Oyashrio-Sama
Member
(08-21-2012, 07:41 PM)

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#151

I really loved Lords of Shadow but this looks pretty bad. It looks like they are doing a literal translation of LoS gameplay to a 2D plane and it just does not look like it works.
Sid
Member
(08-21-2012, 08:03 PM)

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#152

Originally Posted by Starsunder: View Post
What kind of shit example is this? That's an optional boss, notorious for his shitload of HP. Fail.


And the game looks weak. Doesn't feel like the classicvanias or the metroidvanias. 250 hits to off a skeleton is zzzz....and the music is again lackluster, a crime in CV. Not impressed or excited, which kills me since Castlevania is one of my favorite franchises.

Konami, give the franchise to someone else for the love of god!
It's Mercury Steam's last/second last CV whichever between this and los2 comes earlier
Last edited by Sid; 08-21-2012 at 08:18 PM.
KenOD
Member
(08-21-2012, 08:16 PM)

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#153

It has everything I want to make an enjoyable Castlevania for my personal tastes, it just doesn't do any of it right. Sigh.

Maybe I'll finally just cave in and buy Soul of Darkness after all, it's not like it can be any worse.
Kazuma Kiryu
Member
(08-21-2012, 08:17 PM)

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#154

this video makes me :(
Freshmaker
I am Korean.
(08-21-2012, 08:36 PM)

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#155

Originally Posted by TentPole: View Post
You all are crazy. I think it looks pretty good.
It looks boring to me. But then I tend to fall asleep during any game where I have to hit a basic enemy a billion times. Only way to make that worse is to make every enemy only finishable via QTE.
Ahasverus
Member
(08-21-2012, 08:36 PM)

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#156

Why dont we write our complaints on twitter to Dave Cox and Enric Alvarez (studio director)? it's a small thing but still...
jett
Member
(08-21-2012, 08:40 PM)

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#157

Eh, it looks pretty good to me. Framerate is the major flaw right now.
KevinCow
It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(08-21-2012, 08:46 PM)

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#158

I wouldn't even mind a 2D God of War type game, even if it's not really Castlevania. But like Lords of Shadow, this just looks like a clunky, messy, bad God of War style game. A shame.
Dascu
(08-21-2012, 08:49 PM)

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#159

Originally Posted by Ahasverus: View Post
Why dont we write our complaints on twitter to Dave Cox and Enric Alvarez (studio director)? it's a small thing but still...
What's Alvarez' twitter?
rozay
Banned
(08-21-2012, 08:57 PM)

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#160

Originally Posted by Ahasverus: View Post
Why dont we write our complaints on twitter to Dave Cox and Enric Alvarez (studio director)? it's a small thing but still...
I've already done so, and anyone that is bothered by that should tweet them rather than/in addition to commenting about it here!
Cox's twitter: https://twitter.com/castlevanialos

Don't know if Alvarez has one though. Mercurysteam's twitter is here, unsure if the person in charge of it speaks english: https://twitter.com/Mercurysteam
Ahasverus
Member
(08-21-2012, 09:05 PM)

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#161

Alvarez HAS a personal twitter and he answers a lot btw but I can't look for it right now. Take a look at who Cox is following you should see him there.
rozay
Banned
(08-21-2012, 09:09 PM)

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#162

Originally Posted by Ahasverus: View Post
Alvarez HAS a personal twitter and he answers a lot btw but I can't look for it right now. Take a look at who Cox is following you should see him there.
Thanks.

https://twitter.com/Enric_Alvarez

Is he actually working on this or LoS2 though?
Last edited by rozay; 08-21-2012 at 09:11 PM.
The Bookerman
Member
(08-21-2012, 09:16 PM)

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#163

The Only thing cox responds to or retweets is about Hyping his damn games.
Amalthea
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(08-21-2012, 09:16 PM)

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#164

Originally Posted by JJConrad: View Post
There needs to be more minor enemies that are quicker to kill. And, as much as I hate the flying Medusa heads, there needs to be something to pester the player to stay alert and keep the platforming/exploration interesting.

Relatively minor tweaks, other than that I liked what I saw.
Maybe the engine can't handle a lot of enemies so they just use just a few of very hard to beat ones.

Wich sounds like a complete antithesis of Castlevania.
RobotHaus
Member
(08-21-2012, 09:33 PM)

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#165

Visually I don't find it too bad. A little washed out or faded, or maybe the palette is too similar where nothing truly pops out, but it looks nice.

But the music, combat, and constant tutorials kind of make it look less than desirable. It looks to be an overly simple experience for all the wrong reasons. Which is upsetting since I love me some Castlevania.

Though I still think a Metroidvania with full game co-op in line of PoR in 2D would be so nice.
GhostTrick
Member
(08-21-2012, 09:55 PM)

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#166

Lol... I did complained about framerate and ennemies taking too much hit... can't read Dave Cox's twitter now, it saying "account is protected"
When I try to follow they say I'm blocked :o
Last edited by GhostTrick; 08-21-2012 at 09:57 PM.
jarosh
has an official NeoGAF
license to hit you on
the head with a skillet
(08-21-2012, 10:05 PM)

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#167

Holy fuck, this does look bad. Ouch.
rozay
Banned
(08-21-2012, 10:12 PM)

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#168

Haha what the hell, he just blocked me. This was my tweet:

Quote:
@CastlevaniaLOS I am excited about MoF but the gameplay concerns me. Why does Trevor's whip swing around the entire screen when attacking?
His page now says "Sorry, you can't follow this user (because they're blocking you). Learn more" I guess we're giving bad advice Ahasverus, what a dick.
Last edited by rozay; 08-21-2012 at 10:14 PM.
redcrayon
Member
(08-21-2012, 10:13 PM)
#169

It looks alright to me, but not much like a Castlevania game- the air combos remind me more of God of War/Bayonetta/Devil May Cry etc.

I like the constant barrage of minor enemies in the previous 2D games, which force you to be cautious at the start then you can wade through them quickly as you gain new weapons and abilities. This looks like it slows down the pace with fewer enemies taking far too many hits.

As for 'you got the boomerang' what is this, Zelda? It doesn't look like a boomerang, more like a huge shuriken! Having said that I always wondered the same about the 'skelerangs' in the 2D games, they always seemed a bit out of place compared to the other medieval stuff.
Last edited by redcrayon; 08-21-2012 at 10:19 PM.
Starsunder
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(08-21-2012, 10:14 PM)

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#170

Originally Posted by GhostTrick: View Post
Lol... I did complained about framerate and ennemies taking too much hit... can't read Dave Cox's twitter now, it saying "account is protected"
When I try to follow they say I'm blocked :o
Originally Posted by rozay: View Post
Haha what the hell, he just blocked me. This was my tweet:



His page now says "Sorry, you can't follow this user (because they're blocking you). Learn more"
Bahaha wow.
Glix
Member
(08-21-2012, 10:17 PM)

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#171

Originally Posted by rozay: View Post
Haha what the hell, he just blocked me. This was my tweet:



His page now says "Sorry, you can't follow this user (because they're blocking you). Learn more" I guess we're giving bad advice Ahasverus, what a dick.
That is unbelievable. What an asshole. I mean, he has no obligation to engage you, but to block you is completely immature.
GhostTrick
Member
(08-21-2012, 10:17 PM)

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#172

Originally Posted by rozay: View Post
Haha what the hell, he just blocked me. This was my tweet:



His page now says "Sorry, you can't follow this user (because they're blocking you). Learn more" I guess we're giving bad advice Ahasverus, what a dick.



I feel kinda sorry they seems to don't accept critics... I mean, it's not trolling, it's just sort of feedbacks to make the game better...
Seven Force
Member
(08-21-2012, 10:17 PM)

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#173

Ouch, that looks kind of awful. I'm not too big a fan of how long enemy encounters seem to take. Might just end up skipping this if some changes aren't made.

Originally Posted by rozay: View Post
Haha what the hell, he just blocked me. This was my tweet:
His page now says "Sorry, you can't follow this user (because they're blocking you). Learn more"
Haha wow, what a dick.
JJConrad
Sucks at viral marketing
(08-21-2012, 10:23 PM)
#174

Originally Posted by Amalthea: View Post
Maybe the engine can't handle a lot of enemies so they just use just a few of very hard to beat ones.

Wich sounds like a complete antithesis of Castlevania.
The early games couldn't handle too many enemies either, so they imposed a limit. A new one would enter the screen once an old one left or being killed, its item was collected or faded away. If they can't recreate something done on the NES, then they're doing something very very wrong. So it's hard for me to imagine that that's the actual reason for that design.
Cow Mengde
Junior Member
(08-21-2012, 10:24 PM)

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#175

Originally Posted by Ahasverus: View Post
Why dont we write our complaints on twitter to Dave Cox and Enric Alvarez (studio director)? it's a small thing but still...
LOL

Maybe if you suck Cox he'll respond.
Aeana
Medal Princess
(08-21-2012, 10:25 PM)

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#176

Wow, it takes way too many attacks to kill stuff.
Criminal Upper
Banned
(08-21-2012, 10:27 PM)

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#177

You have to remember, this is based on Lords of Shadow, the most successfull (commercially) Castlevania game OF ALL TIME. There's been dozens of bland 2D castlevanias over the years, so complaining that Konami is going with what sells (LoS combat and story, etc) is gonna fall on deaf ears.
YourMaster
Member
(08-21-2012, 10:32 PM)

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#178

I could take a game where it takes many hits to kill something, but not with a whip. Just give him a giant hammer or broadsword or something and have give every hit impact. Like smacking the enemies against the wall and have parts fall off.
Here they flash red to see you actually hit them.

I won't buy this one, a shame because I was looking forward to another one. Guess I'll replay one of the DS ones again sometime.
BassForever
Member
(08-21-2012, 11:00 PM)

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#179

Looks bad, Capcom why do you troll me so :'(
Mercutio
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(08-21-2012, 11:01 PM)

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#180

Wow. I sincerely hope they make significant changes to combat before the new release date. This looks super non-fun.
Maedhros
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(08-21-2012, 11:04 PM)

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#181

I'm sure combat never was a problem with the metroidvanias OR the classicvanias either. It's actually the best aspect of most of them. Level Design in the early Castlevanias were pretty good too, but they weren't the focus on metroidvanias.
The Mana Legend
Banned
(08-21-2012, 11:08 PM)

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#182

I absolutely HATE games where the regular enemies take forever to kill.

One of the reasons why I couldn't finish LoS.
MuddyDonut
Member
(08-21-2012, 11:09 PM)

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#183

This is scust, I can live without more IGA's, but at least give me something good in it's place.
Grisby
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(08-21-2012, 11:10 PM)

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#184

Originally Posted by Aeana: View Post
Wow, it takes way too many attacks to kill stuff.
That's my concern. The game looks good to me otherwise.
Khezu
Member
(08-21-2012, 11:10 PM)

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#185

Don't know what I like less, this, or Igas crap.

Still interested in LoS2 though. Hopefully they can fix the problems of the first.
Diablohead
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(08-21-2012, 11:12 PM)

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#186

This game does not have a loot system right? in that case having only a few mobs which take 10+ hits to take down is flat out wrong.
VARIA
Member
(08-21-2012, 11:12 PM)

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#187

Problem is whoever is playing that demo is just button mashing the same keys with no use of Magic powerups, holds/grappling, or Sub weapons.

Enemies in LoS have a Scissor/Paper/Rock formula that corresponds to your Knife/Holy Water/Fairy etc, subweapon.

For example you can whip the hell out of werewolves in LoS, or just throw a knife and they explode. It actually makes combat more interesting.
Ridley327
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(08-21-2012, 11:19 PM)

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#188

Originally Posted by Criminal Upper: View Post
You have to remember, this is based on Lords of Shadow, the most successfull (commercially) Castlevania game OF ALL TIME. There's been dozens of bland 2D castlevanias over the years, so complaining that Konami is going with what sells (LoS combat and story, etc) is gonna fall on deaf ears.
So we should just accept that they're not going to fix these glaring issues, even though it was delayed into next year for what I imagine is for some extra polishing time, which would be the perfect opportunity to fix them?
sajj316
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(08-21-2012, 11:22 PM)

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#189

2D-3D looks amazingly. Just saying. Hope someone listens.
MuddyDonut
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(08-21-2012, 11:26 PM)

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#190

It's too bad OoE fell on so many deaf ears. It was IGA's best since SoTN and got rid of the anime shit, plus the uninspired level design. You guys should try it out. pls respond
RurouniZel
Asks questions so Ezalc doesn't have to
(08-21-2012, 11:28 PM)

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#191

I hate when games are designed around enemies being damage/bullet sponges. In old Castlevania games the bosses weren't so much damage sponges (though they took more hits than regular enemies, obviously) as they were just difficult to get close enough to hit without taking damage yourself. This just seems like "Dodge predictable attack, spam 1000 lashes to make it take longer, QTE then win,"
Herbspicesoy
Member
(08-21-2012, 11:33 PM)
#192

First time I heard of "euro-style action beat'em up". Any examples???
grimshawish
Banned
(08-21-2012, 11:38 PM)
#193

Honestly? It looks alright gameplay wise, the boss looked interesting as there seems to be some tight jumps there.

However...I don't get why this is 2D, in the end they've tried to continue the DS games, but they lose so much in 3D - hell this game looks like its coming to the PS2 - art in games has changed since then and that seems to have been ignored.

Everything seems...generic...the textures of walls look like that 'wall textures' of every game ever made. Theres no great art work here, in fact it looks like they've kind of rushed in without planning from the beginning or understanding what made the DS games look so hot.


I think the gameplay will be fine, this is an intro level - the game also looks decent. Its not insulting from a graphics perspective. Just from an art perspective its incredibly bland.


This should have just been a 3D game, thats why textures like that were invented. 2D? They could have done a lot more with this, a lot. Am still waiting for Mutant Mudds to start influencing platformers on the 3DS. Hell, even 3D Land seems to have no impact.

So it won't be a 'bad' game just it could have been much more and I think thats what a lot of people see when they see the visuals. Theres just no slant of personality, its a bit of a hack job in that regard (its not lazily made, just some aspects seem 'slapped on').

One thing Capcom could do and I hope Ninty start doing this - is bring some DS games to the 3DS through DD. Shops are carrying less so that is somewhere the e-shop can offer competitive prices. I would snap up a Castlevania Collection in an instant.

This game? I don't think so. I don't understand why you decide to keep the 2D platforming aspect yet go for such uninspired art. Surely the 2D platforming is to control whats on screen better and allow you to better push the system? Its not like the 3DS can't manage a fully 3D game.
therapist
Member
(08-22-2012, 12:12 AM)
#194

It looks pretty good , except the amount of hits everything takes to kill.

If they rectify that i will play it.

Otherwise its just gonna be tedious and boring.

A skeleton / barrel not dying in one hit is retarded.
ZoddGutts
Member
(08-22-2012, 12:18 AM)

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#195

Had a feeling that it was going to turn out this way. Doubt they'll be able to fix it even with the delay.
Godslay
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(08-22-2012, 12:25 AM)

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#196

Originally Posted by TentPole: View Post
I don't think Capcom has much say in that decision.
Originally Posted by Omegasquash: View Post
It's a mistake, but I could see how you made it :)
This never seems to fail...

Game looks bad, especially considering that I pretty much bought a 3ds to be able to play Castlevania at some point. At this point, it's not a buy based on what I've seen.
Giolon
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(08-22-2012, 12:27 AM)

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#197

Do not want. I'm going to go back and re-play Order of Ecclesia in protest.
Barkley's Justice
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(08-22-2012, 12:30 AM)

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#198

Looks pretty good: 2d God of War? Surprised no one thought of it earlier.

Me, personally, I am not interested in attacking characters for as long as you have to in this game, apparently. Still, pretty cool.
ED Cantu
Member
(08-22-2012, 12:36 AM)

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#199

Originally Posted by kazuma_pt: View Post
this video makes me :(
You are not the only one, believe me, I was interested in this game at first but after watching more gameplay videos my interest started to decrease dramatically.
hikarutilmitt
Member
(08-22-2012, 12:38 AM)

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#200

How to make a shitty-looking Castlevania game on a portable:

1) use the mildly successful 3D game
2) dump it onto the portable as best you can
3) stick it to a 2D plane
4) don't do shit else to make it different or appealing

bonus 5) claim to be inspired by what is arguably the best game in the classic series, use characters from it, and screw it all up massively