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lil' bit tasty
(11-18-2012, 12:48 PM)
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Hitman Absolution review thread
#1
http://www.vg247.com/2012/11/18/hitm...e-scores-here/
Rock, Paper, Shotgun OPM – 9/10 Eurogamer – 7/10 Videogamer – 5/10 Joystiq – 4/5 Gamespot – 7.5/10 NowGamer – 8/10 CVG – 9/10 God Is A Geek – 8/10 Kotaku – ‘Yes’ Game Informer 8.8/10 Gametrailers – 6.9/10 OXM – 9/10 Xbox 360 Achievements – 83/100 IGN – 9/10 Shacknews Duimschroef – 9/10 Eurogamer.cz – 8/10 PureSophistry – 9/10 VicioJuegos (Spanish) – 91/100 Playfront (German) – 9/10 Gamesradar - 4.5/5 DigitalSpy - 4/5 PC Gamer US - 66 Edge - 7 edit: Removed the quotes,...
Last edited by derFeef; 11-18-2012 at 01:13 PM.
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Member
(11-18-2012, 12:49 PM)
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#2
Gamesradar - 4.5/5
DigitalSpy - 4/5 Shacknews - In spite of the terrible story, the occasional glitch, and AI snafus, Absolution's gameplay has me coming back.
Last edited by TheOddOne; 11-18-2012 at 12:56 PM.
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Junior Member
(11-18-2012, 01:09 PM)
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#15
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Member
(11-18-2012, 01:10 PM)
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#16
I think the RPS review is the one people should read first.
Clearly there's some good Hitman in this game but it's massively hampered by concentration on story. It also seems this has been consoled. The cutting of levels into pieces is an awful technical oversight that is heavily detrimental to the game design. |
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Member
(11-18-2012, 01:19 PM)
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#18
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Member
(11-18-2012, 01:32 PM)
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#21
They went for pretty effects to woo people over being able to actually stream a decent sized level effectively, or so it seems.
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Member
(11-18-2012, 01:33 PM)
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#22
wut. They spent a mint on advertising, it's definitely a game targeting the AAA market. Subsequently, the fact that quite a few people are dissenting from the 9s and 10s is an indication of a shit game.
Last edited by Delusibeta; 11-18-2012 at 01:53 PM.
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Junior Member
(11-18-2012, 01:33 PM)
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#23
Just read through the RPS review and it really bummed out. Funny how IO misenterpreted or just deliberately went in another direction from all it's fans. I understand it's to chase the CoD type of money and audience and in some way I can't really blame them, Hitman is pretty hard game to get into and requires patience which a large portion of the gaming audience doesn't but have. But still...Hitman's formula definitely could've been shaken up a little but giving 47 a "meaningful" purpose and a story not only severely limits the level design and ways to kill someone but apparently doesn't lead to any meaningful connection to him. I wonder if IO suddenly grew a conscience and was scared of backlash if 47 is just a killer for money.
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Member
(11-18-2012, 01:35 PM)
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#25
the reviews are in line with what I would rate the game. it's good, just don't buy it expecting it to be a hitman game in the truest sense, but also don't expect it to be consolised or conviction'd. it's neither, it's caught in a strange in-between where it tries to cater to everyone but doesn't fully pull it off. |
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Member
(11-18-2012, 01:40 PM)
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#26
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Member
(11-18-2012, 01:49 PM)
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#27
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Member
(11-18-2012, 01:49 PM)
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#28
the chinatown level for example, pushes so many more npcs than any previous hitman game I've played and is open with various routes throughout the level. it's not as big as some of the levels in blood money, but it's doing a lot more in terms of characters on screen and other technical stuff. |
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Banned
(11-18-2012, 01:50 PM)
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#29
http://attackofthefanboy.com/news/hi...tion-consoles/
The hampered level design is definitely a consequence of console hardware. |
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Member
(11-18-2012, 01:53 PM)
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#31
It is bad design. But it's bad design necessitated by their need to attract console gamers with pretty graphix at the expense of good game design. They're in the business of selling games and they thought these design limitations a necessary offset for getting in with the triple-A purchase only crowd.
Last edited by LabouredSubterfuge; 11-18-2012 at 01:56 PM.
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Junior Member
(11-18-2012, 01:56 PM)
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#33
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Member
(11-18-2012, 02:13 PM)
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#42
Because it's comprehensive and is written well. You will not get that from the likes of IGN who often copy-paste the ad material sent to them by the publisher and throw in a few adjectives.
It's also been assessed by someone who can provide context on the series for other fans of the series. |
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Member
(11-18-2012, 02:13 PM)
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#44
Probably because most of the reviews praising it is from none English sites and sites that are considered shit (IGN and official console mags). RPS has always been one of the most respected sites when it comes to reviews on GAF.
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Member
(11-18-2012, 02:16 PM)
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#48
It's not much more comprehensive than some of the more even handed reviews from other respected sources (e.g. Eurogamer, CVG, etc.) it is however significantly more negative. Recommending something so negative as a "starting point" seems like poor advice thats going to skew peoples perception of the game. Surely starting with an average review and then looking at a very positive one and a very negative one (e.g. the RPS one) would provide a more balanced perspective on the game and thats what we want people to have right?
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Member
(11-18-2012, 02:17 PM)
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#49
Besides, the RPS review is very well written and puts the game into the series' context. Which is everything fans need to hear: how the game fares against other entries in the brand. |