|
Member
(08-21-2012, 01:46 PM)
|
#2501
Well, I was only unfamiliar with the button layout. Other than that it's very similar, it's hard to deny that. I wouldn't turn down a game of this with friends, I can see it getting quite competitive and fun.
|
|
|
|
Member
(08-21-2012, 01:47 PM)
|
#2502
I apologize if that all came across as defensive, however, 6 minutes? Cmon man, that's hardly enough time to make any definitive statements about any game. Smash Bros. included. PS. To trigger a super, just press R2.
Last edited by Man-is-Obsolete; 08-21-2012 at 01:49 PM.
|
|
Member
(08-21-2012, 01:48 PM)
|
#2503
If only there was an alternate reality where Sony made it an EXACT Smash clone. Ringouts, star KOs, smash attacks, final smashes etc. A perfect replica, but it would still have great gameplay. I wonder what the reactions to that would be.
|
|
Member
(08-21-2012, 01:52 PM)
|
#2504
The better question is what if Nintendo made the changes SuperBot has to Smash Bros. and PSASBR didn't exist, what would the reception be then? |
|
Member
(08-21-2012, 01:59 PM)
|
#2505
I've not written it off yet, it just didn't grab me from first few games. |
|
Member
(08-21-2012, 02:03 PM)
|
#2506
http://neogaf.com/forum/showthread.php?t=484292 This thread is all the info you need regarding the beta. |
|
Member
(08-21-2012, 02:15 PM)
|
#2507
I've found it to be very easy to pick up and play. I'm stunned to see anyone questioning how approachable the fighting is.
|
|
Member
(08-21-2012, 02:22 PM)
|
#2508
My only issue with the "playability" of the game is with the beta you can only jump into a 4 player free-for-all. I haven't played much yet but if I could jump into a practice lobby and learn some of the moves and combos I'd feel a lot better about the game. Hopefully the open beta has a few more options.
|
|
Member
(08-21-2012, 02:37 PM)
|
#2509
Last edited by Man-is-Obsolete; 08-21-2012 at 02:39 PM.
|
|
Member
(08-21-2012, 02:41 PM)
|
#2510
Whatever, Smash Bros clicked way faster for me than this game did. Doesn't matter anyway, I bet you all suck at traditional faitazu made in glorious Nippon so t(^_^ t)
|
|
Member
(08-21-2012, 02:43 PM)
|
#2511
Maybe it was my general dislike of the N64 controller, not to mention how little I played of the original, but SSB didn't really click for me until Melee.
|
|
Member
(08-21-2012, 02:44 PM)
|
#2512
The fact that it has combos at all means it's a bit more complex of a game and should take a bit more to learn. I can't wait until I can go into a practice mode or play a game with friends and we can just mess around and learn all the little nuances in the gameplay. |
|
Member
(08-21-2012, 02:44 PM)
|
#2513
There seems to be some light connections between the games. I know the villain in CiT (Dr. Nefarious) was in the first game too but they don't really reference it. I guess theres also some overarching backstory about Ratchets origins and it has a part in CiT but it's also written so everyone gets it.
Last edited by Napalm_Frank; 08-21-2012 at 02:47 PM.
|
|
Member
(08-21-2012, 02:50 PM)
|
#2514
With clicking, I'm not talking about returning to the arena, because that took a while for newcomers to get. I mean more in a general way, that they are feeling the gameplay and not just randomly flailing around and stuff. With PSASBR, I had no idea what the hell I was doing amidst all the chaos. |
|
Member
(08-21-2012, 02:56 PM)
|
#2515
|
|
Member
(08-21-2012, 02:57 PM)
|
#2516
One of the many reprecussions to a beta :P |
|
Member
(08-21-2012, 02:58 PM)
|
#2517
I think it has to do with the setup, definitely. When you're playing the beta, you get thrown into the war immediately without any experience. With Smash Bros, I could at least quickly inform them on the fighting system in training mode before starting the real thing.
I blame those assburger Sly Cooper players for my bad first impression. |
|
Member
(08-21-2012, 03:19 PM)
|
#2518
Okay been playing Ratchet for a little while and I can't wait to use him this game!
I'm surprised by how much I'm enjoying this. It's nothing fancy or profound. Just nice simple and fun gameplay. It's relaxing and charming at the same time. It helps that while the likes of Jak felt dated in terms of camera control, this holds up perfectly fine. I'm not far into it. Unlocked a few planets and weapons/gadgets. It doesn't interrupt you at all while playing. All the cutscenes that are there are extremely short this far so you don't lose the immersion. Let's see if it can maintain the quality. Jak 1 was really good, but went off the deep end wait the second. Jak 3 recovered and was alright. Sly 1 was pretty good but too short. Sly 2 felt better at first with the new gameplay but got really repetitive. Sly 3 was awesome. The mission's were always different and felt new I guess I'll see how Ratchet holds up as I progress
Last edited by Shahed; 08-21-2012 at 03:29 PM.
|
|
Member
(08-21-2012, 03:30 PM)
|
#2519
|
|
Member
(08-21-2012, 03:33 PM)
|
#2520
I noticed that too. FP is definitely the least used, but whenever she's present, she chickenrapes everyone.
|
|
Member
(08-21-2012, 03:43 PM)
|
#2521
|
|
Member
(08-21-2012, 03:59 PM)
|
#2522
I've noticed that as well. For all the complaints about Sweet Tooth being underpowered in comparison to others, I was surprised to see him so much more than FP. FP is a character that once you start learning how to string some moves together is a blast to play as.
|
|
Member
(08-21-2012, 06:11 PM)
|
#2523
For those who played the Beta, is this a game worth buying day 1? Will it be fun?
Contemplating whether to pre-order now for $12 off on newegg or not.
Last edited by CookedChocobo; 08-21-2012 at 06:14 PM.
|
|
Member
(08-21-2012, 06:16 PM)
|
#2524
Well I am getting it day one and I have about 4 or 5 friends nearby that are as well. It's going to be too much fun playing this at the house with a bunch of people over playing for hours. Plus I get the Vita version for free!!! Gotta support that.
|
|
Member
(08-21-2012, 06:19 PM)
|
#2525
Mood changes everytime, but right now I'm waiting for a price drop unless Superbot shows some significant improvement.
|
|
Member
(08-21-2012, 06:27 PM)
|
#2526
The gameplay's definitely fun, going by the beta. The game's very chaotic, but there's still a lot of skill and strategy required to get the most kills. Online is very smooth as well. My main complaint is the presentation. There are some bright spots, but it is sorta weak overall when it comes to things like aesthetics, music, graphics, etc. Though it's worth noting that these things have been improved in the latest build compared to the build in the beta.
|
|
Member
(08-21-2012, 06:38 PM)
|
#2527
|
|
Member
(08-21-2012, 06:40 PM)
|
#2528
|
|
Member
(08-21-2012, 06:41 PM)
|
#2529
|
|
Member
(08-21-2012, 06:45 PM)
|
#2530
Options in training mode, challenges, stock mode, capture the flag or w/e mode, all that other stuff. I want to know how the balance works when this game is played in 1 vs 1, characters might be used in completely different ways and some of their attacks that are handy on a group of people suddenly wouldn't help much when you're fighting against only 1 other person.
That, and the hud improvements that I sperged about last page. |
|
Member
(08-21-2012, 07:01 PM)
|
#2531
I like having the stage in the background in the results page. Looks nice
|
|
Member
(08-21-2012, 07:18 PM)
|
#2532
|
|
Member
(08-21-2012, 07:33 PM)
|
#2533
Ok so one of the most awesome things happened just now
A Sweet tooth player did a lvl 1 on another player, and at that very moment I charged him with shield and spear (kratos). Then both of them got thrown away together and both died due to the explosion! LOLOLOL Sure hope that wasn't a glitch and is actual part of the game because it was awesome. That said however today has been a glitch fest of a day |
|
Member
(08-21-2012, 10:10 PM)
|
#2534
I really, really wish Superbot showed off the stock mode by now. We're really close to launch, and I'm actually getting worried about balance and 1v1 play with how they have never shown off stock mode or anything outside of four players.
They've shown tag team matches (I think?) but they haven't really done anything big to show actual 1v1 matches, just combo videos so far. I'm just worried about balance and how the gameplay dynamics will translate into a more competitive level. I know, we've talked about it up and down, how Superbot are mostly fighting game veterans and they know what they're doing, but it worries me that they haven't shown off more modes yet, currently it's a lot of fun but it's basically impossible to judge the balance with 4 player FFA. |
|
Member
(08-21-2012, 10:42 PM)
|
#2535
And no, they havent even talked about tag team matches :/.
Last edited by Napalm_Frank; 08-21-2012 at 10:50 PM.
|
|
Member
(08-21-2012, 10:57 PM)
|
#2536
The game has been officially announced in Japan now
http://andriasang.com/con2b6/ps_allstar_japan/ Nothing new, but they're ready for TGS. |
|
Member
(08-21-2012, 10:59 PM)
|
#2537
|
|
Member
(08-21-2012, 11:10 PM)
|
#2538
|
|
Member
(08-21-2012, 11:14 PM)
|
#2539
|
|
Member
(08-21-2012, 11:14 PM)
|
#2540
|
|
Member
(08-21-2012, 11:18 PM)
|
#2541
|
|
(08-21-2012, 11:25 PM)
|
#2542
|
|
Member
(08-21-2012, 11:26 PM)
|
#2543
|
|
Member
(08-21-2012, 11:26 PM)
|
#2544
|
|
Member
(08-21-2012, 11:28 PM)
|
#2545
They were. If I remember correctly, the Japanese version of Sly 1 even had an animated opening and ending different than the NA/PAL release.
|
|
Member
(08-21-2012, 11:28 PM)
|
#2546
|
|
Member
(08-21-2012, 11:29 PM)
|
#2547
|
|
Member
(08-21-2012, 11:29 PM)
|
#2548
There is no shtick. It's just opinion. This game doesn't have a roster that's necessarily going to appeal to Japanese audiences. Leading off the marketing with characters that are fairly niche in that region isn't a great way to change that either. In their defense, no Sweet Tooth, haha.
Yes, I also said I felt Puppeteer was going to sell poorly. I don't think it'll put up big numbers anywhere, and have my reasons for thinking so. I didn't divulge in such because I didn't want to shit up a thread on a cool looking game. |
|
Member
(08-21-2012, 11:36 PM)
|
#2549
|
|
Member
(08-21-2012, 11:37 PM)
|
#2550
|