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Member
(11-30-2012, 03:25 AM)
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#2501
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Member
(11-30-2012, 03:27 AM)
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#2502
And like I said above, the Wii U had a $163 controller. That's obviously playing a big role in its pricing. It seems highly unlikely that Sony will ship something even comparable to that price. |
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(11-30-2012, 03:28 AM)
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#2503
Both the Xbox and Gamecube released a year after the PS2. Do you honestly believe that they would take the extra time to release inferior hardware? Even then it wasn't like the PS2 was completely outclassed. By the time both systems released they were up against MGS2 which was one of the best looking games of its time so the differences between the two weren't felt for quite a while though Halo really did look excellent. Sony have shown no matter what though compared to what is currently on the market they aim to be the best. They completely outclassed the Dreamcast and the SS with the PSONE.
Last edited by BruceLeeRoy; 11-30-2012 at 03:34 AM.
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Member
(11-30-2012, 03:29 AM)
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#2504
But like I said, if the price seems nearly as high as it was last time, I expect Sony to do some form instalment payment plan or subscription model. |
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Banned from OT
(11-30-2012, 03:39 AM)
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#2505
There will be a 399.99 or less SKU for both 720/PS4 no question about it. I would not be suprised if the PS4 is a more traditional console to go back to its roots and have a 299 SKU. If MS sells a non kinect 2 SKU I could see that going for 299.99. I still think nintendo is cooking the books there is no way the Wii U costs that much to make. The tablet controller is not that expensive. It does not have high res or even multi-touch screen or a SOC to power it. It is a dummy terminal with a big battery and a lot of plastic.
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(11-30-2012, 03:43 AM)
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#2507
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Member
(11-30-2012, 03:55 AM)
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#2508
Do we even know there's a Kinect 2 for sure?
The existing Kinect is capable of reading four times as much point data as it does now. 360 just doesn't have the USB bandwidth for it. Anyway, packing it into the lowest-priced SKU would be suicide. The 20GB was the real tard pack. I don't even know anyone else who downloaded any DLC or XBLA games.
Last edited by TAJ; 11-30-2012 at 03:58 AM.
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Member
(11-30-2012, 03:56 AM)
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#2509
Was the ps1/ps2 a tard packs when you had to buy a memory card to save your games, or a multi tap to have 4 players? How is that any different than ms doing the same thing with their memery unit or wireless adapter? ms followed Sony's philosophy and it worked. Offer powerful hardware at a premium-ish price, and milk the consumers with accessories that should have been included in the first place. And it worked.
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Junior Member
(11-30-2012, 04:00 AM)
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#2510
in 2006 the $500 PS3 was originally not going to have an HDMI until Sony got pressured into doing it. |
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Junior Member
(11-30-2012, 05:18 AM)
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#2512
could Next Gen see 1 of the biggest improvements between console gens do to GPGPUs?
& GPGPU Computing & why you should be more excited about Kinect 2 & the Next PS-Eye., Sometimes I think I talk about things too early for most people to understand what I'm talking about so it might seem like I'm just talking crazy when I talk about stuff. But I have a feeling that my threads are going to make a lot of sense in the next year or so especially if the PS4 & Xbox Next is going to be designed the way I think they will be designed with the full APU working as the CPU in the new consoles by having the GPGPU inside of the APU as a computing beast finishing what the SPUs in the Cell started. |
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Member
(11-30-2012, 05:39 AM)
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#2513
http://neogaf.com/forum/showthread.php?t=491693 The ps3/wii released a year after the 360, don't even have to argue the wii hardware, and the ps3 is slightly more powerful then the 360, and for the most part, outside of a game or two on the ps3, the 360 has been on it's heals graphically. |
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Member
(11-30-2012, 05:46 AM)
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#2514
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GAF's Bob Woodward
(11-30-2012, 06:29 AM)
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#2515
Posted?
![]() ![]() http://www.freepatentsonline.com/20120302347.pdf Not necessarily going to be commercialised, but interesting to see them tinkering with these things. |
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Member
(11-30-2012, 06:39 AM)
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#2516
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GAF's Bob Woodward
(11-30-2012, 07:48 AM)
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#2517
SCEA R&D's apparent love affair with eye tracking also continues:
![]() http://www.freepatentsonline.com/20120300061.pdf That's several eye tracking patents they've filed over the last 18 months or so, ranging from the tracking itself through application in games and non-game software. Almost reminds me of when a bunch of 'rear-touch' patents popped up in the run up to Vita's announcement...but again, who knows. |
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(11-30-2012, 07:57 AM)
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#2518
The eye tracking would be handy to shift focus and depth in 3D images. It would have to be extremely low latency (standard TV's need not apply) but it sounds like one of the hurdles Carmack was talking about during his Oculus discussions.
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GAF's Bob Woodward
(11-30-2012, 08:00 AM)
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#2519
If such low latency tracking was possible it'd open other opportunities. Like variable resolution distribution across an image - i.e. render the area of focus at a higher resolution than other parts of the screen. The filing above actually talks about this idea in the context of video - putting the cpu to work on displaying higher resolution video in the area of the screen the user is focussed on. That might be more tolerant of latency in keeping up with the eye than rendering...but for 3D graphics rendering the resolution changes would have to keep up with the eye. Not sure it's possible. |
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(11-30-2012, 08:03 AM)
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#2520
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Member
(11-30-2012, 08:38 AM)
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#2521
I always thought that most people complaining about the PS3 price at release did it because the initial games were not that good (outside a few exceptions) and it took quite some time to get things going. Imagine if the PS3 launched with Uncharted, God of War 3, Killzone 2 and GT5? I know, 4 first party games at launch is not realistic, but if the software was there most people would have paid 600 bucks smiling. There's a lot of people there with money problem that still waste resources to buy new cell phones, tablets and all kinds of shit.
Last edited by JJD; 11-30-2012 at 08:41 AM.
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Member
(11-30-2012, 08:44 AM)
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#2522
One example is a large screen TV in a bar with multiple windows in the corners of the screen and a large central window with sound. A computer tracks the attention of viewers and makes the window with the most attention the central window. A XTV commercial detects the users gaze on a target area and brings up a browser window for more information. A Car alerts the driver if it detects the drivers eyes are not directed at a potential threat. A PDF text display outputs audio prompts if it detects the users gaze is not directed at the screen. This is Sony forward thinking and planning to incorporate new features in their CE products. Sorta goes with their trying to dominate the video imaging sensor market. Eye tracking is also necessary for glassless S3D on 4K TVs to target a users eyes rather than forcing him to move inches to the right or left to be in a sweet spot. This also pretty much confirms that high resolution cameras will also be IR depth cameras (IR is the primary light source to track eye movement indoors) coming with both game consoles. Eventually most CE products will have embedded APUs and eye tracking. How accurate and how viable this technique; how much resolution does the IR camera need and how far from the camera in what viewing angle must the user be, processing power etc. is not specified and this may limit applications. ___________________________________________________________________________ ________ "For future reference, the next links a that are merely quotes of Jeff Rigby will be deleted without comment and result in infractions or temp-bans." on Beyond 3D. Supporting embedded links and Bolding don't make it across with copy & paste, you must put the idea in the cites into your own words and support the cite if you wish to use it.
Last edited by jeff_rigby; 11-30-2012 at 09:56 AM.
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Member
(11-30-2012, 09:12 AM)
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#2523
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Member
(11-30-2012, 09:24 AM)
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#2524
It's also safer on BY3D to let me take the flak for speculation rather than post it as their own. An example of the misunderstandings that can occur is the criticism of Seronx's BIG.little speculation because "EPA Energy Star third Tier requirements and impact on Game Consoles" is something I found and I don't think has been discussed in BY3D. BIG.little is supported by my thread and is one of the reasons I found merit in the speculation. Compare my post on NeoGAF with the cite on BY3D. The embedded links and cites in my posts are for the most part NOT speculation. Those are the valuable parts of my posts not the sometimes wild speculation (noise as Shifty calls it). The linkedin cite I found 7) Elizabeth Gerhard's Projects (IBM employee) and an International project involving the Xbox 360 @ 32nm and NO design work for a PS3 refresh at 32nm was also used by Eurogamer in an article. The 3) Leaked Xbox 720 powerpoint document from 9/2010 I found was cited everywhere including BY3D. They are all in this thread for reference.
Last edited by jeff_rigby; 11-30-2012 at 10:40 AM.
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Member
(11-30-2012, 09:39 AM)
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#2525
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MrArseFace
(11-30-2012, 09:44 AM)
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#2526
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Member
(11-30-2012, 10:58 AM)
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#2527
Quote:
Such as 4-8 Jaguars? :p |
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Member
(11-30-2012, 12:30 PM)
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#2528
Quote:
Quote:
If I remember correctly each SPU = 16 ALUs = 1/4 GCN CU and 4SPUs = 1CU = 1SPE4SPU MPA CPU package but GPU CUs are stream processors and are only optimal for multiple same "stream" processing because the setup time for few small calculations is too high compared to CPUs. http://www.simbiosys.ca/blog/2008/05...-gpu-and-fpga/ ![]() All this gives us it that Sony can look at GCN CUs as MPA 1PPU4SPU cell elements and might explain dropping Cell or the MPA cell patent vision. On the other hand GPUs may still suffer from cache setup which CPUs do better and a couple of Cell MPA packages can support BC and faster code for non-stream processing. So if looking for 18 CUs in a PS4 GPU it could be 16 GPU CUs plus 2 "mini" Cell MPA CUs, does this work with any of the rumored GPUs for PS4?
Quote:
Originally Posted by http://www.neogaf.com/forum/showpost.php?p=44885833&postcount=1229:
Originally Posted by http://www.bestofandroid.com/2012/08/07/khronos-announces-the-opengl-es-3-0-specification/:
Last edited by jeff_rigby; 11-30-2012 at 04:03 PM.
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Member
(11-30-2012, 01:17 PM)
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#2529
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Member
(11-30-2012, 01:33 PM)
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#2531
Originally Posted by bigboss370:
So Jeff... what would you say to an 8-core Jaguar-based APU in conjunction with a dedicated still Pitcairn-ish GPU? |
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(11-30-2012, 01:38 PM)
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#2532
The new patent could be I/R I haven't looked. Edit: sheet 24 of 28 shows a bunch of different shaped 'ball' designs I think.
Last edited by Graphics Horse; 11-30-2012 at 01:46 PM.
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Member
(11-30-2012, 01:41 PM)
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#2533
Just like the PS2, GC and Xbox came out nearly TWO YEARS later. |
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Member
(11-30-2012, 01:43 PM)
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#2534
RE: Cell is dead?; The advantage of APUs (CPU + GPU) is that they are cheap building blocks, the same is true of GPU CUs. It boils down to cost and efficiency. GCN CUs may be able to take on CELL as to perf/watt. Then again, Cell which has an internal memory bandwidth of 200gb/sec and required very fast external memory in 2006 may come into it's own with TSV supported wide IO memory of 266 Gb/sec.
Last edited by jeff_rigby; 11-30-2012 at 05:34 PM.
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Member
(11-30-2012, 02:01 PM)
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#2535
IMO Sony were VERY smart with the design of the PS1. It was fast enough, had relatively great libraries, and was a beautiful design from the performance per cost perspective. The PS2 was alien in design, but necessary to reach that performance level. If they went with a more standard architecture, the leap over the DC wouldn't have been as large. As for the PS3. It's an awesome console, running some of today's best looking games, but it was a design lead by corporate agendas more than developer needs. On top of that, the year older competition has kept up with it throughout this generation. Sony is a great hardware company, but they are the Gods of engineering like some make them out to be. *fully expects to get flamed since I'm in a PS4 thread =p
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Member
(11-30-2012, 02:04 PM)
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#2536
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(11-30-2012, 02:09 PM)
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#2537
Some of it could be old, I find these things so difficult to read. Old split controller:
Last edited by Graphics Horse; 11-30-2012 at 02:11 PM.
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Please listen.
(11-30-2012, 02:11 PM)
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#2538
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GAF's Bob Woodward
(11-30-2012, 02:13 PM)
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#2539
Not necessarily. They've recently filed for patents around alternative systems that could let them get positioning in other ways (see: http://www.neogaf.com/forum/showpost...4&postcount=62). But that doesn't mean they wouldn't still use them over alternatives, depending on bang-for-buck etc.
Then I remember in one of the videos promoting Move they showed an early thing they were playing about with that was literally a dualshock sawed in half? This patent application is newly published though, I think, and is from 2011. It seems to go into more detail about what a real controller would need vs their prototype (e.g. the mechanism for latching them together, how the system would know when they're together and apart, tracking them together etc). It might well be just a tidy up 'just in case' application covering earlier prototype work though. edit - and yeah, there was that patent Graphics Horse has linked...but it's a bit different and messier than what's presented here. Latches two moves together via a front plate basically...whereas this is a more thorough dual shock/move hybrid.
Last edited by gofreak; 11-30-2012 at 02:17 PM.
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Member
(11-30-2012, 02:16 PM)
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#2540
Quote:
As far as I can tell, the balls have no other purpose than this, but the patent seems to suggest that they can be detached in one way or another. Though I think this may just be a misinterpretation on my side |
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(11-30-2012, 02:26 PM)
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#2541
This shape appears in the patent and I'd guess it would be more representative of a final product shape than the literal take on a split dual shock. ![]() edit: some more:
Last edited by Graphics Horse; 11-30-2012 at 02:43 PM.
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Member
(11-30-2012, 02:40 PM)
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#2542
I fully expect something like this for the PS4 controller though. The PS4 Eye camera will probably be an HD camera that is more advanced than Kinect and close to Kinect 2.0. The DS4 will be the break apart DS3/Move combo. That's my guess. For the WiiU like counter they will use the vita and its subsequent iterations/models. Possibly even non vita os (android) tablets. Same with 720. |
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Member
(11-30-2012, 03:43 PM)
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#2543
There are several coming technical revolutions; 1) New battery technology 2) 3D stacking and very fast migration from 20nm to 5nm in four steps all on the 20nm plane but impacting transistor efficiency/speed. 3) Magnetic memory at 20nm is supposed to be as cost efficient as DRAM but retains memory even with power interruption and it does not require a refresh, another power savings. The above should make the PS4 just a ho hum performing obsolete console not able to keep up with 2020 or earlier portables that when connected to the power grid have the performance of a 2014 game console. AMD promises 10 teraflop notebooks by 2020 and we are ecstatic with a 1.8 Tflop game console in 2014? http://en.wikipedia.org/wiki/Intel_Tick-Tock http://ir.amd.com/phoenix.zhtml?c=74...rol-news&nyo=0
Last edited by jeff_rigby; 11-30-2012 at 03:47 PM.
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Member
(11-30-2012, 04:10 PM)
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#2544
The point was that Sony's hardware has always been technically impressive when they're put on the market. Sure they (the PSone and PS2) were both outclassed by consoles that came out after them, but for a time they were the best on the market. Not just the best, but also universally viewed as being impressive hardware for the time. And that's all you can really ask for. So there is an obvious consumer expectation that they'll keep that up. |
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Member
(11-30-2012, 04:13 PM)
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#2545
2020 is 7 years away. Just look what he had 7 years ago. I mean Broadwell will come soon and it will be produced in freaking 14nm. Who knows what we will have in 2020, stacking and shit. :)
Last edited by DieH@rd; 11-30-2012 at 04:19 PM.
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Member
(11-30-2012, 04:22 PM)
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#2548
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Member
(11-30-2012, 05:38 PM)
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#2549
Originally Posted by http://www.neogaf.com/forum/showpost.php?p=44885833&postcount=1229:
Is he talking GPU as CPU? |
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Member
(11-30-2012, 08:22 PM)
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#2550
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