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Banned
(08-28-2012, 10:22 PM)
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#1101
@Ideaman, have you heard anything regarding sound on WiiU games? Fact that Nintendo support Netflix and other services, which have 5.1 sound, I agree that despite what sound WiiU games support, they need to offer different options for users to throughput their sound, like you say, with a dongle. |
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Member
(08-28-2012, 10:26 PM)
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#1102
what D-E-F was saying was that the Cc/Cc Pro cannot work with EVERY Wii U game as some will use the two extra button inputs which the Wii U Pro controller and GamePad utilise. That figures. Of course those which don't use any additional inputs to those provided on either the CC or the CC Pro, will likely support said CC/CC Pro controllers. Also figures. |
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Member
(08-28-2012, 10:29 PM)
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#1103
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Member
(08-28-2012, 10:36 PM)
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#1104
Another possibility (pure unadulterated speculation) is that the r700 based gpu they used was simply the closest they could get to their intended target specs. Maybe the e6760 was in the pipeline and thats what they wanted but it was nowhere near ready at the time?
Last edited by The_Lump; 08-28-2012 at 11:08 PM.
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Member
(08-28-2012, 10:36 PM)
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#1105
On development side, i know that a former SDK revision (the 2.05 i think) was kinda buggy for sound, and some developers preferred to remain on the previous one while waiting for a fix. It's settled since. Besides, on a broader subject than sound, a little golden nugget: the level of overall improvement some developers managed to reach for their projects between my Spring posts and now is awesome, huge, bigger than what i expected and said back in those days. HYPE !
Last edited by IdeaMan; 08-28-2012 at 10:50 PM.
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Member
(08-28-2012, 10:38 PM)
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#1106
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Member
(08-28-2012, 10:39 PM)
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#1107
...and with that, VAPitts is gone.
Last edited by big_erk; 08-28-2012 at 10:42 PM.
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Member
(08-28-2012, 10:39 PM)
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#1108
Just 15 days left... finally.
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Banned
(08-28-2012, 10:44 PM)
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#1109
So no word on if any launch games will have 5.1 sound or anything mentioned about 5.1 at all? EDIT: oh, and was the bolded just about sound or overall? |
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Member
(08-28-2012, 10:45 PM)
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#1110
And I see this thread has claimed its first victim. |
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Member
(08-28-2012, 10:47 PM)
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#1111
for the edit: it's written, it's the overall performances. |
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Banned
(08-28-2012, 10:51 PM)
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#1112
Well, awesome info there, very, very interesting. Another beer for Ideaman bar tender ;)
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Member
(08-28-2012, 10:52 PM)
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#1113
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Member
(08-28-2012, 10:52 PM)
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#1114
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Member
(08-28-2012, 10:54 PM)
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#1115
Can you put it into some context? What exactly have they massively improved upon? Sorry to beg for scraps :D |
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Member
(08-28-2012, 10:56 PM)
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#1116
I wish he had replied to my post, as I tried to make it clear what I thought the original post meant about the CC[P] being not wholly compatible with games made for the Pro Controller. But I get the impression that he put me on ignore a while ago on account of being too anti-Nintendo.
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Member
(08-28-2012, 10:58 PM)
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#1117
Oh Ideaman, why you do this to us?!
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Member
(08-28-2012, 11:01 PM)
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#1118
And yeah come to think of it I remember reading about the DSP now being utilised since SDK 2.0.5 (which was buggy) and unburdening some of the other hardware as a result. |
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Member
(08-28-2012, 11:03 PM)
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#1119
It's a positive news and as Iwata said, it confirms (if it was needed) that the Wii U, as every other new system, takes time to master for developers. They definitely have a better grasp on the machine than a few months ago, and this greater familiarization is seen through this leap on performances i've just touched upon.
Last edited by IdeaMan; 08-28-2012 at 11:12 PM.
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Member
(08-28-2012, 11:03 PM)
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#1120
It sucks, I think it is a part of DRM rearing its ugly head. My surround headphone receiver only has 1 optical audio input. Both the ps3 and 360 are being split/merged in to 1 line. Even though My TV does have Optical out, I do not think I will be able to get surround sound out of the wii u.
Last edited by majik13; 08-28-2012 at 11:11 PM.
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Member
(08-28-2012, 11:03 PM)
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#1121
EDIT: ignore the above question. :P
Last edited by onilink88; 08-28-2012 at 11:08 PM.
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Sucks at viral marketing
(08-28-2012, 11:03 PM)
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#1122
Def's original statement is worded wrong. It's easy to miss his context; I did it myself and have even altered this post because of it. He said that it wouldn't work with "...ANY Wii U games..." which is incorrect and silly to assume. He should have said that it wouldn't work with "...'ALL' Wii U games..." referring back to the original question and would have been more accurate as developer needs to program their game to use. |
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Banned
(08-28-2012, 11:08 PM)
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#1123
Last edited by MadeInBeats; 08-28-2012 at 11:12 PM.
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Member
(08-28-2012, 11:09 PM)
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#1124
Hype Get! |
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Member
(08-28-2012, 11:10 PM)
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#1125
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Member
(08-28-2012, 11:13 PM)
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#1126
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Member
(08-28-2012, 11:15 PM)
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#1127
Quote:
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Member
(08-28-2012, 11:16 PM)
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#1128
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Member
(08-28-2012, 11:16 PM)
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#1129
Ideaman hype! *licks fingers* it tastes so good!
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Member
(08-28-2012, 11:17 PM)
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#1130
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Member
(08-28-2012, 11:18 PM)
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#1131
Not to change the subject from Ideaman's rather tasty morsel of info...
But I've just been in the "3DS supports 128GB SDXC" thread. Does anyone think this will also work with Wii U? I'd much rather get a massive High Speed SD card than have an HDD sat in my lounge :D |
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Member
(08-28-2012, 11:18 PM)
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#1132
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Member
(08-28-2012, 11:19 PM)
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#1133
Possibly but they're pretty expensive aren't they?
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Member
(08-28-2012, 11:20 PM)
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#1134
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Member
(08-28-2012, 11:20 PM)
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#1135
![]() Thank you for adding more hype to our hype. |
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Member
(08-28-2012, 11:22 PM)
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#1136
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Member
(08-28-2012, 11:23 PM)
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#1137
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Member
(08-28-2012, 11:23 PM)
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#1138
Which common sense tells us is nonsense. One of the cores being of similar nature, that bg suggested/speculated, is the essentially where the line of plausibility is drawn.
----- Also I'm assuming they must be in production phase by now considering the launch is at most two and a bit months away. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(08-28-2012, 11:28 PM)
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#1139
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Member
(08-28-2012, 11:33 PM)
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#1140
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Member
(08-28-2012, 11:34 PM)
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#1141
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Banned
(08-28-2012, 11:38 PM)
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#1142
Do yo know anything about Ubi having issues getting particle effects working on AC3. why they were missing from navel battle?
Last edited by MadeInBeats; 08-28-2012 at 11:42 PM.
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Member
(08-28-2012, 11:41 PM)
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#1143
Nice to see Ideaman hyping us again, I missed it since WUST :)
2 weeks left! I know it's nothing when you waited for more than a year >.< |
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Member
(08-28-2012, 11:42 PM)
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#1144
Well, all i can say is explained in my posts: some already announced and presented games on Wii U, saw their framerate greatly improved during their development, since my Spring posts. It shows that developers got a better grasp on the system, on the tools to make their titles on it, etc. And yep, this cool news comes with improvement in the visual department also (more effects, and implementation of anti-aliasing, etc.).
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Member
(08-28-2012, 11:47 PM)
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#1145
Have any changes been made to the hardware at this final stage that would be improving performance - i.e. as I've read on here, often clockspeeds aren't finalized until very late in development?
What would you define as greatly improved e.g. Going from 30 fps -> 60 fps. Going from a choppy 30 (or 60 fps) to stable 30 (or 60) fps? |
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Member
(08-28-2012, 11:48 PM)
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#1146
![]() (Sorry, I just wanted to use this image). |
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aka Cabbie
(08-28-2012, 11:51 PM)
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#1147
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Member
(08-28-2012, 11:52 PM)
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#1148
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Member
(08-28-2012, 11:52 PM)
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#1149
Now i need to sleep :p |
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Junior Member
(08-28-2012, 11:59 PM)
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#1150
Man, I am surprise my sister is bugging me so much about information on Wii U O_O I have no idea how she heard of the thing giving she isn't an avid gamer or anything. But for months she is been asking me when it comes out and price.
Probably saw the spike recording of Wii U that was on the DVR at my dad's place or something. Now she is got me wanting information so badly...and here I was trying to stay unhype for Sept 13 and just be surprise...but damn it, between her calling and reading Ideaman's info...I have bought the hype train ticket with no return! |