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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-21-2012, 02:35 PM)
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#201
Also, this is what the shader looks like for Final Fantasy VII. It decreases the overall IQ, but makes the whole scene a lot more cohesive, IMO (characters don't stand out from the low res backgrounds). raw ![]() Natural Vision ![]()
Last edited by TheExodu5; 08-21-2012 at 02:39 PM.
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Member
(08-21-2012, 02:54 PM)
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#203
those asking for accurate PSX emulation should check out XEBRA, it's equivalent of SSF for Saturn emulation, no visual enhancements, the goal of it was to produce results closest to the real console. just use Run-1 option, it might be very slow on older hardware.
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Member
(08-21-2012, 05:36 PM)
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#204
On another note, can anyone explain no-one has actually made a scanline filter that does what scanlines do? Scanlines are the black bars between rows of pixels, yet scanline filters just paste the black bars over the top of the image, which is horrendous. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-21-2012, 05:45 PM)
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#205
I don't think scanlines ever make sense. As for running at 800*600...sure that's an option, but if you want to run at full screen on an extra large display like mine (32"), then a filter helps a ton.
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-21-2012, 05:46 PM)
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#207
I would, but I would never mod the character models...I think they look awful since they clearly don't fit in with the rest of the game's art assets. My interest is in playing the vanilla game with the best overall image quality and sound quality possible.
I attempted to mod it last week, but was left with a bunch of missing textures and gave up. :( |
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Member
(08-21-2012, 05:50 PM)
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#208
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Member
(08-21-2012, 06:17 PM)
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#211
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Member
(08-21-2012, 06:21 PM)
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#212
Again its just tinkering with the settings. Also in his case, it could be done better as the 3D details have become smeared. Look on the previous page for my post with the best settings. Most people do the internal resolution too high or apply to much filtering.
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Member
(08-21-2012, 06:35 PM)
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#213
Will try your posted settings.
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Banned
(08-21-2012, 10:03 PM)
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#214
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Member
(08-21-2012, 10:09 PM)
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#215
First of all, the black bars noticeable on some CRTs are not the scanlines themselves, but the space between the scanlines (see Wikipedia). Then it's not easy to reproduce this effect on LCDs because the characteristics of a CRT are different: The pixels aren't as discrete and tend to bleed over the edges, creating a blurrier image and also a more floating contrast between the scanlines and the black bars. Simply adding black bars on LCDs just doesn't look right. Anyway: The natural vision shader seems quite nice to me. It still doesn't match the subjective impression I get when playing the PS1-FFs on a CRT TV though. The latter just looks a bit less pixelated despite not appearing too blurry. |
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Member
(08-21-2012, 10:47 PM)
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#216
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Member
(08-21-2012, 10:57 PM)
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#219
Does anyone use their PS3 controller for PS1/2 Emulation? Last time I tried to it messed up my Wiimote/Dolphin bluetooth drivers, so I'm not doing that again unless there's another method that doesn't screw with my Dolphin stuff |
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Member
(08-21-2012, 11:13 PM)
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#221
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Member
(08-21-2012, 11:32 PM)
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#222
Yeah, MotionJoy can help with that. If you use the USB method and not wireless it shouldn't tamper with your Dolphin business.
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Member
(08-22-2012, 06:14 AM)
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#223
Run Spyro at high resolution on epsxe, for example, and it could pass for a PS2 game. Then again, that was back when Insomniac were gods. |
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Member
(08-22-2012, 06:39 AM)
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#225
Do you mean you used the shader that removes jaggies?
Last edited by televator; 08-22-2012 at 07:04 PM.
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Member
(08-22-2012, 08:34 AM)
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#227
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Member
(08-22-2012, 08:43 AM)
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#228
Eh, I use my Dualshock controller to emulate every damn console, from the SNES to Dreamcast to Gamecube.
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Member
(08-22-2012, 03:00 PM)
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#230
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-22-2012, 03:17 PM)
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#231
Download the shader, place it in a folder, and in the settings, click the something "shader" checkbox, and point it to the shader file. Sorry, can't get exact info since I'm at work. |
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Member
(08-22-2012, 07:19 PM)
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#232
I'd like to know this as well. I've been wondering what the best filter/shader is for sprite-based games.
I've also been looking for a good configuration for high end machines. What do I do to crank the video/sound settings for HD? |
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Member
(08-23-2012, 04:51 PM)
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#233
Anyone know why PCSX-R would be crashing on startup, everytime I run it, it just says that the program has stopped working. ePSXe works fine for me but I'd like to try PCSX-R to see what's different. Running Windows 7 64-bit if its any help, can't find anything online to help though :(
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(08-23-2012, 05:02 PM)
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#234
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Member
(08-23-2012, 05:21 PM)
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#235
I finally downloaded a Pinnacle profile for the 360 controller that allows me to use the d pad but it still sometimes goes crazy. Tell me, what controller do you use for FF8 PC? |
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Member
(08-23-2012, 07:32 PM)
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#237
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Member
(12-20-2012, 05:25 PM)
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#247
I've just done a replay of Chrono Cross on PCSX-reloaded (first play through of the game since getting it at launch), and didn't really have any issues. I used one of Pete's more advanced filter files and didn't do any texture filtering and thought it looked great (and not having texture filtering on kept the text boxes from having any corruption). I also decided I prefered to run the emulator at 640x480 and let my Kuro do the scaling (and have it do the grey bars on the side) because I don't really like the look of PSone games when they're rendered at ridiculous resolutions - just something wrong about it, but 480 seems a good compromise and is fairly clean once it gets through my TV's scaler. I also replaced the included controller plug-in (which sucked donkey balls) with a PSX emulator build of the one that's included by default with PCSX2.
HOWEVER, I've also ripped my copy of FVII and both Lunar Completes, but get strange audio glitches. For example, the "attack hit" sound in FFVII sounds almost corrupted, and the voice-acting audio in both Lunars is completely corrupted and sounds awful. Could this be an issue with the ISOs I made from my disc copies - meaning I should re-rip them with maybe some special settings - or is it maybe an audio plug-in issue? I've played around with the provided audio plug-in settins with no luck. I'm also considering trying ePSXe rather than PCSX-r in case there's just something in it that is the issue, but if anyone has any suggestions that would be great. |