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Rm88~
Member
(11-22-2012, 04:20 PM)
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Originally Posted by Baconsammy

So 3DS version delayed until Feb.

Oh, maaaan :/

Not surprised since we have barely seen any of it. I really wanted it on 3DS soon-ish.
Nocturnowl
Member
(11-22-2012, 04:32 PM)
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Okay S rank CPU, now you're just being silly.
When I do a boost race as Genesis mod Eggman with full speed and almost full boost it should give me quite an edge, so why I ask was I trailing behind Nights who crashed twice into sky mines, never air drifted and missed boost opportunities on lap 3 of Rogues' Landing? meanwhile I hit more boosts, air drifted for even more boosts and didn't crash at all. BUT HEY IT'S COOL IT'S NOT LIKE I'M ANGRY OR ANYTHING!

Originally Posted by Tizoc

First post'll be updated in a few hours, for now I'd like for everyone to post what technical issues they've had with playing the game, but please also mention what ver. of the game you're playing on.

Well the ones I remember right now...

PS3
1- Nights Track, The transformation from boat to plane at the end of the lap often flings you into the nearby cliff for no reasons
2- Graffiti City is just a bit flawed on the whole, I can't outright nail any specific issues but i've had some of the games more problematic moments here and floated off into the air once because I took a jump but hit a bit of wall before landing.
3- Burning Depths small green ramp, seems to sometimes have you go straight into an invisible wall when trying to head over it.
4- Adder's Lair, clipping the ceiling of either Adder Mouth, can be averted by easing on the acceleration but the CPU seem to be fine blitzing through at full speed here, what's the deal? hit detection in general can seem a bit iffy at times.
5- I can't seem to find any Valkyria Chronicles characters in this game, what's going on here?
Shotgun Kiss
Member
(11-22-2012, 05:19 PM)
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Originally Posted by Tizoc

First post'll be updated in a few hours, for now I'd like for everyone to post what technical issues they've had with playing the game, but please also mention what ver. of the game you're playing on.
Here's an example:

1) Going too fast on the ramp into the snake's head in Adder's Lair results in you hitting the roof of the snake's throat, and stopping dead. As mentioned above, this can be avoided by slowing down a bit, but the AI doesn't slow down, and we shouldn't have to compromise our speed to account for a flaw in the track design. This could easily be fixed by removing collision detection from that area.

2) During online races, there are times when the computer can bump you, and you're rammed so hard, it stops you completely.

3) I haven't played Matchmaking yet, but a friend told me that they played a few games, and came first place in several, yet the results showed that they came last. That might just be a problem with their connection though. However, I was in a private lobby yesterday, and the results screen showed everybody as having a finishing time of exactly 1 minute (the ranking order was correct though).

4) Exiting the Nightmare sections of Dream Valley can sometimes shove you to the left or right when transforming into a boat.

These are all the 360 version.
Last edited by Shotgun Kiss; 11-22-2012 at 05:23 PM.
Berordn
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(11-22-2012, 05:27 PM)
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Originally Posted by Shotgun Kiss

1) Going too fast on the ramp into the snake's head in Adder's Lair results in you hitting the roof of the snake's throat, and stopping dead. As mentioned above, this can be avoided by slowing down a bit, but the AI doesn't slow down, and we shouldn't have to compromise our speed to account for a flaw in the track design. This could easily be fixed by removing collision detection from that area.

2) During online races, there are times when the computer can bump you, and you're rammed so hard, it stops you completely.

4) Exiting the Nightmare sections of Dream Valley can sometimes shove you to the left or right when transforming into a boat.

I can confirm these for the PS3 as well.
Platy
Member
(11-22-2012, 05:40 PM)
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Originally Posted by Azure Dream

Interesting news regarding the DLC: I don't have the game yet (waiting on PC version, or when I pick up a Wii U), but apparently if you unplug your internet from the console, and set the clock to Christmas day (or beyond?), Alex Kidd becomes playable. Not paid DLC, a timed unlock.

Said unlock goes away when you reconnect to the internet and your console automatically adjusts the time back, but promising.

SEGA will announce his glorious return in christmas confirmed ?
SmithnCo
Member
(11-22-2012, 05:42 PM)
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Originally Posted by Azure Dream

Interesting news regarding the DLC: I don't have the game yet (waiting on PC version, or when I pick up a Wii U), but apparently if you unplug your internet from the console, and set the clock to Christmas day (or beyond?), Alex Kidd becomes playable. Not paid DLC, a timed unlock.

Said unlock goes away when you reconnect to the internet and your console automatically adjusts the time back, but promising.

Huh, well that's kinda cool. Would've fit more for Nights though, lol
ichigo kurosaki
Member
(11-22-2012, 05:46 PM)
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So what's the verdict on the Wii U version? Weird online/chars floating and such issues aside (which I assume will be fixed via patches), how does it stand against the 360 and PS3 versions? I was thinking about getting it alongside the console when it launches in Europe next week, but I may get NSMB Wii U instead if I hear it's not good.
Platy
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(11-22-2012, 05:54 PM)
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Originally Posted by SmithnCo

Huh, well that's kinda cool. Would've fit more for Nights though, lol

Nah .. if that was the case it would only last for christmas day
Prinny
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(11-22-2012, 06:11 PM)
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Originally Posted by ichigo kurosaki

So what's the verdict on the Wii U version? Weird online/chars floating and such issues aside (which I assume will be fixed via patches), how does it stand against the 360 and PS3 versions? I was thinking about getting it alongside the console when it launches in Europe next week, but I may get NSMB Wii U instead if I hear it's not good.

It's great, it's easily my favorite Mario Kart clone since Diddy Kong Racing. The Wii U version runs better than the ps3 demo and there's no major bug as long as you don't install the first update (leave your Wii U offline after the 1GB system update). But if I had to choose between this game and NSMBU, I'd pick Mario.

Kurosaki-kun! Kurosaki-kun! Kurosaki-kun! Kurosaki-kun! Kurosaki-kun!
Berordn
Member
(11-22-2012, 06:22 PM)
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Started it up on PS3 this morning and it downloaded a new patch (or the only patch, I'm not sure PS+ ever downloaded it), and a couple bugs I saw were already squashed, like the Dragon Valley S-Rank Traffic Attack, which was driving me crazy because I was so damn close. The system works! Gonna go through some stuff again and check out what else got patched.
S0L
SUMO DIGITAL
(11-22-2012, 06:51 PM)
Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
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Tizoc
Banned
(11-22-2012, 06:56 PM)
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For anyone with the new patch, have you noticed any changes to the AI while playing on Hard or Expert races?
darkressurection
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(11-22-2012, 06:57 PM)
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Originally Posted by S0L

Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
---

Woo, great news on the Wii U patch! You guys work fast.
B-Dex
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(11-22-2012, 06:57 PM)
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Originally Posted by Tizoc

For anyone with the new patch, have you noticed any changes to the AI while playing on Hard or Expert races?

The AI on the curien mansion boost race (behind the 200 star gate in world tour) is fucked. ALWAYS at least 15s ahead. I went down to hard and creamed the AI by 10 seconds. Can't do S Class to save my soul.
bridegur
Member
(11-22-2012, 07:05 PM)
I was really interested in this, but I keep hearing it's incredibly difficult. How true is that?
Plinko
Wildcard berths that can't beat teams without a winning record should have homefield advantage
(11-22-2012, 07:06 PM)
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Originally Posted by S0L

Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
---

Yay!
Twinduct
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(11-22-2012, 07:06 PM)
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Originally Posted by S0L

Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
---

Quick question, any footage of Vita version to share yet? :)
Looking forward to it!
Skyzard
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(11-22-2012, 07:07 PM)
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^ S0L, how's the vita version ... we've been waiting forever, is Sega going to make us wait till day 0?

Same happened with COD on vita. You know what reviewers are like these days. If it has problems, it will get slammed less than fairly, and I bet part of that is for being hidden.
Last edited by Skyzard; 11-22-2012 at 07:10 PM.
Revven
Member
(11-22-2012, 07:08 PM)
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Should I pick this up for the Wii U? Or get it on PS3? I guess what I'm more asking is, is there a decent enough online community for the game on the Wii U yet?
JazzmanZ
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(11-22-2012, 07:09 PM)
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I've played a bit of the game now.
Its safe to say this is up there with Diddy kong racingand Crash team racing for best Mario kart clones.
Tizoc
Banned
(11-22-2012, 07:14 PM)
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First post updated!
Let me know if I missed anything about the game's info that I should add.
Also here's the review I wrote, I'd appreciate feedback on what stuff I should also point out and on Grammar, etc.:

Introduction
Sonic & All-Stars Racing Transformed, is the sequel to the 2010 Sonic & SEGA All-Stars Racing, developed by SUMO who are known as big fans of SEGA. Transformed, overall, is a much better improvement over the first game in terms of track and the vehicles.

Graphics: 5/5
There’s really not much to say about the graphics aside that it is simply very beautiful. SUMO have done a great job of continuing SEGA’s trend of brilliant visual presentation, as the game’s visuals and graphics are lively, energetic and with good detail. The track design is well done, and those familiar with the games they come from will appreciate the detail given to them. In addition, each character in the game has their vehicle which transforms into an aircraft or speedboat, and the player can also see how the vehicle transforms into the other forms if they look closely.

Sound: 5/5
This is one aspect of the game that greatly stands out, as the game has fantastic music courtesy of Richard Jacques who has composed music for various SEGA games as well as Mass Effect and Forza Motorsport 4.
In reality every stage’s track is a remix by Jacques from the game it comes from, and his remixes are amazing to say the least. Those familiar with classic SEGA games from the Genesis/Mega Drive, Arcade, Saturn and Dreamcast eras will be flooded with a tsunami of nostalgia upon hearing and recognizing the many themes in the game, be it the Shinobi stage’s remix of the first level from Shinobi III, or the Sonic & Knuckles intro theme in the Sky Sanctuary stage, or Vyse’s theme from Skies of Arcadia.

Gameplay: 4/5
The game’s improvement over its predecessor does an excellent job of making it stand out and not be a ‘re-hash’ of the previous game, as most video game players might expect from sequels. The biggest changes to the game, are the introduction of an aircraft form and speedboat form, for sections in tracks where players must continue on water (or lava) or in the air. Much like the first game, there are unlockable characters, and they are unlocked through playing the main Single Player modes.
For starters, the game’s main Single Player modes, World Tour and Grand Prix, can both be complete by 4 offline players. World Tour is where everyone should start I feel; in WT mode, players play on a stage completing a specific race or challenge. Progressing through WT mode is done by collecting Stars, which are awarded by completing the challenges. When players start WT mode, they can play the challenges in any of 3 difficulties: Easy, Medium & Hard. Upon unlocking the final WT location, they can complete the challenges in a 4th difficulty, Expert. The player is awarded a Star for completing a stage on each difficulty, so completing a stage on Medium will award 2 stars as opposed to getting 1 star from finishing it on Easy.
Easy and Medium aren’t all that difficult and Medium is recommended to progress faster through WT mode and to learn the game and stages. Hard and Expert on the other hand, are quite unfair in Races overall as the AI gets a major speed boost and acceleration. Unfortunately, in order to unlock the remaining characters, the player may need to play on some stages on Hard to have enough Stars to unlock them. Non the less with diligence and patience, the higher difficulties of World Tour can be completed, and the player will reap the rewards of an interesting character, dubbed as a fanservice to long time SEGA fans.
Grand Prix has you play in a set of 4 stages and earning points by finishing in 1st or lower. By the end of the 4th race, the player with the highest points is declared the winner. This was something I wished the 1st game had, especially with how long the loading was in the first game.
As I said, WT mode is where everyone should start playing the game, as the stage by stage progress also lets players discover the stages and learn them. As I kept playing and unlocking stages, I was pleased and impressed by how well Sumo have gone in crafting the tracks.
Which brings me to the tracks themselves, various tracks will change their layout by the 2nd or 3rd lap. This may seem jarring at first, but it is a fantastic change from the regular trend in racers. Furthermore, it’s not difficult to learn these new tracks if one puts the effort into learning them.
Like many Kart racing games before it, there are items and weapons laid out on the tracks which can assist players in winning the race and getting a lead. Each character also has their own All-Star move which when used grants the player extra speed and the ability to damage enemies surrounding them or from afar (Think Crash Team Racing’s mask power-up but with long range missiles), as well as boost pads which when driving on gives the character a short burst of speed. It is also possible to disable weapons and play it as a regular arcade racer, doing so will add a few more boost pads on the stage.
Other modes in the game include Online, Single Race (where 1-4 players can play on any of the stages in the game) and Time attack modes. I haven’t had any issues playing the game online, and up to 4 offline players can also play in any lobbies.
Finally, we come to what I feel is a low point in the game; the actual character roster itself. The first game had a magnificent roster, featuring Opa Opa, Ryo Hazuki from Shenmue, The Bonanza Bros. & Jacky and Akira from Virtua Fighter (driving what appears to be the car from SEGA’s classic Outrun series). This roster doesn’t feature many iconic and obscure SEGA characters sadly, but over time you get over it. In my opinion, the characters most players will be interested in playing as is Joe Musashi, from the classic Shinobi series. He’s pretty much been my go to character for online play.
Overall however, players will be able to find their character of choice based on their stats, which can also be altered to their preference. As one keeps playing with a character they will unlock mods for them that alter the stats of their vehicle, Sonic, for example, can have better handling of his vehicle while giving up a little of his speed or acceleration.

Replay value: 5/5
Even after unlocking everything, or as much as possible in the game, competing with friends and family in this game can never get boring, making it a great game to play in get togethers.

Final Score: 9/10
The biggest cons of this game being the roster, the higher difficulties being very unfair and that unlocking stuff in World Tour mode requires playing on said unfair higher difficulties. However, this is easily overlooked by how fun the game ends up being, from discovering the stages and the well thought track progression and structure, to listening to a nostalgic and amazingly composed soundtrack, to the countless hours of fun playing with others, Sumo and SEGA have developed an excellent, must have racer, if you’re a fan of racing or SEGA in general.
The game is currently available in any electronics and game shops, and can be purchased from the European PSN Store for £30.

Steve McQueen
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(11-22-2012, 07:14 PM)
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Originally Posted by Revven

Should I pick this up for the Wii U? Or get it on PS3? I guess what I'm more asking is, is there a decent enough online community for the game on the Wii U yet?

Also would like to know that. Shame that there are no comparisons out :/ Haven't really found a Wii U review of this game.
RobotRocker
(11-22-2012, 07:16 PM)
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Had some weird glitches in the 360 version with the NiGHTS, Billy hatcher and Shinobi stages where the stage glitches out into weird colours for a split second. In particular if you take the left shortcut on the Shinobi stage so you jump out into the courtyard. Also seen it after the boss stage transfer on the Nights stage.

Hapens on A and S-Class mostly. So Going too fast, just a bit of weirdness or is my 360 about to cark it?
Tizoc
Banned
(11-22-2012, 07:20 PM)
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Speaking of shortcuts, has anyone managed to use the shortcut at the start of the Seaside Hills stage?
Shaneus
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(11-22-2012, 07:32 PM)
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Originally Posted by S0L

Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
---

I've actually noticed a pretty big issue where WE STILL DON'T KNOW THE DATE FOR THE PC RELEASE YET.

You have no idea how frustrating this is.
Box of Bunnies
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(11-22-2012, 07:53 PM)
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Originally Posted by bridegur

I was really interested in this, but I keep hearing it's incredibly difficult. How true is that?

It's not really that difficult on Medium. The problem, then, is that you can't progress through the full World Tour or unlock the last few racers playing only on Medium.
Nocturnowl
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(11-22-2012, 07:57 PM)
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Originally Posted by Tizoc

First post updated!
Let me know if I missed anything about the game's info that I should add.
Also here's the review I wrote, I'd appreciate feedback on what stuff I should also point out and on Grammar, etc.:

You seem to have hit all the main points bar the few collision issues, it's a solid review.
I'll probably throw down some sort of review/analysis at some point in the near future, but not until i've unlocked Ages, i'm drawing close now.
Though personally i'd start off with the grand prix modes instead of world tour.
RobotRocker
(11-22-2012, 07:57 PM)
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Originally Posted by Box of Bunnies

It's not really that difficult on Medium. The problem, then, is that you can't progress through the full World Tour or unlock the last few racers playing only on Medium.

It's a tough but fair game. A and S class are hard but only because the AI is pretty ruthless rather than using some awful rubberbanding like most games. They will hit every Drfit and every boost and get very aggressive with you (I've had some straight up slam me off the road, Burnout style). As long as you can race well and understand you are going to have to practice and the game isn't going to give everything to you, you should be fine.
Berordn
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(11-22-2012, 08:19 PM)
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Originally Posted by Tizoc

Speaking of shortcuts, has anyone managed to use the shortcut at the start of the Seaside Hills stage?

It's a tough one, but I've managed it a few times. I'm not sure that it's really a shortcut, but the super item box helps.
Last edited by Berordn; 11-22-2012 at 08:49 PM.
Kilrathi
Junior Member
(11-22-2012, 08:27 PM)
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Originally Posted by Revven

Should I pick this up for the Wii U? Or get it on PS3? I guess what I'm more asking is, is there a decent enough online community for the game on the Wii U yet?

I was wondering this as well but I also own a Gaming PC and 360 was debating which version to get (bough the first on the 360 due added racer Banjo). I was learning more to the Wii U version because of 5 player local option but I'm holding out because of the bugs.
Tizoc
Banned
(11-22-2012, 08:32 PM)
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Originally Posted by Nocturnowl

You seem to have hit all the main points bar the few collision issues, it's a solid review.
I'll probably throw down some sort of review/analysis at some point in the near future, but not until i've unlocked Ages, i'm drawing close now.
Though personally i'd start off with the grand prix modes instead of world tour.

Thanks, and the GP thing is noted. I actually started in WT and have had a blast playing and discovering the game through it.
DoctorWho
BOSS
(11-22-2012, 08:37 PM)
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Originally Posted by S0L

Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
---

Curious to see how quick the process is on Nintendo's side.
Hobohodo
Member
(11-22-2012, 08:52 PM)
Hope the patch has hit by next week. Planning on picking this up with my Wii U at the EU launch.
DeVeAn
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(11-22-2012, 09:15 PM)
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Originally Posted by S0L

Yeah, we've been keeping on eye on the things people have noticed and have been discussing them with SEGA.

An update on the Wii U too, SEGA have confirmed the issues are fixed and it's currently over with Nintendo. We're hoping it will go live very soon!

---
S0L
---

May I ask what caused the removal of characters from the previous game? Was is the vehicle transforming? SEGA's decision? I am honestly just curious. Love the game! I got the Wii U and PS3 versions lol.
Nocturnowl
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(11-22-2012, 09:51 PM)
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Originally Posted by Tizoc

Thanks, and the GP thing is noted. I actually started in WT and have had a blast playing and discovering the game through it.

I just wouldn't be able to sit through things like drift/boost challenge and traffic attack knowing that there were other tracks that i'd yet to play out there, that's why it's GP first for me.

I finally unlocked Ages and Reala, while the Nights car and driver is pure nightmare fuel the Reala and whatever evil grinning thing is driving combo is pretty cool (i'm sure there's some irony in there) and looks like a swanky ride. Near Risk Boosts make the second lap of the nights stage so much better.

Right, i'm done with World Tour, I don't care for those other mods or what lies beyond 200 stars, i'd go mad trying to S rank all of this.
Berordn
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(11-22-2012, 10:18 PM)
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Originally Posted by Nocturnowl

Right, i'm done with World Tour, I don't care for those other mods or what lies beyond 200 stars, i'd go mad trying to S rank all of this.

After the patch I'm noticing a lot of the challenges that were near impossible seem much more manageable. Maybe it's just because I've been banging my head against them long enough to break through, but I've hit 198 stars and finished 2 of the world tour cups completely.
Nocturnowl
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(11-22-2012, 10:22 PM)
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Just getting an A rank in the monkey ball boost challenge was making me go bananas and traffic attack isn't much fun either. The rest I could see myself brute forcing through but I don't feel the reward in this case is worth the gruelling tasks asked of me, more power to you if you can pull it off, you'll have the moniker of Berordn Transformed
B-Dex
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(11-22-2012, 10:24 PM)
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Yeah actually after this new patch that boost race i just complained about was doable. Still a challenge but doable. Gum almost beat me. It was neck and neck right to the finish.

Sunshine Tour S class traffic attack can go diaf tho.I was right at the last checkpoint 0 time over. I raged.
Diablohead
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(11-22-2012, 10:47 PM)
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When people quit mid race online, do they lose their trueskill ranking at all? I noticed rather high players quit out if losing :/ I myself stick it out even if I will lose some points.

Oh my god collisions online are shit, twice over the bridge area on the JSR classic track I went flying into the air for 5 seconds landing in an OOB area, no one was around me! this never happened in the first game what has happened sumo!
Last edited by Diablohead; 11-22-2012 at 10:51 PM.
liger05
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(11-22-2012, 10:55 PM)
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Originally Posted by Baconsammy

So 3DS version delayed until Feb. Any word on Vita?

FFS thats some serious BS
kobashi100
Member
(11-22-2012, 10:56 PM)

Originally Posted by Rm88~

Oh, maaaan :/

Not surprised since we have barely seen any of it. I really wanted it on 3DS soon-ish.

that sucks!
Nocturnowl
Member
(11-22-2012, 11:22 PM)
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Originally Posted by Diablohead

When people quit mid race online, do they lose their trueskill ranking at all? I noticed rather high players quit out if losing :/ I myself stick it out even if I will lose some points.

Oh my god collisions online are shit, twice over the bridge area on the JSR classic track I went flying into the air for 5 seconds landing in an OOB area, no one was around me! this never happened in the first game what has happened sumo!

Yesterday I started off a race and not even a second after it started BD Joe rammed me off the starting grid of seaside hill into the water, online collisions are a dangerous game.
The scoring system seems a bit wack, I frequently came in 2nd place in races with 6 or 7 players and would lose points for it, it's not like i'm sitting on a mountain of them or anything, even so quitting mid race is the cowards way out.
Shotgun Kiss
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(11-22-2012, 11:31 PM)
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Oh, another bug is that sometimes my 360 controller will vibrate non-stop after finishing a race. The only way to stop it is to switch the controller off and on again.
tiggerkiddo
Member
(11-22-2012, 11:42 PM)
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I don't have a capable computer but I look forward to the modding scene for this game when it comes out.
DMPrince
Member
(11-23-2012, 12:16 AM)
enjoying the game on wii u. playing with other people is fun! just need to unlock the characters and stages. on to the grand prix/world tour.
Last edited by DMPrince; 11-23-2012 at 12:27 AM.
Shotgun Kiss
Member
(11-23-2012, 12:53 AM)
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Argh. I want to get all the stars in World Tour. I think I can do it (I've done all the challenges in the first and last tour), but some of them are just hard to the point of not being fun. I just beat the first Traffic Attack level (Shibuya Downtow) on Expert after nearly an hour of trying.

Strangely, the last Traffic Attack (Sunshine Tour), although also hard, was nowhere near as bad by comparison. The fact that you got missiles and could clear a path for yourself helped a lot. Likewise, when I did the Ocean View one on Hard, I found that if you're lucky and get a Super Glove or two, it becomes pretty easy, as you're invincible for a rather long amount of time. Hopefully I get lucky on Expert too.

That leaves the Dragon Valley one, but the last thing I feel like doing now is doing Traffic Attack, so another time.
Berordn
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(11-23-2012, 12:55 AM)
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Originally Posted by Shotgun Kiss

Argh. I want to get all the stars in World Tour. I think I can do it (I've done all the challenges in the first and last tour), but some of them are just hard to the point of not being fun. I just beat the first Traffic Attack level (Shibuya Downtow) on Expert after nearly an hour of trying.

Strangely, the last Traffic Attack (Sunshine Tour), although also hard, was nowhere near as bad by comparison. The fact that you got missiles and could clear a path for yourself helped a lot. Likewise, when I did the Ocean View one on Hard, I found that if you're lucky and get a Super Glove or two, it becomes pretty easy, as you're invincible for a rather long amount of time. Hopefully I get lucky on Expert too.

That leaves the Dragon Valley one, but the last thing I feel like doing now is doing Traffic Attack, so another time.

I don't think the traffic attack levels with item boxes are actually random, the ones that give super gloves always seem to give super gloves. Knowing that helped me finally do the Dragon Valley one, since I was able to time a super glove on the final wave and completely ignore the cars.

That said, fuck Shibuya Downtown. So very hard :(
Last edited by Berordn; 11-23-2012 at 01:01 AM.
w00tkins
Junior Member
(11-23-2012, 01:17 AM)
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Originally Posted by tiggerkiddo

I don't have a capable computer but I look forward to the modding scene for this game when it comes out.

I hope they find some way of swapping out voice clips. Maybe change the announcer to the one from f-zero gx. Or give the tf2 characters over the top 'I'm hit' sounds
Shotgun Kiss
Member
(11-23-2012, 01:26 AM)
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Originally Posted by Berordn

I don't think the traffic attack levels with item boxes are actually random, the ones that give super gloves always seem to give super gloves. Knowing that helped me finally do the Dragon Valley one, since I was able to time a super glove on the final wave and completely ignore the cars.

That said, fuck Shibuya Downtown. So very hard :(

I ended up beating it with Joe. I was coming really close as Tails for a while, but in the end I needed a bit more speed, and had to forfeit some handling.
Boogiepop
Member
(11-23-2012, 01:29 AM)
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Do you just need certain characters/vehicles to beat certain challenges? I just could NOT beat the Joe Musashi time trial thing with Sonic on medium, no matter how perfectly I did the route. Then again, maybe the fact that I was on pretty much the same route as the CPU means my approach was wrong in the first place?

Anyway, got Poochie (Shadow) unlocked, so I think I'll take a small break for now.

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