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Member
(08-20-2012, 12:10 AM)
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#953
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Member
(08-20-2012, 12:19 AM)
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#954
![]() Now, if you want, instead of trying to straw man me, we can discuss about the differences of handheld experieces with the home console experiences.
Last edited by DangerousDave; 08-20-2012 at 12:23 AM.
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Member
(08-20-2012, 12:26 AM)
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#959
Like I have said before it is not about handheld vs console, it is about whether your game takes advantage of the platform it is on. Platformers can work on both handhelds and consoles and so Nintendo has a big advantage on handhelds. People want to play FPS and other shooters on the big screen. I'm not saying COD or Uncharted hurt Vita, they obviously add to the library but they don't do a huge amount to push the system. I think the right pricepoint for Vita is $170.
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Member
(08-20-2012, 12:27 AM)
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#960
Most stores that I've seen did not have large stockpiles of the PSP Go. Aside from perhaps the first few weeks of launch, they rarely kept more than 1 or 2 of either color in stock. So, if they had been clearing them out, they must have done a quick price slash and then the machines were snapped up in the blink of an eye, but I missed it (and was lamenting that). This is basically what happened with the HP TouchPad last year. HP dropped the price to $99, and within hours every major retailer around here was sold out. I heard about the price drop the night that it was announced, went to several stores early the next morning looking for one, and came home empty-handed. To give a contrasting situation, shortly after the Virtual Boy was discontinued, stores were blowing them out for $29.99. Some stores had stacks of 10-20 systems that languished for weeks even at the reduced price. That's what I would consider a "mega" clearance sale.
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In a perfect world, we'd all be homersexual
(08-20-2012, 12:28 AM)
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#961
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Member
(08-20-2012, 12:39 AM)
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#965
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Member
(08-20-2012, 12:42 AM)
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#966
Microsoft could release a handheld with the power of a 720/PS4 and charge $270 and blow everyone's minds, but I doubt the public would bite on that either (depending on support). |
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Member
(08-20-2012, 12:44 AM)
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#967
I hate that you felt you had to do that. People calling posters out for that kind of thing is such bullshit.
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Member
(08-20-2012, 12:45 AM)
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#968
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Member
(08-20-2012, 12:47 AM)
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#969
Kid Icarus: 3D, AR cards, adhoc multiplayer, streetpass. Build from the ground up for the 3DS. Wario Ware: Touchscreen games, focussed on "on the go" less on multiplayer-sessions. Build from the ground up for the 3DS. Zelda DS: Use of microphone, touchscreen and so on. Build from the ground up for the DS. Animal Crossing DS: Brought online, touch screen controls.
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You almost got it with Mario Kart. Now, the only things you have to consider is that racing games are a exception of the rule and Mario Kart titles are still build from the ground up for every console they appear on. And this very phrase, build from the groundup, is the big difference to those titles people neglect. On a sidenote: You completly ignored two of th hugest franchises(atleast bigger in sales compared to warioware, Fire Emblem, Animal Crossing combined) on the DS : Nintendogs and Brain Age. Now tell us how this would have worked out on the big consoles.
Last edited by Oersted; 08-20-2012 at 12:53 AM.
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Member
(08-20-2012, 12:50 AM)
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#970
I think the Vita is going to get slaughtered this holiday in the States. They want to market to a younger audience right? Well first there's iPad mini that is going to grab parents attention. Then there's the Wii U and Nintendo's excellent marketing along with the 3DS and it's momentum and library. Finally you'll probably have MS (and Sony) drop prices on the 360 and PS3. The iPad will cost more than the Vita but Mom and Dad can use it when Timmy isn't. The Wii U is the successor to one of the best selling consoles ever (I'm not sure how it'll do this holiday though, probably fine and supply constrained) but it will surely cost more that $250. Assuming a price drop on the 360 and PS3 everything else will be cheaper than the Vita. And that COD looks like shit
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Member
(08-20-2012, 12:53 AM)
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#971
What is annoying is to dismiss a full argument with a single "You don't know what are you talking about. Do you ever touched a 3DS?" |
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Member
(08-20-2012, 12:53 AM)
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#972
Focusing on the west was also a mistake from the start, the currency exchange rate must be killing them and they've essentially ceded the more profitable Japanese market to Nintendo.
Last edited by Forever; 08-20-2012 at 12:56 AM.
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In a perfect world, we'd all be homersexual
(08-20-2012, 12:55 AM)
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#973
It's a really weird decision. At the current price it's not even a quick purchase for people on good incomes. Parents won't touch it! There has to be a price drop if that's their focus, or they really are just completely delusional.
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Member
(08-20-2012, 12:55 AM)
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#974
Some of the games you mentioned sold better on handhelds (such as Wario Ware, or to give an unmentioned example, Monster Hunter) compared to the consoles versions exactly because of this difference of markets. There is such thing as a games that work better in console or the handheld market, that does not mean that games can't sucefully work in both, and Nintendo has various franchises that do exactly that. Sony on another hand (if sales are any indication) does not. |
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Member
(08-20-2012, 12:56 AM)
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#976
I would say that the 3DS is aimed at a younger audience than the Vita and that is one of the reasons it is seeing success with home console-eqsue games. Vita on the other hand is aimed at a more mature audience (teens and adults), one that is more likely to look for iOS style games when they want to game on the go. |
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(08-20-2012, 12:59 AM)
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#978
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Member
(08-20-2012, 01:07 AM)
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#980
After Nintendogs and Brain Age I thought its crystalclear, which audience Nintendo is focussing on: everybody. |
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Member
(08-20-2012, 01:08 AM)
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#981
Portables have been filled with "console like games" since the beginning. That's not the issue. The issue comes when its a choice between the same game on your giant HD tv with all the bells and whistles and the portable version of the same game. Sometimes people want a downscaled version of their home favorites if it is done right. Sometimes, they'd rather just get the console version.
It's been a sticky issue on both Playstation handhelds getting that balance just right. |
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Member
(08-20-2012, 01:09 AM)
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#982
Super Paper Mario and Paper Mario Star Sticker are also nothing alike past the visual style. There is a clear difference in how Nintendo treats their console and handheld games which is something Sony has not been able to do. Edit: Sony thinks replicating the EXACT same experience as your HD console on the Vita is somehow appealing. You like Call of Duty at home on your big HD TV online with your friends? Do the same thing on your Vita on the go! Same thing with Assassin's Creed. Why on earth should anyone spend 300+ dollars to play almost the exact same game as their PS3/360 which they most likely already own to play a game that they are already capable of playing of? Edit 2: I didn't need for him to do that but his comments about all 3Ds games being exactly the same as their Wii counterparts is something that would be pretty indicative of someone who has never played most of those games. Some of it was correct (Kid Icarus started development on the Wii after all so it very well could've been a Wii title) but the other things sounded rather bizarre, such as the 3D Land and 3D Mario console games.
Last edited by Hero; 08-20-2012 at 01:19 AM.
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Member
(08-20-2012, 01:18 AM)
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#983
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Member
(08-20-2012, 01:21 AM)
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#984
So I wrote a blog entry about where I think Sony went wrong with the Vita.
I really hope Sony turns things around. I'm looking to get the Vita after a price cut. |
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Sucking and blowing™
(08-20-2012, 01:23 AM)
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#985
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Member
(08-20-2012, 01:25 AM)
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#986
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Member
(08-20-2012, 01:26 AM)
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#987
Yes you are correct. Sorry that's what I meant and I know its from years of releases concerning the 2 variants of Ds but whos going to notice the Vita when its shoved in the corner in the back of the store?
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Member
(08-20-2012, 01:27 AM)
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#988
Last edited by Hero; 08-20-2012 at 01:30 AM.
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Member
(08-20-2012, 01:29 AM)
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#990
Yep, the memory card extra cost is what kept me from splurging on a Vita. I was sold until I found out the thing had no internal storage.
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Member
(08-20-2012, 01:30 AM)
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#991
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Member
(08-20-2012, 01:32 AM)
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#993
Ok. I'm not saying that the games are exactly the same. Obviously, the games have different control inputs, so they are different. They run in different hardwares, so some compromises has to be done. What I mean is that it's not a difference experience. If it's build from the ground up is not relevant. Liberty City stories was build from the ground up for the PSP. Is a home console experience or a handheld one? You talk about nice bonuses, like the adhoc multiplayer (that, well, is basically an alternative of the online or split screen multiplayer on home console) or the street pass. Uncharted GA uses streetpass. Handheld experience? The games plays very similar. What you do in Mario 3D Land is basically the same than in any other 3D Mario. Yes, the levels are slightly smaller. But when you play, you play it in the same way. The chapters on Uncharted GA are also much smaller than the ones on PS3, but I don't think that this convert this automatically in a handheld experience. We don't know about Fire Emblem. But we know the DS ones. We're talking about half an hour (sometimes even more) levels, with only suspend save, not the "classical" handheld "play 5 minutes" experience. I wouldn't consider the long levels of Advance Wars also the most "5 minutes" experience. And I want to remember you that even NSMB DS didn't allow you to save when you finished a level. You need to spend coins to unlock a special stage to save (o beat a castle). WarioWare Touch and Smooth Moves, you know, control difference aside, have the same mechanics. The same kind of gameplay. The same 15-20 marathon minigames in each zone. If Wario Ware Touch is a handheld experience... Smoth Moves it's a handheld experience, also. So, if Sony makes home console experiences in handheld, Nintendo is doing the same exact thing. But Nintendo games usually seemed different because the difference of power was bigger. You wanted to keep out the racers of the discussion. But I only want to say that a lot of people defend that Mario Kart is a handheld experience... but Wipeout is a ported down home console experience. When both offer the same 5 minutes arcade races. You're right about Nintendogs and Brain Training. Is probably the best example of handheld game. But is not the main offer of Nintendo, and we're not even the target of those games. And, the second part. People don't want handheld experiences on handheld. They want good games. The most sold game on PSP on western markets was Liberty City Stories, a game that played like the home console ones. And the most sold game on Japan is Monster Hunter. Other PSP great hits has been Metal Gear Solid, Final Fantasy, Kingdom Hearts or Dissidia. In DS we have Mario Kart, that is the same in console. We can argue that NSMB is one of the "non-casual" most sold games on DS. But is also one of the Wii most sold games. So i think that NSMB didn't sell a lot on DS because it was a "handheld game", it sold because is a 2D Mario. People buy Disgaea, the less portable game in the story, as much in Vita than in PS3 (even with the difference of userbase), because it plays better on Vita. With the suspend game i've been able to put 50 hours in the game, but I never found time enought to play it on PS3. People is buying Persona remakes, home console games done in home consoles. They're buying Ocarina of Time. Resident Evil. Monster Hunter with their 15-30 minutes missions. God Eater. People buy games if they like those games, and don't care too much if the game is "handheldish" or "homeconsolish". They want Persona 4? It's on Vita? Vita version it is. We can discuss about iOS, but I was talking about the difference between Nintendo and Sony in the handheld market and if the reason why Sony fails on the portable market is because their games are too similar to home consoles. |
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Member
(08-20-2012, 01:32 AM)
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#994
The demo unit is even gone in your store? Damn. Haven't been to the local GSes around here in a while but I'll have to remember to look at it next time.
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Member
(08-20-2012, 01:36 AM)
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#996
Yeah and that's why my reaction to his post was skeptical. I think 3D Land is pretty much what you get if you took Super Mario Bros and made it 3D. The console 3D Mario titles are pretty open with lots of exploration (though less so with the Galaxy games of course).
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Member
(08-20-2012, 01:36 AM)
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#997
PSP: http://web.archive.org/web/201107031...datapsp_e.html Nintendo: http://www.nintendo.co.jp/ir/library...ales_e1206.pdf Dreamcast: http://www.segasammy.co.jp/japanese/.../200106281.pdf Vita: This thread. |
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Member
(08-20-2012, 01:50 AM)
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#999
6M would be an absolutely atrocious number. Gamecube was at 10M by it's 2nd March - to show just how atrocious 6M would be at that point.
Last edited by Dalthien; 08-20-2012 at 01:58 AM.
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Member
(08-20-2012, 02:01 AM)
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#1000
Why people buy this year CoD if it's very similar to the old CoD? Why people buy Disgaea 4 if 90% of the features are already present on Disgaea 3? Because they're different games. They like the previous one and they like the next. And if the game is in another platform and they really like it, they even buy the new platform. If CoD don't sell on Vita it would be for the same reason as the PSP or DS ones. Because they were (and possible will be) crappy games. Wipeout is not a more home console experience than Mario Kart 7. Uncharted GA is not a more home console experience than SM3DLand. Their graphics may be more similar to their home console counterparts, but at the end they're different games that are played in small chunks (or bigger chunks), you close them and you'll continue later from the same place. You thought that I never touched a 3DS because I said that Mario 3DLand was like the home console 3D Marios. And it is. Yes, the levels are smaller. But when I play it, I play exactly like I play 3D home console Marios. The level ends, and I start a new one. The fact that the levels are smaller doesn't affect the experience. I start the next level, that they are played as in any other 3D mario. If I reach my train stop in the middle of a level, I close the 3DS, I'll continue later. And I do exactly the same with Uncharted GA. And is how I play Disgaea. Or Persona. I play exactly like I play the similar home console counterparts, with the difference that I can close them in any moment and continue instantly later. I showed you tons of examples, in the last post, of "home consoles experiences" that sold a lot on handhelds. Sometimes companies make small compromises, like making smaller levels, or adding some kind of streetpass-near feature. Sometimes not. And this make 0 difference in if a game is sold more or less, specially in a world where portable have suspend mode. Do you really think that bigger levels would have affected SM3DLand sales? Why it didn't affected in NSMB where you couldn't save after each level? I don't know anyone that said "I skipped NSMB because i read that you couldn't save after each level". And if there would be a SM3DLand2 with more exploration and longer levels, those feaures will be considered as a plus, not a handicap.
Last edited by DangerousDave; 08-20-2012 at 02:04 AM.
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