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Member
(08-20-2012, 02:58 PM)
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#1903
I don't think default sprint inherently makes the game faster, but makes it slower. Now they have said that getting shot while sprint makes you slow down. But, in the E3 and RTX videos I haven't really seen that stopping power effect be very useful. Sprint just seems that in my opinion is a get out of jail free card, because in Halo most weapon battles last more than a second or two. In turn giving someone time to turn and run. Now if the stopping power is akin to Gears 3 stopping power essentially making default walking speed faster than rodie running, I'd be fine with sprint as a default. Mostly because it can only be used as an offensive ability and not as a defensive strategy like Reach. I just think if 343i buffed the utility weapons instead of constantly nerfing them, and buffing the other weapons accordingly the game would play faster. Then again, this is just my opinion and I won't know for sure until I actually play the game for myself and see if sprint is bad in Halo 4.
Last edited by JHall; 08-20-2012 at 03:00 PM.
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Junior Member
(08-20-2012, 02:58 PM)
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#1904
Simple difference of opinion i guess. |
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Member
(08-20-2012, 02:58 PM)
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#1905
Hey I just met you, and this is crazy... but here's my number ya rite, pm me if you want it so text me maybe. lol for real though anyone that feels like meeting up during PAX PM me and i'll give you my info. The only thing I will say is that I can't text _that_ much since I am Canadian and texting while in the states is a costly affair. |
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Member
(08-20-2012, 03:02 PM)
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#1906
They do? This is news to me. I had the understanding that Heroic is the "how it's supposed to be played" difficulty and Legendary is supposed to be a challenge. Easy and Normal exist so that people who aren't the best at FPSes can play through the campaign too (no offense to anyone, obviously).
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Junior Member
(08-20-2012, 03:05 PM)
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#1909
So to clarify, theres no skulls/game modifiers in Halo 4 campaign?? |
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Member
(08-20-2012, 03:09 PM)
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#1910
Hmm... This is a decent price. Apparently they aren't planning on LANing :( Just like everyone else around here. Sucks, man.
http://hollomanyardsales.com/item287...temId=28768820 |
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Member
(08-20-2012, 03:09 PM)
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#1912
Quote:
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Banned
(08-20-2012, 03:11 PM)
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#1913
There's definitely going to be something. Whether its skulls or something else. I do hope they have skulls or SOME kind of hidden goodies in campaign.
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Banned
(08-20-2012, 03:12 PM)
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#1914
I did laso I thought it was the easiest mythic run through. The glitches and skips in reach are laughable. Halo 3 Slaso was painful.
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Member
(08-20-2012, 03:14 PM)
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#1915
Hopefully there's a breakfast of some sort so I can accidentally try to sit in someone else's seat again (shut up, it was early)
I have to figure out the phone situation this time though. My American phone didn't work in Canada so I let it expire, and the phone plans being looked at up here at a reasonable price didn't include American texting at a non-absurd rate, so I basically only have Twitter to communicate with as long as I'm near an open wifi spot. edit: wait.. I just remembered my Google Voice number should still be working. Time to see if I can use that through my phone easily. |
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Junior Member
(08-20-2012, 03:17 PM)
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#1918
Once theres no collectibles added in, ala Crysis2/ Gears of war. I HATE when games have collectibles, The Halo 3 Terminals were just right, only 7 and did something. These 0/30 collectibles in some games make my ocd into hyperdrive and i have to collect them. |
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Member
(08-20-2012, 03:19 PM)
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#1920
In Reach, it is just plain awful.
Halo 3 Jackal Snipers aren't particulary frustrating because they tend to miss the first shot so it becomes a matter of hitting them first. Challenging but not frustrating. Do note they're one-shot kill on Heroic so Legendary doesn't actully factor into Halo 3 Jackal snipers. Overall, i've never found Legendary very fun difficulty in general, preventing me from playing the way i like to play. But never frustrating, outside Reach (where every map has at least one frustrating section) and some sections (the Library, Regret boss fight in Halo 2, shielded drones in ODST, climbing to the Control Room in Halo 3 final level).
But in Reach the fundamental gameplay issues are not limited to Legendary. And that makes it unenjoyable on any difficulty, Legendary's quirks only making them even worse. I don't really care about being slow and methodical because i know that works. I know the AI cannot handle that. But as i said, Reach's issues don't allow me to play as i like. EDIT Reach is not really enjoyable even in Co-op for me. Again, the fundamental issues. Also, something we noted with my friend, the AI in Reach prioritizes targeting player 2 in split-screen. EDIT 2, i did like Reach at first. Now i hate it. It is the only Halo campaign i've played only a few times through. In retrospect i can't think why i did that... Never should've.
Last edited by Woorloog; 08-20-2012 at 03:28 PM.
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Member
(08-20-2012, 03:20 PM)
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#1922
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Junior Member
(08-20-2012, 03:23 PM)
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#1925
To me its just an uneccessary chore. But seeing a locked achievement or 0/30 list in the pause screen is enough to make me collect them. |
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Member
(08-20-2012, 03:27 PM)
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#1926
I generally think that the collectible itself is often worth the effort: in Halo, and in other games like Gears, they usually have interesting facts/tidbits/plot material on them that makes them interesting enough to track down, apart from the challenge in doing so.
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My preferred nomenclature
is Hobo-American (08-20-2012, 03:34 PM)
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#1930
Some of the LASO stuff is pretty infuriating. I'll never forget that exercise in futility with Dax, Ghaleon, and his daughter for the on-rails section. >vomit< |
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Member
(08-20-2012, 03:34 PM)
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#1931
Quote:
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Member
(08-20-2012, 03:35 PM)
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#1933
About the PAX meet-up: It's pretty hard to discuss it here and personally I think an extra thread is not the best solution. Maybe Duncan can open a protected page at HaloGAF.com with a comment section where we can discuss it.
Halo 3 Terminals were amazing. I prefer them more than Anniversary's terminals. Don't get me wrong, the Anniversary terminals were great but I love the interactivity of 3's terminal. The story content was amazing at that time and there are some questions open. I hope Halo 4 and Silentium answers some of those question. Maybe I should ask Voc at PAX.
Last edited by Hypertrooper; 08-20-2012 at 03:39 PM.
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Member
(08-20-2012, 03:39 PM)
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#1936
There should be interactive voices that you can purchase for your spartans like how there's battlefield banter while playing Gears MP in Halo 4 and how you could in Firefight in Reach.
"NICE." is probably my favorite things ever after a perfect Active Reload out of Marcus. There could even be a "Pro" inspired voice like the Sniper in MNC who screams things like "My X!" and "Get owned." after dying or getting a kill. I'm actually healed for the time being. I watched the last day of the BOPS2 stream and didn't even post in here about it! |
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Member
(08-20-2012, 03:43 PM)
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#1938
Wonder if i'm going to play Halo 4 on Legendary or not at first.
Probably not because i like to waste time appreciation the envinronments (if they're worthy of that) during first playthroughs, even in the middle of a firefight. Wonder if i get to play it alone without anyone bothering me... Most likely not. |
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Member
(08-20-2012, 03:45 PM)
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#1939
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Member
(08-20-2012, 03:47 PM)
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#1940
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Member
(08-20-2012, 03:48 PM)
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#1942
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Pride of Iowa State
(08-20-2012, 03:48 PM)
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#1943
halogaf.com/PAX |
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Member
(08-20-2012, 03:50 PM)
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#1945
Better to be on an easier setting than to get stuck on an unexpected encounter and get frustrated, though I doubt heroic would be bad. I play normal first, and then do my legendary run right after depending on how much energy is left in me.
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Member
(08-20-2012, 03:50 PM)
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#1946
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Member
(08-20-2012, 03:51 PM)
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#1948
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Member
(08-20-2012, 03:52 PM)
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#1949
Obviously you could hear the enemy sprinting, reloading, etc, unless he's using some sort of stealthy armor mod. |