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I'm taking it FROM here
(08-23-2012, 09:00 PM)
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Dark Souls internal rendering resolution fix (DSfix)
#1
Since I don't want to keep updating the OP with every version:
You'll always find the latest DSfix here. ----------- Comparison images provided by Corky: 1) Default settings, 1024x720 render resolution @ 1920x1080 ![]() 2) 1920x1080 render resolution @1920x1080, 1080 dof setting, no smaa ![]() 3) 6400x3600 render resolution @ 1920x1080, 1080 dof setting, ultra smaa ![]() ----------- Version 0.5 ------------ Version 0.4 including the DoF fix is now online. ------------ Version 0.3 is up. ------------ Some information for those having trouble with their framerate being locked at 15:
Originally Posted by chiablo:
------------ Version 0.2 is up. Fixes text, button prompts and downsampling. ------------ EDIT: Download is UP! Blur is fixed! God's in his heaven, all's right with the world! unmodded: ![]() 1080p: ![]() ------------ Edit: I think some expectation management is required:
Quote:
As most of you may know, the Dark Souls port for PC has a fixed rendering resolution of 1024x720. I couldn't believe this when it was first rumoured, and when it turned out true I vowed to do my best to fix it. What is it? It's an interception d3d9.dll that you place in the same folder as the game executable. It intercepts the game's calls to the DirectX 9 API and changes them as necessary to enable a higher internal rendering resolution. How do I use it? Place d3d9.dll and DSfix.ini into the game's binary directory. (The place where DARKSOULS.exe is) You can open DSfix.ini with a text editor to adjust the desired internal resolution. Will it work? So far, this has only been tested on my computer, on the first half hour or so of the game. I can not and will not guarantee that it will work for anyone else, or not have any adverse effect on your game/computer. Use at your own risk! If you encounter any issues that seem like they could be caused by DSfix, let me know. Why is it still blurry? I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this. Will it cause performance problems? That depends on your system configuration. Usually, performance scales rather linearly with framebuffer size, and so far this game does not seem different. My 660 maintained a locked 30 FPS throughout ~ 1/2 hour of testing in the starting area of the game at 2560x1440. Can I donate? If you really want to donate I won't say no, I'm not particularly rich :P. Go to my blog post about the fix here. Some other points
I'll provide the download links here soon. I just thought it would be good to have a separate thread so that the discussion in the OT can focus on the game again.
Last edited by Durante; 09-06-2012 at 02:21 AM.
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(08-23-2012, 09:01 PM)
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#8
Wait... the game is out already?
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(08-23-2012, 09:03 PM)
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#22
Why does the game still have that upscale blur btw? Pic still looks kinda rough.
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Member
(08-23-2012, 09:05 PM)
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#39
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Banned
(08-23-2012, 09:06 PM)
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#42
23 minutes? Wow, I'm lost with words now. How about you contact From or Namco, maybe they can patch the version :D Shit resolution would be STRETCHED on your screen. Imagine 720p stretched to 1080p, as that's what most of us are using. Not bad still? Now imagine that instead of your TV 3 meters away you are looking at it from 50cm. Yeah, not fun. |
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(08-23-2012, 09:06 PM)
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#43
However that screenshot doesn't look like your typical 1920x1080p screenshot. Looks like it's upscaled. |
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Member
(08-23-2012, 09:08 PM)
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#47
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Member
(08-23-2012, 09:08 PM)
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#49
Props to durante though. |