Horse Armour
Member
(11-18-2012, 07:55 AM)
Wii U has 2GB of DDR3 RAM, [Up: RAM 43% slower than 360/PS3 RAM] #1

Correction: As pointed out by Durante, this is the whole RAM amount of the system.


eDRAM amount/speed not yet known.

Thanks to Alstrong on B3D and PCPer who did the teardown:

Quote:
PCPer did a teardown. Great stuff... they actually read off the RAM chip (SMRT!). There's only 4 chips.

Samsung K4W4G1646B -> DDR3 4Gbit, 1.5V, 800/933/1066 speed bins -> I'm pretty sure that means "DDR3-1600/1866/2133" data rate.

256Mx16 would imply 16-bit I/O per DRAM... So... 17GB/s at most for main memory bandwidth. They didn't mention the rest of the numbers on the DRAM, but they ought to have high res photos later.
TL:DR: Wii U has 2GB of Samsung DDR3 memory running at a max speed of [12.8 GB/s].

Originally Posted by Popstar: View Post
12.8

17 was a guess based on the maximum speed of the Samsung RAM (1066Mhz vs. 800Mhz). Anandtech unit had slower Hynix RAM.

Comparison to other systems by Durante:
Originally Posted by Durante: View Post
Comparison:

360: 22.4 GB/s + eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM

GTX 680: 192.2 GB/s :P
Last edited by Nirolak; 11-19-2012 at 03:47 AM.
cyberheater
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(11-18-2012, 07:57 AM)

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#2

Great. Now we need more information about the GPU.
DonMigs85
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(11-18-2012, 07:58 AM)

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#3

Is that the 1GB used for games or 2GB total?
That's less bandwidth than the 512MB GDDR3 in the 360. The eDRAM/VRAM better be darn fast to compensate.
Last edited by DonMigs85; 11-18-2012 at 08:02 AM.
Sid
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(11-18-2012, 08:02 AM)

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#4

Interesting,hoping we get the entire system teardown soon .
godhandiscen
There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
(11-18-2012, 08:02 AM)

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#5

If the rumors of the 360 and PS3 successors are true, the WiiU will be in worse shape than the Wii was in comparison to current consoles.
GhostTrick
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(11-18-2012, 08:03 AM)

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#6

Originally Posted by godhandiscen: View Post
If the rumors of the 360 and PS3 successors are true, the WiiU will be in worse shape than the Wii was in comparison to current consoles.


What about no ?
antonz
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(11-18-2012, 08:04 AM)

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#7

Samsung site lists it under the GDDR category not DDR
Oblivion
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(11-18-2012, 08:05 AM)
#8

DDR3? That's kinda disappointing. Weren't most people expecting GDDR5?

I don't know much about RAM, but I do know that 5 > 3.

Nintendooooooooooooooooooo!
Eusis
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(11-18-2012, 08:05 AM)

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#9

Originally Posted by godhandiscen: View Post
If the rumors of the 360 and PS3 successors are true, the WiiU will be in worse shape than the Wii was in comparison to current consoles.
I think that will depend on how much more powerful the other systems are, AND how much that boosted power matters. But yeah, it isn't looking too good for Wii U. :/
Matt
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(11-18-2012, 08:05 AM)

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#10

Originally Posted by Horse Armour: View Post
Only Main/System RAM revealed so far, VRAM and eDRAM not yet known.

Thanks to Alstrong on B3D and PCPer who did the teardown:



TL:DR: Main RAM is 1GB of Samsung DDR3 with a max bandwidth of 17GB/s.
That's not right....
The Abominable Snowman
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(11-18-2012, 08:05 AM)

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#11

Originally Posted by DonMigs85: View Post
Is that the 1GB used for games or 2GB total?
That's less bandwidth than the 512MB GDDR3 in the 360. The eDRAM/VRAM better be darn fast to compensate.
360 - 22.5GB/s

PS3 uses XDR slightly higher than 360

~25% difference between 360 and WiiU in terms of general purpose RAM speed.

But noone cares about WiiU power anyway. Its about seeing Nintendo games in HD.
Last edited by The Abominable Snowman; 11-18-2012 at 08:10 AM.
cyberheater
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(11-18-2012, 08:06 AM)

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#12

Originally Posted by The Abominable Snowman: View Post
But noone cares about WiiU power anyway. Its about seeing Nintendo games in HD.
Lots of people care.
gamergirly
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(11-18-2012, 08:07 AM)

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#13

Originally Posted by antonz: View Post
Samsung site lists it under the GDDR category not DDR
Maybe OP should update post?
Matt
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(11-18-2012, 08:08 AM)

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#14

Originally Posted by antonz: View Post
Samsung site lists it under the GDDR category not DDR
There we go.
jerd21
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(11-18-2012, 08:08 AM)

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#15

Originally Posted by Matt: View Post
There we go.
Is everything else accurate as far as you can tell?
Durante
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(11-18-2012, 08:08 AM)

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#16

Comparison:

360: 22.4 GB/s + eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM

GTX 680: 192.2 GB/s :P
Last edited by Durante; 11-18-2012 at 08:11 AM.
Horse Armour
Member
(11-18-2012, 08:09 AM)
#17

Originally Posted by antonz: View Post
Samsung site lists it under the GDDR category not DDR
That might be a mistake as if you go to page 10 of the PDF it says that the 3 value in the serial indicates what type of RAM it is an in this case it's W which stands for SDDR3 SDRAM rather than J which would stand for GDDR3 SDRAM. Also it's listed under gddr3 not Gddr3 as well as having an 800/933/1066 speed which I've never heard GDDR3 of having.
Last edited by Horse Armour; 11-18-2012 at 08:12 AM.
ASIS
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(11-18-2012, 08:09 AM)

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#18

Many of us here have no clue what all this means, can someone please explain in english?
Oblivion
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(11-18-2012, 08:09 AM)
#19

Originally Posted by The Abominable Snowman: View Post
360 - 22.5GB/s

PS3 uses XDR slightly higher than 360

~25% difference between 360 and WiiU in terms of speed.
Oy....
DonMigs85
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(11-18-2012, 08:09 AM)

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#20

Originally Posted by godhandiscen: View Post
If the rumors of the 360 and PS3 successors are true, the WiiU will be in worse shape than the Wii was in comparison to current consoles.
Yeah, really a bit of a Dreamcast to Xbox scenario.
Both machines render most games at the same resolution (480i/p back then, likely still gonna be 720p for the most part this gen) but the gulf in geometry, textures and shader effects will probably be significant. Not to mention CPU-bound stuff like AI, number of characters/units on screen, physics, etc.

But at least Wii U games just won't be as butt-ugly and low-res as Wii anymore. At first glance they should still compare favorably to PS4/Xbox 720 for the masses.
Sid
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(11-18-2012, 08:09 AM)

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#21

Originally Posted by Nintendo-4Life: View Post
Many of us here have no clue what all this means, can someone please explain in english?
Standard pc ram.
Error Macro
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(11-18-2012, 08:10 AM)

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#22

Originally Posted by antonz: View Post
Samsung site lists it under the GDDR category not DDR
Yeah, it's slightly confusing.

According to this PDF: http://www.samsung.com/us/business/o...SG_1H_2012.pdf

it is "gDDR3," note the lower case 'g' -- I'm not sure what that means.

But, using the part number legend, the 'W' in the part number means it is SDDR3.
NBtoaster
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(11-18-2012, 08:10 AM)

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#23

Originally Posted by antonz: View Post
Samsung site lists it under the GDDR category not DDR
It's listed under gDDR3, there's a seperate category for GDDR3. What's the difference?
Eusis
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(11-18-2012, 08:11 AM)

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#24

Originally Posted by cyberheater: View Post
Lots of people care.
I mainly just care so it doesn't get ostracized like last generation. Though maybe being in HD will help some? Depends on where we really are when it comes to diminishing returns I guess, but we're probably not so close that relatively low ram is a non-issue.
Originally Posted by Durante: View Post
Comparison:
Code:
Wii U: 17 GB/s, separate eDRAM pool
360: 22.4 GB/s, eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW, 22.4 GB/s graphics memory BW, no eDRAM

GTX 680: 192.2 GB/s :P
Huh, guess a 10x jump really is possible again, in some respects at least.
Perkel
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(11-18-2012, 08:12 AM)

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#25

ouch...

Seriously. I think adding rendering pipeline for Wii U gamepad was big mistake. Looks like system is not that powerfull.

Let's wait for full spec.
DonMigs85
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(11-18-2012, 08:12 AM)

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#26

Originally Posted by Durante: View Post
Comparison:

360: 22.4 GB/s + eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM

GTX 680: 192.2 GB/s :P
PS3 VRAM may be a bit slower because apparently they reduced the speed to 650MHz in the final spec.
Also, the eDRAM on 360 has a 32GB/sec link to the GPU, but its internal bandwidth is over 250GB/sec.
Seance
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(11-18-2012, 08:13 AM)

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#27

Is 1 GB DDR3 "better" than the 360's memory setup?
StoppedInTracks
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(11-18-2012, 08:13 AM)

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#28

Originally Posted by Durante: View Post
Comparison:

360: 22.4 GB/s + eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM

GTX 680: 192.2 GB/s :P
Thank god for Dolphin emu.
Horse Armour
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(11-18-2012, 08:14 AM)
#29

Originally Posted by Seance: View Post
Is 1 GB DDR3 "better" than the 360's memory setup?
Well it is worse in terms of speed but you have to remember that this is only half of the Wii U's memory and we have no idea what the other half contains as well as there being some eDRAM which we don't know anything about yet.
Eusis
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(11-18-2012, 08:15 AM)

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#30

Originally Posted by Seance: View Post
Is 1 GB DDR3 "better" than the 360's memory setup?
If it takes up half of it for the OS it's effectively the same, or only slightly better (360 does set aside RAM for the OS, but it's a fairly small amount). But then that'd only be system ram, we don't know the graphics ram situation yet.
Ydahs
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(11-18-2012, 08:15 AM)

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#31

Originally Posted by Durante: View Post
Comparison:

360: 22.4 GB/s + eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM

GTX 680: 192.2 GB/s :P
Interesting. Does architecture impact this greatly? Since the GPU and CPU are on the same board, does it in anyway make up for the relatively lower bandwidth?

Also, doesn't the WiiU have two sticks of RAM? Are both sharing the same RAM type?

edit: nvm, posts above explain it. If it's only the OS RAM, it's not really that much of a concern but it probably means we won't see the spare RAM freed up for games down the track.
ZoddGutts
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(11-18-2012, 08:16 AM)

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#32

lol Sony and Microsoft just needs to put 8GB of DDR3 in their next gen systems and called it a day.
Chiggs
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(11-18-2012, 08:17 AM)

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#33

Oh my....that is, uh, slow.
Perkel
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(11-18-2012, 08:17 AM)

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#34

Wasn't Wii U supposed to have shared ram ? If yes i don't see how they used something different for second 1GB
Durante
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(11-18-2012, 08:17 AM)

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#35

Originally Posted by Horse Armour: View Post
Well it is worse in terms of speed but you have to remember that this is only half of the Wii U's memory and we have no idea what the other half contains as well as there being some eDRAM which we don't know anything about yet.
What "other half"? From the quote in the OP, that's it. 4 * 4Gbit = 2 GB.

What we don't know yet is how fast the eDRAM is.

... either I am confused or the majority of people in this thread are. Wii U does not have split memory pools, except for the eDRAM.
Last edited by Durante; 11-18-2012 at 08:21 AM.
B.O.O.M
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(11-18-2012, 08:18 AM)

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#36

How long till the complete break down of parts do you think?
Horse Armour
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(11-18-2012, 08:18 AM)
#37

Originally Posted by Durante: View Post
What "other half"? From the quote in the OP, that's it. 4 * 4Gbit = 2 GB.

What we don't know yet is how fast the eDRAM is.
Really? I just thought since it's 256mb and 4 chips that that's only half the amount of RAM?
Oblivion
Fetishing muscular manly men in skintight hosery
(11-18-2012, 08:18 AM)
#38

Wait, this is the main/system RAM? So that means this is the RAM that the OS is using? Not the video RAM that the actual games will utilize?
Zenaku
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(11-18-2012, 08:18 AM)

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#39

Isn't this the RAM used for the OS, and not for games?
StoppedInTracks
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(11-18-2012, 08:19 AM)

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#40

Originally Posted by ZoddGutts: View Post
lol Sony and Microsoft just needs to put 8GB of DDR3 in their next gen systems and called it a day.
They would if the game had not change. But it has. It's not about the tech now, it's about how little money will you lose on the tech.
DonMigs85
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(11-18-2012, 08:19 AM)

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#41

Would be nice if it had a dual-channel memory controller.
Horse Armour
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(11-18-2012, 08:19 AM)
#42

Originally Posted by B.O.O.M: View Post
How long till the complete break down of parts do you think?
Anand from Anandtech said he's getting a Wii U specifically just to break it down and see what's inside so hopefully we should have more information by the end of the next week.
madmackem
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(11-18-2012, 08:19 AM)

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#43

So thats just the ram set aside for os? speed of that wouldnt be as important as video ram no?.
wsippel
(11-18-2012, 08:20 AM)
#44

Originally Posted by antonz: View Post
Samsung site lists it under the GDDR category not DDR
SDDR3. Third character is a W.
Friedreich
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(11-18-2012, 08:20 AM)

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#45

Originally Posted by ZoddGutts: View Post
lol Sony and Microsoft just needs to put 8GB of DDR3 in their next gen systems and called it a day.
yup it's that simple
ZoddGutts
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(11-18-2012, 08:20 AM)

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#46

Originally Posted by Chiggs: View Post
Oh my....that is, uh, slow.
May explain why the textures on Arkham City load unlike on the 360.
madmackem
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(11-18-2012, 08:21 AM)

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#47

Originally Posted by Friedreich: View Post
yup it's that simple
But it isnt due to costs.
B.O.O.M
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(11-18-2012, 08:21 AM)

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#48

Originally Posted by Horse Armour: View Post
Anand from Anandtech said he's getting a Wii U specifically just to break it down and see what's inside so hopefully we should have more information by the end of the next week.
Nice, sooner than I expected. Thanks
sinnergy
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(11-18-2012, 08:21 AM)

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#49

Originally Posted by Friedreich: View Post
yup it's that simple
They won't they will just use even faster RAM and maken the gap even bigger, as they should.
madmackem
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(11-18-2012, 08:22 AM)

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#50

Originally Posted by ZoddGutts: View Post
May explain why the textures on Arkham City load unlike on the 360.
But whats being talked about is the system ram is it not not video ram?.