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WoodenLung
Indifferent Lover
(01-03-2013, 01:08 AM)
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No AA, rendering at x6 native resolution.

Originally Posted by The Last One

Best cutscene ever!

Only just seen that in Japanese, it's even worse. SOUNDS LIKE A SEAGUL

http://www.youtube.com/watch?v=mAgVjH9V9Ps&t=7m43s
Killing_Joke
Member
(01-03-2013, 01:13 AM)
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I started playing Kingdom Hearts on 1.0/1.1 and have this annoying blinking thing going on. Is there any way to get rid of it? I've missed with every setting, maybe i missed something.
The Last One
Member
(01-03-2013, 01:18 AM)
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Originally Posted by WoodenLung

No AA, rendering at x6 native resolution.



Only just seen that in Japanese, it's even worse. SOUNDS LIKE A SEAGUL

http://www.youtube.com/watch?v=mAgVjH9V9Ps&t=7m43s

You're playing at 6x Native, that explain a lot haha I'm playing at custom resolution of 1600X900.

And man, in japanese it's even worse indeed. Holy crap.
rjc571
Junior Member
(01-03-2013, 02:35 AM)

Originally Posted by WoodenLung

No AA, rendering at x6 native resolution.

Your rendering resolution is higher than the resolution that you're outputting, this is the very definition of AA.
WoodenLung
Indifferent Lover
(01-03-2013, 02:40 AM)
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Originally Posted by rjc571

Your rendering resolution is higher than the resolution that you're outputting, this is the very definition of AA.

Well, fuck you're right I guess, always just called it supersampling which I now see is an anti aliasing techique when googling! Had one huge slow down so far when I was getting sucked into the ocean from the boat, with audio messing up and everything but other than that it has been running great, also looking great, although a few times the pre rendered backdrops really sticks out.




coopolon
Member
(01-04-2013, 01:43 AM)
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When using pnach widescreen patches, do I have to change the aspect ratio manually with f6 or does it do it automatically? Does the patch turn when you change to 16:9 or will it also be on in 4:3 and thus warp the picture?
Lime
Member
(01-04-2013, 02:26 AM)
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Originally Posted by coopolon

When using pnach widescreen patches, do I have to change the aspect ratio manually with f6 or does it do it automatically? Does the patch turn when you change to 16:9 or will it also be on in 4:3 and thus warp the picture?

Make sure you have enabled cheats in PCSX2 and you have the correct region version of the game and it should automatically adjust to widescreen. You can see it in the log if it works.
coopolon
Member
(01-04-2013, 03:16 AM)
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Originally Posted by Lime

Make sure you have enabled cheats in PCSX2 and you have the correct region version of the game and it should automatically adjust to widescreen. You can see it in the log if it works.

Yup, thanks, I was running everything full screen right away so never thought to check the log, but it had all the info I needed there.
jediyoshi
Member
(01-04-2013, 05:10 AM)
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Originally Posted by coopolon

When using pnach widescreen patches, do I have to change the aspect ratio manually with f6 or does it do it automatically?

You'd have to manually force it into a widescreen image through the emulator's options. As far as whether you need to use a game's built in widescreen function in conjunction with the patch, it's usually up in the air as to whatever the person who made the patch had in mind.
Zombie James
(01-04-2013, 05:43 AM)
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Are there any tricks to getting FXAA or SGSSAA working? None of settings I'm using through Nvidia Inspector seem to be working.
Camp Lo
Member
(01-04-2013, 05:45 AM)
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Are there any emulation problems with Radiata Stories?
miladesn
Member
(01-04-2013, 05:50 AM)
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Originally Posted by Zombie James

Are there any tricks to getting FXAA or SGSSAA working? None of settings I'm using through Nvidia Inspector seem to be working.

FXAA? press page up.

nvidia settings don't work in gsdx. It's possible to inject other shader based AAs instead of FXAA.
coopolon
Member
(01-05-2013, 01:13 AM)
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Playing final fantasy x NTSC right now. Everything is pretty great except the audio is not syncing up with the lips. I don't think the lag is that significant because it is not very noticeable with other sounds, but it is really bothering me with the dialogue scenes, of which there are many.

The audio is actually behind the video so changing the latency won't help, I actually tried to decrease it as low as it would go which might have helped a little but the problem persists.

I am using spu2 x. Problem occurs with both xaudio2 and direct sound. Also occurs with both time stretch and no synchronizing mode. I turned on vsync but that didn't help, am getting a pretty consistent 60fps.

Edit: nevermind, I put the disc into my ps3 and the voices don't sync with the lips at all in the original game either. Heh, so many things I thought were just glitches of emulating are actually in this game, damn this game is soo wonky.
Last edited by coopolon; 01-05-2013 at 03:28 AM.
Zombie James
(01-05-2013, 01:14 AM)
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Originally Posted by miladesn

FXAA? press page up.

nvidia settings don't work in gsdx. It's possible to inject other shader based AAs instead of FXAA.

The built-in FXAA is pretty weak. Shame you can't force SGSSAA.
miladesn
Member
(01-05-2013, 01:20 AM)
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Originally Posted by Zombie James

The built-in FXAA is pretty weak. Shame you can't force SGSSAA.

download SMAA injector. Get SMAA.fx for dx9 or dx10, whichever you use in pcsx2 and rename it to shader.fx, put it in same directory as PCSX2. Now press page up again. much better?
jediyoshi
Member
(01-06-2013, 11:43 AM)
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Messing around more with patches, just noticed the persona games have character portrait fixes to them


Drillow
Junior Member
(01-06-2013, 12:01 PM)
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Originally Posted by jediyoshi

Messing around more with patches, just noticed the persona games have character portrait fixes to them

[*img]http://www.abload.de/img/pcsx2-2013-01-06-01-52tfud.jpg[/img]
[*img]http://www.abload.de/img/pcsx2-2013-01-06-01-5jri1r.jpg[/img]

How do you fix them? Character portraits looks stretched to me :(
jediyoshi
Member
(01-06-2013, 12:07 PM)
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Originally Posted by Drillow

How do you fix them? Character portraits looks stretched to me :(

http://ps2wide.net/s.html

Look for your region's version and download the pnach file next to the title. Place it in your pcsx2's cheats folder and make sure cheats are enabled (System -> Enable Cheats)
Drillow
Junior Member
(01-06-2013, 01:08 PM)
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Originally Posted by jediyoshi

http://ps2wide.net/s.html

Look for your region's version and download the pnach file next to the title. Place it in your pcsx2's cheats folder and make sure cheats are enabled (System -> Enable Cheats)

Yay, it works! Thanks ^^
jediyoshi
Member
(01-06-2013, 02:30 PM)
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User on the pcsx2 forum posting bunch of eyefinity shots
http://forums.pcsx2.net/Thread-PCSX2...5716#pid275716





Perfect Cha0s
Member
(01-06-2013, 07:54 PM)
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Originally Posted by jediyoshi

User on the pcsx2 forum posting bunch of eyefinity shots
http://forums.pcsx2.net/Thread-PCSX2...5716#pid275716

Those are honestly very cool. I like the FFX one a lot.
Dmax3901
Member
(01-08-2013, 11:41 AM)
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Question: I have PCSX2 1.0.0, what are the best settings for Shadow of the Colossus? I'm having trouble getting it to run well and getting rid of the bloom/ghosting effect is proving difficult.
ramine
Member
(01-08-2013, 12:05 PM)
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Is there an easy way to have eyefinity support for games that have widescreen patches? Would be nice to be able to add this to any game.
Lime
Member
(01-08-2013, 12:47 PM)
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Originally Posted by jediyoshi

Messing around more with patches, just noticed the persona games have character portrait fixes to them

[img]http://www.abload.de/img/pcsx2-2013-01-06-01-52tfud.jpg[mg]
[img]http://www.abload.de/img/pcsx2-2013-01-06-01-5jri1r.jpg[img]

Does this work on all character portraits or is it only some?
Dr Dogg
Member
(01-08-2013, 02:45 PM)
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Originally Posted by Dmax3901

Question: I have PCSX2 1.0.0, what are the best settings for Shadow of the Colossus? I'm having trouble getting it to run well and getting rid of the bloom/ghosting effect is proving difficult.

Settings wise you don't really need to tinker with much as too much VU Cycle Stealing actually impacts performance or in the case of SotC it internally skips frames despite showing a solid 50/60 vfps. Smoothest settings I have found are EE set to 1 (default setting) VU set to 2 (any higher and animations get very choppy when post processing effects are present), Make sure MTVU is unchecked at this causes slow down for me and GDX set to directx9 at 3x native res. Sadly I can't check right now as I'm at work but it's fairly straightforward now.

Since ver 1.0.0 it's been a lot more stable experience playing SotC as I would occasional dip down to 20 rfps in scenes and areas, like the first opening field with heavy bloom where as now I settle for a compromise of a smooth 40-50 vfps. This is one of the few games that is really testing my hardware and instead of forking out 500 for a new mobo, cpu and memory to play a few games I can just pop in my PS2, albeit in blur-o-vision and kind of defeats the purpose of using PCSX2, I went and bough the HD collection for 12 in Blockbuster (and just like it was in South Park was a ghost town in there).

Originally Posted by ramine

Is there an easy way to have eyefinity support for games that have widescreen patches? Would be nice to be able to add this to any game.

Most .elf patches just changed the display values to show past 4:3 and then amend the values with a hex editor so it shouldn't be too much of a problem to implement (granted a lot of trial and error to get the right values and size) but I think it would be game dependent if objects outside the normal display area would render. A lot of GameCube games have horrible pop in when using the built in widescreen hack that the object only displays when it comes into the original 4:3 frame.
Last edited by Dr Dogg; 01-08-2013 at 02:49 PM.
R1CHO
Member
(01-08-2013, 09:11 PM)
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Guys i think i have some kind of problem with the emulator and my gpu.

I have a 5770-1GB, i know that is not a very powerful card, but pcsx2 actually runs slower on hardware mode than on software mode :(

My cpu is a quad i5-3450 ivy bridge @ 3.1-3.5 ghz... so if i use software mode, i can run all the games that i have tried at full speed, usually it's not even that loaded, so if i unlock the framerate i can get more than 100 fps in some games.

BUT, when i enable the hardware mode (dx11 or dx9) with my gpu, to take advantace of higher internal resolutions, the framerate takes a hit... the gpu load goes to 100% and that is even using Native Resolution.

I have tried with different GSdx plugins, and obviously changing settins on PCSX2, but nothing.

Only game that runs smooth with Hardware acceleration is GoW... and it runs very well at 60 fps 4xnative resolution.

The others, a lot of the times with slowdowns. I have tried: GT4, Samurai Champloo, Way of the Samurai, Valkyrie Profile 2 and Rogue Galaxy...

Is this normal? Is the gpu that bad for the emulator?

Thanks in advantage.
jediyoshi
Member
(01-08-2013, 09:21 PM)
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Originally Posted by Lime

Does this work on all character portraits or is it only some?

Works on everything I've seen so far. I imagine whatever portrait pops into that space gets fixed fine. Only tiny problem I've noticed is that there's a little border on the top of the image if the game's running at a higher than native resolution.
Last edited by jediyoshi; 01-08-2013 at 09:26 PM.
I NEED SCISSORS
Banned
(01-14-2013, 05:51 AM)
Downloaded the Shin Megami Tensei: Persona 4 (SLES-55474) pnach file and while it enabled the widescreen fix, for some reason the FMV and portrait fixes are not working.





Is there something else I need to do beyond just dumping the pnach file in the cheats folder?
blainethemono
Member
(01-14-2013, 10:48 PM)
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The fmv hack looks like it just stretches the image vertically. I can't decide whether this looks worse or not. I think i'd rather just remove that part of the cheat file and use the game/portrait fixes by themselves

normal:

widescreen fix:

edit - actually i'm an idiot and now I realize that the first one is the one thats messed up/squashed
Last edited by blainethemono; 01-15-2013 at 12:02 AM.
luca_29_bg
Member
(01-17-2013, 04:35 AM)
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Guys, someone here know setting to get splashdown working properly ? Or it's not compatible for now ?
Rufus
Member
(01-17-2013, 12:28 PM)
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Originally Posted by luca_29_bg

Guys, someone here know setting to get splashdown working properly ? Or it's not compatible for now ?

The compatibility list says you're out of luck.
Sanctuary
Member
(01-17-2013, 12:34 PM)
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Finally got a true 1080p monitor that also just so happens to have 3D capabilities (not why I purchased it though, it was mainly to have a portable solution at 60hz for SSF4 AE that was not a TN panel and was also fast).

Currently finishing up DQ8 again, and am not doing anything special with it other than running it at 4x resolution. Screwing around with the 2D to 3D conversion also works surprisingly well. It's not needed at all, but the Viewmaster effect is pretty neat with that game.
strobogo
Member
(01-21-2013, 09:34 PM)
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Does anyone play King of Colosseum II on this? If you do, is there anyway to get matches to play at 60fps? It usually runs 30-40 during game play, but 60 on menus and what not. It's not too big of a deal since you can change the match speed, which makes it pretty close to normal running level, but I was just wondering. I haven't had a computer that could handle PCSX2 so I'm still new to it.
luca_29_bg
Member
(01-22-2013, 03:08 AM)
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Originally Posted by Rufus

The compatibility list says you're out of luck.

i know, thanks! :(

And onimusha 3 doesn't work in dx 11 and in dx9 seems don't switch to hardware mode....
strobogo
Member
(01-22-2013, 05:17 AM)
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Super bummed that Terminator 3 Redemption blue screens my computer. I'm in such a Terminator mood.
luca_29_bg
Member
(01-23-2013, 02:20 AM)
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guys someone know a revision where onimusha 3 works in hardware mode dx11 ? Pal version doesn't work on latest revisions, in dx11 playing more than 2x crash gsdx, and in dx9 there's no difference in resolution increase, seems always native!

:(
gokieks
Member
(01-23-2013, 02:33 PM)
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Originally Posted by strobogo

Super bummed that Terminator 3 Redemption blue screens my computer. I'm in such a Terminator mood.

If you're getting BSODs, the problem is not just with one particular game.
barrymatharoo
Member
(01-23-2013, 02:58 PM)
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Hey guys
been a longtime user of pcsx2
and I was wondering is there any fix for the black eyes in the Jak & daxter precursor legacy?
strobogo
Member
(01-23-2013, 04:46 PM)
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Originally Posted by gokieks

If you're getting BSODs, the problem is not just with one particular game.

It's only for that game. It starts up, goes through all the opening videos perfectly. It locks up at the same spot loading the first mission and blue screens me. This is a completely clean and new hard drive that has no issues. No other game has done that, drive diagnostics shows no issues.
DeathGlobe
Member
(01-30-2013, 06:16 PM)
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So far I've gotten kingdom hearts to run very smooth but for some odd reason the subtitles have weird lines coming out of certain letters does anyone know a possible fix for this
GunslingerVit
Member
(01-30-2013, 06:52 PM)
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Some more input on your configuration would be quite helpful.
Texture filtering activated?
Labombadog
Member
(01-30-2013, 07:38 PM)
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I want to replay SMT: Nocturne but noticed after playing 10+ minutes the emulator crashed and had to shut down.

Are there specific settings to run Nocturne?

And yes, I do have a physical copy of the game.
DeathGlobe
Member
(01-30-2013, 08:56 PM)
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Originally Posted by GunslingerVit

Some more input on your configuration would be quite helpful.
Texture filtering activated?

Texture filtering was activated but I tried without it and it didnt change a thing. My settings are default except for the resolution being times 4. Below is a picture of the text

GunslingerVit
Member
(01-30-2013, 09:03 PM)
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Doesn't look like 4x native resolution. Very pixely.
What renderer are you using? Software, Hardware? DX9, 10, 11?
DeathGlobe
Member
(01-30-2013, 10:33 PM)
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Right now I have it on dx9 hardware i tried dx11 hardware same text issue with the settings set to times 4

Forgot to add that the picture was 38mbs so I lowered the resolution and saved as a png
Last edited by DeathGlobe; 01-30-2013 at 11:15 PM.
Green Yoshi
Member
(01-30-2013, 10:50 PM)
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My graphics card is rather bad (Radeon HD 5570) but FF X, Kingdom Hearts and FF XII still works quite fine (Core3 2,9 Ghz, 6 GB RAM). Really impressed. Shadow of the Colossus only ran with 15 fps though, but I think that newer games are more demanding than early PS2 games.
Last edited by Green Yoshi; 01-30-2013 at 10:53 PM.
Stinkdog
Junior Member
(01-31-2013, 11:15 PM)
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Does anyone have a working config for Baldur's Gate: Dark Alliance? The game guide says it's completely playable, but every time I try to start the game, it completely locks up. I'm running rev. 5530, Gsdx 5464 (MSVC 16.00, SSE41), DX 11 Hardware, at 2x native.

My video card is a GTX 560 and I have 6 gigs of RAM.

I saw a comment somewhere that suggested running it only in Software mode, but if I do that, I only get like two frames per second. :/
Mileena
Banned
(02-02-2013, 10:10 PM)
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How does SMT Nocturne run on this? Fully playable?
Rufus
Member
(02-02-2013, 10:17 PM)
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Originally Posted by Mileena

How does SMT Nocturne run on this? Fully playable?

http://pcsx2.net/compatibility-list.html says yes.
hitmon
Member
(02-02-2013, 10:18 PM)
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Its a shame Ace Combat 5 is still not fully compatible. At least my slim ps2 is still working.

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