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Member
(11-18-2012, 10:36 PM)
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#1151
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Member
(11-18-2012, 10:47 PM)
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#1153
Quote:
Last edited by Margalis; 11-18-2012 at 10:51 PM.
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Member
(11-18-2012, 10:52 PM)
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#1154
Lets see wii u and 3ds are made by the same company.
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Member
(11-18-2012, 11:02 PM)
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#1155
The post that has you shitting bricks doesn't say "WiiU sucks because of 3DS", the guy just explains to you the current state of region locking across platforms, since you're apparently unfamiliar with the issue given your earlier post: If you look at the past 2 pages, it's essentially you raging because someone brought up region locking, and then making up a Byzantine debate about 3DS/WiiU to obfuscate the fact that Nintendo is currently the most conservative platform holder on these issues by far. |
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Member
(11-18-2012, 11:14 PM)
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#1156
Quote:
See what I did there? This isn't XBL - "u mad bro" is not an argument. Nobody is raging or melting down. This is a message board and I'm posting on it. Shocking!
Last edited by Margalis; 11-18-2012 at 11:16 PM.
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A Good Citizen
(11-18-2012, 11:17 PM)
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#1159
Quote:
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Member
(11-18-2012, 11:22 PM)
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#1160
Its the reason why stuff like AA and anisotropic filtering are so shit on current consoles. The 360 tried to make up for it with the EDRAM but 10mb isn't enough.
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Member
(11-18-2012, 11:30 PM)
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#1162
Crew: Hey boss, We have a big problem, people are complaining on the lack and quality of memory we used for our Next Gen Wii U system, developers are mad angry and all the 3rd party games are choppy as hell, what are we do Boss?
Iwata: Is it really that bad? Crew: Yes it is Boss, we won't last long. Iwata: Let's do it again then, release the Kraken...
Quote:
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Member
(11-18-2012, 11:32 PM)
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#1164
i was out all day, wasn't able read any thread, picked up the system.
i'm going by OP here, and making me so sad. serious question, what is good about this console at all hw wise? if third parties are going to ignore like they did for the wii bcos of inferior hw, i really dont know what will be nintendo's excuse on that matter. really sorry for my jibbar jabber, i'm just sad. |
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Member
(11-18-2012, 11:53 PM)
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#1165
If I had a dollar for every time this was posted in the last 18 months, I could buy a Vita.
As it turns out, it looks like at least 2 of 3 manufacturers are using "lol Newegg" RAM in their consoles. I've really, really tried to welcome Nintendo back into my good graces, but unless the next game by Retro is off the freaking wall I can't see myself investing in a Wii U for the next 5 years. |
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Member
(11-19-2012, 12:15 AM)
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#1167
Don't know what Margalis has trouble understanding...
-Nintendo's consoles have always been region locked, be it through plastic tabs or a soft lock (GameCube onwards). -Their handhelds have been region-free until DSi (but only games that took advantage of DSi-specific features were locked). -All 3DS games are region-locked. Now in Sony's case they stopped region-locking games beginning with PSP, then PS3. Microsoft didn't really enforce it that much either starting with Xbox 360. |
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Member
(11-19-2012, 12:53 AM)
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#1169
http://www.anandtech.com/show/6465/n...wii-u-teardown
Quote:
edit: though AlStrong thinks the math might not be right on beyond3D
Last edited by NBtoaster; 11-19-2012 at 01:01 AM.
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Member
(11-19-2012, 01:50 AM)
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#1174
Like I said in the other thread, I expect the eDRAM has to be in the neighborhood of 32MB(24MB minimum), otherwise it couldn't emulate the Wii's 1T-SRAM with it's really low latency(6ns?) with the 1GB DDR3. I also thing that the embedded RAM have pretty high bandwidth to compensate for the low BW of the main RAM.
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Member
(11-19-2012, 02:00 AM)
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#1176
http://www.skhynix.com/products/grap...No=H5TQ4G63MFR
Quote:
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Member
(11-19-2012, 02:07 AM)
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#1181
12.8 GB/s?
Gotdamn. I'm glad I didn't expect the Wii U to be anything but a 1st party/select 3rd party exclusive games focused console, because this is seriously bad. The Wii U games shown in the Giant Bomb stream have bad Wii U pad usage in addition to equal to worse visuals. |
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Member
(11-19-2012, 02:11 AM)
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#1183
Seems not.
The PCPer teardown found Samsung RAM that can run at three different speeds 800/933/1066. 800MHz = 12800 MB/s, 933 MHz = 14928 MB/s, 1066 MHz = 17056 MB/s So if it used the fastest speed you get the 17GB/s. But the Anandtech teardown found 800Mhz Hynix RAM. So the common speed is 12.8MB/s EDIT: the Hynix RAM can actually do multiple speeds also, see posts below. Did the Anandtech article have the Hynix part number?
Last edited by Popstar; 11-19-2012 at 02:32 AM.
Reason: new info
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Member
(11-19-2012, 02:16 AM)
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#1185
Late to the WTF. Geez, they really went with DDR3. Great googly moogly.
Well some of us seriously didn't think they would go with something as slow as DDR3 ram, since graphic card RAM is traditionally far faster than DDR3 which is for main OS uses on PC (just look at the prices and sizes of graphics cards with 2GB and above), but well...here we are.
Last edited by HomerSimpson-Man; 11-19-2012 at 02:18 AM.
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Member
(11-19-2012, 02:19 AM)
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#1186
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Member
(11-19-2012, 02:22 AM)
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#1187
Here it is: https://www.skhynix.com/products/com...No=H5TQ4G63MFR It actually has multiple speed grades like the Samsung RAM. So 12.8 GB/s may not be the final word. It's capable of 933MHz, so it could be 15GB/s. Unfortunately the 12C speed grade bin on the chip isn't listed in the PDF i'm looking at.
Last edited by Popstar; 11-19-2012 at 02:27 AM.
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Member
(11-19-2012, 02:24 AM)
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#1188
"There are four 4Gb (512MB) Hynix DDR3-1600 devices surrounding the Wii U's MCM (Multi Chip Module). Memory is shared between the CPU and GPU, and if I'm decoding the DRAM part numbers correctly it looks like these are 16-bit devices giving the Wii U a total of 12.8GB/s of peak memory bandwidth. "
Now DDR3-1600 and not 800 anymore? |
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Member
(11-19-2012, 02:25 AM)
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#1189
The part number is H5TQ4G63MFR. edit: beaten. The lowest speed grade I am seeing is 667mhz, 800mhz, and 1066mhz, where did you see 933mhz?
Last edited by tenchir; 11-19-2012 at 02:32 AM.
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(11-19-2012, 02:27 AM)
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#1190
And honestly once I realized density limits hadn't changed for GDDR3 or 5 DDR3 made sense. It would have taken 8 chips of GDDR3 or 5 to hit 2 gigs instead of the 4 chips of DDR3 the system is using. Not only does it make the entire thing cheaper, but it should also help with stability. |
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Member
(11-19-2012, 02:34 AM)
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#1191
Quote:
Last edited by Popstar; 11-19-2012 at 02:44 AM.
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Member
(11-19-2012, 02:35 AM)
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#1192
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Member
(11-19-2012, 02:36 AM)
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#1193
Still, DDR3-1600 is horrendously bad.
Last edited by HomerSimpson-Man; 11-19-2012 at 02:39 AM.
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Member
(11-19-2012, 02:39 AM)
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#1195
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Member
(11-19-2012, 02:40 AM)
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#1196
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(11-19-2012, 02:40 AM)
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#1197
That's a pretty damn busy board. So either Sony and MS go with DDR3 in massive quantities, or they go with a smaller amount of much much faster. |