottom row shelves the Vita gets, if it gets any space at all.

You know its probably not in that store at all if the demo unit is gone.
bigace33
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(08-20-2012, 01:29 AM)

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#990

Originally Posted by Obsessed: View Post
People were actually praising the price when it first was announced. Though I think that was before the memory card fiasco was announced.
Yep, the memory card extra cost is what kept me from splurging on a Vita. I was sold until I found out the thing had no internal storage.
Oersted
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(08-20-2012, 01:30 AM)

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#991

Originally Posted by APZonerunner: View Post
There are structural differences to help it survive and thrive in the handheld format, but I do agree with him that the gap is narrowing. 3D Land is a hell of a lot closer to the current console experience than anything before it, for instance (SM64 DS notwithstanding.)
And before that SNES remakes on GBA. But I guess, Snes doesnt count as homeconsole anymore, doesnt it?
delta25
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(08-20-2012, 01:31 AM)

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#992

Originally Posted by DangerousDave: View Post


.
Can you touch a Vita too?
DangerousDave
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(08-20-2012, 01:32 AM)

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#993

Originally Posted by Oersted: View Post
Not this again, but you asked for that.

Kid Icarus: 3D, AR cards, adhoc multiplayer, streetpass. Build from the ground up for the 3DS.
Wario Ware: Touchscreen games, focussed on "on the go" less on multiplayer-sessions. Build from the ground up for the 3DS.
Zelda DS: Use of microphone, touchscreen and so on. Build from the ground up for the 3DS.
Animal Crossing DS: Brought online, touch screen controls.
First of all, I want to make a stand of what we're discussing. I'm saying that this theory of "Nintendo understand the handheld market so it makes handheld games, but Sony don't understand and try to make home console experiences into a handheld" is wrong.

Ok. I'm not saying that the games are exactly the same. Obviously, the games have different control inputs, so they are different. They run in different hardwares, so some compromises has to be done. What I mean is that it's not a difference experience. If it's build from the ground up is not relevant. Liberty City stories was build from the ground up for the PSP. Is a home console experience or a handheld one?

You talk about nice bonuses, like the adhoc multiplayer (that, well, is basically an alternative of the online or split screen multiplayer on home console) or the street pass. Uncharted GA uses streetpass. Handheld experience?

The games plays very similar. What you do in Mario 3D Land is basically the same than in any other 3D Mario. Yes, the levels are slightly smaller. But when you play, you play it in the same way. The chapters on Uncharted GA are also much smaller than the ones on PS3, but I don't think that this convert this automatically in a handheld experience.

We don't know about Fire Emblem. But we know the DS ones. We're talking about half an hour (sometimes even more) levels, with only suspend save, not the "classical" handheld "play 5 minutes" experience. I wouldn't consider the long levels of Advance Wars also the most "5 minutes" experience. And I want to remember you that even NSMB DS didn't allow you to save when you finished a level. You need to spend coins to unlock a special stage to save (o beat a castle).

WarioWare Touch and Smooth Moves, you know, control difference aside, have the same mechanics. The same kind of gameplay. The same 15-20 marathon minigames in each zone. If Wario Ware Touch is a handheld experience... Smoth Moves it's a handheld experience, also.

So, if Sony makes home console experiences in handheld, Nintendo is doing the same exact thing. But Nintendo games usually seemed different because the difference of power was bigger.

You wanted to keep out the racers of the discussion. But I only want to say that a lot of people defend that Mario Kart is a handheld experience... but Wipeout is a ported down home console experience. When both offer the same 5 minutes arcade races.

You're right about Nintendogs and Brain Training. Is probably the best example of handheld game. But is not the main offer of Nintendo, and we're not even the target of those games.

And, the second part. People don't want handheld experiences on handheld. They want good games. The most sold game on PSP on western markets was Liberty City Stories, a game that played like the home console ones. And the most sold game on Japan is Monster Hunter. Other PSP great hits has been Metal Gear Solid, Final Fantasy, Kingdom Hearts or Dissidia.

In DS we have Mario Kart, that is the same in console. We can argue that NSMB is one of the "non-casual" most sold games on DS. But is also one of the Wii most sold games. So i think that NSMB didn't sell a lot on DS because it was a "handheld game", it sold because is a 2D Mario.

People buy Disgaea, the less portable game in the story, as much in Vita than in PS3 (even with the difference of userbase), because it plays better on Vita. With the suspend game i've been able to put 50 hours in the game, but I never found time enought to play it on PS3. People is buying Persona remakes, home console games done in home consoles. They're buying Ocarina of Time. Resident Evil. Monster Hunter with their 15-30 minutes missions. God Eater.

People buy games if they like those games, and don't care too much if the game is "handheldish" or "homeconsolish". They want Persona 4? It's on Vita? Vita version it is.

We can discuss about iOS, but I was talking about the difference between Nintendo and Sony in the handheld market and if the reason why Sony fails on the portable market is because their games are too similar to home consoles.
Hero
Member
(08-20-2012, 01:32 AM)

Hero's Avatar
#994

Originally Posted by Man God: View Post
In every GS I've been in lately the 3DS/DS section is huge compared to the two small bottom row shelves the Vita gets, if it gets any space at all.

You know its probably not in that store at all if the demo unit is gone.
The demo unit is even gone in your store? Damn. Haven't been to the local GSes around here in a while but I'll have to remember to look at it next time.
ShockingAlberto
Member
(08-20-2012, 01:33 AM)

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#995

I don't think SM3DLand is all that similar to the 3D Console Marios. They share the same foundation, but take pretty different paths.
Hero
Member
(08-20-2012, 01:36 AM)

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#996

Originally Posted by ShockingAlberto: View Post
I don't think SM3DLand is all that similar to the 3D Console Marios. They share the same foundation, but take pretty different paths.
Yeah and that's why my reaction to his post was skeptical. I think 3D Land is pretty much what you get if you took Super Mario Bros and made it 3D. The console 3D Mario titles are pretty open with lots of exploration (though less so with the Galaxy games of course).
Road
Member
(08-20-2012, 01:36 AM)
#997

Originally Posted by Hydrogen Bluebird: View Post
Where is this image from? Is it from an actual site or did someone just make it? Thanks.
Someone just made it.

PSP: http://web.archive.org/web/201107031...datapsp_e.html

Nintendo: http://www.nintendo.co.jp/ir/library...ales_e1206.pdf

Dreamcast: http://www.segasammy.co.jp/japanese/.../200106281.pdf

Vita: This thread.
chertipros
Member
(08-20-2012, 01:47 AM)

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#998

Does anyone know why ps vita demo units are always unplayable at gamestop? I've always been really curious and i figured this would be the best place to ask
Dalthien
Member
(08-20-2012, 01:50 AM)
#999

Originally Posted by Sho_Nuff82: View Post
If they're not near 6 million by March things could get really ugly.
If they're only at 6M by March, you can bury the system right then and there and give its eulogy. The original forecast was to be at 12M by that time, and that's now been revised down to 10M, which is already a pretty dreadful number, even if they somehow managed to reach it.

6M would be an absolutely atrocious number. Gamecube was at 10M by it's 2nd March - to show just how atrocious 6M would be at that point.
Last edited by Dalthien; 08-20-2012 at 01:58 AM.
DangerousDave
Member
(08-20-2012, 02:01 AM)

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#1000

Originally Posted by Hero: View Post
Sony thinks replicating the EXACT same experience as your HD console on the Vita is somehow appealing. You like Call of Duty at home on your big HD TV online with your friends? Do the same thing on your Vita on the go! Same thing with Assassin's Creed. Why on earth should anyone spend 300+ dollars to play almost the exact same game as their PS3/360 which they most likely already own to play a game that they are already capable of playing of?
Because is a different game.

Why people buy this year CoD if it's very similar to the old CoD? Why people buy Disgaea 4 if 90% of the features are already present on Disgaea 3? Because they're different games. They like the previous one and they like the next. And if the game is in another platform and they really like it, they even buy the new platform.

If CoD don't sell on Vita it would be for the same reason as the PSP or DS ones. Because they were (and possible will be) crappy games.

Wipeout is not a more home console experience than Mario Kart 7. Uncharted GA is not a more home console experience than SM3DLand. Their graphics may be more similar to their home console counterparts, but at the end they're different games that are played in small chunks (or bigger chunks), you close them and you'll continue later from the same place.

You thought that I never touched a 3DS because I said that Mario 3DLand was like the home console 3D Marios. And it is. Yes, the levels are smaller. But when I play it, I play exactly like I play 3D home console Marios. The level ends, and I start a new one. The fact that the levels are smaller doesn't affect the experience. I start the next level, that they are played as in any other 3D mario. If I reach my train stop in the middle of a level, I close the 3DS, I'll continue later. And I do exactly the same with Uncharted GA. And is how I play Disgaea. Or Persona. I play exactly like I play the similar home console counterparts, with the difference that I can close them in any moment and continue instantly later.

I showed you tons of examples, in the last post, of "home consoles experiences" that sold a lot on handhelds. Sometimes companies make small compromises, like making smaller levels, or adding some kind of streetpass-near feature. Sometimes not. And this make 0 difference in if a game is sold more or less, specially in a world where portable have suspend mode. Do you really think that bigger levels would have affected SM3DLand sales? Why it didn't affected in NSMB where you couldn't save after each level? I don't know anyone that said "I skipped NSMB because i read that you couldn't save after each level". And if there would be a SM3DLand2 with more exploration and longer levels, those feaures will be considered as a plus, not a handicap.
Last edited by DangerousDave; 08-20-2012 at 02:04 AM.