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Member
(08-19-2012, 09:02 PM)
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#6951
That sounds awesome. But wouldn't all the current controllers and wheels kind of run out of inputs for turn signals/cruise control etc? And before you say they're unnecessary, I don't think Kaz would agree. >:(
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(08-19-2012, 09:06 PM)
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#6952
Seems what you want isn't GT, cause that's never going to happen. And thank God for that.
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Member
(08-19-2012, 09:14 PM)
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#6953
I'm not normally for something like that, but as long as it's a separate mode I'd be fine with it. Truth is, the normal gameplay of GT has gotten so stale that I welcome any kind of change. And really, all I ask for is either a random championship generator or the ability to create my own.
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Member
(08-19-2012, 10:10 PM)
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#6954
I was half joking about the turn signals, but we already have high beams, wind shield wipers and horns so it's only the next logical step. :) |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-19-2012, 10:13 PM)
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#6955
Quote:
Hell, all I want at this point are car/track/weather cusomisation that is class leading, and actual races rather than catch the rabbit. |
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(08-19-2012, 10:13 PM)
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#6956
*edit* Read above. |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-19-2012, 10:15 PM)
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#6957
I will laugh so hard when 6 is not what you expect. I know you will still enjoy it, but you seem to feel you haqve some claim over what is correct and what is not for the series. You need to climb down a bit.
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(08-19-2012, 10:18 PM)
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#6958
I'm sorry but it's true, and it has nothing to do with what "i feel is correct" (please...), it's just that freaking obvious. Someone saying GT should have street racing WITH traffic simply doesn't know know what GT is and will ever be. That's like saying rFactor should be more like NFS Underground, and that FIFA should have guns. |
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Member
(08-19-2012, 10:22 PM)
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#6959
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(08-19-2012, 10:26 PM)
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#6960
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-19-2012, 10:28 PM)
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#6961
Edit: I'm not saying there will be, but if he has his 'must follow the rules' world added on, people will exceed the speedlimit unless that is prevented by the game. |
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Member
(08-19-2012, 10:29 PM)
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#6962
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Member
(08-21-2012, 07:43 AM)
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#6967
Surprised that this hasn't been posted
Quote:
Quote:
![]() ![]() http://www.gtplanet.net/1954-ferrari...le-beach-2012/ Kaz and Stirling Moss ![]() http://twitter.com/Kaz_Yamauchi/stat...545729/photo/1 |
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Member
(08-21-2012, 12:36 PM)
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#6969
Fun fact: Jon Shirley was president of Microsoft from 1983 through 1990, and a member of its directors until 2008.
Quote:
Last edited by Goldrusher; 08-21-2012 at 12:38 PM.
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(08-21-2012, 01:14 PM)
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#6971
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Member
(08-21-2012, 02:25 PM)
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#6973
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aka andydumi
(08-21-2012, 09:36 PM)
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#6977
I would take half those cars if they were better spread out across time and disciplines. It would be wonderful to have at least a handful of cars from each decade starting with the 30s or so. And some legendary F1 cars of the 60s and 70s and rally cars of the 80s and DTM of the 90s.
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AnimeGAF's largest consumer of moe
(08-22-2012, 11:16 AM)
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#6978
The game needs a new career mode, these 3 race events are just boring.
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Member
(08-22-2012, 01:02 PM)
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#6980
I think one of the big problems is that there are so many cars I will never use because there is no need to.
Give every single car a time challenge with gold/silver/bronze and an online leaderboard. You could have two for each car - one where everything is unmodified and one tuned. This way I might try a few more cars. |
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Junior Member
(08-22-2012, 05:54 PM)
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#6981
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Member
(08-22-2012, 06:23 PM)
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#6982
If you've got nothing to do you can pick a car you've never driven and try a few laps at a time-challenge. It can also be a nice way to compete with friends on a leaderboard with a few cars that you like/dislike. |
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Member
(08-22-2012, 06:26 PM)
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#6983
Pretty much this. The actual racing is very very lacking and that's down to the lack of options. Give us an option to set ai to expert where we get to qualify and set our grid position and set the amount of laps we want races to be. Basically copy the F1 games in regards to the different levels of AI, race duration, assists available for every race etc.
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Member
(08-25-2012, 04:25 AM)
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#6984
We just need proper online leaderboards to have infinite replay value with the game, but due to lame reasons that only metalmurphy understands we don't have that feature that was promissed, advertised on the game cover not to mention it was present on Prologue.
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Member
(08-25-2012, 06:31 PM)
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#6986
I also understand them and reasons are not lame but probably very valid.
Too much variables, too much data clusterfuck and too much different options. I agree how Premium-only/stock tires/SRF disabled leaderboards would be great, but than the backslash from Standard-lovers/tuners/RaceSoft Afficionados/assisters/etc would be unbearable. This way we have new leaderboards every few weeks (Seasonal Time Trials) and everybody is more-less happy. Too problematic, I hope GT6 will offer some solution for this under Arcade mode (Simulation mode would be very problematic due to Vehicle Evolution process). Not a lame reasons. |
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(08-25-2012, 06:49 PM)
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#6987
Leaderboards for every car will only happen if the game provides the car, as it happened in some Seasonals, and you can't really use the one from your garage.
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Member
(08-25-2012, 07:26 PM)
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#6988
Stock: Stock tires. HP, weight and PP limited. No modifications what so ever. Static weather. Modified: Anything goes. I do not see how that is hard. |
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Member
(08-25-2012, 07:27 PM)
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#6989
FF/FR/4WD/MR/Open Wheel Option B: Leaderboards for car class types like GT300/GT500/Nascar/WRC Option C: Two leaderboards for each car, Stock and Tuned Option D: The game gives you the car, kind like GT3 Time trials Option E: Mantain the leaderboards from Prologue, just add the extra ones for the Premium cars And the options could go on and on... I know everyone is going to point at 1000 cars being the problem, but it shouldn't be. There are a number of ways to solve a problem to give us a feature that greatly increases game value. I still can't believe they put the Top Gear test track in it and we can't do power laps to compare cars and drivers online (this doesn't mean they had to include the Stig). I know i'm not the only one and in fact in years two and three of owning the game i can say that i enjoyed Prologue more than GT5 just because that. I hope they are listening and taking notes with the seasonal time trials, which are mostly a dash to find the money car of the week so that they can adjust these things and give us some leaderboards on GT6. |
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(08-25-2012, 07:27 PM)
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#6990
Except there's no such thing as stock in GT5 due to engine breakin and oil tricks.
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(08-25-2012, 07:41 PM)
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#6992
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Member
(08-25-2012, 08:29 PM)
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#6993
GT5 clearly has the ability to detect when a car has been modded from it's "stock" setup since that is an option in online lobbies, so the argument of too many options and variables doesn't stick. There are loads of wacky things in GT5 that make no sense and this seems like it's just another one on the list tbh. Hopefully they sort this sort of stuff out for GT6. |
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Member
(08-28-2012, 03:38 AM)
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#6994
Quote:
Hmmm... |
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(08-28-2012, 03:46 AM)
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#6995
There's a very simple way to achieve that Kaz. Proper online racing with teams, leagues, rankings, etc.
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Member
(08-28-2012, 04:16 AM)
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#6996
That's part of it, I guess. But I hope that he also means that the single player mode will have that feel. Most racing games don't give you a connection to your driver. They just drop you in a car with a faceless driver to drive against faceless AI while you rack up points until you finally complete the game.
I think that the Grand Tour section of the Special Events is the first steps to doing something that gives you more of a connection to your driver. They need to really expect on that specific event for GT6. |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-28-2012, 04:36 AM)
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#6997
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (08-28-2012, 05:26 AM)
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#6999
http://en.wikipedia.org/wiki/TOCA_Race_Driver_2 http://en.wikipedia.org/wiki/TOCA_Race_Driver_3 They had more interesting career modes where you joined teams and whatnot. |
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Junior Member
(08-28-2012, 05:29 AM)
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#7000
GRID had a really fun career mode. You start small, and as you complete races you make money to improve your ride, gain sponsors, and can expand into other racing leagues. It felt very progressive. It wasn't about MOAR CARZ! It was more about building a competitive racing team.
Or he could be talking about the racing itself, which was also great. The handling was ass, but the AI was super aggressive and reactive, and the races were all about paint swapping and grinding. Easily my second favorite race game this generation. |