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Member
(12-30-2012, 03:55 PM)
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Mindblown: Samurai Shodown's mashing minigame determines winner randomly.
#1
Long time game programmer, Gregg Tavares, dropped a recent gem in the 8-4 play podcast, mentioning that the classic mashing minigame in Samurai Shodown I determines winners randomly.
For those not familiar, there's a mechanic in SS that causes swords to clash. Once the swords are clashed both opponents grind swords, and it was thought that if you mash buttons faster, you would disarm your opponent temporarily. ![]() I played SSI religiously in the arcades and after finding that out just recently, felt cheated. I really mashed those buttons! Sneaky programmers. Who knows what else we've been deceived on.
Last edited by entrement; 12-30-2012 at 04:08 PM.
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Member
(12-30-2012, 04:01 PM)
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#4
How about fruit machines - their entire design strategy is to give the player the illusion of influence were none exists. For example hi/lo style games are rigged to determine success in advance of the player choice, and the result is chosen to match. i.e. if it decides you are going to lose then if you pick low, it goes high - you pick high, it goes low.
http://www.fruit-emu.com/forums/topi...achines-cheat/ |
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To hell with Bono,
here's a worthy cause. (12-30-2012, 04:08 PM)
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#12
there must be hundreds of examples of this in gaming history I heard the podcast and feel that the guy gave away some major secret seriously he must have Ninjas stalking him now
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Member
(12-30-2012, 04:09 PM)
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#13
Haha, one of my childhood friends used to do that as well. It was hilarious seeing him break out the turbo and have it mash a million times a minute just to lose the majority of his coins anyways.
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Member
(12-30-2012, 04:09 PM)
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#14
I'm no programmer, but would dice roll be easier to program and than a mashing meter?
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Member
(12-30-2012, 04:13 PM)
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#17
...sorry for derailing but it's been on my mind for a while:
SamSho V Special or SamSho 6 Which is the better game? ...and speaking of mashing, wtf is up with with mashing for Yamazki's grab super in the Real Bout games? It's like you gotta have light speed button presses or some shit lol. |
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Member
(12-30-2012, 04:14 PM)
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#18
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(12-30-2012, 04:15 PM)
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#19
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Member
(12-30-2012, 04:18 PM)
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#22
This is like finding out about Watergate for the first time, decades after it happened.
My childhood was a lie! Reminds me of Idle Thumb's revelation that claw games have dip switches that determine frequency of grip strength. A game of pure chance cleverly masquerading as a game of skill. |
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Member
(12-30-2012, 04:22 PM)
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#24
Yes. You just generate two random numbers and pick the largest. Mashing involves recording player inputs over a length of time as well as having some kind of base AI mash rate... I'd say randomness is a lot easier.
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bad gameplay lol
(12-30-2012, 04:23 PM)
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#25
Last edited by Seraphis Cain; 12-30-2012 at 04:27 PM.
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Member
(12-30-2012, 04:24 PM)
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#27
This is what I was wondering. I would imagine there should be at least a certain amount of button presses registered for you to win the duel but it sounds like that's not the case...
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Member
(12-30-2012, 04:34 PM)
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#28
0 Special is hard hitting and in your face and I always liked that about it. 6 is a bit lighter on everything but the game has a zillion characters and zillion ways to use said characters. I play 0 Special a bit more but both are great games so you can't go wrong with either. And fuck Hell Gaoh with a AIDS dick. And when it comes Yamazaki mash as soon as the super starts to get all the button presses in. Always been the secret with that. |
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bad gameplay lol
(12-30-2012, 04:39 PM)
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#30
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Member
(12-30-2012, 04:43 PM)
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#34
...and maybe you can help, do you know if there's a vid that shows all the supers in SamSho 6?
Quote:
Last edited by Tizoc; 12-30-2012 at 04:49 PM.
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Junior Member
(12-30-2012, 04:45 PM)
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#37
Hah, I knew it! I more or less suspected this through experimentation; I used to play the 3DO port of SamSho regularly back when it came out (and still do play it from time to time), and used to try not pressing anything, pressing the buttons slowly, quickly, etc.-- no behavior seemed to make much or any difference.
What I didn't know was whether the apparent (literal, as it turns out) randomness was just in the 3DO port or not. Apparently not. |
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Member
(12-30-2012, 04:52 PM)
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#39
So, was it the same in King of the Monsters? That button Press graphic was used all over Neo Geo games, lol. No entirely surprised this was random. Didn't the later games actually display your button press number on screen? Been a time since I've played any Samsho that's not 2 (SamSho Anthology is the ONLY SNK PS2 domestic release I don't own...), so I've forgotten...
Edit: ^^^Haha, looks like we had the same thought... |
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Member
(12-30-2012, 04:52 PM)
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#40
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Member
(12-30-2012, 05:25 PM)
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#43
That's why if I see one and feel like taking a chance, I drop 50 cents in it. If I win something, great, if I don't I walk away. |
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Member
(12-30-2012, 05:31 PM)
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#44
The fight is very parallel to Shin Bison in Alpha 3 for some reason to me. Except you can never jump or you'll get Hell Rushed to death. Other than that wait for opening and then kill him.
Quote:
http://www.dreamcancel.com/wiki/inde...rai_Shodown_VI That should help clear up any questions. Shouts to DC!!!
Quote:
To a degree. The game does give some leeway and you even get a couple of freebies. But then the game fucks you over and makes throwing dangerous as all fuck because you'll never win a grapple. |
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Member
(12-30-2012, 05:37 PM)
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#46
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Member
(12-30-2012, 05:39 PM)
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#47
It does in MVC2/UMVC3, but not in MVC3. Capcom added it back in Ultimate for some stupid reason. |
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Member
(12-30-2012, 06:06 PM)
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#48
While I agree that dice roll would be easier (because I too learned how to do that in my single C++ class) all you'd need is a win/fail state based on input and time, like "player must hit button 10 times in 3 seconds" or whatever parameters desired. You don't need to the AI to do anything at all.
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(12-30-2012, 06:16 PM)
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#50
Which one was the fighting game where it was discovered that the first player always gets an advantage? I think it was a fairly recent one.
edit: Mortal Kombat
Last edited by Haunted; 12-30-2012 at 06:21 PM.
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