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Member
(08-23-2012, 01:11 AM)
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#3801
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Member
(08-23-2012, 01:14 AM)
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#3803
If you wanna know if something was posted or not in HaloGAF, subtract the current time from the time the article was released. If what you're left with is greater an 10 minutes, I think it's safe to say it's been posted. Especially if the info is coming from big sites.
edit: ETA on Bulletin? I got a podcast to record within the hour lol. Actually we probably already have most of the news that will come out today so it's not a big deal. |
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Member
(08-23-2012, 01:18 AM)
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#3809
It wasn't all that hard. Go up one of the lifts where they aren't camping, bounce some grenades into their nest, and clean up with the BR. Helps if you have team mates flanking from the other direction.
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NeoGAF's smiling token!
(08-23-2012, 01:18 AM)
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#3811
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Member
(08-23-2012, 01:23 AM)
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#3815
One guy standing by main. Two guys at opposing Mauler spawns/ramps and the last guy by the Flamethrower/lifts. Pretty damn fun ;] Speaking of which, that Flamethrower was a beast.
Last edited by FUNKNOWN iXi; 08-23-2012 at 01:25 AM.
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Member
(08-23-2012, 01:26 AM)
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#3820
Fyrewulff can correct me though, you can't use the Anniv. pistol on every map, right? |
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Member
(08-23-2012, 01:27 AM)
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#3821
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Member
(08-23-2012, 01:28 AM)
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#3824
I laughed.
As for truly vertical maps, they will suck in Halo 3 and Reach regardless of their design aspects because of the crippling vertical axis aim acceleration. As for great vertical maps, Damnation and Prisoner are great. Of course they don't work in Reach very well, but they are great in CE. |
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Fallen Xbot (cannot continue gaining levels in this class)
(08-23-2012, 01:29 AM)
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#3825
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Member
(08-23-2012, 01:38 AM)
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#3837
maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan 343 you guys should've outsourced that feature to Certain Affinity too. maybe they could've figured out a way to do it without "graphical glitches". |