Alpha_eX
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(08-21-2012, 01:46 PM)

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#2501

Originally Posted by Chuck Norris: View Post
Most of us have played it by now.

I don't see floatiness at all.

And wouldn't you not knowing how to pick up and play it instantly sort of suggest it's NOT a clone of Smash Bros? Just sayin
Well, I was only unfamiliar with the button layout. Other than that it's very similar, it's hard to deny that. I wouldn't turn down a game of this with friends, I can see it getting quite competitive and fun.
Man-is-Obsolete
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(08-21-2012, 01:47 PM)

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#2502

Originally Posted by Alpha_eX: View Post
Played this at Gamescom and was not impressed at all. This game will be bogged down with comments like "poor Smash Bros clone" and I'm tempted to agree. It might get better with practice but it certainly isn't as pick up and play as Smash Bros.

The characters all feel floaty and one particular move, Drake's gunshot attack is really weird as no projectile comes out, it feels weak and useless. Attacks don't seem to have much impact and the colours should be bumped up, a lot.

Played 2 rounds, one with Drake and one with Parappa. I wasn't sure how to do the special or what I was doing to gain it but ended up hitting R1 and R2 to activate it. I think you'll need to put the time in learning combos to get the most out of this.
So your complaint is that in 6 minutes of playtime you didn't fully grasp everything there is to the game and that you didn't know how to trigger a Super despite being shown all the buttons before both matches? I would hate most games if I only played them for 6 minutes expecting to learn everything. I would implore you to check out the open beta when it happens (assuming of course you own a PS3), and play at least 5 matches and see if something clicks. If it still doesn't, then hey not every game is for everybody, but at least you can say you gave it a fair chance at least.

I apologize if that all came across as defensive, however, 6 minutes? Cmon man, that's hardly enough time to make any definitive statements about any game. Smash Bros. included.

PS. To trigger a super, just press R2.
Last edited by Man-is-Obsolete; 08-21-2012 at 01:49 PM.
corporate cheerleader
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(08-21-2012, 01:48 PM)

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#2503

If only there was an alternate reality where Sony made it an EXACT Smash clone. Ringouts, star KOs, smash attacks, final smashes etc. A perfect replica, but it would still have great gameplay. I wonder what the reactions to that would be.
Man-is-Obsolete
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(08-21-2012, 01:52 PM)

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#2504

Originally Posted by corporate cheerleader: View Post
If only there was an alternate reality where Sony made it an EXACT Smash clone. Ringouts, star KOs, smash attacks, final smashes etc. A perfect replica, but it would still have great gameplay. I wonder what the reactions to that would be.
Same comments, although with more Rip Off stuff thrown in.

The better question is what if Nintendo made the changes SuperBot has to Smash Bros. and PSASBR didn't exist, what would the reception be then?
Alpha_eX
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(08-21-2012, 01:59 PM)

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#2505

Originally Posted by Man-is-Obsolete: View Post
So your complaint is that in 6 minutes of playtime you didn't fully grasp everything there is to the game and that you didn't know how to trigger a Super despite being shown all the buttons before both matches? I would hate most games if I only played them for 6 minutes expecting to learn everything. I would implore you to check out the open beta when it happens (assuming of course you own a PS3), and play at least 5 matches and see if something clicks. If it still doesn't, then hey not every game is for everybody, but at least you can say you gave it a fair chance at least.

I apologize if that all came across as defensive, however, 6 minutes? Cmon man, that's hardly enough time to make any definitive statements about any game. Smash Bros. included.

PS. To trigger a super, just press R2.
Oh of course, I will check it out when I get a chance but it just didn't have that instant pick up and enjoy feeling I had when I first played Smash Bros on N64 in a similar set up. Any idea when an open beta or demo will be released?

I've not written it off yet, it just didn't grab me from first few games.
corporate cheerleader
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(08-21-2012, 02:03 PM)

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#2506

Originally Posted by Man-is-Obsolete: View Post
Same comments, although with more Rip Off stuff thrown in.

The better question is what if Nintendo made the changes SuperBot has to Smash Bros. and PSASBR didn't exist, what would the reception be then?
Y NO TRIPPING SAKURAAAAAAAAAAAAAIIIIIIIIIIIIIIIIII

Originally Posted by Alpha_eX: View Post
Oh of course, I will check it out when I get a chance but it just didn't have that instant pick up and enjoy feeling I had when I first played Smash Bros on N64 in a similar set up. Any idea when an open beta or demo will be released?

I've not written it off yet, it just didn't grab me from first few games.
It takes a while for this game to click, it's definitely not like Smash Bros.

http://neogaf.com/forum/showthread.php?t=484292

This thread is all the info you need regarding the beta.
KalBalboa
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(08-21-2012, 02:15 PM)

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#2507

I've found it to be very easy to pick up and play. I'm stunned to see anyone questioning how approachable the fighting is.
Pai Pai Master
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(08-21-2012, 02:22 PM)

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#2508

My only issue with the "playability" of the game is with the beta you can only jump into a 4 player free-for-all. I haven't played much yet but if I could jump into a practice lobby and learn some of the moves and combos I'd feel a lot better about the game. Hopefully the open beta has a few more options.
Man-is-Obsolete
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(08-21-2012, 02:37 PM)

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#2509

Originally Posted by KalBalboa: View Post
I've found it to be very easy to pick up and play. I'm stunned to see anyone questioning how approachable the fighting is.
Same here. I found smash bros to be less accessible because I kept getting knocked off of the stage and couldn't get back onto it and therefore had a hard time learning the game. Here I am always in the fight no matter what and can at least participate to the point I can trigger a super and score some kills and then tale what I learned to do better next time.

Originally Posted by Pai Pai Master: View Post
My only issue with the "playability" of the game is with the beta you can only jump into a 4 player free-for-all. I haven't played much yet but if I could jump into a practice lobby and learn some of the moves and combos I'd feel a lot better about the game. Hopefully the open beta has a few more options.
I agree. However, the beta is more to test servers than anything else so I am not sure about them adding an offline component. HOWEVER, I do think they should have an offline demo with some of those options around release and enable people to do 1 vs 1, 2 vs 2, FFA, locally with a limited number of characters to give a better taste.
Last edited by Man-is-Obsolete; 08-21-2012 at 02:39 PM.
corporate cheerleader
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(08-21-2012, 02:41 PM)

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#2510

Whatever, Smash Bros clicked way faster for me than this game did. Doesn't matter anyway, I bet you all suck at traditional faitazu made in glorious Nippon so t(^_^ t)
ascii42
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(08-21-2012, 02:43 PM)

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#2511

Originally Posted by corporate cheerleader: View Post
Whatever, Smash Bros clicked way faster for me than this game did. Doesn't matter anyway, I bet you all suck at traditional faitazu made in glorious Nippon so t(^_^ t)
Maybe it was my general dislike of the N64 controller, not to mention how little I played of the original, but SSB didn't really click for me until Melee.
Pai Pai Master
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(08-21-2012, 02:44 PM)

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#2512

Originally Posted by Man-is-Obsolete: View Post
I agree. However, the beta is more to test servers than anything else so I am not sure about them adding an offline component. HOWEVER, I do think they should have an offline demo with some of those options around release and enable people to do 1 vs 1, 2 vs 2, FFA, locally with a limited number of characters to give a better taste.
Definitely, I don't blame the game for it, it's just an early private beta. However the game does not *click* as fast as Smash Bros. (not necessarily a bad thing), so I can see where someone's coming from if their only experience with it has been a limited demo experience in a loud, crowded convention environment.

The fact that it has combos at all means it's a bit more complex of a game and should take a bit more to learn. I can't wait until I can go into a practice mode or play a game with friends and we can just mess around and learn all the little nuances in the gameplay.
Napalm_Frank
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(08-21-2012, 02:44 PM)

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#2513

Originally Posted by Shahed: View Post
I find that if I don't start a series at it's origin, I find it hard to get into it. Is there an overall story in the series? There are so many Ratchet games
Crack in Time is basically the only one I played. Its the only game to date I have platinumed so I really liked it. I have played the first one and Tools of Destruction for a little while too. Ratchet games as far as I can see ain't really story driven games. It's basically just Ratchet and his friends trying to stop a comical villain from taking over the world with light story segments thrown in. The story in CiT was very self contained and 100% playable without playing the other ones.

There seems to be some light connections between the games. I know the villain in CiT (Dr. Nefarious) was in the first game too but they don't really reference it. I guess theres also some overarching backstory about Ratchets origins and it has a part in CiT but it's also written so everyone gets it.
Last edited by Napalm_Frank; 08-21-2012 at 02:47 PM.
corporate cheerleader
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(08-21-2012, 02:50 PM)

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#2514

Originally Posted by ascii42: View Post
Maybe it was my general dislike of the N64 controller, not to mention how little I played of the original, but SSB didn't really click for me until Melee.
I played 64 so much that the cartridge fried up (it stopped working, period), 99 stock matches with 3 buddies = bliss. Going to Melee was pretty easy for us and we played that one even more than 64.

With clicking, I'm not talking about returning to the arena, because that took a while for newcomers to get. I mean more in a general way, that they are feeling the gameplay and not just randomly flailing around and stuff. With PSASBR, I had no idea what the hell I was doing amidst all the chaos.
Man-is-Obsolete
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(08-21-2012, 02:56 PM)

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#2515

Originally Posted by corporate cheerleader: View Post
I played 64 so much that the cartridge fried up (it stopped working, period), 99 stock matches with 3 buddies = bliss. Going to Melee was pretty easy for us and we played that one even more than 64.

With clicking, I'm not talking about returning to the arena, because that took a while for newcomers to get. I mean more in a general way, that they are feeling the gameplay and not just randomly flailing around and stuff. With PSASBR, I had no idea what the hell I was doing amidst all the chaos.
Oh yea I understand that, but we are talking about personal experiences here so needless to say we all have a slightly different approach. However, it does seem to be the conclusion that it isn't as pick up and go, but on the flip side may have a deeper combat system.
TheMink
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(08-21-2012, 02:57 PM)

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#2516

Originally Posted by corporate cheerleader: View Post
I played 64 so much that the cartridge fried up (it stopped working, period), 99 stock matches with 3 buddies = bliss. Going to Melee was pretty easy for us and we played that one even more than 64.

With clicking, I'm not talking about returning to the arena, because that took a while for newcomers to get. I mean more in a general way, that they are feeling the gameplay and not just randomly flailing around and stuff. With PSASBR, I had no idea what the hell I was doing amidst all the chaos.
Yeah before i let someone play the beta i always show them what a good match might look like, then explain the super system, then explain the attacks.
One of the many reprecussions to a beta :P
corporate cheerleader
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(08-21-2012, 02:58 PM)

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#2517

I think it has to do with the setup, definitely. When you're playing the beta, you get thrown into the war immediately without any experience. With Smash Bros, I could at least quickly inform them on the fighting system in training mode before starting the real thing.

I blame those assburger Sly Cooper players for my bad first impression.
Shahed
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(08-21-2012, 03:19 PM)

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#2518

Okay been playing Ratchet for a little while and I can't wait to use him this game!

I'm surprised by how much I'm enjoying this. It's nothing fancy or profound. Just nice simple and fun gameplay. It's relaxing and charming at the same time. It helps that while the likes of Jak felt dated in terms of camera control, this holds up perfectly fine.

I'm not far into it. Unlocked a few planets and weapons/gadgets. It doesn't interrupt you at all while playing. All the cutscenes that are there are extremely short this far so you don't lose the immersion.

Let's see if it can maintain the quality. Jak 1 was really good, but went off the deep end wait the second. Jak 3 recovered and was alright. Sly 1 was pretty good but too short. Sly 2 felt better at first with the new gameplay but got really repetitive. Sly 3 was awesome. The mission's were always different and felt new

I guess I'll see how Ratchet holds up as I progress
Last edited by Shahed; 08-21-2012 at 03:29 PM.
SSReborn
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(08-21-2012, 03:30 PM)

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#2519

Originally Posted by corporate cheerleader: View Post
I think it has to do with the setup, definitely. When you're playing the beta, you get thrown into the war immediately without any experience. With Smash Bros, I could at least quickly inform them on the fighting system in training mode before starting the real thing.

I blame those assburger Sly Cooper players for my bad first impression.
Lol the Sly usage has definitely went down with my last few matches while the Parappa users have been on the rise hell I even use him now lol
corporate cheerleader
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(08-21-2012, 03:33 PM)

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#2520

I noticed that too. FP is definitely the least used, but whenever she's present, she chickenrapes everyone.
SykoTech
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(08-21-2012, 03:43 PM)

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#2521

Originally Posted by Shahed: View Post
Okay been playing Ratchet for a little while and I can't wait to use him this game!

I'm surprised by how much I'm enjoying this. It's nothing fancy or profound. Just nice simple and fun gameplay. It's relaxing and charming at the same time. It helps that while the likes of Jak felt dated in terms of camera control, this holds up perfectly fine.

I'm not far into it. Unlocked a few planets and weapons/gadgets. It doesn't interrupt you at all while playing. All the cutscenes that are there are extremely short this far so you don't lose the immersion.

Let's see if it can maintain the quality. Jak 1 was really good, but went off the deep end wait the second. Jak 3 recovered and was alright. Sly 1 was pretty good but too short. Sly 2 felt better at first with the new gameplay but got really repetitive. Sly 3 was awesome. The mission's were always different and felt new

I guess I'll see how Ratchet holds up as I progress
Nice to see you're having fun with Ratchet & Clank. IMO the PS2 titles just got better and better (aside from the spinoff Deadlocked). And A Crack in Time on the PS3 just might be the best one yet. Make sure to get to that one eventually as well.
Man-is-Obsolete
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(08-21-2012, 03:59 PM)

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#2522

Originally Posted by corporate cheerleader: View Post
I noticed that too. FP is definitely the least used, but whenever she's present, she chickenrapes everyone.
I've noticed that as well. For all the complaints about Sweet Tooth being underpowered in comparison to others, I was surprised to see him so much more than FP. FP is a character that once you start learning how to string some moves together is a blast to play as.
CookedChocobo
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(08-21-2012, 06:11 PM)

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#2523

For those who played the Beta, is this a game worth buying day 1? Will it be fun?


Contemplating whether to pre-order now for $12 off on newegg or not.
Last edited by CookedChocobo; 08-21-2012 at 06:14 PM.
Man-is-Obsolete
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(08-21-2012, 06:16 PM)

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#2524

Originally Posted by CookedChocobo: View Post
For those who played the Beta, is this a game worth buying day 1? Will it be fun?


Contemplating whether to pre-order now for $12 off on newegg or not.
Well I am getting it day one and I have about 4 or 5 friends nearby that are as well. It's going to be too much fun playing this at the house with a bunch of people over playing for hours. Plus I get the Vita version for free!!! Gotta support that.
corporate cheerleader
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(08-21-2012, 06:19 PM)

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#2525

Mood changes everytime, but right now I'm waiting for a price drop unless Superbot shows some significant improvement.
SykoTech
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(08-21-2012, 06:27 PM)

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#2526

Originally Posted by CookedChocobo: View Post
For those who played the Beta, is this a game worth buying day 1? Will it be fun?


Contemplating whether to pre-order now for $12 off on newegg or not.
The gameplay's definitely fun, going by the beta. The game's very chaotic, but there's still a lot of skill and strategy required to get the most kills. Online is very smooth as well. My main complaint is the presentation. There are some bright spots, but it is sorta weak overall when it comes to things like aesthetics, music, graphics, etc. Though it's worth noting that these things have been improved in the latest build compared to the build in the beta.
btkadams
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(08-21-2012, 06:38 PM)

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#2527

Originally Posted by corporate cheerleader: View Post
Mood changes everytime, but right now I'm waiting for a price drop unless Superbot shows some significant improvement.
i'm getting the ps3 and vita versions for $40, so i'm happy. yay for futureshop!
corporate cheerleader
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(08-21-2012, 06:40 PM)

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#2528

Originally Posted by btkadams: View Post
i'm getting the ps3 and vita versions for $40, so i'm happy. yay for futureshop!
Ha, lucky. If the PS3 version was €40 (even if there was no Vita version because fuck that thing), I'd definitely buy it.
cyborg009
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(08-21-2012, 06:41 PM)

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#2529

Originally Posted by corporate cheerleader: View Post
Mood changes everytime, but right now I'm waiting for a price drop unless Superbot shows some significant improvement.
Like story mode?
corporate cheerleader
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(08-21-2012, 06:45 PM)

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#2530

Originally Posted by cyborg009: View Post
Like story mode?
Options in training mode, challenges, stock mode, capture the flag or w/e mode, all that other stuff. I want to know how the balance works when this game is played in 1 vs 1, characters might be used in completely different ways and some of their attacks that are handy on a group of people suddenly wouldn't help much when you're fighting against only 1 other person.

That, and the hud improvements that I sperged about last page.
B.O.O.M
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(08-21-2012, 07:01 PM)

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#2531

I like having the stage in the background in the results page. Looks nice
Drencrom
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(08-21-2012, 07:18 PM)

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#2532

Originally Posted by corporate cheerleader: View Post
Options in training mode, challenges, stock mode, capture the flag or w/e mode, all that other stuff.
Yeah, I've been waiting for information and details about stuff like this. They'll probably talk about all that when the release is closing in.
B.O.O.M
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(08-21-2012, 07:33 PM)

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#2533

Ok so one of the most awesome things happened just now

A Sweet tooth player did a lvl 1 on another player, and at that very moment I charged him with shield and spear (kratos). Then both of them got thrown away together and both died due to the explosion! LOLOLOL

Sure hope that wasn't a glitch and is actual part of the game because it was awesome. That said however today has been a glitch fest of a day
Schobeleth
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(08-21-2012, 10:10 PM)

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#2534

I really, really wish Superbot showed off the stock mode by now. We're really close to launch, and I'm actually getting worried about balance and 1v1 play with how they have never shown off stock mode or anything outside of four players.

They've shown tag team matches (I think?) but they haven't really done anything big to show actual 1v1 matches, just combo videos so far. I'm just worried about balance and how the gameplay dynamics will translate into a more competitive level.

I know, we've talked about it up and down, how Superbot are mostly fighting game veterans and they know what they're doing, but it worries me that they haven't shown off more modes yet, currently it's a lot of fun but it's basically impossible to judge the balance with 4 player FFA.
Napalm_Frank
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(08-21-2012, 10:42 PM)

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#2535

Originally Posted by Schobeleth: View Post
I really, really wish Superbot showed off the stock mode by now. We're really close to launch, and I'm actually getting worried about balance and 1v1 play with how they have never shown off stock mode or anything outside of four players.

They've shown tag team matches (I think?) but they haven't really done anything big to show actual 1v1 matches, just combo videos so far. I'm just worried about balance and how the gameplay dynamics will translate into a more competitive level.

I know, we've talked about it up and down, how Superbot are mostly fighting game veterans and they know what they're doing, but it worries me that they haven't shown off more modes yet, currently it's a lot of fun but it's basically impossible to judge the balance with 4 player FFA.
They have shown 1v1. And I don't get you guys about showing the stock mode. Whats there to show? It's confirmed and I'm pretty sure we all know how it works :d. I'd rather them show us the mystery modes like CTF and challenge mode and stuff.

And no, they havent even talked about tag team matches :/.
Last edited by Napalm_Frank; 08-21-2012 at 10:50 PM.
SolidSnakex
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(08-21-2012, 10:57 PM)

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#2536

The game has been officially announced in Japan now

http://andriasang.com/con2b6/ps_allstar_japan/

Nothing new, but they're ready for TGS.
I-hate-u
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(08-21-2012, 10:59 PM)

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#2537

Originally Posted by SolidSnakex: View Post
The game has been officially announced in Japan now

http://andriasang.com/con2b6/ps_allstar_japan/

Nothing new, but they're ready for TGS.
They have to show Kazuma Kiryu for this game. It works out perfectly with cross promotion with Yakuza 5
cyborg009
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(08-21-2012, 11:10 PM)

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#2538

Originally Posted by I-hate-u: View Post
They have to show Kazuma Kiryu for this game. It works out perfectly with cross promotion with Yakuza 5
Prefer selvaria bles but he would work
Takao
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(08-21-2012, 11:14 PM)

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#2539

Originally Posted by SolidSnakex: View Post
The game has been officially announced in Japan now

http://andriasang.com/con2b6/ps_allstar_japan/

Nothing new, but they're ready for TGS.
I wonder how poorly this will sell there.
cyborg009
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(08-21-2012, 11:14 PM)

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#2540

Originally Posted by Takao: View Post
I wonder how poorly this will sell there.
50k debut or 50k life time sales?
Takao
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(08-21-2012, 11:18 PM)

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#2541

Originally Posted by cyborg009: View Post
50k debut or 50k life time sales?
It's pretty bad when the headlining roster in Famitsu includes Kratos, Cole, and Sly Cooper. I'm not even sure if the previous Sly Cooper games were even released in Japan.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(08-21-2012, 11:25 PM)

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#2542

Originally Posted by Takao: View Post
I wonder how poorly this will sell there.
This shtick is getting old.
V_Ben
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(08-21-2012, 11:26 PM)

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#2543

Originally Posted by Takao: View Post
It's pretty bad when the headlining roster in Famitsu includes Kratos, Cole, and Sly Cooper. I'm not even sure if the previous Sly Cooper games were even released in Japan.
Pretty sure they were all released in Japan.
Sponge
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(08-21-2012, 11:26 PM)

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#2544

Originally Posted by V_Ben: View Post
Pretty sure they were all released in Japan.
You'd be right actually.
The Grim Heaper
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(08-21-2012, 11:28 PM)

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#2545

Originally Posted by Takao: View Post
It's pretty bad when the headlining roster in Famitsu includes Kratos, Cole, and Sly Cooper. I'm not even sure if the previous Sly Cooper games were even released in Japan.
They were. If I remember correctly, the Japanese version of Sly 1 even had an animated opening and ending different than the NA/PAL release.
V_Ben
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(08-21-2012, 11:28 PM)

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#2546

Originally Posted by Sponge: View Post
You'd be right actually.
Good to know. I do remember that the first one even had a new, more anime-style, ending specifically made for the japanese market. Those games did well there apparently.

Edit: Well would you look at that.
I-hate-u
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(08-21-2012, 11:29 PM)

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#2547

Originally Posted by Takao: View Post
It's pretty bad when the headlining roster in Famitsu includes Kratos, Cole, and Sly Cooper. I'm not even sure if the previous Sly Cooper games were even released in Japan.
Having Kiryu and Cloud/Lightning on the cover would do wonders to the sales of the game in Japan
Takao
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(08-21-2012, 11:29 PM)

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#2548

Originally Posted by Loudninja: View Post
This shtick is getting old.
There is no shtick. It's just opinion. This game doesn't have a roster that's necessarily going to appeal to Japanese audiences. Leading off the marketing with characters that are fairly niche in that region isn't a great way to change that either. In their defense, no Sweet Tooth, haha.

Yes, I also said I felt Puppeteer was going to sell poorly. I don't think it'll put up big numbers anywhere, and have my reasons for thinking so. I didn't divulge in such because I didn't want to shit up a thread on a cool looking game.
MrChocolate
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(08-21-2012, 11:36 PM)

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#2549

Originally Posted by Takao: View Post
There is no shtick. It's just opinion. This game doesn't have a roster...
...so far.
If they include Cloud, Kiryu and put them with Toro in the cover, it WILL sell.
Takao
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(08-21-2012, 11:37 PM)

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#2550

Originally Posted by MrChocolate: View Post
...so far.
If they include Cloud, Kiryu and put them with Toro in the cover, it WILL sell.
Based on what we've got there probably won't be Kiryu, and it will be Lightning. Final Fantasy XIII is not exactly a well loved sub-series in Japan.