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Member
(11-18-2012, 08:55 AM)
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Wii U has 2GB of DDR3 RAM, [Up: RAM 43% slower than 360/PS3 RAM]
#1
Correction: As pointed out by Durante, this is the whole RAM amount of the system.
eDRAM amount/speed not yet known. Thanks to Alstrong on B3D and PCPer who did the teardown:
Quote:
Comparison to other systems by Durante:
Last edited by Nirolak; 11-19-2012 at 04:47 AM.
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Member
(11-18-2012, 09:05 AM)
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#9
I think that will depend on how much more powerful the other systems are, AND how much that boosted power matters. But yeah, it isn't looking too good for Wii U. :/
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Member
(11-18-2012, 09:05 AM)
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#10
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Pure Life tonsil tickle
(11-18-2012, 09:05 AM)
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#11
PS3 uses XDR slightly higher than 360 ~25% difference between 360 and WiiU in terms of general purpose RAM speed. But noone cares about WiiU power anyway. Its about seeing Nintendo games in HD.
Last edited by The Abominable Snowman; 11-18-2012 at 09:10 AM.
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Member
(11-18-2012, 09:09 AM)
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#17
That might be a mistake as if you go to page 10 of the PDF it says that the 3 value in the serial indicates what type of RAM it is an in this case it's W which stands for SDDR3 SDRAM rather than J which would stand for GDDR3 SDRAM. Also it's listed under gddr3 not Gddr3 as well as having an 800/933/1066 speed which I've never heard GDDR3 of having.
Last edited by Horse Armour; 11-18-2012 at 09:12 AM.
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Member
(11-18-2012, 09:09 AM)
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#20
Both machines render most games at the same resolution (480i/p back then, likely still gonna be 720p for the most part this gen) but the gulf in geometry, textures and shader effects will probably be significant. Not to mention CPU-bound stuff like AI, number of characters/units on screen, physics, etc. But at least Wii U games just won't be as butt-ugly and low-res as Wii anymore. At first glance they should still compare favorably to PS4/Xbox 720 for the masses. |
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Member
(11-18-2012, 09:10 AM)
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#22
Yeah, it's slightly confusing.
According to this PDF: http://www.samsung.com/us/business/o...SG_1H_2012.pdf it is "gDDR3," note the lower case 'g' -- I'm not sure what that means. But, using the part number legend, the 'W' in the part number means it is SDDR3. |
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Member
(11-18-2012, 09:11 AM)
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#24
I mainly just care so it doesn't get ostracized like last generation. Though maybe being in HD will help some? Depends on where we really are when it comes to diminishing returns I guess, but we're probably not so close that relatively low ram is a non-issue.
Huh, guess a 10x jump really is possible again, in some respects at least. |
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Member
(11-18-2012, 09:12 AM)
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#26
Also, the eDRAM on 360 has a 32GB/sec link to the GPU, but its internal bandwidth is over 250GB/sec. |
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Member
(11-18-2012, 09:14 AM)
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#29
Well it is worse in terms of speed but you have to remember that this is only half of the Wii U's memory and we have no idea what the other half contains as well as there being some eDRAM which we don't know anything about yet.
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Member
(11-18-2012, 09:15 AM)
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#30
If it takes up half of it for the OS it's effectively the same, or only slightly better (360 does set aside RAM for the OS, but it's a fairly small amount). But then that'd only be system ram, we don't know the graphics ram situation yet.
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Member
(11-18-2012, 09:15 AM)
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#31
Also, doesn't the WiiU have two sticks of RAM? Are both sharing the same RAM type? edit: nvm, posts above explain it. If it's only the OS RAM, it's not really that much of a concern but it probably means we won't see the spare RAM freed up for games down the track. |
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I'm taking it FROM here
(11-18-2012, 09:17 AM)
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#35
What we don't know yet is how fast the eDRAM is. ... either I am confused or the majority of people in this thread are. Wii U does not have split memory pools, except for the eDRAM.
Last edited by Durante; 11-18-2012 at 09:21 AM.
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Member
(11-18-2012, 09:19 AM)
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#40
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Member
(11-18-2012, 09:19 AM)
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#42
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(11-18-2012, 09:20 AM)
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#44
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